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What happened to the stuff Incarna was supposed to bring?

First post
Author
Jamwara DelCalicoe Ashley
New Eden Tech Support
#121 - 2014-02-11 11:42:34 UTC
To be fair ... I'm not sure that I could design and maintain an entire galaxy where I could meet the needs, wants and desires of many sub-groups [hi, low, null, wh] while still driving innovation ... for ten years.

BrundleMeth
State War Academy
Caldari State
#122 - 2014-02-11 11:50:56 UTC
Someone please lock this thread. No please delete it...
Arduemont
Rotten Legion
#123 - 2014-02-11 13:33:12 UTC  |  Edited by: Arduemont
Tippia wrote:

Arduemont is pointing to the fact that the vision for the EVE universe has been about much more, but that doesn't actually change what the last 10 years of EVE has been about.


That's not all I am saying. Saying that a game is 'only about' the avatar (in our case spaceships) that you play is extremely reductionist. Saying Eve is a game 'only' about spaceships is just stupid. You wouldn't say that Guild Wars was about 'people', that doesn't describe the game even in the slightest. It's the things that you do that defines the game.

Edit: INB4 Batman references

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Vai Yun
Doomheim
#124 - 2014-02-11 15:32:36 UTC
The "door"...
Stitcher
School of Applied Knowledge
Caldari State
#125 - 2014-02-11 15:43:15 UTC
the dooOOOOooorrrr!!

AKA Hambone

Author of The Deathworlders

Tysun Kane
Republic Military School
Minmatar Republic
#126 - 2014-02-11 15:48:38 UTC
I have to admit, I gave them some money as well. Not that it will ever be able to replace Eve. If Eve ever dies, it will be CCP's fault, not another game.[/quote]

+1
Tysun Kane
Republic Military School
Minmatar Republic
#127 - 2014-02-11 15:50:09 UTC
Anya Klibor wrote:
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


It was canned, as it should be. This isn't World of Warcraft in space. This isn't about walking around on the inside of stations and giving carebears more ways to hide from PvP. This is about making you ******* undock and lose your gorram ship.

And if you don't like it, get back to Hello Kitty Online.



But after 10 + years cant it grow and become more then just that?
Sura Sadiva
Entropic Tactical Crew
#128 - 2014-02-11 15:50:21 UTC
To play EVE we use keyboards. You canno't play EVE without a keyboard, hardly. The last 10 years we always played EVE using keyboards.

Accordingly: EVE is a game about keyboards.

Jenn aSide
Soul Machines
The Initiative.
#129 - 2014-02-11 15:56:56 UTC
Sura Sadiva wrote:
To play EVE we use keyboards. You canno't play EVE without a keyboard, hardly. The last 10 years we always played EVE using keyboards.

Accordingly: EVE is a game about keyboards.



If you remove the keyboard you can still play EVE (mouse for the win). Poorly, but you can.

Remove the spaceships, there's nothing to play.

Try again.
Stitcher
School of Applied Knowledge
Caldari State
#130 - 2014-02-11 16:03:18 UTC  |  Edited by: Stitcher
ah, so EVE is a game about monitors.

Also, nobody's proposing REMOVING the spaceships, we're proposing ADDING avatars and doing things with them.

AKA Hambone

Author of The Deathworlders

Alaekessa
Matari Combat Research and Manufacture Inc.
#131 - 2014-02-11 16:05:02 UTC
Davon Mandra'thin wrote:
That footage was released 6 or more years ago. It was built using the Unreal Engine, a project that was ultimately dropped because CCP wanted to build their own CARBON engine, which Eve now runs on. I am afraid that footage is more or less irrelevant now except for people to be pissed that CCP didn't just use the original Unreal Engine game play.

Sorry to burst your bubble, but people have known about that stuff for some time. The latest in station footage to get released was leaked from a demo of the very early gameplay of the Exploration Prototype, from two years or so ago. Looked great, but it was built in Unity and would need to be remade from scratch using CARBON (as far as I am aware).


IDK if I find the highlighted part above disappointing or laughable since Dust currently is running on the Unreal Engine.
Tysun Kane
Republic Military School
Minmatar Republic
#132 - 2014-02-11 16:09:06 UTC
Jenn aSide wrote:
Jassmin Joy wrote:


Against the argument that "EVE is a spaceship game and should stay that way" only if you want it to be a dead spaceship game, EvE needs to adapt and go with what is bringing in players, now given that there is a game right now that isnt even out yet, that has more players than EVE and it's 90% avatar in station hangers demo/betas then i would say it's not a bad step forward to take.


Utter nonsense.

EVE has been a spaceship only game for 10 years and is still growing

EVE has turned away most people that have tried it for 10 years, and yet is still growing.

EVE has survived several games that people were SURE were going to kill it including games based on properties the majority of mankind have actually heard of (Star Wars, Star Trek, hell some of yall even predicted Battlestar Galactica would kill EVE) and that feature walking around and yet EVE is still growing while all those other games are dead or just barely limping along.

People who hold this view that EVE is gonna be affected by SC or Elite or anything else are missiing some important things. They don't understand WHY EVE is still alive (they might not even understand why they themselves like EVE, which is why they always complain about the game but never leave it).

As soon as the makers of SC talked about giving people a choice in how much they interact (pvp sliders and private servers) they ended any possibility of their game "killing EVE", because one of the things that ties people to this game is that (like real life) no matter how much you try to bury yourself in a cave, you can't get away from the influence of other people. The instancing and limits to how many people can get together at one time and fight are just icing in the "not gonna kill EVE" cake.

The only thing that has thus far came even slightly close to putting a dent in EVE Online was CCP itself screwing up. That should tell you people that EVE has something special about it that makes it resistant to outside factors. While EVE isn't for most people, a new EVE player is litteraly born everyday. CCP just need to not screw things up for long enough for those types of people to grow up and learn how to us a computer lol.









Very well said and exactly what I feel about SC. i have put alot of money into SC but will never leave EVE because of the RL sandbox that only EVE can give player.
Notorious Fellon
#133 - 2014-02-11 16:20:21 UTC  |  Edited by: Notorious Fellon
*Deleted* *moved*

Crime, it is not a "career", it is a lifestyle.

Stitcher
School of Applied Knowledge
Caldari State
#134 - 2014-02-11 16:56:52 UTC  |  Edited by: Stitcher
Let's entertain a hypothetical scenario for a second. Let's suppose that some Scandinavian game studio produced and launched a subscription MMO with the setting that a greatwizard has invented a spell that transforms anybody who has it cast upon them into a mighty warrior, capable of slaying legions of lesser men if they're cautious and skilled, and even more importantly, the spell whisks their soul away at the moment of death and creates for them a new body.

Thus empowered, these intrepid men and women set forth away from the homelands where city guards will step in to keep order, and build for themselves great empires in the wilderness, fending off orcs and the predations of their fellows to set up castles and cities of their own, where they build great magical golems that march into battle at their side. Great alliances form and go to war, bands of brothers-in-arms are felled by one cunning infiltrator who is given a little too much trust and power, and one day somebody forgets to raise the drawbridge and seventy of the largest and most expensive war-golems are destroyed as a hostile kingdom sees the opportunity and charges in.

other bands of warriors explore the shifting maze of hellish catacombs that have opened up under the world, returning with demonic artefacts which they forge into powerful armour and swords. Others still live the life of a merchant, carting iron and mithril around, selling it to the smiths who forge it into blades, shields and war-golems. some raid these caravans, some scour the hills and valleys for hidden treasure, some others are simple mercenaries, lending their sword-arm to whomever offers the most Gold Crowns.

Wouldn't we accuse them of stealing some ideas from CCP?

We'd be entirely right to do so because what I've just described is EVE with different window dressing - avatar-based and fantasy rather than spaceship-based and scifi. The economy, intrigue, empire-building, sandbox, all of it - that's the essence of EVE. Whether we're flying a tengu and firing missiles or donning a suit of hellsteel plate and swinging a sword is basically cosmetic, the filter through which the actual elements that drive the game are viewed.

And yet aesthetics are important. Put EVE and this hypothetical dark-fantasy ripoff side by side and you'd find that people would choose between them based on their preference for scifi, or their inability to relate to a spaceship.

By proposing avatar-based content in EVE, what we're suggesting is that the game's got a natural direction in which it can be expanded which will provide for the people who just can't identify with a spaceship but who feel perfectly at home driving a human character around and doing stuff. I don't think the game is likely to die without on-foot content, but I believe wholeheartedly that it would be greatly enriched.

The important part is that it should be just another lifestyle choice, every bit as valid as wormholing, nullsec warring, lowsec exploration or highsec mission running.

AKA Hambone

Author of The Deathworlders

Arduemont
Rotten Legion
#135 - 2014-02-11 17:07:03 UTC  |  Edited by: Arduemont
Stitcher wrote:
ah, so EVE is a game about monitors.


It's not about Monitors. I could play Eve without a monitor, I wouldn't be doing anything worth doing but I could do whatever those things would be. Eve is a game about spa... computers.

Also, you more or less hit the nail on the head with the Fantasy Eve MMO monologue. Otherwise though the 'Eve would be nothing without spaceships' is irrelevant. Eve not having Avatar gameplay does not exclude the possibility of having Avatar content in the future. It's the same non-argument as 'CCP haven't done it yet, therefore they wont'.

'CCP haven't made manufacturer star gates yet, therefore they wont.' (There is a subtle irony in that sentence, see if you can spot it)

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Air Bermesiah
Cry Of Death
Almost Underdogs
#136 - 2014-02-11 17:08:03 UTC
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?



NOOOOOOOOOOOOOOOOOOOOOO

look what you did. are you proud of yourself?
Little Dragon Khamez
Guardians of the Underworld
#137 - 2014-02-11 19:26:46 UTC
I would like to point out that Eve is a game about electricity, without electricity you would not be able to play.

Dumbing down of Eve Online will result in it's destruction...

Jenn aSide
Soul Machines
The Initiative.
#138 - 2014-02-11 19:34:57 UTC
Little Dragon Khamez wrote:
I would like to point out that Eve is a game about electricity, without electricity you would not be able to play.


You can play EVE without electricity. I did.

When the Server got hacked in 2011, I made paper airplanes and wrote "Guristas" on each of them. Then i got a small box, cut it up to look like my Machariel with a hole in the front and set my sling shot inside it.

Then I went ratting in my living room and made a bunch of isk (monopoly money). And i still had pubbies (my family) hating on me (looking at my like I was crazy) for being a carebear.

So yea, you can play EVE without electricity, but you still need something that looks or acts like spaceships.
Ai Shun
#139 - 2014-02-11 19:42:18 UTC
Stitcher wrote:
By proposing avatar-based content in EVE, what we're suggesting is that the game's got a natural direction in which it can be expanded which will provide for the people who just can't identify with a spaceship but who feel perfectly at home driving a human character around and doing stuff. I don't think the game is likely to die without on-foot content, but I believe wholeheartedly that it would be greatly enriched.


I like the idea of WiS. (See my thread in Features & Ideas for my take on how it should be done, funded and what gameplay it can bring to the EVE Universe).

The one thing I do not like is the idea that we're losing "capsuleers". CCP Guards' video was a light hearted ****-take (And well done) but that vision of three people sitting in a spaceship as if it was some Star Trek movie just didn't feel right to me. I still hold to the vision of a limp body, housed in a pod of goo with all sorts of wires snaking from it. Not something pretty that prances about in stations; but the immortal gods that gave up a large part of their humanity for immortality and the right to walk amongst the stars.

But, the game universe is slowly changing. And I think there are options and means to expand the EVE Universe into a larger, science fiction universe that encompasses more gameplay. I'd love to see an EVE where there is dog-fighting combat (Valkyrie), capsuleers (EVE), FPS (Dust), social (Avatar) and some form of RTS where they are all interlinked and all contribute to a grand experience. That is a compelling vision for me, even if I miss being an ugly, twisted thing that lives in a pod Big smile
Stitcher
School of Applied Knowledge
Caldari State
#140 - 2014-02-11 20:07:39 UTC
the nice thing is that there's no incompatibility between being the guy in the pod and being Malcolm Reynolds or Han Solo on the side.

Your capsuleer's a wealthy sort, well able to afford a shield-emitter belt buckle and a lightweight armour vest that goes under the clothes without ruining the fit, or maybe a subdermal mesh of some kind. If you can afford a battleship, you can certainly afford a designer suit.

They'd still want to keep their head down - DUST mercs are trained to throw themselves into the fight heedless of danger, I imagine capsuleers would still prefer to use cover and concealment. Especially if dying stationside as a capsuleer came with some serious drawbacks, like losing all the SP you'd gained since the last time you jumpcloned or were podded.

Point is, there's definitely room in the lore for capsuleers to want to try things that aren't in the regulated environment of the pod where everything is logged and monitored by CONCORD. If you're a would-be independent looking for a little more freedom, any opportunity to increase your power and wealth while avoiding the eye of Big Brother would be a good one.

Hell, maybe we could even have a black-market currency that you need to physically carry around.

I don't think any of that would be thematically incompatible with the capsule.

AKA Hambone

Author of The Deathworlders