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Player Features and Ideas Discussion

 
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Rogue Drone faction

Author
X1994
Center for Advanced Studies
Gallente Federation
#1 - 2014-02-05 14:18:22 UTC  |  Edited by: X1994
Rogue Drones have been in EVE for a long time, and while they've always had the potential to be interesting both from a lore and a gameplay perspective, CCP never really used this opportunity.

My proposal then:
Turn the Rogue Drones into a true faction, with standings and sovereignty.
Then, add a very small region (~15 to 20 systems) of Rogue Drone-controlled NPC Nullsec somewhere to the east of the dronelands. However, these systems should not be connected to the rest of EVE via stargates, only to each other. The only method of getting into this pocket of Rogue Drone space would be via wormholes randomly leading there.

Add Rogue Drone stations to these systems (looking like a completed version of the hives we frequently see in missions and complexes) and populate them with agents (we already know some drones are sentient and non-hostile, so it wouldn't be a stretch to assume these drones would make use of capsuleers if it suited their needs).
These agents could give out missions pitting the player against other, hostile drone 'hives' or maybe Sanshas who got there using their wormhole technology; no ISK would be awarded for completing them, only LP.

These LP could then be used to buy new implants or Rogue Drone faction ships (Dominix, Vexor?, Tristan?), with the ships having massive bonuses to drones, but no turret or launcher slots at all, and very few high slots in general. This would make flying these ships a pretty unique experience.

So, feedback / suggestions? Big smile
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#2 - 2014-02-05 15:03:52 UTC
This is a cool idea- it could use tweaking, but it'd make rogues more interesting and give them some significance.

However, and just to tell you, those hives are basically incomplete versions of the Jovian Construct, the Jove station (there's one in the system M-FDTD). I have no clue as to why, but it's very interesting to think about..

Also, did you know that there are models in the game files for small, medium and heavy "rogue drones"? these look like they'd literally be usable drones for pilots.

And if we could actually fly a rogue drone frigate/cruiser/battleship, that'd be awesome. The models are all in the game already, so it'd only be a matter of making up stats- and what you said could work well- they'd have to be fast, with few high slots, no turrets/launchers, etc. They'd be close-range drone boats, and should have bonuses to drone speed/hp/velocity/tracking, et cetera- very much geared towards making the drones, especially heavy drones in the case of the BS, usable as a weapons system.

Over all, I like the idea Big smile
Joe Boirele
The Scope
Gallente Federation
#3 - 2014-02-07 00:50:54 UTC
I've been thinking about this for a while, and I fully support a rogue drone faction. Usable ships and rogue drones would just be a bonus.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

X1994
Center for Advanced Studies
Gallente Federation
#4 - 2014-02-10 16:08:14 UTC
I'm happy to see that there's some support for my idea, so I decided to flesh it out some more:

The Rogue Drone faction should have neutral or worse standings with almost all other factions (maybe slightly positive standings to and from SoE?), so that working for them a lot could eventually lead to you being not welcome in any Empire's space anymore.

The Rogue Drone faction ships should be Amarr / Gallente (I know the SoE ships are already Amarr / Gallente too, but there's also two pirate factions who have Gallente / Minmatar, so it's not without precedent), with the Amarr bonus being drone hitpoints and the Gallente bonus being drone speed. Give the ships a "+5 maximum drones controlled" special ability (or "+100% drone damage" if the former makes the servers cry, though the additional drones would allow for more versatility) and we have powerful drone boats that have to rely on their drones for damage due to the lack of turret / launcher slots, creating a pretty unique play style.

So, what do you think?
Batelle
Federal Navy Academy
#5 - 2014-02-10 16:20:13 UTC
I think rogue drones hate all of us meatbags equally.

Not supported.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#6 - 2014-02-10 16:57:56 UTC
I see nothing against the core concept. I think we could use a few more areas of NPC nullsec to pave the way for other changes. I don't know how you'd explain drones being nice to humans in the storyline though.
X1994
Center for Advanced Studies
Gallente Federation
#7 - 2014-02-10 17:13:20 UTC
Batelle wrote:
I think rogue drones hate all of us meatbags equally.

Not supported.


Cobalt Edge region description wrote:
Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk.


Also, weren't there friendly / non-hostile Rogue Drones in the last mission of the SoE Epic Arc? It's been a while since I did that one, but I'm pretty sure the agent even commented on it.
Dr0000 Maulerant
Union Nanide and Tooling
#8 - 2014-02-10 17:48:13 UTC
Batelle wrote:
I think rogue drones hate all of us meatbags equally.

Not supported.


It is rare, but there are humans rogue drones are friendly to. VILAMO, in the books was a hive of rogue drones tasked with defending a human.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#9 - 2014-02-10 18:25:45 UTC
Dr0000 Maulerant wrote:
Batelle wrote:
I think rogue drones hate all of us meatbags equally.

Not supported.


It is rare, but there are humans rogue drones are friendly to. VILAMO, in the books was a hive of rogue drones tasked with defending a human.


Dagan comes to mind, now that you mention it.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-02-10 18:32:42 UTC
i preferred rogue drones for the incursion style back ground. but rogue drones with standings?

-10 to everybody ever, never changes.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hasan al-Askari Mujahideen
Khyber
#11 - 2014-02-11 10:06:17 UTC
I would like to see something where they are added or given more back ground story and mabye stations, I could definitly see going this way to add a whole host of new content
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-02-11 13:12:31 UTC
My idea for drone faction ships from another thread:

I see the drone ships as a needle like central armoured hull with engine nacelles places evenly around the rear (number dependant on size of hull)

The foreard areas would be studded with locking points and power points. Drone modules would attach on these points depending on loadout so each flying vessel would look different. Example of how I see this could work:

Frigate class combat hull:

Central hull with low cap and cpu, armour resists comparable to other frigates. 3 low slots that can hold small drones. These are either fixed drones (armour repair drone with average repair hp per cycle) or mobile drones ( armour rep drone that can rep local or launch and remote rep, both at lower rate than the fixed drone.

3 high slots with the same principle, docked gun/missile drones get dmg buffs but undocked they can engage at distance/ drone assist others.

Dessie hull also uses small drones but with more drone slots, cruisers and BCs use medium, BS use large drones and so on.

Hull cap is low because the drone modules themselves have cap. This should be balenced to not allow gross use of active low/medium fixed mods.

Drone prop mods would be achieved by the attached propulsion drones dragging the hull along as boosters whilst their cap holds out, but also launching drones gives an additional velocity boost like a sabot round, along with an agility increase due to less hull mass.

When docked all shield/armour/hull dmg is spread evely across the central hull and drones. Launched drones can be targeted and destroyed individually. Replacement drones are carried in a drone bay if the hull has one.

The sight of these deadly needles crawling with mechanized horrors could be very nice indeed

I'd also quite like to see 'Drone Clones', created from captured clone blanks.

Another idea I have is why would drones necessarily be the bad guys? Having come into sentience by themselves perhaps they would actually value life(determined by sentience) more than us cavalier capsuleers...
Arsine Mayhem
Doomheim
#13 - 2014-02-11 13:36:27 UTC
There really needs to be something done with drones since they made them useless 'years' ago.

Just goes to show you......