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Faction dreadnoughts

Author
Anthar Thebess
#21 - 2014-02-10 07:07:56 UTC
Like i stated before - pirate bonuses will be similar for all dreadnoughts and not connected to specific faction.
Luscius Uta
#22 - 2014-02-10 08:09:05 UTC
Paikis wrote:
Hahahaha. Just had an amusing thought. Angels ships are OP because they are fast and agile. Angel's Dreadnaught has agility and mass bonuses, and then it activates siege LOLOLOLOL.


Don't like the OP's idea, but Angel Dread with a falloff bonus to Capital Projectiles would be pretty sweet. But I guess it would be logical for CCP to introduce pirate destroyers and battlecruisers first.

Workarounds are not bugfixes.

Catherine Laartii
Doomheim
#23 - 2014-02-10 08:28:24 UTC
an *appropriate* LP cost would be 2.5 million. Perhaps they could circumvent the issue of RR during siege by doing away with siege entirely, and apply damage bonuses directly to the ship itself? I think it would be appropriate, considering each one would be worth nearly as much as a titan...
Anthar Thebess
#24 - 2014-02-10 09:55:20 UTC
Funny where this idea is going.
But we already have more than enough items to get from LP store.
This is not to create new one , it is just to introduce ISK sink.
To much isk is in the system, and i don't want to introduce something that will brake dreads.
Janeway84
Insane's Asylum
#25 - 2014-02-10 11:28:49 UTC
Faction/Pirate Capitals would be a nice way to Spark some happyness and joy into the old bitter vets living it out in low and 0.0 space Smile

Other than that I dont have a clue how they would look like or work like. P
Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2014-02-10 13:39:51 UTC
Anthar Thebess wrote:
Funny where this idea is going.
But we already have more than enough items to get from LP store.
This is not to create new one , it is just to introduce ISK sink.
To much isk is in the system, and i don't want to introduce something that will brake dreads.



Then quadruple the price. If you can afford the several billion for a fitted dread, you can afford to drop some pocket change and an hour's LP on the faction upgrade.
Anthar Thebess
#27 - 2014-02-10 13:53:45 UTC  |  Edited by: Anthar Thebess
Ask youself how many people will pay x2 or x3 more for dread that will not have any significant bonuses.
Then ask yourself if you will pay additional 250 or 500 million for a bit better dread.

Its like placing faction stuff on your dread, just those isk will be actually removed from the eve , and not passing to another player.


First of all - when you buy a dread there is almost no isk removed from the system, it is just passing from hands to hands of players.

Next thing is base payout or insurance isk that will be added to your wallet when the dread is destroyed - and we are talking about hunders of millon isk that are just created.

(Un)insured (T1) dead dread = isk from base payout feeded to the system.
Faction/Pirate hull destroyed = Half of base payout ( faction) almost non (pirate) going to the system.

So like you see each faction dread killed will actually still put isk to the system, but in smaller numbers.
Secret Squirrell
Allied Press Intergalactic
#28 - 2014-02-10 16:08:43 UTC
The thing with dreads is that, outside a wormhole, once you hit seige, there is basically nothing you can do to change whether you live or die. Get primaried, refit max tank, pray. Your faction/pirate dread would need a major bonus to change that, a bigger bonus then I think CCP would be willing to give. You'll note that it is very rare to see a dread with expensive upgrades except (1) Faction Damage Mods (2) T2 Damage/Tracking/Range rigs (3) Meta Guns; all applied damage bonsues. You never see a dread with say a deadspace tank (outside wormholes at least). When you seige the dread, you roll the dice, treating it as an expendable that may or may not survive.

If we therefor assume dreads are expendable, then the main question is whether the faction dread increases applied damage enough to justify its price tag.
Potential bonuses proposed by OP:
Cap Bonus - Useless for combat, only use is getting to jump cap quicker for extract
Bigger fuel bay - Useless for combat, its rare to not have enough room as iss
Less stront per cycle - Useless for combat - Stront it practically free, and any engagement that could use up as much stront as most people carry will tidi so bad it will take 10 hours to use it all.
Faster align time - If its serious, you jump out rather than align
More passive buffer - This one is potentially useful at a fleet level, but for the individual it just means you die slower.

Really not sure how much anyone would pay for those bonuses. Not very much I think. Furthermore, some of those would require everyone in fleet to have the faction version or they are even less useful. Having more fuel then the rest of your fleet... not very helpful. We don't want to end up with a situation where the only people who fly them do it because they are rare, not better, like the revenant. (Which is many times more expensive, and regarded as inferior in combat)

Want a potentially interesting bonus:
-20% Siege duration -20% Stront use
Enya Sparhawk
Black Tea and Talons
#29 - 2014-02-10 23:49:58 UTC
The only way you could possible make this feasible is if you were to enable dreads for orbital bombardments...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

KiithSoban
Mackies Raiders
Wild Geese.
#30 - 2014-02-11 00:23:17 UTC
I think you may be going the wrong direction with this. I would agree to a navy/pirate faction dread that was 2/3 as effective as "dreads today". I agree with the isk sink idea. Trading a high value item and buying blueprints with isk does create more faucets. With the introduction of "lesser" faction and faction navy dreads, it opens up the ability for these ships to have structure grind or "magically counts for [insert fraction] of its mass when traveling through a WH." bonuses. But I may be trying to kill too many birds with one stone here.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

KiithSoban
Mackies Raiders
Wild Geese.
#31 - 2014-02-11 00:24:57 UTC  |  Edited by: KiithSoban
Sorry double post

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Jureth22
State War Academy
Caldari State
#32 - 2014-02-21 18:56:12 UTC
funny.now shut up coven
Baron Jasta
A BARON FREIGHT
#33 - 2014-02-22 11:50:56 UTC
Well if you want an isk sink how about black ops dreads, able to jump to covert cynos Lol
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