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Very serious danger for all people who like to do missions in faction ships

First post
Author
Tauranon
Weeesearch
CAStabouts
#301 - 2014-02-10 04:38:16 UTC
Goldiiee wrote:


You don't like someone getting accustomed to the game before they risk everything in the game? You want the new guys to log in and give away stuff till they get jaundiced like yourself and start taking from the 'newer' new guys? I personally don't have a problem with someone mining rocks in peace all day, or running missions ad infinitum, it doesn't effect me and it doesn't effect you...

..... I give up, your right enjoy the game the way it is, don't change a damn thing. Keep up the good work and limited view of possibilities, it works for most of the real world so it should be no different here. 'A Salam a Lakum


nobody ganks my-little-pony drakes in highsec doing their first level 3. CCP guards against griefing in newbie systems.

If I was to go mission today, it would literally be done under the guns of marmite who run a perma farming wardec on PBLRDS, ie I can't even fly a non-gankable without risking losing it, and Concord won't come save me, merely because I fitted hitpoints.

Do you think I wouldn't succeed ?
Anize Oramara
WarpTooZero
#302 - 2014-02-10 07:50:28 UTC
So wait, you want to make vast sweeping changes to large parts of eve that will significantly effect in one way or another every other part of eve without a single shred of evidence to back it up?

Help me out here but where exactly does your thought process breakdown?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Cyberbitch
The Cruciform
Keep Calm and Parley
#303 - 2014-02-10 11:06:38 UTC
i just wanted add that suicide ganking high value targets in high sec doesn't follow the usual eve risk/reward curve. you need a bit more coordination and a few dedicated destroyer players but then it is just too easy money. it's clever but in my opinion it's an exploit. too little risk for the reward and you can't touch those players either. because it's so easy to make money they'll just train alts after alts which are easily funded via plex. multi-char training makes it even more cost effective.

if the answer too all that is simply "don't fly expensive ships", i wonder what expensive ships are for (if you are not in to 0.0 titan warfare). who is flying marauders any more? they are good mission runners but i'd rather not touch one to do missions, if i'm just a suicide gank magnet. incursions favor certain ship types and not using them just makes you slower.

it basically stops being fun if you can't work towards anything bigger and faster if it's just a matter of time before someone sees you as easy prey. why would i do missions at all, if all it takes is a 200m domi to be above average effective to make good money? what should i do with that money? it's basically taking the progression curve out of the game and that makes mission running - which already is pretty obnoxiously boring - even more tedious and pointless.

isn't this whole thing even too boring for the suicide gankers themselves? i mean what's the problem? afraid to do something more risk prone? like l4 distribution missions?
Anize Oramara
WarpTooZero
#304 - 2014-02-10 15:38:25 UTC
Cyberbitch wrote:
i just wanted add that suicide ganking high value targets in high sec doesn't follow the usual eve risk/reward curve. you need a bit more coordination and a few dedicated destroyer players but then it is just too easy money. it's clever but in my opinion it's an exploit. too little risk for the reward and you can't touch those players either. because it's so easy to make money they'll just train alts after alts which are easily funded via plex. multi-char training makes it even more cost effective.

if the answer too all that is simply "don't fly expensive ships", i wonder what expensive ships are for (if you are not in to 0.0 titan warfare). who is flying marauders any more? they are good mission runners but i'd rather not touch one to do missions, if i'm just a suicide gank magnet. incursions favor certain ship types and not using them just makes you slower.

it basically stops being fun if you can't work towards anything bigger and faster if it's just a matter of time before someone sees you as easy prey. why would i do missions at all, if all it takes is a 200m domi to be above average effective to make good money? what should i do with that money? it's basically taking the progression curve out of the game and that makes mission running - which already is pretty obnoxiously boring - even more tedious and pointless.

isn't this whole thing even too boring for the suicide gankers themselves? i mean what's the problem? afraid to do something more risk prone? like l4 distribution missions?


You are either horrendously ignorant, misinformed (lied to) or trolling/lying (badly).

No one in their right mind will gank you just because you fly a Marauder. Where in the ever loving hells is the profit in ganking a Marauder?

A full faction/deadspace/officer fit Marauder however IS a target.

But see CCP likes HS mission runners, despite what some people would like you to believe. They added the almighty marauder, the bane of gankers and holy gift to mission runners everywhere and then MADE IT BETTER (bastion).

A T2 fit Marauder using only 3 modules for tank can get over 900dps OMNI tank (you can get more with specific tank). There isn't a mission in the game that even comes close to that kind of dps, even full room aggro. As a bonus you get around 100k ehp meaning pirates would need a lot of ships and players to kill you.

With that kind of defenses you can easily pimp out your lows with faction damage mods and even get a cheap deadspace repper and a gank squad wont look at you twice. Check my previous post for actual MATH (scary stuff I know).

Now you want to know what to spend you money on? How about a T2 damage rig or some of those super expensive 5/6% damage implants (pirates rarely go for pods as it decimates their sec status)? And the best part is that none of that will drop or show up on ship scans. It is also WAAAAY more effective than officer mods at increasing your mission completion times.

and then if you still have 15+bill burning a hole in your pocket buy a dread pilot and join a nullsec alliance so you can do some leet pvp or heck, go join a WH corp. They can always use more dread pilots.

Also, contrary to the misinformation being spread, a lot of people run lv4 missions, or pray off of them to get isk for PVP.

You know PvP right? That thing this game is about?

Same thing goes for incursions. You will be near guaranteed a spot in any fleet with a T2 fit mach/Nightmare with some select faction mods totaling no more than say 1.1 or 1.2bill. That's been my experience at least.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

IIshira
School of Applied Knowledge
Caldari State
#305 - 2014-02-10 15:59:54 UTC
Cyberbitch wrote:
i just wanted add that suicide ganking high value targets in high sec doesn't follow the usual eve risk/reward curve. you need a bit more coordination and a few dedicated destroyer players but then it is just too easy money. it's clever but in my opinion it's an exploit. too little risk for the reward and you can't touch those players either. because it's so easy to make money they'll just train alts after alts which are easily funded via plex. multi-char training makes it even more cost effective.

if the answer too all that is simply "don't fly expensive ships", i wonder what expensive ships are for (if you are not in to 0.0 titan warfare). who is flying marauders any more? they are good mission runners but i'd rather not touch one to do missions, if i'm just a suicide gank magnet. incursions favor certain ship types and not using them just makes you slower.

it basically stops being fun if you can't work towards anything bigger and faster if it's just a matter of time before someone sees you as easy prey. why would i do missions at all, if all it takes is a 200m domi to be above average effective to make good money? what should i do with that money? it's basically taking the progression curve out of the game and that makes mission running - which already is pretty obnoxiously boring - even more tedious and pointless.

isn't this whole thing even too boring for the suicide gankers themselves? i mean what's the problem? afraid to do something more risk prone? like l4 distribution missions?


I'm not sure about the risk reward curve since there really is no risk to suicide ganking. You scan your targets in advance so you know what they have fitted so you can calculate drops. Yes one ship may not drop anything but another may drop everything. If you gank 10 ships the drops will be about even. If you actually "fail" at a suicide gank it's nothing to do with risk/reward but rather you are terribad. P


Is it an exploit?... Of course not because it has been going on for years and to my knowledge CCP has never attempted to stop it. This tells me it's an intended game mechanic. I just think it needs to be adjusted to where high value targets are still profitable but a ship with just a few faction mods is not. Like anything in the game it needs to be adjusted as game play changes.


As to suicide gankers being "afraid to do something more risk prone". I don't think that's it at all. I'm sure they do lots of "high risk" stuff in Eve. I just think they found an activity that funds their PVP/ subscriptions and there's nothing wrong with this. I do the same grinding missions. Not everyone can afford to fund their game with real money.
Salvos Rhoska
#306 - 2014-02-10 16:14:50 UTC  |  Edited by: Salvos Rhoska
Im a new player, but it seems to me the golden rules should apply to high sec blinged to the teeth mission runners too, as they do everyone else in EVE.

Dont fly a ship you cant afford to lose.
Nowhere is safe (except docked in a station)
Be prepared to defend yourself at all times and in all places.

I can understand the sentiment of a high sec absolutely perfected mission running ship owner feeling that he/she has "deserved" the right to be able to fly around and spam the missions without a care in the world, but there is something of a smug and entitled aire to that, which contradicts the dangerous and risk vs reward fundaments of this game.

Because really, there is no risk from the NPCs anymore in such a ship.

That risk therefore has to come from players.
(Unless Missions where changed to include a chance of a dangerous spawn for example)

In other areas of the game, that risk factor is provided indirectly through competition, (such as other traders/manufacturers for the Market metagame, or other explorers in Exploration) but that is not the case for high sec missioning. Its your mission site, for all intents and purposes, and nobody is going to invade it to take your loots because all the other missioners are simply running their own mission sites. Nobody competes with you for it.

From what I understand, it takes no small amount of coordination, specialisation and substantial risk on the part of gankers to threaten these Missioning behemoths. For them, there is still a number of risk vs reward considerations. (Not least of which, is that all their effort may be for naught if nothing even drops) Whereas if there was no risk from gankers, there really is no risk at all left for the end-game mission runner.

As far as mitigating that risk of being ganked, there are already ingame expedient methods for that. Flying with less expensive modules. Not carrying large amounts of expensive cargo. The standard DScan alertness. Fitting a ship with the potential of a gank in mind in terms of PvP effectiveness (atleast to hold off till CONCORD arrives if not wardecced). The traditional Corp warfare and diplomacy options for collective security as well as ensuring safe mission running. Running missions in groups. Flying aligned when suspicious. Intel on the movements of known gankers.

High sec is already as safe as it gets in EVE. Should over the top blinged mission runners have no risk and be able to complacently fly about without a care? No. Neither does anyone else in EVE.

Ive heard of the term "carebear", and though I am too new to understand it in all its 10yrs of EVE evolution, its innuendo and connotations, I would posit that even the bear, as an appex predator in its own territory, must be wary of a hungry wolf pack on the roam from their own depleted hunting grounds... And even the bear, must be wary of Man (as indeed, human players in EVE are among the most insidious, sadistic and ingenious of all MMOs).

On a personal level, I find manyof the posts in this thread extremely distasteful. They stink of arrogance, self-entitlement, and trying to trying to mask protecting and holding ones own perceived privileges and entitlements, under the guise of some sort of justified indignation that "How can CCP allow these mongrels to scratch the paint on my super ship!? How can this happen!?"

I take from this three things:
1) First of all, I will reconsider exactly how bling my own Combat Exploration specialised fits are. Can I make do with cheaper? Yes, probably. Ill downgrade to avoid making myself a fat target.
2) Im sorely tempted to join in on the ganking myself to take these guys down a peg or two. What arrogance to presume they should be immune to any player action? To flaunt such wealth thinking you are safe, when everyone else takes precautions? And lastly, but not least, what potential for such excellently salty tears, from someone who doth protest their own perceived self-entitlement and privilegestp to such a degree as some in this thread? That, to me, alone, is worth more than any potential treasures from drops.
3) This game, our shared sandbox, is more important than any one individuals perceived fe7elings of entitlement. I dont care if you started yesterday or 10 years ago. The same rules apply to everyone, and what makes this game great, is in everyones interest to uphold and defend, even if that inconveniences ones own immediate interests. The game, and its continuity, comes first. Anyone trying to blackmail CCP from doing what is good for the game, in order to protect their own personal advantages, is rephrehensible in my consideration. I see a lot of that here. "I will unsub if I am not invulnerable in my bling ship in high sec!" How can anyone who appreciates the game, its community and its continuity even contemplate expressing that out loud?
IIshira
School of Applied Knowledge
Caldari State
#307 - 2014-02-10 16:53:11 UTC
Salvos Rhoska wrote:
Dont fly a ship you cant afford to lose.
Nowhere is safe (except docked in a station)
Be prepared to defend yourself at all times and in all places.

Because really, there is no risk from the NPCs anymore in such a ship.

That risk therefore has to come from players.
(Unless Missions where changed to include a chance of a dangerous spawn for example)

From what I understand, it takes no small amount of coordination, specialisation and substantial risk on the part of gankers to threaten these Missioning behemoths. For them, there is still a number of risk vs reward considerations. Whereas if there was no risk from gankers, there really is no risk at all left for the end-game mission runner.

As far as mitigating that risk of being ganked, there are already ingame expedient methods for that. Flying with less expensive modules. Not carrying large amounts of expensive cargo. The standard DScan alertness. Fitting a ship with the potential of a gank in mind in terms of PvP effectiveness (atleast to hold off till CONCORD arrives if not wardecced). The traditional Corp warfare and diplomacy options for collective security as well as ensuring safe mission running. Running missions in groups. Flying aligned when suspicious. Intel on the movements of known gankers.


You make good points. It's nice to see a new player actually understand that Eve is a PVP game and also understand how to avoid the dangers.

NPC risk is minimal. I've lost mission ships but it was nothing to do with anything the NPCs did differently but rather I made some mistakes.

It takes a fleet of 15 or so destroyer pilots. As for "risk" to the gankers there is none. I would say "risk" means something might not go as planned for example I attack that ship in the lowsec belt only to find out it was bait for a hotdrop... Yes drops vary but at the end of the day it evens out. There is no risk of a failed gank unless your FC/ Scout is horrible or there's not enough in fleet. If you have a different meaning of "risk" please explain.

I do agree that many mission runners make themselves a target. Bling fitting their ships is only one of them.

Don't stay at the warp in point... I say again... Don't stay at the warp in point!

As for fitting your ship for "PvP effectiveness".. Other than fitting a DC it's not practical. Some ships you can buffer tank but most are active tanked.

Running missions in a fleet is a very good idea. It's easier to do without any faction tanking mods and there is power in numbers... Now if you could only convince some Eve players that the middle "M" in MMO stands for "Multiplayer". For some reason they think Eve is a MSO.

The biggest thing is avoid gankfest systems and if you must run missions there restrict your fits to all T2 modules.
Salvos Rhoska
#308 - 2014-02-10 17:21:18 UTC  |  Edited by: Salvos Rhoska
IIshira wrote:
You make good points. It's nice to see a new player actually understand that Eve is a PVP game and also understand how to avoid the dangers.


Thank you.

Us new players are beset by constant dangers on all sides, the least of which is our own ignorance of the encyclopedic minutae of EVE, but also our lack of experience, low SP, and all that compounded by the countless predatory players out there waiting ro take advantage of that at every turn we take.

But guess what?
We LOVE it.
That is why we stay and play!

It worries me that such venerable Vets, with such astronomic wealth, experience and millions upon millions of SP, should forget what that feels like. To lose that part of the game, to lose that feeling of constant and imminent danger. And whats worse, to think that that is justified by replacing it with the concern instead of shaving 1s off a mission completion time...

I think thats terrible and sad.
I wouldnt wish that on even my worst and most sadistic enemy, in this, our shared sandbox of excellent gaming.

On the specifics of ganking, I know little. But I find it admirable, and of an exhilirating nature and conducive to the spirit of the game, that a group can organise 15 players in Destroyers for such a hit. That sounds fantastic to me. Those people sound like they are really playing the game!

I understand the bling missioner too. His reasons for doing it are as important as the gankers.
Perhaps he enjoys fine tuning his missions to the decimal of a second! Great!
Perhaps he is doing them to fund other activities? Superb!
But that he would not feel the thrill of danger and risk? No. That is unacceptable.
That, we, as the rest of the community (even us noobs) can NEVER allow to happen.
We owe each other more than that, here, in our shared sandbox and shared experience.

Edited to add: I appreciate this thread, and OP. If indeed ganking is on the up, missioners need to know about that, and this thread serves as a community broad base warning to missioners of that. Thats all excellent and great community interaction. But, I draw the line at petitioning or blackmailing CCP, and by extension The Game and the rest of us playing it, for some kind of PvP immunity for these tuned to the nines missioners.

The Golden Rules MUST always apply to everyone.
Estella Osoka
Cranky Bitches Who PMS
#309 - 2014-02-10 17:48:50 UTC
Salvos said it perfectly.

I will add that anyone who thinks you need a stack of isk saved up before journeying into lowsec or null is deluded. I fight and fight with new characters all the time, and even have one person in my corp who hasn't missioned in hisec ever. He started playing the game and moved immediately to nullsec.

So the myth of needing a nest egg to play in lowsec/nullsec is exactly that, a myth.
Evilishah
Tribal Liberation Force
Minmatar Republic
#310 - 2014-02-10 18:12:35 UTC  |  Edited by: Evilishah
Estella Osoka wrote:
Salvos said it perfectly.

I will add that anyone who thinks you need a stack of isk saved up before journeying into lowsec or null is deluded. I fight and fight with new characters all the time, and even have one person in my corp who hasn't missioned in hisec ever. He started playing the game and moved immediately to nullsec.

So the myth of needing a nest egg to play in lowsec/nullsec is exactly that, a myth.


The most fun I've had in this game is going into null for exploration in a 30m isk Cheetah.

Still gets my heart up when you jump into a system with 10 people and bubbles on a gate.

It isn't the most lucrative activity, but it beats the pants off of mission grinding.

There is obviously a SP gate as you need to be able to scan (and scan well), plus it is nice to have data and arch analyzers ii.

If you are looking to pvp, I assume the 100 rifter (or any other combat frig) advice is still solid (buy 100 rifters. fight with them until you lose them all) which is pretty cheap all things considered.
djentropy Ovaert
The Conference Elite
Safety.
#311 - 2014-02-11 03:01:38 UTC
Si1viu wrote:
till CCP will find a way do reduce this massacre.
Good luck and take care!

Edit: It seems that is so cheap for gankers to use destroyers, that even flying a cheap battleship with t2 modules still make you a target



lmao @ the first part. Why would CCP "reduce this massacre" - you do realize you are playing a game that centers around internet spaceships going boom due to actions of other internet spaceships, right?

Dude, regardless of what you are flying, or have fit, or have in the cargo hold - you are a target.

Welcome to Eve Online.
Cyberbitch
The Cruciform
Keep Calm and Parley
#312 - 2014-02-12 12:16:26 UTC  |  Edited by: Cyberbitch
Anize Oramara wrote:
lots and lots of accusations

i'm not sure if i didn't write it clear enough or if you selectively ignored my points.

1. flying expensive ships and getting better gear IS the game for many players. not everyone shares your opinion on eve being a pvp game.

besides, pvp doesn't mean you HAVE TO kill everything that you are able to just make a profit. obviously stronger LAWS (aka punishments) are required to keep your blood lust in check. the real world pretty much is a pvp setting as well, but we try to contain small groups or single people that go out of their way to kill others for profit... usually.

2. ccp's "rules" obviously have a loophole, when it's easy to make huge profits with little to no risk (all calculated). this is why i would say it's an exploit even though it's obvious the gankers and ccp themselves think otherwise. maybe because they are not mutually exclusive?

3. taken 1. and 2. into account you take every incentive from people from doing missions effectively and rid players of their enjoyment of progression in the game. a 1b fit on a 1b ship is not unreasonable imho.

4. my point with incursions was, that no one uses marauders for incursions any more. at least i haven't seen one in the last months. that's why their focus seems to lie on mission running. especially with that strange tractor beam bonus. of course you are perfectly fine with even a meta 4 macha/nm in many fleets.


i'm not a pvp player and i still have fun playing eve. AM I DOING IT WRONG?
Tauranon
Weeesearch
CAStabouts
#313 - 2014-02-12 13:05:31 UTC  |  Edited by: Tauranon
Cyberbitch wrote:
Anize Oramara wrote:
lots and lots of accusations

i'm not sure if i didn't write it clear enough or if you selectively ignored my points.

1. flying expensive ships and getting better gear IS the game for many players. not everyone shares your opinion on eve being a pvp game.

besides, pvp doesn't mean you HAVE TO kill everything that you are able to just make a profit. obviously stronger LAWS (aka punishments) are required to keep your blood lust in check. the real world pretty much is a pvp setting as well, but we try to contain small groups or single people that go out of their way to kill others for profit... usually.



CCP is also aware and has indicated these players don't last as long, and having 3x12 month subs is not as valuable as 1x3 year sub because of cost of acquisition

Quote:


2. ccp's "rules" obviously have a loophole, when it's easy to make huge profits with little to no risk (all calculated). this is why i would say it's an exploit even though it's obvious the gankers and ccp themselves think otherwise. maybe because they are not mutually exclusive?



Anytime someone is not in space shooting red crosses, they are suffering the opportunity cost of not earning the isk that would have earned. ie an hour spent waiting for a gank on a cheap destroyer alt, is likely north of 100m if its this character that is logged off (disclaimer, I don't actually have a destroyer alt, I'd just use this one).

Quote:


3. taken 1. and 2. into account you take every incentive from people from doing missions effectively and rid players of their enjoyment of progression in the game. a 1b fit on a 1b ship is not unreasonable imho.

4. my point with incursions was, that no one uses marauders for incursions any more. at least i haven't seen one in the last months. that's why their focus seems to lie on mission running. especially with that strange tractor beam bonus. of course you are perfectly fine with even a meta 4 macha/nm in many fleets.


i'm not a pvp player and i still have fun playing eve. AM I DOING IT WRONG?


Everything that costs you 1b to fit, actually only costs 1b because of difficulty of acquisition of the objects. ie I just carted a bunch of pithum a-type and pith c through x-type bits to highsec, and a rattlesnake bpc. You wouldn't do missions to buy them if you thought you could get them easily yourself.

Your whole perception that a mach is worth 1b, is because you can't go get a BPC yourself, nor can you farm the angel LP, and because thousands of machs have been destroyed after dropping or being farmed up, and the supply is most likely being constrained right now due to war in angel regions.
IIshira
School of Applied Knowledge
Caldari State
#314 - 2014-02-12 14:16:00 UTC
Cyberbitch wrote:

2. ccp's "rules" obviously have a loophole, when it's easy to make huge profits with little to no risk (all calculated). this is why i would say it's an exploit even though it's obvious the gankers and ccp themselves think otherwise. maybe because they are not mutually exclusive?


Wait did you just say "it's an exploit even though it's obvious the gankers and ccp themselves think otherwise"??

To the best of my knowledge an "exploit" is going around a game mechanic to do something that was not intended by the game devs. If CCP intended this to happen it's not an exploit....

If CCP did something crazy like made it where all ships would be destroyed with one volley it would be an intended function. I don't think anyone would say if you shot a ship and destroyed it with one volley you were exploiting the game mechanics. One might argue this is a horrible design but not even close to an exploit.

You might have had some good points but it causes your whole argument to look bad when you mix something crazy like that in it....
Anize Oramara
WarpTooZero
#315 - 2014-02-12 14:58:48 UTC
Cyberbitch wrote:
Anize Oramara wrote:
lots and lots of accusations

i'm not sure if i didn't write it clear enough or if you selectively ignored my points.

1. flying expensive ships and getting better gear IS the game for many players. not everyone shares your opinion on eve being a pvp game.

besides, pvp doesn't mean you HAVE TO kill everything that you are able to just make a profit. obviously stronger LAWS (aka punishments) are required to keep your blood lust in check. the real world pretty much is a pvp setting as well, but we try to contain small groups or single people that go out of their way to kill others for profit... usually.

I agree, pvp does not mean you have to kill everything you are able to just to make a profit.

It does however mean that you can. Make sure you understand the distinction. It's what makes it a sandbox game.

Quote:
2. ccp's "rules" obviously have a loophole, when it's easy to make huge profits with little to no risk (all calculated). this is why i would say it's an exploit even though it's obvious the gankers and ccp themselves think otherwise. maybe because they are not mutually exclusive?

IIshira covered this but I'll reiterate for sake of completeness. If something is working as intended then it is not an exploit. These two concepts are mutually exclusive. CCP can perhaps one day change their minds but I have posted multiple quotes, some from CCP and some from CSM that it is not yet the case and that it is currently working as intended.

You could argue perhaps that it is bad design, but then your fight is with CCP, not with the gankers.

Quote:

3. taken 1. and 2. into account you take every incentive from people from doing missions effectively and rid players of their enjoyment of progression in the game. a 1b fit on a 1b ship is not unreasonable imho.

You must have missed it earlier but I did in fact post that I flew for a very long time in a very bling fit marauder. Not quite 6 bill bling, but probably 1.5-2bill in modules.

And, again like I have said previously, it is a simple matter to not get ganked. Don't fly in the most heavily populated system in HS where there are multiple gank squads scanning every single mission boat to undock. That is the single most stupid thing to do in eve.

Ah but I can hear you complaining already about how you have a right to mission in those systems, specifically SOE. Well, risk vs reward. You want more reward? You will be subjected to higher level of risk. Luckily you can reduce that risk to near nill but are too stubborn or entitled or whatever to even consider it.

Quote:
4. my point with incursions was, that no one uses marauders for incursions any more. at least i haven't seen one in the last months. that's why their focus seems to lie on mission running. especially with that strange tractor beam bonus. of course you are perfectly fine with even a meta 4 macha/nm in many fleets.

Again, you are correct and yet still completely miss the point. Marauders are not used in incursions anymore, they are now at the very top of the lv4 mission food chain. Sure a mach can give a vargur a run for its money on mission completion times but you can't come close to making as much isk on a solo character. Heck a paladin is even better than its NM counterpart simply because it does not require 2bill in modules to get the same tank as a T2 fit Paladin.

The marauder is the IDEAL ship to run SOE missions with. You have amazing damage applications, great DPS, the best tank of any subcap in the game while ONLY REQUIRING T2 MODULES.

Now stop whining. This game rewards players who can think outside the box. There are plenty of other MMOs that reward thinking inside the tiny little cage built from overprotective rules and strangling restrictions. The day Eve builds that safety cage around you is the day it dies.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#316 - 2014-02-12 17:16:03 UTC
Cyberbitch wrote:
1. flying expensive ships and getting better gear IS the game for many players. not everyone shares your opinion on eve being a pvp game.

I think those players might be happier in another game then. I think Blizzard makes an MMO designed around grinding for slightly better gear.
Desudes
The Scope
Gallente Federation
#317 - 2014-02-12 18:22:35 UTC
I'm reminded of seeing my friend's killmails of 500+mil isk haulers that have 0 tank.

Excuse me, but what the f*ck are you desu?

Ginger Barbarella
#318 - 2014-02-12 18:45:39 UTC
Wow... I can't believe this failnaught is still alive.

Let it die, guys, and the silly carebears with it.

"Blow it all on Quafe and strippers." --- Sorlac

Batelle
Federal Navy Academy
#319 - 2014-02-12 19:36:25 UTC  |  Edited by: Batelle
Tauranon wrote:

Anytime someone is not in space shooting red crosses, they are suffering the opportunity cost of not earning the isk that would have earned. ie an hour spent waiting for a gank on a cheap destroyer alt, is likely north of 100m if its this character that is logged off (disclaimer, I don't actually have a destroyer alt, I'd just use this one).


If I'm sitting on a destroyer alt because I don't feel like missioning for X isk/hour, then I can't reasonably add (X isk/hour) * (hours for gank) to the material cost of executing the gank. If one activity is less profitable than another activity, thats not the same as saying that the less profitable activity is actually unprofitable because of the oppourtunity cost. You might as well be making up a "patience cost" and a "fun cost" and subtracting them from the isk/hour of the activity you don't feel like doing.

If I'm reading email, or chatting on ventrillo, or ship spinning, or watching tv, I don't claim that it costs me 100m/hour because I could potentially make that in the same amount of time if I wasn't doing those activities. And since you can do all those things while also waiting for a gank scout, I don't consider the opportunity cost of waiting on an alt to be particularly relevant. Especially because you could just as easily waiting on your alt while also devoting most of attention to isk making on a skilled account.

Antillie Sa'Kan wrote:
Cyberbitch wrote:
1. flying expensive ships and getting better gear IS the game for many players. not everyone shares your opinion on eve being a pvp game.

I think those players might be happier in another game then. I think Blizzard makes an MMO designed around grinding for slightly better gear.


Collecting ships is just as rewarding if not moreso in this game. Plus here you don't have all your stuff become obsolete every new patch (some here may disagree P). Plus here you can buy everything with money. Liking to collect and fly expensive ships is a perfectly acceptable and common goal. Its just the existence of such players with such goals is not a reason to remove suicide ganking.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tauranon
Weeesearch
CAStabouts
#320 - 2014-02-13 00:20:08 UTC
Batelle wrote:
Tauranon wrote:

Anytime someone is not in space shooting red crosses, they are suffering the opportunity cost of not earning the isk that would have earned. ie an hour spent waiting for a gank on a cheap destroyer alt, is likely north of 100m if its this character that is logged off (disclaimer, I don't actually have a destroyer alt, I'd just use this one).


If I'm sitting on a destroyer alt because I don't feel like missioning for X isk/hour, then I can't reasonably add (X isk/hour) * (hours for gank) to the material cost of executing the gank. If one activity is less profitable than another activity, thats not the same as saying that the less profitable activity is actually unprofitable because of the oppourtunity cost. You might as well be making up a "patience cost" and a "fun cost" and subtracting them from the isk/hour of the activity you don't feel like doing.



I'm fine with that, but I was rebutting a post where the poster appears to completely fail to recognize that there is opportunity cost in ganking, and every time you wait around for a target, you risk that opportunity cost, and therefore the posters idea of the risk/reward in ganking is wrong.