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Impossible to reset escalations now?

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Author
Salvos Rhoska
#41 - 2014-02-09 12:43:56 UTC  |  Edited by: Salvos Rhoska
Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer. (Not to mention some apparent farm potential that I dont understand, but has been mentiined in this thread, which is just flat out terrible exploitatiin of broken mechanics)

From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.

I still soil my pants going on low sec expedition stages. And rightly so.

Either do the expedition within the time constraints set, or lose them.
Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one.

If I may be so bold as a noob, and Im probably not the first, but I sayeth onto ye:
Do em, or lose em!

Frankly, Im more than a little surprised and even ashamed to read such venerable Vets complaining about something that is so obviously implemented to return some hard deadlines and hard edge to EVE, for which it is famous.

What does however, concern me, is that Ive done about 5 Lookouts without a single Commander or escalation.
But again, that is from me, only so much QQ and whine. And Ill simply deal with it, till I get one.
After 10, I might be more vocal, but primarilly Ill just stop doing them instead, and focus on other potentiql instead, of which there is no end in EVE.
Derath Ellecon
University of Caille
Gallente Federation
#42 - 2014-02-09 16:18:01 UTC  |  Edited by: ISD Ezwal
Salvos Rhoska wrote:
Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer. (Not to mention some apparent farm potential that I dont understand, but has been mentiined in this thread, which is just flat out terrible exploitatiin of broken mechanics)

From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.

I still soil my pants going on low sec expedition stages. And rightly so.

Either do the expedition within the time constraints set, or lose them.
Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one.

If I may be so bold as a noob, and Im probably not the first, but I sayeth onto ye:
Do em, or lose em!

Frankly, Im more than a little surprised and even ashamed to read such venerable Vets complaining about something that is so obviously implemented to return some hard deadlines and hard edge to EVE, for which it is famous.

What does however, concern me, is that Ive done about 5 Lookouts without a single Commander or escalation.
But again, that is from me, only so much QQ and whine. And Ill simply deal with it, till I get one.
After 10, I might be more vocal, but primarilly Ill just stop doing them instead, and focus on other potentiql instead, of which there is no end in EVE.


*Snip* Please refrain from personal attacks. ISD Ezwal.


While I would tend to agree that the old way, where you could keep resetting the 24 hour timer may have been a bit too much, it seems to have swung a bit too far in the other direction. Now that you only have 24 hours total it can make things too hard.

Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.

I mean even a mobile depot gets a 2 day reinforcement timer.
Jenn aSide
Soul Machines
The Initiative.
#43 - 2014-02-09 17:40:10 UTC  |  Edited by: Jenn aSide
Derath Ellecon wrote:


While I would tend to agree that the old way, where you could keep resetting the 24 hour timer may have been a bit too much, it seems to have swung a bit too far in the other direction. Now that you only have 24 hours total it can make things too hard.


Exactly this.

The ability to reset escalations allowed players with time constraints to move things around enough so thing fit for them, and it allowed for "hostile space" adventures (almost no one is going to go into russian space during russian prime time, for example).

If there was a prblem with that, CCP should have told us about it and let us comment before fixing it. That way at least we could have told them "hey, if you're taking this away, up the timer to 48 hours to give us some flexibility".

Now the guy who only really plays on the weekend that gets an escalation sunday afternoon (right before being forced off the game to go to lunch with in-laws that hate him) that he can't do will be sitting at work monday cursing CCPs name as his chance for loot expires lol.
Salvos Rhoska
#44 - 2014-02-09 19:29:43 UTC  |  Edited by: Salvos Rhoska
Derath Ellecon wrote:

Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.

I mean even a mobile depot gets a 2 day reinforcement timer.


Im interested. Wouldnt bore me.

What specifically do you need more than 24hrs for in a 0.0 escalation?

On the depot timer, though offtopic, I tend to think its a bit long, but its fundamentally different from an escalation as its a player aquired asset that may contain substantial assets within it or be central to a players strategy in a region. Players need time, due to IRL constraints, to react to an attack on that ingame.

Whereas an escalation is simply an opportunity for profit. If circumstances are not fortuitous for realising it within the timer period, you dont "lose" anything you already had, you just "lose" an opportunity to profit. I dont think its a fair or valid comparison. Nor do I think resetting the timeris an intended mechanic, or inline with escalation design overall, which carries within it integrally time constraints.

If they can/could be repeatedly reset, why have a timer at all?
May as well just make the escalations permanent until completed at ones leisure then.
Derath Ellecon
University of Caille
Gallente Federation
#45 - 2014-02-09 20:16:07 UTC
Salvos Rhoska wrote:
What specifically do you need more than 24hrs for in a 0.0 escalation?


Salvos Rhoska wrote:
On the depot timer, though offtopic, I tend to think its a bit long, but its fundamentally different from an escalation as its a player aquired asset that may contain substantial assets within it or be central to a players strategy in a region. Players need time, due to IRL constraints, to react to an attack on that ingame.


Geez people are always too darn literal. No it's not the same. But the only point of this was that many things in EVE have timers. that is specifically because CCP recognizes that people have lives and it gives them a chance to respond.


As far as escalations, maybe 24 hours would be enough depending on circumstances. Part of the issue is that they are so very rare that then to only get 24 hours to complete them is kind of a slap in the face.

Given 0.0 specifically, it can be much more time consuming to move a combat ship thru potentially hostile space than in HS or even LS. It can take sometimes hours to move what would be minutes in HS.

Add to that the fun that can occur when you get there. I've literally spent hours cloaked up at a safe in a non covert ship (like an ishtar) while being camped in a hostile system. Unable to get through a gate and unable to safely log off.

Add to that the time to actually run the escalation, which may be a hard one that takes a good bit of time.


Put that all together and you run into a situation where even if you have the time to immediately go for the escalation, you could run short on time, or run out altogether.

Bottom line, having 24 hours to get to the escalation, and then 24 hours to complete it once you warp to it wouldn't be game breaking and would be in line with many other aspects of EVE
DeMichael Crimson
Republic University
Minmatar Republic
#46 - 2014-02-09 21:00:19 UTC  |  Edited by: ISD Ezwal
Salvos Rhoska wrote:
Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer. (Not to mention some apparent farm potential that I dont understand, but has been mentiined in this thread, which is just flat out terrible exploitatiin of broken mechanics)

From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.

I still soil my pants going on low sec expedition stages. And rightly so.

Either do the expedition within the time constraints set, or lose them.
Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one.

If I may be so bold as a noob, and Im probably not the first, but I sayeth onto ye:
Do em, or lose em!

Frankly, Im more than a little surprised and even ashamed to read such venerable Vets complaining about something that is so obviously implemented to return some hard deadlines and hard edge to EVE, for which it is famous.

What does however, concern me, is that Ive done about 5 Lookouts without a single Commander or escalation.
But again, that is from me, only so much QQ and whine. And Ill simply deal with it, till I get one.
After 10, I might be more vocal, but primarilly Ill just stop doing them instead, and focus on other potentiql instead, of which there is no end in EVE.

Gotta say you have no clue, especially since you already stated that you're a new player.

The escalation mechanic was just fine how it was in the past. The option to reset the 24 hr timer expired after 7 days. Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime.

This change is par for the course for CCP. They constantly mess up a perfectly good working game mechanics and in order to save face will claim the old mechanic was bugged and it's now 'working as intended'.

*Snip* Please refrain from personal attacks. ISD Ezwal.



DMC
Czeris
Caldari Provisions
Caldari State
#47 - 2014-02-09 21:00:52 UTC
I like the change. Exploration has become too easy. This change makes it a tiny bit harder.

I don't like the stealth nature of the change. Stealth changes are always a bad idea (mainly because they feed people's paranoia about other stealth changes).

CCP has made a number of changes recently that make exploration much much easier (and changes years ago as well, but let's not go back that far). Just the addition of mobile depots more than offsets this nerf to the escalation timer reset mechanic. It really is trivially easy to travel, even through hostile space to get to your escalations. You don't even need to plan for timezones, or the timezones of hostiles, since you can just cruise through in a cloaky, nullified, nano-fit T3, then refit to your plex fit when you get there. Being able to scan the overseer then wait until after downtime to try to get better loot was a bullshit exploit (which you can still do, but only once).
Mnemosyne Gloob
#48 - 2014-02-09 21:25:27 UTC
DeMichael Crimson wrote:
Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime.


yeah, keep thinking that ...

I already tried to hint at what i think acually might be the reason why CCP changed the timer thing. It used to be something not much talked about, until we got the new prof sites and the widely accepted use of cargo scanners in these. Now i think it is reasonable to assume that also more people used this 'mechanic' on other things than scatter cans and it might have actually surfaced as a cheeky method (in the same vein as DSPs).

I used it myself quite often, still thought it's a cheeky mechanic.

Long story short - maybe like with jump clones, CCP could think of the problems that 24 hrs timers produce for people that have a life. I don't know ... make it 36 hrs or 48 and for me it would be all right.
If loot wouldn't be newly rolled after each dt or scanning the dudes wouldn't work (you could code that, same as some ewar doesn't work on them), then i think there wouldn't have been any problem that needed changing the timers.
DeMichael Crimson
Republic University
Minmatar Republic
#49 - 2014-02-09 21:37:43 UTC
Czeris wrote:
I like the change. Exploration has become too easy. This change makes it a tiny bit harder.

I don't like the stealth nature of the change. Stealth changes are always a bad idea (mainly because they feed people's paranoia about other stealth changes).

CCP has made a number of changes recently that make exploration much much easier (and changes years ago as well, but let's not go back that far). Just the addition of mobile depots more than offsets this nerf to the escalation timer reset mechanic. It really is trivially easy to travel, even through hostile space to get to your escalations. You don't even need to plan for timezones, or the timezones of hostiles, since you can just cruise through in a cloaky, nullified, nano-fit T3, then refit to your plex fit when you get there. Being able to scan the overseer then wait until after downtime to try to get better loot was a bullshit exploit (which you can still do, but only once).

The Overseer could have easily been made immune to scanning.
Not everyone has a Mobile Depot nor wants to use one.
Traveling through hostile space is always risky business, especially if hostile ships give chase.
Completing the last stage of an expedition in hostile space with lot's of hostile ships active within the system is a very good reason to keep the warp in 24 hr reset.



DMC
Tauranon
Weeesearch
CAStabouts
#50 - 2014-02-09 22:08:41 UTC
Salvos Rhoska wrote:
Derath Ellecon wrote:

Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.

I mean even a mobile depot gets a 2 day reinforcement timer.


Im interested. Wouldnt bore me.

What specifically do you need more than 24hrs for in a 0.0 escalation?



Because I can't control when the stupid anomaly will pop, which means I might not have time to do it today, and that means that the escalation is entirely then reliant on conditions in the target system in tomorrows session (or tomorrows session even existing). IMO 48 hours is fine, I actually get 2 choices about when I try do it and in my experience if I don't get around to doing one in 48 hours it would have timed out under the old system anyway.

I did a gurista ded 7 under these new circumstances and despite giving myself 2 hours, I got done with only 20 minutes spare (after someone threw combat probes at me). The last thing you do before killing the overseer is warp from pocket to pocket and that will probably despawn a timed out one if you are still in it.

DeMichael Crimson
Republic University
Minmatar Republic
#51 - 2014-02-10 04:52:40 UTC  |  Edited by: DeMichael Crimson
Mnemosyne Gloob wrote:
DeMichael Crimson wrote:
Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime.


yeah, keep thinking that ...

I already tried to hint at what i think acually might be the reason why CCP changed the timer thing. It used to be something not much talked about, until we got the new prof sites and the widely accepted use of cargo scanners in these. Now i think it is reasonable to assume that also more people used this 'mechanic' on other things than scatter cans and it might have actually surfaced as a cheeky method (in the same vein as DSPs).

I used it myself quite often, still thought it's a cheeky mechanic.

Long story short - maybe like with jump clones, CCP could think of the problems that 24 hrs timers produce for people that have a life. I don't know ... make it 36 hrs or 48 and for me it would be all right.
If loot wouldn't be newly rolled after each dt or scanning the dudes wouldn't work (you could code that, same as some ewar doesn't work on them), then i think there wouldn't have been any problem that needed changing the timers.

I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.

Definitely wasn't enough people scanning the Overseer to warrant an excessive game mechanic change such as this. Besides that, CCP could have easily just made all Commander and Overseer NPC's immune to scanning.

No, I think this change is aimed more at players being cloaked in system waiting for local to clear out in order to run the site relatively safe.

Yeah, this is simply another change by CCP to provide more gank targets. Explorers are now being rushed to complete escalation sites instead of being able to do it when conditions are more favorable.


DMC
Tauranon
Weeesearch
CAStabouts
#52 - 2014-02-10 06:46:41 UTC
DeMichael Crimson wrote:

I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.



If you clear a gurista ded 7 escalation from a gurista port up to the overseer, check the overseer and then leave, then you rolled 2 attempts at the DG faction loot table, one is the DG cruiser in the third pocket, one is the DG battleship in the 4th pocket.

Under the old rules, they could be respawned 7 times. Ignoring the OPE, in my experience the 2 DG loot table rolls seem to be actually be a similar expectation to the c-type pith loot table roll at the end, it thats about 50 minutes of ratting with a bonus 50m attached. The DG BS has a 12.75m bounty too.

I don't think the gurista ded 7 was a _good_ encounter for abusing that (because of the horrible mountain of battleships to clear, which distracts from the prime task of getting ever more escalations on the boil), but the matrix of races, anomolies and ded escalations is pretty large, and there may be a high frequency escalation that was suitably abusable. I checked a couple of gates in the ded 7 and they seemed impassable without clearing but then I don't know everything possible about that, or about every other races escalations either.
Dread Vixen
Dread Vixen's House of Whores
#53 - 2014-02-12 03:29:12 UTC
DeMichael Crimson wrote:

I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.


everyone i talked to would routinely do it for every single escalation they got. And i see no reason to not do it when the difference in many cases can be quite huge.
Gh0stBust3rs
Project.Nova
The Initiative.
#54 - 2014-02-12 06:23:19 UTC
Dread Vixen wrote:
DeMichael Crimson wrote:

I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.


everyone i talked to would routinely do it for every single escalation they got. And i see no reason to not do it when the difference in many cases can be quite huge.


whomever you talked to had way too much time on their hands then. Generally i did not bother with the escalations beyond a bookmark and a contract to someone else. Lately the amount of escalations has dropped. I used to get multiple escalations a day. Now i am lucky if i see one every other day.

Now add to the fact now unless I can run them/get them run within 24 hours its a serious blow to income. (50% of site drops.)

Whats even worse is they couldnt be bothered to mention they were ******* us about it in the patch notes. Some learned when their sites died. Petitions were answered with tough luck oh well.


This is a direct nerf to line income in null sec which really doesnt need the nerf bat anymore.
Batelle
Federal Navy Academy
#55 - 2014-02-12 17:48:49 UTC  |  Edited by: Batelle
whether you scan the overseer depends a lot on how fast you can access it. If I got a DED 9/10 part 3, or a serpentis 10/10 for example, and the location was safely accessible, I would definitely scan the heck out of it each day. I can see perhaps why CCP would want to nerf this for DED escalations from anomalies. Firstly because people running anomalies have safe space, secondly because they're running them anyway and en masse, third because these DED escalations from anomalies are only one jump, and lastly because of this farming business.

What I don't like is how this affects escalations from unrated complexes. Such escalations have multiple stages, you only get one chance at the escalation from the base site, rather than sitting around your safe ratting system. The escalations have a chance to fail. Finally, the escalations from unrated sites are much more difficult than the DED escalations you get from anomalies. And the rewards are lower anyway, because there is no OPE. I don't feel this change could come from someone who has their finger on the pulse of the exploration community.

Also the base sites themselves have lower rewards and are often more difficult than comparable DED sites.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Zhilia Mann
Tide Way Out Productions
#56 - 2014-02-12 18:34:40 UTC
Batelle wrote:
whether you scan the overseer depends a lot on how fast you can access it. If I got a DED 9/10 part 3, or a serpentis 10/10 for example, and the location was safely accessible, I would definitely scan the heck out of it each day. I can see perhaps why CCP would want to nerf this for DED escalations from anomalies. Firstly because people running anomalies have safe space, secondly because they're running them anyway and en masse, third because these DED escalations from anomalies are only one jump, and lastly because of this farming business.

What I don't like is how this affects escalations from unrated complexes. Such escalations have multiple stages, you only get one chance at the escalation from the base site, rather than sitting around your safe ratting system. The escalations have a chance to fail. Finally, the escalations from unrated sites are much more difficult than the DED escalations you get from anomalies. And the rewards are lower anyway, because there is no OPE. I don't feel this change could come from someone who has their finger on the pulse of the exploration community.


Well said.
moren0
Viziam
Amarr Empire
#57 - 2014-02-12 19:56:14 UTC  |  Edited by: ISD Ezwal
Point is not only about 24 hours and because there are people who try to scan and exploit needs to be changed. If that was the reason, people in eve use the modules just in the opposite way ccp intends to be applied.

They plan some modules or things in one direction, and players use them in the opposite way. Take a look on the microjumpdrive objective, and then, check whats the main use: RUN.

The point is, this change was not announced, was not on bug reports and was not on patch notes. Now its really bugged: Site despawning JUST at 24h, even if you are inside doing it, ist not the way they want to doit anyway. But *Snip* Please refrain from personal attacks. ISD Ezwal. didnt though about reseting or simply, not despawning until the player leaves FROM INSIDE THE DED PLEX, or DT, what first occurs. Then, before any bright mind say "that is a max +24h to the initial timer", yes, it is, if you want to stay +20 hours doing nothing inside a ded plex for nothing else than waiting his proper despawn.... Useless. Maybe the reset could be not warping to the first gate. Could be warping and enter A gate where are alive npcs on the other side. Dont know. But there are imaginative solutions for this change, that keep the spirit of limited time to do an expedition, but not fixing a 24h timer from drop to despawn, without the proper check if you still inside.


*Snip* Please refrain from personal attacks. ISD Ezwal.
Jenn aSide
Soul Machines
The Initiative.
#58 - 2014-02-12 20:16:03 UTC
I don't know if scanning overseers was the reason for this stealth change. What i do know is that if that was the reason it was not the smartest one, as the most rational change would have been to make overseers unscanable the way blockade runners are.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#59 - 2014-02-13 00:02:44 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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ISD Ezwal Community Communication Liaisons (CCLs)

Andrea Keuvo
Rusty Pricks
#60 - 2014-02-13 01:03:37 UTC
Step 1: accidentally break game mechanic that has been around forever with your new patch
Step 2: realize you have no idea what you did to break that game mechanic or how to fix it
Step 3: call years old game mechanic a "bug" and say you "fixed" it
Step 4: profit?
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