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What happened to the stuff Incarna was supposed to bring?

First post
Author
Choc talar
Blazing Capsules
Brave Collective
#81 - 2014-02-09 04:34:49 UTC
I have no problem with WIS personally. I have no need to use it myself since I am usually only in station long enough to change ships, transfer cargo, get more ammo, etc. Though I don't personally care one or the other regarding WIS I agree that the focus on space ships has been an important thing for the health of the game, and they should continue to work on the space aspect for as long as it takes. POS's still need a lot of love since we are still waiting for the whole modular POS ideas spoken of three years ago.

Of course I know they have spoken about the whole POS situation as something that they are still working on since it was more difficult to implement than they thought it would be due primarily to old code. However, though I have no problem with them continuing to work on WIS as a small side project, modular POS's are far more important than whether or not I can walk around in a station, as well as continuing to work on space ship improvements. Armor tanking for instance could still use a lot of love to make it more viable once again.

The problem is there are a lot of the community that views WIS as a complete waist of time, but I know a lot of people outside of Eve who would be more interested in Eve if they could have stations to do stuff in. Saying that we don't want them around is problematic because they would be paying accounts, adding more money to development, and if the whole WIS is something you personally don't want to do than you don't have to. I know I would personally ignore it since I have been in my captains quarters maybe twice since they were released, it just doesn't interest me personally. I don't however discount it as a futile implementation, the goal after all (in the long term) is to create the most immersive Sci fi experience than anyone else does.
Varius Xeral
Doomheim
#82 - 2014-02-09 05:08:01 UTC
Hodor!

Official Representative of The Nullsec Zealot Cabal

ashley Eoner
#83 - 2014-02-09 06:01:17 UTC  |  Edited by: ashley Eoner
Elizabeth Brown wrote:
Rhes wrote:
WiS almost killed the game so CCP wisely backed off and refocused on real Eve content.


Don't listen to Rhes. The Incarna riots and the people unsubbing had little or nothing to do with CCP's plan to implement more Avatar content. Incarnaggedon was the result of a large number of failings on CCP's part, fueled by micro-transactions and a terrible effort to address the issue by telling people to Harden the **** Up.

The game had been neglected for some time when that patch hit as a result of CCP spending all thier resources building Dust from the ground up and creating the CARBON engine for World of Darkness and Eve.

Most of the issues people have with WiS now is that they assume that any Avatar content CCP put any effort into would end up like the Captains Quarters, but CCP have said that that's not what they want for any future avatar content. All the initial overheads (ie, creating the CARBON engine to deal with Avatars) are now done.
Indeed there was no "mass exodus" just a bunch of people shooting a statue because of an internal memo that offered some vague ideas for MTs. Some of those involved were "ME TOO" people who just wanted to take part in something new.



WiS is going to be inevitable with the development of viable competitors who ARE offering WiS like experiences in their respective space games.
Tippia
Sunshine and Lollipops
#84 - 2014-02-09 06:10:03 UTC
ashley Eoner wrote:
Indeed there was no "mass exodus"
…aside from an almost immediate loss of 10% of their subscribers and a potential loss of many more that cancelled but still stayed.
Anya Klibor
Native Freshfood
Minmatar Republic
#85 - 2014-02-09 06:27:44 UTC
Aver Bheskagor wrote:
I have been a EVE player for about 4 years now, on a new account. I was here before, during, and after the Incarna expansion. I knew it was supposed to bring walking around outside of your pod with your avatar, which it did. But it was also supposed to bring multiplayer experience to inside the stations (bars, corporate offices, agent offices, etc.). What happened to all of that stuff? Is it still in development? Or a lost cause?


It was canned, as it should be. This isn't World of Warcraft in space. This isn't about walking around on the inside of stations and giving carebears more ways to hide from PvP. This is about making you ******* undock and lose your gorram ship.

And if you don't like it, get back to Hello Kitty Online.

Leadership is something you learn. Maybe one day, you'll learn that.

Mr Epeen
It's All About Me
#86 - 2014-02-09 06:28:30 UTC
Tippia wrote:
ashley Eoner wrote:
Indeed there was no "mass exodus"
…aside from an almost immediate loss of 10% of their subscribers and a potential loss of many more that cancelled but still stayed.


And then when their tantrum was over they all re-subbed and now the subscriber base is at an all time high. The player base act like a like a bunch of 4 year olds. They cry, get ignored and keep playing anyway.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#87 - 2014-02-09 06:31:30 UTC
Mr Epeen wrote:
And then when their tantrum was over they all re-subbed and now the subscriber base is at an all time high. The player base act like a like a bunch of 4 year olds. They cry, get ignored and keep playing anyway.
They weren't ignored, though, and they didn't keep playing until CCP actually paid attention.

So the description is more apt for CCP's behaviour in the '09–'11 period.
Mr Epeen
It's All About Me
#88 - 2014-02-09 06:38:56 UTC
Tippia wrote:
Mr Epeen wrote:
And then when their tantrum was over they all re-subbed and now the subscriber base is at an all time high. The player base act like a like a bunch of 4 year olds. They cry, get ignored and keep playing anyway.
They weren't ignored, though, and they didn't keep playing until CCP actually paid attention.


We got all the content that CCP had for WIS. We still have Arum and the NEX store.

Yeah, they were ignored. Their episode accomplished exactly what CCP wanted it to. It's easy to concede 'defeat' when you have no plans to continue a failed experiment. Let the whiners think they got what they wanted without losing face for delivering a half baked expansion that they had no content for.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#89 - 2014-02-09 06:45:00 UTC
Mr Epeen wrote:
We got all the content that CCP had for WIS. We still have Arum and the NEX store.
…all abandoned in favour of the kind of changes people wanted them to focus on. Only when that change was actually provably put into practice did people start to return. You'll have to be a whole lot more specific if you want to turn “make a complete and very humbling 180 to abandon a clearly and (initially) strongly defended long-term goal to instead institute changes specifically asked for” into some variation of “ignore”.

Quote:
Their episode accomplished exactly what CCP wanted it to.
So getting rid of a quarter of their staff was the evil plan all along? That's some pretty strong tinfoil you have there…
Little Dragon Khamez
Guardians of the Underworld
#90 - 2014-02-09 14:07:18 UTC
ashley Eoner wrote:
Elizabeth Brown wrote:
Rhes wrote:
WiS almost killed the game so CCP wisely backed off and refocused on real Eve content.


Don't listen to Rhes. The Incarna riots and the people unsubbing had little or nothing to do with CCP's plan to implement more Avatar content. Incarnaggedon was the result of a large number of failings on CCP's part, fueled by micro-transactions and a terrible effort to address the issue by telling people to Harden the **** Up.

The game had been neglected for some time when that patch hit as a result of CCP spending all thier resources building Dust from the ground up and creating the CARBON engine for World of Darkness and Eve.

Most of the issues people have with WiS now is that they assume that any Avatar content CCP put any effort into would end up like the Captains Quarters, but CCP have said that that's not what they want for any future avatar content. All the initial overheads (ie, creating the CARBON engine to deal with Avatars) are now done.
Indeed there was no "mass exodus" just a bunch of people shooting a statue because of an internal memo that offered some vague ideas for MTs. Some of those involved were "ME TOO" people who just wanted to take part in something new.



WiS is going to be inevitable with the development of viable competitors who ARE offering WiS like experiences in their respective space games.


I agree with that, I think that at some point down the road, CCP is going to have to revisit avatar content as players actually want to be immersed in the virtual flesh in a virtual world. Games that don't do this will probably go the way of the text adventure and dissapeer. The market place is slowly filling up with games that offer avatar content whilst stepping on the same territory as eve. This is a trend that can only continue as technology/game engines continue to evolve and develop making it easier than ever for game developers to create the worlds that they envisage.

I find it ironic that eve gamers are happy to tell everyone to adapt or die or HTFU etc, yet the company behind the game are happy to stay in a static phase of development that can only consign them to the dustbin of mmo history. It's CCP that needs to adapt or die and expand gameplay any which way they can (not just into avatar content) as other companies are competing for their market share and their market niche.

Dumbing down of Eve Online will result in it's destruction...

Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#91 - 2014-02-09 14:46:03 UTC
It's always fun when one of these threads appear, because you find out quickly who were the bandwagon people who had no idea what the riots were about.

As has already been said multiple times, the problem with incarna wasn't with WIS, it was the greed is good stuff so i don't understand people bring up this arguement every time, the only problem with WIS is that it was shipped in incarna with all the other crap, if it had been shipped an expansion before, or after we would have it right now and the Eve universe would be a better place for it.

Against the argument that "EVE is a spaceship game and should stay that way" only if you want it to be a dead spaceship game, EvE needs to adapt and go with what is bringing in players, now given that there is a game right now that isnt even out yet, that has more players than EVE and it's 90% avatar in station hangers demo/betas then i would say it's not a bad step forward to take.

I've said this before, But if you want any idea of how much this is actually wanted, Watch hilmar at the last fanfest. They talk 23/7 about how they learned from incarna and are focusing elsewhere, then when he asks if people actually want WIS, he get very confused about how much and how loudly people cheer and says something along the lines of "perhaps we'll talk again next fanfest"

TL:DR Players want WIS, EvE needs it to stay competative and this game isn't just about spaceships, get over it,
Vespiidius
The Icarus Expedition
Solyaris Chtonium
#92 - 2014-02-09 15:39:25 UTC
Just enjoy the game for the remaining couple of years before it is replaced by SC and others, as it slowly descends into a lovecraftian digital backwater where only the ugliest of neckbeards gather for ritual corp thefts and miner ganks all the while awaiting the next in an endless series of balancing patches.
Sura Sadiva
Entropic Tactical Crew
#93 - 2014-02-09 15:57:55 UTC
Choc talar wrote:
Though I don't personally care one or the other regarding WIS I agree that the focus on space ships has been an important thing for the health of the game, and they should continue to work on the space aspect for as long as it takes. POS's still need a lot of love since we are still waiting for the whole modular POS ideas spoken of three years ago.


I agree with you in many things. However about modular POS:

POS is one of those part of EVE in need of development focus. If is not getting proper attention is because, in the current state of the game, is a mechanic affecting only a delimited cluster of players; and, by the way, a portion of players already subscribed and involved in the game; so the costs/benefits ratio for an overhaul maybe not that exciting from a company point ov view.

I'm not saying POS is less important or not deserving attention, but it caters to a subset of players already - on some degree - hooked into EVE. I think the stagantion in term of development and grow experienced in the last years is just depending by this: CCP focusing on alternatives to EVE and the few resources left here can only focus on minor polishing that cater only to the exsiting playerbase.

A good part of WIS is just that if properly developed could be a ground braking feature, even the simple announcement of it could create an huge hype and interest around EVE. And can be tied and add a new gameplay layer to all those aspects of EVE in needs of attention. Even to POS.





Arduemont
Rotten Legion
#94 - 2014-02-09 16:09:04 UTC  |  Edited by: Arduemont
Sura Sadiva wrote:
I agree with you in many things. However about modular POS:


I personally think that they should be working towards Modular POSes with 'Habitation modules' that actually work. That way any Avatar content really could revolve around player content, because they would need to be made. A new Modular POS system could go perfectly with more Avatar content. New types of Avatar content could be released as new types of Habitation module that could be upgraded, customised, personalised, manufactured and destroyed (spewing the corpses of those stupid enough to sit around in a module coming out of reinforce all over space).

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Vespiidius
The Icarus Expedition
Solyaris Chtonium
#95 - 2014-02-09 16:15:29 UTC  |  Edited by: Vespiidius
CCP needs to put together a dedicated team in a deep mountain retreat and REWRITE all the eve code. Until they do we will get more and more little things that collectively help the game lose more and more ground in relation to its peers. No one outside of Eve talks about Eve in regards to the awesome features, they talk about the thefts, losses and soul crushing lag when the game occasionally fails miserably at the one thing it advertises as its strength.

One can only imagine the awesome possiblities including the massive losses when invading forces booted you and your jump clone from that seemingly fort knox of a hanger when your station is flipped. An Incarca (WIS) that was half succesful rather than the insulting and failed tech test it turned out to be, would have exploded the boundaries of the game. I mean who launches a captain's quarters with a massive monitor screen without built in streaming support, potential micro transactions for viewing different channels etc... Use your ******* imagination CCP. Hire a science fiction writer because this game is rapidly becoming less sci-fi and more RISK in space.

(that rant came from an unexpected place)

I wish CCP would get it together because at its core, Eve is an awesome possibilty...
Stitcher
School of Applied Knowledge
Caldari State
#96 - 2014-02-09 16:22:12 UTC
Tippia wrote:
…aside from an almost immediate loss of 10% of their subscribers and a potential loss of many more that cancelled but still stayed.


To be perfectly frank, I always thought those 10% were guilty of a massive overreaction and their departure actually improved the community.

although I also dispute that it was 10%.

AKA Hambone

Author of The Deathworlders

Little Dragon Khamez
Guardians of the Underworld
#97 - 2014-02-09 17:45:57 UTC  |  Edited by: Little Dragon Khamez
Guess what, found this today

http://techland.time.com/2014/01/22/crazy-town-star-citizen-the-most-crowdfunded-project-in-history-just-hit-37-million/

Apparently Star Citizen (which believe it or not doesn't appeal that much to me) is the most crowdfunded project in history.

I'm looking forward to Elite Dangerous (as being a kid in the 80's Elite was a big deal to me) which is being built with avatar content in mind . Not from the start but as a bolt on later I hasten to add.

Now before all the haters say that SC is just vapourware and will probably dissapoint on delivery etc. I would like to point out that until the nex riots were hijacked by the FIS only brigade, EVE was the original star citizen. If avatar content had been continued CCP would have cemented its place as a market leader in innovation for the next ten years at least, not to mention vastly increasing it's profits if only a percentage of the people who paid $37,000,000 came on board and joined the wonderful dystopia that is Eve.

Dumbing down of Eve Online will result in it's destruction...

Arduemont
Rotten Legion
#98 - 2014-02-09 17:53:16 UTC
$37m dollars. How did they get this money? Well, they asked for it, and people gave it to them.

Just let that sink in for a moment.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Jenn aSide
Soul Machines
The Initiative.
#99 - 2014-02-09 18:12:00 UTC
Jassmin Joy wrote:


Against the argument that "EVE is a spaceship game and should stay that way" only if you want it to be a dead spaceship game, EvE needs to adapt and go with what is bringing in players, now given that there is a game right now that isnt even out yet, that has more players than EVE and it's 90% avatar in station hangers demo/betas then i would say it's not a bad step forward to take.


Utter nonsense.

EVE has been a spaceship only game for 10 years and is still growing

EVE has turned away most people that have tried it for 10 years, and yet is still growing.

EVE has survived several games that people were SURE were going to kill it including games based on properties the majority of mankind have actually heard of (Star Wars, Star Trek, hell some of yall even predicted Battlestar Galactica would kill EVE) and that feature walking around and yet EVE is still growing while all those other games are dead or just barely limping along.

People who hold this view that EVE is gonna be affected by SC or Elite or anything else are missiing some important things. They don't understand WHY EVE is still alive (they might not even understand why they themselves like EVE, which is why they always complain about the game but never leave it).

As soon as the makers of SC talked about giving people a choice in how much they interact (pvp sliders and private servers) they ended any possibility of their game "killing EVE", because one of the things that ties people to this game is that (like real life) no matter how much you try to bury yourself in a cave, you can't get away from the influence of other people. The instancing and limits to how many people can get together at one time and fight are just icing in the "not gonna kill EVE" cake.

The only thing that has thus far came even slightly close to putting a dent in EVE Online was CCP itself screwing up. That should tell you people that EVE has something special about it that makes it resistant to outside factors. While EVE isn't for most people, a new EVE player is litteraly born everyday. CCP just need to not screw things up for long enough for those types of people to grow up and learn how to us a computer lol.




Jenn aSide
Soul Machines
The Initiative.
#100 - 2014-02-09 18:14:02 UTC  |  Edited by: Jenn aSide
Arduemont wrote:
$37m dollars. How did they get this money? Well, they asked for it, and people gave it to them.

Just let that sink in for a moment.


I gave them money because I remember the joy of Killing Kilrathi Carriers with nothing more than my fighter and my npc wingmen on my Super Nintendo 2 decades ago lol.