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Paladin Fitting Variations

Author
Fatimer Lightspeed
Royal Amarr Institute
Amarr Empire
#1 - 2014-02-09 14:58:24 UTC
Afternoon folks,

Hopefully picking up a Paladin within the next couple of days and had a browse around for various fittings with many different variations.

I will be using it for L4's in Amarr space ideal for the damage types etc. The high slots are pretty standard with the guns, tractor beams and obviously the Bastion Module.

Mid slots tend to be either a MJD or MWD alongside three TC's 2's although this also varies. My only debate being is a MJD required for what I will be using it for? Is it viable to just setup in Bastion Mode and between Scorch and Conflag obliterate everything within 120km or so?

Low slots are generally 3-4 Heat Sinks, a couple of EANM and a repper. Is there any particular reason to spend the 300-400m on a faction repper or is it just as viable to pick up a standard large repper for L4's?

Rig slots also vary greatly, some people opting for 2x CCC whilst some go for rep bonus rigs, optimal range rigs and damage rigs. Is there any great advantage to any of these, or is it a personal preference?

I understand that a lot is people's opinions, based on skill and other factors, just curious as to whether for Sansha L4's, there is a generally accepted optimal setup for the Paladin?

Cheers,

FL!
Novah Soul
#2 - 2014-02-09 17:09:05 UTC
Fatimer Lightspeed wrote:
Afternoon folks,

Hopefully picking up a Paladin within the next couple of days and had a browse around for various fittings with many different variations.

I will be using it for L4's in Amarr space ideal for the damage types etc. The high slots are pretty standard with the guns, tractor beams and obviously the Bastion Module.

Mid slots tend to be either a MJD or MWD alongside three TC's 2's although this also varies. My only debate being is a MJD required for what I will be using it for? Is it viable to just setup in Bastion Mode and between Scorch and Conflag obliterate everything within 120km or so?

Low slots are generally 3-4 Heat Sinks, a couple of EANM and a repper. Is there any particular reason to spend the 300-400m on a faction repper or is it just as viable to pick up a standard large repper for L4's?

Rig slots also vary greatly, some people opting for 2x CCC whilst some go for rep bonus rigs, optimal range rigs and damage rigs. Is there any great advantage to any of these, or is it a personal preference?

I understand that a lot is people's opinions, based on skill and other factors, just curious as to whether for Sansha L4's, there is a generally accepted optimal setup for the Paladin?

Cheers,

FL!

The extra mid is a matter of preference. MJD isn't really needed with the obscene ranges you can pull with your guns. If any frigs get under your guns just pull out a few drones.

A T2 repper would work fine. Although personally a Core-type large repper would be preferred since it's easier on cap and they're fairly cheap, especially considering the price you're paying for the pally hull.

Rigs are, once again, personal preference. I'd go w/ 2x CCC IIs just b/c it would allow for a cap-stable fitting (or mostly, depending on fitting).. but that's more b/c I'm a lazy sod and can't be asked to bother with cap management outside of incursions and pvp. =P

A man is known by the quality of his friends. - Lex Luthor

Fatimer Lightspeed
Royal Amarr Institute
Amarr Empire
#3 - 2014-02-09 17:13:46 UTC
Cheers for the reply Novah.

I am similar in the fact I regularly forget to turn my repper off and as such prefer to have a bit of flexibility with the cap so the 2x CCC's will indeed be the way I will go!

Think I may just run with a MWD or probably an AB purely just for getting to gates in missions.

As for the repper, I will look into it on EFT. Even with a normal T2 repper I think I was hitting 900+ specific tank with a couple of EANM's which is plenty enough for any L4!
Chainsaw Plankton
FaDoyToy
#4 - 2014-02-09 19:48:33 UTC
I just fit for as much damage as possible so 4 heatsinks and a tech 2 burst aerator, and then a bunch of tracking comps for better application. I'll usually throw a sensor booster in the 3rd or 4th mid slot. can usually lock up frigs before (or just as) they start moving to you and get em. plus it will shave seconds off of lock times on nearly everything else. which is helpful on some missions. And a prop mod if it is useful in the mission (or if I cba to switch fittings as well the one slot doesn't matter that much).

also my paladin always has a damage control, the stat difference between that and another EANM isn't all that big. Well it wasn't all that big before bastion with 3x EANM vs 2x EANM 1x dcII. seems a bit bigger between bastion plus 1x EANM and 1x DC or 2x EANM. ah well with bastion either way you are over tanked so having all that extra structure buffer seems worth it to me.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-02-09 19:58:19 UTC  |  Edited by: Ralph King-Griffin
Chainsaw Plankton wrote:
I just fit for as much damage as possible so 4 heatsinks and a tech 2 burst aerator, and then a bunch of tracking comps for better application. I'll usually throw a sensor booster in the 3rd or 4th mid slot. can usually lock up frigs before (or just as) they start moving to you and get em. plus it will shave seconds off of lock times on nearly everything else. which is helpful on some missions. And a prop mod if it is useful in the mission (or if I cba to switch fittings as well the one slot doesn't matter that much).

also my paladin always has a damage control, the stat difference between that and another EANM isn't all that big. Well it wasn't all that big before bastion with 3x EANM vs 2x EANM 1x dcII. seems a bit bigger between bastion plus 1x EANM and 1x DC or 2x EANM. ah well with bastion either way you are over tanked so having all that extra structure buffer seems worth it to me.

On top of all that, the dcu is a good step forward avoiding being ganked, The extra buffer adds a bit fair bit to the cost of ganking you, which might not be a bad idea given you have mentioned you'r inclined to use a faction mod or two.
Which incidentally are completely unnecessary (though not without merit) .
Bertrand Butler
Cras es Noster
#6 - 2014-02-09 21:09:10 UTC  |  Edited by: Bertrand Butler
I always fit the Pally for max gank (4 HSs + T2 burst rig), and prefer using both an MWD and MJD for the mids. That way I can save some time spent on triangulation if needed for traveling, and also use the MJD to boost tracking, damage mitigation etc.

I only use a single slot for tank (T2 repper), you don't really need more if you know how to run your missions. This gives me room for a sigamp (or a second TE) in the lows, that help with mission turnaround times. If you are worried about ganking though, don't know your triggers or you are unwilling/uncapable of making good use of an MJD, it might help to use a three slot tank (EANM+DC+repper) until you are confident enough with the hull to run a min-maxing setup like the one I describe. Never spend more money on your tank than T2 btw. If you want to bling something, bling your heatsinks.

Rigs should always have a T2 RoF or damage rig, the extra DPS is by far the best use for the calibration at hand. What you fit in the second rig though is a matter of preference. Some go for a CCC, others have an ANP or a locus/metastasis rig etc. I tend to use a scan res rig. Together with the sig amp, it helps me a lot in targeting.
NearNihil
Jump Drive Appreciation Society
#7 - 2014-02-09 21:53:40 UTC
I like my Paladin easymode.

Quote:
[Paladin, Rubicon Tachyons]

Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Armor Repairer II
Damage Control II
Tracking Enhancer II
Imperial Navy Energized Adaptive Nano Membrane

Large Micro Jump Drive
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Bastion Module I
Small Tractor Beam II
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Energy Locus Coordinator II


Hobgoblin II x5
Hobgoblin II x5
Salvage Drone I x5


Inherent Implants 'Squire' Energy Systems Operation EO-603
Inherent Implants 'Lancer' Controlled Bursts CB-703
Inherent Implants 'Squire' Energy Management EM-803
Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
Inherent Implants 'Lancer' Large Energy Turret LE-1003
Runs everything fine. Burst tank of 850 with all 5s, but you'll hardly ever need it. If you mess up the triggers then sure (note to self: Damsel in Distress becomes Capsuleer in Distress when all the battleships are triggered and shoot you at their optimal) but when you MJD away, only Guristas BSs pose any form of threat (due to high damage long range missiles).

Fitting choices: T2 rep due to not needing more really, but the navy EANM is there just in case. 2 Faction Heatsinks for the extra damage, but the third doesn't add much anyway so that's just regular T2.
Rest of the fit is T2 because really the stats aren't enough to justify the cost on a ship that's easy to get on a ganker's hit list. On that note, a DC2 is a balance between EHP and another EANM for sustained tank. Nearly 100k at all 5s isn't bad for not fitting an old-fasioned buffer tank.
Aralieus
Shadowbane Syndicate
#8 - 2014-02-10 04:02:12 UTC
When I would run level 5's I would fit a MJD, 2 TC II's and a CR II in mids. Lows would be 4 heat sinks and tank mods. I got by with a little amount of tank because as soon as I hit pocket I would drop a MTU and MJD in any general direction, go into Bastion Mode and just blap away as the rats approached me. You can reach some nice distances with 3-4 TC's and IN Multi while in Baion. When room was cleared I would MJD back to my MTU and start salvaging with salvage drones and salvagers fitted in high slots. Im  sure there are probably more effeicent ways to run level 5's but I'm sure a similar technique could work in level 4's.


HTH

Oderint Dum Metuant

Tibcat
Royal Amarr Institute
Amarr Empire
#9 - 2014-02-10 21:42:44 UTC  |  Edited by: Tibcat
for my fit i also go for 4x heatsinks (3x IN 1x T2) and a t2 aerator, stacking be damned that extra 50dps is worth it, i tend to use pulses but also keep tachs and a sebo in the hold for if i get a longer range mission and dont want the 80% EM from scorch, im currently trying a RAH + EANM + T2 rep, but the RAH doesn't seem to be worth its cap cost compared to a DC or EANM ( skill trained to 1 it'd be even worse if i had trained it further)

for what little bling there is worth putting on all i would bother with is faction heatsinks, maybe a core C MWD if you tend to keep a mwd fitted in combat, i tend to just leave the mjd fitted and do a 2hop to the gate, faction tank is uneeded with bastion


Quote:
[Paladin, Lv4]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II
Tracking Computer II

Bastion Module I
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Salvager I
Salvager I
Small Tractor Beam II

Large Energy Burst Aerator II
Large Capacitor Control Circuit I

Hobgoblin II x5
Salvage Drone I x5

Jar Re
Death N No Taxes
#10 - 2014-02-10 21:52:08 UTC
the great thing about an MJD is it allows a 2 slot tank setup(or just the rep when you learn the missions but what else can you really put in lows.) target all frigs when aligning to the optimal MJD spot .jump, kill frigs, and AFK kill the rest before they can even get through shields. its not uncommon to jump into rooms with half shields and leave with full shields after clearing it.


right now i have a cap booster as the last mid because its been awhile since i've run missions and having that extra juice to run the LAR when i derp is a nice safety net. 4 heat sinks tracking enhancer for lows with the slot tank.