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Player Features and Ideas Discussion

 
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Make the game more interesting: break empire highsec connections

First post
Author
Veronica Felix
Doomheim
#21 - 2014-02-08 13:36:51 UTC
Sounds like a good idea.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#22 - 2014-02-08 13:42:08 UTC
The game would become more interesting indeed.

A vast, interesting and empty galaxy game most indeed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Anomaly One
Doomheim
#23 - 2014-02-08 13:47:07 UTC  |  Edited by: Anomaly One
support this thread to make it happen

https://forums.eveonline.com/default.aspx?g=posts&m=4205775#post4205775


For this idea to work, each empire and it's adjacent systems should provide something unique so people will want to go there, if they don't everyone will just flock to jita again.

like say amarr space is closer to faction warfare, jita closer to null etc.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Chainsaw Plankton
FaDoyToy
#24 - 2014-02-08 14:00:37 UTC
meh with all the jump freighters out there I doubt it would make much of a difference.

@ChainsawPlankto on twitter

Meilandra Vanderganken
Aliastra
Gallente Federation
#25 - 2014-02-08 14:03:55 UTC
I think this idea has been brought up a thousand times already? I have no idea where CCP stands on this though.

I don't think it will matter much in the grands scheme of things though. Black Frog prices would prolly go up and I'm sure they would get a lot more business, but if it would actually do much for low sec? Meh, doubt it. A few more noobs and ignorants getting blown up in the in between systems but don't expect thousands of players traveling through those systems, they'll simply stay in high sec, use jump clones, cloakies and pay other ppl to move big stuff (all safely behind a big collateral). It does NOTHING to improve low sec itself, hence it will not draw more ppl into low sec cept for the earlier mentioned noobs and ignorant. And those can be dealt with in Hi sec too quite easily.

Fix low sec, don't just add more of it and expect it to become alive and vibrant space....

In short: meh, lousy idea....
Freakdevil
Aliastra
Gallente Federation
#26 - 2014-02-08 14:13:36 UTC
Break all highsec connections between empires.

For example you would have to travel through lowsec from Minmatar to Gallente. Same from Minmatar to Amarr and so on.

ANSWER = I love this idea

Allow highsec connections to only interempire region jumps.

For example you could jump from Metropolis to Heimatar by using highsec connection, but then if you would like to move towards Sinq laison, you would have to cross the dangerous lowsec.

1) Jita's value as largest hub would decrease, because you couldn't run freighters easily with alts.

ANSWER = Yes and would reduce load, don't see much of a downside

2) It would make life on lowsec space much more interesting

ANSWER = Not really. It would just result in more congestion in each Empire space.

3) It would spawn up a real need for escorting your haulers and freighters

ANSWER = Not really. Unless your a multiboxer, who is going to escort you for free? Paying would eat into profits. No guarantee your escort would stop you from sploding.

4) Use of jump freighters would increase, however, it's expensive to use them

ANSWER = The use of these would remain constant, except those who have them might use them more

5) There has been similar changes in the past, like Jitas connections have been changed few times.

ANSWER = Nothing like this has been tried in the past. The carebears would quit in droves if they did.


Look, I love your idea but its not practical. Until we have a better way to enter Low sec instead of throw easy to camp chokepoints its a waste of time.
EvEa Deva
Doomheim
#27 - 2014-02-08 14:23:16 UTC
Could work for faction warfare, the empire has to control the system to turn it back into a .5 system.
Vespiidius
The Icarus Expedition
Solyaris Chtonium
#28 - 2014-02-08 15:54:55 UTC  |  Edited by: Vespiidius
Z'zauoe Euopaeqorua wrote:
Nerath Naaris wrote:

No free rides for those so-called Low-Sec "PvPers" that are so elite when blobbing all those high-sec idiots who don´t know what they get themselves into by jumping into Low-Sec.

I thought that this game is multiplayer game.

Get friends and break that camp?


A multiplayer game simply means that the game "hosts" more than one player and most likely has mechanics which support many players attempting an objective at the same time. It does not mean I have to play with you. I'm wondering if you even thought before making this suggestion or you wanted proof that you are worth hanging out with the cool, "nerf hisec" kids on the far side of the lunch room.

But on a practical note, what would keep hisec from simply becoming like nullsec, an assortment of isolated regions where players pretty much stay until called upon to attack other's space or defend their own. Your idea would most likely lead to the balkanization of hisec where a few powerful entities control the cross empire shipping of needed items, i.e. caldari ice for research towers, and everyone else lives out their pixelated lives in their own little neighborhoods. What people don't seem to understand is that hisec doesn't need a nerf and it doesn't need to be changed (except for the mind crushingly dull pve), and Lowsec doens't need more easy kills funneled into their gate camps. The work needs to be done in null.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2014-02-08 16:09:39 UTC
Z'zauoe Euopaeqorua wrote:
J3ssica Alba wrote:
What about we make everything low sec, heck no, null sec, we wouldn't want gate guns to interfere with our freighter ganking right? Yup ! sounds good .. but wait what's that sound I hear? Oh, that's just Eve's economy grinding to a halt, nothing important.

So you seriously do believe that economy in EVE online depends on having one single large continent of highsec space? Big smile


yeah this isnt iraq, they're not JUST going to let they oil barge undock and head to the US. The system would encourage the large alliance to camp the systems and cause the hubs to increase in prices like breaking up microsoft. it will be effective pay our price because you can go to another region and get it cheaper with out extreme risk. it would be like going to buy a new car in 1 city and to get back home you have to drive through the Chicago hood. Also i suspect that with even more low/null space increase ganking of those particular empire would further increase leaving industrialist to buy the mins from the market and produce goods at inflated prices to turn a profit.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Billy McCandless
Zacharia Explorations Group
#30 - 2014-02-08 16:11:28 UTC
Agondray wrote:
murka


agondray pls

"Thread locked for being deemed a total loss." - ISD Ezwal

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#31 - 2014-02-08 16:54:02 UTC
Z'zauoe Euopaeqorua wrote:
Break all highsec connections between empires.

For example you would have to travel through lowsec from Minmatar to Gallente. Same from Minmatar to Amarr and so on.

Allow highsec connections to only interempire region jumps.

For example you could jump from Metropolis to Heimatar by using highsec connection, but then if you would like to move towards Sinq laison, you would have to cross the dangerous lowsec.

1) Jita's value as largest hub would decrease, because you couldn't run freighters easily with alts.

2) It would make life on lowsec space much more interesting

3) It would spawn up a real need for escorting your haulers and freighters

4) Use of jump freighters would increase, however, it's expensive to use them

5) There has been similar changes in the past, like Jitas connections have been changed few times.




no, what would happen is there would be less travel.. and more players would just choose a place and stay there as opposed to moving to different market hubs- I suspect making Jita and surrounding area populations soar even higher. Low sec would become a mass of the same people camping only those connecting systems and not going to any other low sec area .... plus your idea does not fit with the lore.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

marVLs
#32 - 2014-02-08 16:56:11 UTC
lol this stupid idea is still alive? yeah do it and kill eve for real this time =) it dosn't even need explanations why it's such ******** idea
Tarpedo
Incursionista
#33 - 2014-02-08 17:35:06 UTC
1) do you really want to pay 3-5 times more for ships? Because production will be more expensive for sure + isolated trade humbs will have limited offer.

2) not gonna happen. CCP want to to save stagnating subscriptions and is afraid to experiment on major scale, game is in maintenance-only mode, there will be no changes in gameplay.
Mr Epeen
It's All About Me
#34 - 2014-02-08 17:49:06 UTC
If it was a good idea for anyone but the socially marginalized neckbeards that never leave their low sec gate camp, it would have happened already. You think it hasn't been discussed at game headquarters at least once in ten years?

Mr Epeen Cool
Good Posting
Doomheim
#35 - 2014-02-08 18:02:45 UTC
The brainstorms of GD are priceless and i think i can contribute. Make PF a hi sec system, yeah why not. The gallente power has no limits, so why stop in Orvolle.
Alaekessa
Matari Combat Research and Manufacture Inc.
#36 - 2014-02-08 18:26:53 UTC
J3ssica Alba wrote:
Z'zauoe Euopaeqorua wrote:
J3ssica Alba wrote:
What about we make everything low sec, heck no, null sec, we wouldn't want gate guns to interfere with our freighter ganking right? Yup ! sounds good .. but wait what's that sound I hear? Oh, that's just Eve's economy grinding to a halt, nothing important.

So you seriously do believe that economy in EVE online depends on having one single large continent of highsec space? Big smile


I believe that the majority of indy people are risk averse and prefer to live all their lives in hi sec, building ships and mods and whatever else they build. They would rather quit than move through low to different trade hubs.

IDK how I would feel about this.

Yes, it would increase risk, however, it would also decrease competition.

If CCP threw it up on Sisi, I'd give it a try to see what all choke points, loopholes and regional pinches there were. It couldn't hurt anything there and if well received, they could then migrate it to TQ.
Katran Luftschreck
Royal Ammatar Engineering Corps
#37 - 2014-02-08 18:29:43 UTC
What would make more sense would be:

1) Remove the central blob of FW space and replace it with...

2) Spread the FW space into four columns of FW space that, holy crap, are actually between the borders of the four empires. This would make the whole thing a lot more interesting, as "trench warfare" of a FW space only 2 or 3 systems deep but 20-30 systems across would make gate camping in them nearly impossible (and pointless).

3) Leave a small channel of hisec running through each so that the economy doesn't crash.

http://youtu.be/t0q2F8NsYQ0

Batelle
Federal Navy Academy
#38 - 2014-02-08 18:40:12 UTC
I'd be into it. I think it would generate a lot of content. It would generate immense economic turbulence, as people find they need to relocate their operations, and where and what you build would become much more important. The immense economic demand for safe passage would lead to a lot of creative emergent gameplay, with player-offered services possibly including HS-HS wh chains, free public intel channels for certain areas to cross lowsec. It would make lowsec much more relevant. It would make DSTs more relevant. It would make freighters much less relevant. PLEX sales for webbing alts, cyno alts, and scouts will go up. Also maybe some actual piracy would happen. It would reward people that understand how to use the map, how to find alternate routes. It would give more meaning to being in one area vs another. It would cause people to purchase more stuff, as retrieving something from far away would be more difficult or not worth it. It would completely play into lore narrative in at least 6 different ways.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#39 - 2014-02-08 19:13:00 UTC  |  Edited by: Infinity Ziona
The problem with this idea is pretty simple. When people travel they usually travel alone. Next time you're online set your destination with safe travel off and ask 5 to 10 corp-mates to come with you for protection. They won't want to because they're busy doing something else.

Meanwhile you have camps with between 2 and 20 people in low sec so its pretty one sided and requiring an equal number of people to come with you anytime you travel is unrealistic, so rather than making things more exciting it'd make them impossible to travel between factions in anything other than fast aligning frigs or covert ops cloaky ships .

At most it'd make blockade running alts mandatory and we already have enough mandatory alts imo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Alduin666 Shikkoken
Doomheim
#40 - 2014-02-08 19:18:06 UTC
Zappity wrote:
The other thread is already at 55 pages. Practically every iteration has been discussed in case you're looking for something to read.

https://forums.eveonline.com/default.aspx?g=posts&t=174097


And it's in the right forum too!

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

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