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How to make 100mil per hour doing L4 missions

Author
Organic Lager
Drinking Buddies
#1 - 2014-02-06 19:12:57 UTC
I keep seeing people boast about being able to make 100m+ per hour in high sec l4s. Is there anyone out there who can explain to me how this is done?

Thanks
Mr Chili Palmer
State War Academy
Caldari State
#2 - 2014-02-06 19:27:14 UTC
i have at times made close to that by running a few missions and then looting/salvaging everything. i am on a single account so i have to do it that way. i am no expert mind only a casual player

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

unidenify
Deaf Armada
#3 - 2014-02-06 19:30:25 UTC  |  Edited by: unidenify
Organic Lager wrote:
I keep seeing people boast about being able to make 100m+ per hour in high sec l4s. Is there anyone out there who can explain to me how this is done?

Thanks


They probably blitz mission that give LP from corp that have known high isk/LP ratio, like SOE corp.
Jenn aSide
Soul Machines
The Initiative.
#4 - 2014-02-06 19:40:44 UTC
Organic Lager wrote:
I keep seeing people boast about being able to make 100m+ per hour in high sec l4s. Is there anyone out there who can explain to me how this is done?

Thanks

The easiest way right now (and for the last few years, I've litteraly funded a pve empire selling sisters core probes for the last 3 years lol) is to develop high standings to Sisters of EVE of Thukker Tribe (so you can decline missions a lot) then blitz (while some things are out of date, studying this site gives good clues to what missions can be "blitzed' aka done really quickly). Core probes and probe launchers, the new ships, nomad implants, thukker shield extender and power diagnostics, virtue implants etc etc, there is a bunch of things in the SOE and Thukker LP stores that sell well even with everyone and their space-momma doing missions in Osmon/Lanngisi/Apanake (though I have seen an increase in traffic in Teonosude area where I use the Trust Partners (Thukker) agent).

If can be done with other (regular) corporations but takes more research. Making the best isk from regualr corp missions means knowing what to spend LP on, and knowing the market you are selling to (for instance, industrial hardwirings get ate up quick by miners, there is a market for the faction mind links now too, and it's been years since i did it but amarrian nexus chips used to sell well).

Also there are items that help, like Zbloki's hacker card, the Gate key from Dread Pirate Scarlett, copies of "reports" bought of contracts for blitzing "stop the Thief" etc. Some People now adays laugh at the Tengu, but I don't think there are very many other blitz boats than it, except maybe the machariel. Been trying a Typhoon lately (regular, not fleet version) and I'm impressed so far.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#5 - 2014-02-06 20:22:56 UTC  |  Edited by: Gimme more Cynos
farming enemies abound 3, 4 and 5 / 5 netted ~150-170 per hour (peak values without selling the crap).

Problem 1 is: 150-170 in total with 3 chars ( 3 chars taking the missions aka: decline till you have enough of them for daily farming, one pilot flying, one pilot looting, one pilot boosting though boosting isn't necessary).

Problem 2 is: Gallente/Minmatar standing tanks to -10 pretty darn fast. Doesn't have a huge impact if your "I'll never leave amarr/caldari space" mission alt grinds the NPC's though.

Problem 3 is: you can make 2-3 EA's per hour of playtime (3 of them with one char requires a good efficiency). This means - you can only do X ammounts of missions per day and not infinite. Definately ok if you got 3-6 Lv's agents nearby though.

Problem 4 is: You spend quite a good ammount of time with declining missions.. true value goes down depending on what else you do.


Farming 3 EA's this way netted roughly 3 - 3.5 billion over the period of 21 days with roughly 21 hours of playing. Selling the loot was outsourced for 10% of the value. Ofcourse if you count the hours per char... ;)
Chainsaw Plankton
FaDoyToy
#6 - 2014-02-06 21:58:54 UTC
dammit, I read your post and said hmm I have a butt ton of agents in the area lets see how many! 16 agents in 21 jumps (and I'm pretty sure I can do that loop with 3 characters), hey I know lets go talk to every one of em! so now my journal has a ton of nice missions in it... that I probably wont run (mostly because I'm on a not so good for eve pc). oh yea and that was max 4 jumps from home station.

Farming specific missions can give good isk. but the other main way is just blitz blitz blitz, and make good lp trades.

@ChainsawPlankto on twitter

Heavensend
Ministry of War
Amarr Empire
#7 - 2014-02-06 22:02:32 UTC  |  Edited by: Heavensend
Up to 150m /h should be no problem if you fulfill some conditions.

1. Very good skills for the ship you use.
2. IMHO best mission ships are marauders with the right damage type.
3. Very high standing with the agent you wish to work for so you can decline frequently the non profitable missions.
4. Best missions are in the same system. Being forced to warp to another solar system is the most underestimated profit killer.
It takes up to 5mins more there and back if the mission spot is in another system.
5. Use MTU and salvaging wisely. Loot only missions with a lot of BS, EOM or Mercs. Don't loot every peanut.
Use a Noctis and loot only if you have finished some missions in a row where you have dropped MT US.
6. Choose the right Corp to fly for. I never get less than 3000Isk/LP.

Sometimes your roll luck with missions want be good enough to make 150m/h. But an average of 120/h is in most cases no problem.

Best missions in Amarr Space are
1. Gone Berserk-Pulse Pala
2. Mining Misappropriation Tachy Pala
3. Recon 1/3 Pulse Pala
4. Blockade Tacky Pala
5. Vengeance Pulse Pala
Estella Osoka
Cranky Bitches Who PMS
#8 - 2014-02-06 22:48:38 UTC
Small disclaimer here. You will not make 150mil isk and hour. You wil make the EQUIVALENT of 150mil isk an hour. You won't see the dividends from LP sales until after you have bought the LP items and resold them on the market. You will not see the salvage isk until you sell the salvage.
Qalix
Long Jump.
#9 - 2014-02-07 02:36:57 UTC
Heavensend wrote:
6. Choose the right Corp to fly for. I never get less than 3000Isk/LP.

http://lpstock.ru/

I did a half ass search through that site and found only one corp that gets you to 3k per LP and that's the Sanctuary (SoE faction).
l0rd carlos
the king asked me to guard the mountain
#10 - 2014-02-07 09:44:29 UTC
Heavensend wrote:

Best missions in Amarr Space are
1. Gone Berserk-Pulse Pala
2. Mining Misappropriation Tachy Pala
3. Recon 1/3 Pulse Pala
4. Blockade Tacky Pala
5. Vengeance Pulse Pala


Are you for real @ recon?
Fly it with a MWD frig. It's waaaay faster.
Some goes for Cargo delivery.



@Qalix

Don't use that RU site, use this site: http://blitzmann.it.cx/lpStore/

Set it up that you buy Required items with buy order, and sell stuff with sell orders.
Cherry pick missions, decline 5 in a row if they are **** for your ISK/h. Think like a honey badger.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#11 - 2014-02-07 09:59:22 UTC
Chainsaw Plankton wrote:
dammit, I read your post and said hmm I have a butt ton of agents in the area lets see how many! 16 agents in 21 jumps (and I'm pretty sure I can do that loop with 3 characters), hey I know lets go talk to every one of em! so now my journal has a ton of nice missions in it... that I probably wont run (mostly because I'm on a not so good for eve pc). oh yea and that was max 4 jumps from home station.

Farming specific missions can give good isk. but the other main way is just blitz blitz blitz, and make good lp trades.


That's entirely correct, sir.

@ Sir Carlos,

Recon does give a decent ISK/time return if you kill everything in the first pocket. IIRC something arround 12 mil in Bounty and loot for the first pocket.

Considered that it takes maybe 10 minutes.. decent, yup.
Loraine Gess
Confedeferate Union of Tax Legalists
#12 - 2014-02-07 10:01:25 UTC
Gimme more Cynos wrote:
farming enemies abound 3, 4 and 5 / 5 netted ~150-170 per hour (peak values without selling the crap).

Problem 1 is: 150-170 in total with 3 chars ( 3 chars taking the missions aka: decline till you have enough of them for daily farming, one pilot flying, one pilot looting, one pilot boosting though boosting isn't necessary).

Problem 2 is: Gallente/Minmatar standing tanks to -10 pretty darn fast. Doesn't have a huge impact if your "I'll never leave amarr/caldari space" mission alt grinds the NPC's though.

Problem 3 is: you can make 2-3 EA's per hour of playtime (3 of them with one char requires a good efficiency). This means - you can only do X ammounts of missions per day and not infinite. Definately ok if you got 3-6 Lv's agents nearby though.

Problem 4 is: You spend quite a good ammount of time with declining missions.. true value goes down depending on what else you do.


Farming 3 EA's this way netted roughly 3 - 3.5 billion over the period of 21 days with roughly 21 hours of playing. Selling the loot was outsourced for 10% of the value. Ofcourse if you count the hours per char... ;)




Farming all 3 of those missions (and only them) would require you to destroy roughly 45 battleships in an hour, plus their support, not including warp time, for a total tag value (of ALL ships) of about 100m.


You are not doing that in an hour.
Heavensend
Ministry of War
Amarr Empire
#13 - 2014-02-07 12:52:44 UTC
Qalix wrote:
Heavensend wrote:
6. Choose the right Corp to fly for. I never get less than 3000Isk/LP.

http://lpstock.ru/

I did a half ass search through that site and found only one corp that gets you to 3k per LP and that's the Sanctuary (SoE faction).


First of all this website you mentioned isnt worth a bookmark take this one.

LP Shop

After that a small example of my last transactions with LP.

Sold 10 imperial EANMS for 680m. I payed about 450m for the dogstags + 22m for the BPC.
Include all taxes so you are round about 500m ISK.

680m - 500m = 180m

180.000.000 ISK : 54000 LP ~ 3300 ISK/LP

Sure no instant selling like implants but more than 3k ISK
Jenn aSide
Soul Machines
The Initiative.
#14 - 2014-02-07 16:05:35 UTC
Loraine Gess wrote:
Gimme more Cynos wrote:
farming enemies abound 3, 4 and 5 / 5 netted ~150-170 per hour (peak values without selling the crap).

Problem 1 is: 150-170 in total with 3 chars ( 3 chars taking the missions aka: decline till you have enough of them for daily farming, one pilot flying, one pilot looting, one pilot boosting though boosting isn't necessary).

Problem 2 is: Gallente/Minmatar standing tanks to -10 pretty darn fast. Doesn't have a huge impact if your "I'll never leave amarr/caldari space" mission alt grinds the NPC's though.

Problem 3 is: you can make 2-3 EA's per hour of playtime (3 of them with one char requires a good efficiency). This means - you can only do X ammounts of missions per day and not infinite. Definately ok if you got 3-6 Lv's agents nearby though.

Problem 4 is: You spend quite a good ammount of time with declining missions.. true value goes down depending on what else you do.


Farming 3 EA's this way netted roughly 3 - 3.5 billion over the period of 21 days with roughly 21 hours of playing. Selling the loot was outsourced for 10% of the value. Ofcourse if you count the hours per char... ;)




Farming all 3 of those missions (and only them) would require you to destroy roughly 45 battleships in an hour, plus their support, not including warp time, for a total tag value (of ALL ships) of about 100m.


You are not doing that in an hour.


?

Killing an npc battleship takes me 15 seconds if they are under 15 km from my machariel, 18ish seconds i my maelstrom. 45 of them in a mach isn't even 12 minutes on just the battleships (while an MTU gather up the loot).

Heck, Angel extravaganza minus the bonus room is 30 battleships + all the small stuff and i've done 2 of those on less than an hour . People are doing the same thing gimmoe more cynos is doing all over the place.
Ace Echo
The Tuskers
The Tuskers Co.
#15 - 2014-02-07 16:42:37 UTC
A few tips that haven't been gone over:

1) DPS application. Try to reduce time burning between into optimal/falloff as much as possible. I currently put about 650dps out to 130km, and I have a MJD - which means that I can lawnmow and snipe NPCs without a super big tank. The less time you spend burning around to NPCs, the better.

2) Geography. Find an agent that won't send you far for missions - this occurs best in a dead-end system like where I run. I hardly ever have to jump more than once for a mission.

3) Salvage efficiently. Use MTUs to bunch up the wrecks for you while you clear the room, and then burn in with a propmodded, sebo'd, and nano'd noctis with 8x salvagers.. If you're having a problem with MTUs being popped, you're in a too busy system. I haven't had a problem with them being popped at all for the last 3 months here.

I currently have 1 account, 1 computer, and make roughly 100m isk/h depending on how lucky my mission assignments are. I buy certain things from the LP store that gets my LP/isk from [REDACTED] to around 2200.

Also, social skills. Don't forget those.

If you can milk it, it's an udder.

Organic Lager
Drinking Buddies
#16 - 2014-02-07 18:37:46 UTC
Ace Echo wrote:
A few tips that haven't been gone over:

1) DPS application. Try to reduce time burning between into optimal/falloff as much as possible. I currently put about 650dps out to 130km, and I have a MJD - which means that I can lawnmow and snipe NPCs without a super big tank. The less time you spend burning around to NPCs, the better.

2) Geography. Find an agent that won't send you far for missions - this occurs best in a dead-end system like where I run. I hardly ever have to jump more than once for a mission.

3) Salvage efficiently. Use MTUs to bunch up the wrecks for you while you clear the room, and then burn in with a propmodded, sebo'd, and nano'd noctis with 8x salvagers.. If you're having a problem with MTUs being popped, you're in a too busy system. I haven't had a problem with them being popped at all for the last 3 months here.

I currently have 1 account, 1 computer, and make roughly 100m isk/h depending on how lucky my mission assignments are. I buy certain things from the LP store that gets my LP/isk from [REDACTED] to around 2200.

Also, social skills. Don't forget those.


Thanks, this is very helpful. What are you flying? How often do you hit 100m/hour, is it the average or a one off? Do you cherry pick missions?

I'd prefer to full clear and loot/salvage missions but it seemed like everyone else was saying blitz with the highest lp ratio possible is the best way.
Chainsaw Plankton
FaDoyToy
#17 - 2014-02-07 21:43:53 UTC
Loraine Gess wrote:
Farming all 3 of those missions (and only them) would require you to destroy roughly 45 battleships in an hour, plus their support, not including warp time, for a total tag value (of ALL ships) of about 100m.


You are not doing that in an hour.


I can't remember exactly as I haven't run it in a while but recon 3/5 is a very loot rich mission and I don't think it takes more than 40min to run (like from undock to turn in) and gives something like 100m in loot. I'm pretty sure each part of EA gave at least 60m/hour in loot plus whatever reward + lp you get for it. Running Ea 3/5 with 2 chars really probably you could do it in 20mins. note that all the battleships spawn in roughly the same location and you can gank the hell out of them. I liked running a mach in that mission, but hey now I'd probably be just happy with a paladin, 1300 dps with pulse and ewar immune LULZ!

turns out people avoiding the mission that gives you tags to trade for LP and farming a ton of lp anyways makes the tags pretty damn valuable.

anyways at least according to the estimated value thing I was easily making 100m/hour+ last time I did EA.

@ChainsawPlankto on twitter

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#18 - 2014-02-07 23:59:52 UTC  |  Edited by: Gimme more Cynos
Chainsaw Plankton wrote:
Loraine Gess wrote:
Farming all 3 of those missions (and only them) would require you to destroy roughly 45 battleships in an hour, plus their support, not including warp time, for a total tag value (of ALL ships) of about 100m.


You are not doing that in an hour.


I can't remember exactly as I haven't run it in a while but recon 3/5 is a very loot rich mission and I don't think it takes more than 40min to run (like from undock to turn in) and gives something like 100m in loot. I'm pretty sure each part of EA gave at least 60m/hour in loot plus whatever reward + lp you get for it. Running Ea 3/5 with 2 chars really probably you could do it in 20mins. note that all the battleships spawn in roughly the same location and you can gank the hell out of them. I liked running a mach in that mission, but hey now I'd probably be just happy with a paladin, 1300 dps with pulse and ewar immune LULZ!

turns out people avoiding the mission that gives you tags to trade for LP and farming a ton of lp anyways makes the tags pretty damn valuable.

anyways at least according to the estimated value thing I was easily making 100m/hour+ last time I did EA.


3/5 was roughly 17 minutes for 50-60 millions. Easily. Also: I docked once per week (orca boosting and storing the loot). Travel time was laughable that way.

4/5 was even faster (considered that you only kill the structure after 7 days).

5/5 takes like 23 mins, thanks to respawn timers (again, structure only after 7days)

Might be off a minute or two on the 5/5, but yeah. 3 and 4 are fast as hell, and if you take much more time, you are definately not after ISK/Hour.

Oh, times for CNR that was.

Oh, and for the tard who does have no idea what he is talking about.

3/5 = roughly 50-60 mil
4/5 = roughly 40-45 mil
5/5 = roughly 60-70 mil

==> easy money.

Ofcourse numbers may vary a bit, but spare me that 100 mil for all 3 of them bullshit next time. KKTHXBYE.
Loraine Gess
Confedeferate Union of Tax Legalists
#19 - 2014-02-08 06:08:24 UTC
Jenn aSide wrote:
Loraine Gess wrote:
Gimme more Cynos wrote:
farming enemies abound 3, 4 and 5 / 5 netted ~150-170 per hour (peak values without selling the crap).

Problem 1 is: 150-170 in total with 3 chars ( 3 chars taking the missions aka: decline till you have enough of them for daily farming, one pilot flying, one pilot looting, one pilot boosting though boosting isn't necessary).

Problem 2 is: Gallente/Minmatar standing tanks to -10 pretty darn fast. Doesn't have a huge impact if your "I'll never leave amarr/caldari space" mission alt grinds the NPC's though.

Problem 3 is: you can make 2-3 EA's per hour of playtime (3 of them with one char requires a good efficiency). This means - you can only do X ammounts of missions per day and not infinite. Definately ok if you got 3-6 Lv's agents nearby though.

Problem 4 is: You spend quite a good ammount of time with declining missions.. true value goes down depending on what else you do.


Farming 3 EA's this way netted roughly 3 - 3.5 billion over the period of 21 days with roughly 21 hours of playing. Selling the loot was outsourced for 10% of the value. Ofcourse if you count the hours per char... ;)




Farming all 3 of those missions (and only them) would require you to destroy roughly 45 battleships in an hour, plus their support, not including warp time, for a total tag value (of ALL ships) of about 100m.


You are not doing that in an hour.


?

Killing an npc battleship takes me 15 seconds if they are under 15 km from my machariel, 18ish seconds i my maelstrom. 45 of them in a mach isn't even 12 minutes on just the battleships (while an MTU gather up the loot).

Heck, Angel extravaganza minus the bonus room is 30 battleships + all the small stuff and i've done 2 of those on less than an hour . People are doing the same thing gimmoe more cynos is doing all over the place.




Using a randomly selected NPC battleship, assuming you shoot pure kinetic (you can't), assuming you shoot pure 100% theoretical DPS (inside falloff you won't), and calculating solely for EHP you get ~18847 against kinetic. To do that in 12s requires your machariel to apply 1570 DPS - an impossible number without shooting Hail (lol even less appropriate damage type), officer gyros, and drones.


This does not even begin to include travel time, lock time, server inefficiences (1s tick), human inefficiency (not resetting modules instantly), nor the myriad of other things which slows you down.
Goldiiee
Bureau of Astronomical Anomalies
#20 - 2014-02-08 06:49:07 UTC
Machariel,

Volley Damage: 5,887.17 (Hot) 5224.50 (Cold)
DPS: 1,800.79 (Hot) 1,597.21 (Cold)
RF-EMP, RF-Fusion, RF-Phased Plasma; 1683.63 (Hot)
3,998m opt / 62,145m fall

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

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