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The Carebear's Dilemma

First post First post
Author
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#41 - 2014-02-07 11:18:20 UTC
So, I'm no Carebear by your definition because I do stuff in Lolsec?

WHAT THE HELL?!

I'm the most fluffy carebear EvE has ever seen :(
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#42 - 2014-02-07 11:19:49 UTC
Schmata Bastanold wrote:
Let's agree to not dictate each other how to play a game we both are paying for with our own money, ok?

Also I see you are space psychologist. Do you also practice space law?

I'm not dictating what you do, you're free to do what you like, doesn't mean I have to think its not stupid.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Silvetica Dian
Imperial Shipment
Amarr Empire
#43 - 2014-02-07 11:28:45 UTC
Ines Tegator wrote:
Old debate is old. So is the idea.

Bottom line: Until we figure out WHY people stay in highsec (with actual data, not guessing or anecdotal evidence) we don't know how to fix it.

For me, it's usually because I play casually. Log in, do some stuff, log out. Nullsec prevents that; too often, you're required to CTA, or camped into system, and all that nullsec stuff. The result is that I can't log in and do what I feel like that day.

Risk/Reward has nothing to do with it.

What CCP is doing already is the right path- allow easier access to gameplay while in nullsec. Mobile Depots are a big thing for this. So are bubble-immune interceptors and the SOE cruiser. I think they could do more, like restructuring Lowsec (search some of my *very* old posts), but they're on the right track finally.


I almost never have CTA's or get camped into anywhere. I have lived in several regions now and your concept of what happens in null is at best woefully incomplete and at worst flat out wrong. Both null and low sec play have huge variety in what you can do and a large number of diverse player groups catering to all gameplay options. Almost all have a RL must come 1st policy.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Schmata Bastanold
In Boobiez We Trust
#44 - 2014-02-07 11:31:53 UTC
Infinity Ziona wrote:
I'm not dictating what you do, you're free to do what you like, doesn't mean I have to think its not stupid.


You are entitled to your opinions about my in-game activities just as anybody else is. It doesn't change a fact that they are only opinions and are completely irrelevant to my Eve experience.

Invalid signature format

Silvetica Dian
Imperial Shipment
Amarr Empire
#45 - 2014-02-07 11:39:09 UTC
Deadonstick Puppyseeker wrote:
Varius Xeral wrote:
I didn't say it was impossible to improve, I said your suggestion won't improve it.



I think that might be a bit premature to say. Simply because an idea has flaws does not mean it won't improve things. Considering that the current state is also flawed. Regardless though, what would improve it then?
.


Nah he was correct.
Having concord in low sec will eliminate a huge amount of the pvp that occurs there. As eve is a PVP game and a lot of people living in low like to PVP this is an appalling plan.
The gate guns are bad enough but at least make sense. having FW plex farmers guarded by concord too is just too horrible to contemplate (people often hunt these guys in t1 frigs due to the mechanics of novice sites even a vastly less powerful concord will have no issue with a solo t1 frig that agressed another t1 frig.)
I think you need to experience the various gameplay options in lowsec before you try and "fix" anything.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#46 - 2014-02-07 11:43:29 UTC
Mario Putzo wrote:

That isn't a game issue though. That is a personal issue. Altering the game to appease what amounts to personality traits outside of game is laughable at best. I am sorry but there is no force in the game that prevents people from venturing to low or null sec. There are numerous forces that encourage them to go, more isk to be made, more things to explore, more ship types to build and fly, and yes PvP. If people don't go its because THEY themselves do not wish to go.

It has nothing to do with the game itself. There is no sudden wall or obstacle in game players must clear to enter lowsec or null sec. The wall is a psychological issue in oneself. Unless you take risk out of the equation entirely people who are overly connected to pixels in this game will not risk them...and that is just the way it is.



This is arguably one of the weirdest things I've ever heard. Every game ever is made to appease to personality traits. Without a game appeasing to personality traits there is no fun to be had. ISK is a vital component for example in EVE, which appeases to greed and your own PERSONAL sense of accomplishment.

Games aren't meant just to be games, they are meant to appease to personality traits of a wide public to become succesful. Saying psychology has nothing to do with the game itsself is like saying taste has nothing to do with food.

Gimme more Cynos wrote:


So, I'm no Carebear by your definition because I do stuff in Lolsec?

WHAT THE HELL?!

I'm the most fluffy carebear EvE has ever seen :(


My sincere apologies my good man, I was merely following what I thought was the mainstream definition of a carebear. But if you define carebears as people whom are adversed to risk than 99% of all gankers are also carebears. Seeing as they tend to want to kill things they know they can kill without a challenge and preferably kill a single ship with a giant group.

PS: If my shocking definition of carebear caused any permanent mental scarring in the form of an existential or personality crisis I am truly sorry.

PPS: By reading this you are agreeing not to sue.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#47 - 2014-02-07 11:50:40 UTC
Silvetica Dian wrote:


Nah he was correct.
Having concord in low sec will eliminate a huge amount of the pvp that occurs there. As eve is a PVP game and a lot of people living in low like to PVP this is an appalling plan.
The gate guns are bad enough but at least make sense. having FW plex farmers guarded by concord too is just too horrible to contemplate (people often hunt these guys in t1 frigs due to the mechanics of novice sites even a vastly less powerful concord will have no issue with a solo t1 frig that agressed another t1 frig.)
I think you need to experience the various gameplay options in lowsec before you try and "fix" anything.


I have in fact experienced low sec and null sec. And it is very absolute to say that implementing such a change would eliminate a lot of PVP. Again, in no means do I wish to eliminate either riskaversion or PVP. Bare in mind that numbers are scalable to insane amounts, including the size and/or price and/or EHP and/or firepower of the agressing ship. In 0.1 sec a T1 frigate agressing may not even trigger a response because CONCORD considers it to be trivial.

It all has to do about how you implement it. But if there is a better idea you can come up with, by all means, I'm more than open to suggestions. The awesomeness about a scalable security curve is that you can dynamically scale it with patches. You can even have different ship hulls invoke different responses. For example a battleship fielding only civilian gatling guns (and thus having a very low DPS) will not be considered a real threat by CONCORD and they will maybe send a cruiser-equivalant in 0.4 sec. However an officer fitted Vindicator will trigger a battleship to come and join in 0.3.

It's all about number scaling, you can even do that the CONCORD response has a certain percentage of the agressor's DPS and EHP depending on sec status.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Mag's
Azn Empire
#48 - 2014-02-07 12:11:19 UTC
The whole point of any space, is that your protection is down to you. It's just that certain parts of space, have higher penalties than others. Now you are asking for the penalties in low sec, to be increased.

No thanks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#49 - 2014-02-07 12:15:47 UTC
Mag's wrote:
The whole point of any space, is that your protection is down to you. It's just that certain parts of space, have higher penalties than others. Now you are asking for the penalties in low sec, to be increased.

No thanks.


Actually, that is your opinion of what the whole point of space is, objectively this cannot be verified. If that is your opinion that is fine by me, but remember this is neither "the point" nor the truth. However if you think that that will make EVE a better game, how would you go about changing the system then to suit your needs? Or is the system in your opinion perfect?

And actually, I am asking for a more sensible security curve. The binairy nature of the one we have now is neither logical nor stimulating.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Kenrailae
Center for Advanced Studies
Gallente Federation
#50 - 2014-02-07 12:17:15 UTC
Dead.... contract me your stuff and uninstall.



Go Play WoW or SWTOR or any other game besides Eve, because you seem to be completely unable to grasp the concept of Eve being a PVP game, in which you should always be at risk and it should be entirely up to you to ensure your protection.


No change is necessary.


Uninstall.

The Law is a point of View

The NPE IS a big deal

Malcanis
Vanishing Point.
The Initiative.
#51 - 2014-02-07 12:17:41 UTC
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#52 - 2014-02-07 12:27:11 UTC
Kenrailae wrote:
Dead.... contract me your stuff and uninstall.



Go Play WoW or SWTOR or any other game besides Eve, because you seem to be completely unable to grasp the concept of Eve being a PVP game, in which you should always be at risk and it should be entirely up to you to ensure your protection.


No change is necessary.


Uninstall.


Ofcourse no change is necessary, the current system works, sort of, but that does mean it can't be improved upon. Saying there should be no improvements is saying the current system is perfect, however it's impossible for a perfect thing to exist. Thus anything can be improved upon.

As for your blatant assumption about my grasp of things, I grasp the concept about EVE being a game where people can do as they please, not being restricted by hardcoded rules such as in WoW where one simply cannot attack at certain locations.

However in my suggestion CONCORD would not ensure protection at all. They merely serve as a sort of risk lowering factor, with risk steadily increasing as security status lowers. No my good man, assuming that I wish for EVE to be a riskless game is a blatant assumption and shows you merely failed to read, or interpret what was said.

Depending on how you twiddle the numbers and mechanics however it might even cause an overall increase in risk. As for people having to ensure their own protection, that will ofcourse, in spirit of the sandbox, remain true.

In 0.5 sec for example you can balance the CONCORD vessles that spawn perfectly with the attacker, so that the attacker can, provided his target does not retaliate aswell, have a fair shot at destroying the CONCORD attacker. In 0.4 and below the CONCORD vessels would be weaker than your ship.

This will actually increase the need for one's own protection. I mean even though in 0.6 sec CONCORD can and will definitely kill your ass, they won't be as overpowered as they are now, and not having fitted a tank will mean your ship will have gone boom long before CONCORD gets a chance to kill your offendant.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Centis Adjani
Adjani Corporation
#53 - 2014-02-07 12:37:12 UTC  |  Edited by: Centis Adjani
All EvE accounts are able to hold three characters.

One for High, one for Low and one for Null...

So the high sec people don't need to move to Low/Null. They are already there wtih their other characters.
Kenrailae
Center for Advanced Studies
Gallente Federation
#54 - 2014-02-07 13:07:09 UTC  |  Edited by: Kenrailae
Deadonstick Puppyseeker wrote:
Kenrailae wrote:
Dead.... contract me your stuff and uninstall.



Go Play WoW or SWTOR or any other game besides Eve, because you seem to be completely unable to grasp the concept of Eve being a PVP game, in which you should always be at risk and it should be entirely up to you to ensure your protection.


No change is necessary.


Uninstall.


Ofcourse no change is necessary, the current system works, sort of, but that does mean it can't be improved upon. Saying there should be no improvements is saying the current system is perfect, however it's impossible for a perfect thing to exist. Thus anything can be improved upon.

As for your blatant assumption about my grasp of things, I grasp the concept about EVE being a game where people can do as they please, not being restricted by hardcoded rules such as in WoW where one simply cannot attack at certain locations.

However in my suggestion CONCORD would not ensure protection at all. They merely serve as a sort of risk lowering factor, with risk steadily increasing as security status lowers. No my good man, assuming that I wish for EVE to be a riskless game is a blatant assumption and shows you merely failed to read, or interpret what was said.

Depending on how you twiddle the numbers and mechanics however it might even cause an overall increase in risk. As for people having to ensure their own protection, that will ofcourse, in spirit of the sandbox, remain true.

In 0.5 sec for example you can balance the CONCORD vessles that spawn perfectly with the attacker, so that the attacker can, provided his target does not retaliate aswell, have a fair shot at destroying the CONCORD attacker. In 0.4 and below the CONCORD vessels would be weaker than your ship.

This will actually increase the need for one's own protection. I mean even though in 0.6 sec CONCORD can and will definitely kill your ass, they won't be as overpowered as they are now, and not having fitted a tank will mean your ship will have gone boom long before CONCORD gets a chance to kill your offendant.



Yeah.. I've tried to read your last couple threads...... It was like millions of brain cells all cried out at once and were suddenly silenced.

That's a Star Wars Reference, in case you didn't get it.


Stop talking. Just stop.

Concord spawning in .4? Concord that are weaker than 'your' ship? Really?


So what happens when Eve Uni, with all their Positive, 0 and slightly low sec Status wanna brawl with a low Sec Pirate corp/alliance? Both sides already position a bit to try and avoid taking gate guns(as they hurt quite a bit). What do you think will happen now that you want everyone to have their own personal police force in their back pocket? The Pirate fleet CAN'T Engage the Eve Uni fleet that is out in Low sec cause it wants to fight because if they do, Suddenly Personal Police force Go!

No. As a self admitted 'I have no idea what a Low sec is,' YOU need to STOP trying to tell us how our space should operate. STOP with the 'My poor freighter' threads, and STOP with the 'Why doesn't Concord stop me from being shot' threads.


Your grasp of how Eve works is..... hilarious. There is no other way to word it. Low Sec is probably one of the hardest places in Eve to survive, with the exception of MAYBE worm hole logistics. The reason for this? NPC/Concord/Faction Gate guns, standing/sec hit, and the limited isk making available there as opposed to drastically increased risk. I'm not complaining. I like it that way, as do most Pirates(though we'll never complain about more, easier isk.) We don't shoot any more or less people than Null sec does. We also don't shoot any more or less 'people' than incursioners do to NPC rats. But we take the Sec hit for it, just because you're a pod pilot/player as opposed to an arbitrarily spawned NPC.

Want your own Personal Police Force? Hire a merc fleet to sit on a Titan, fit a cyno to your ship, and when you get attacked, Cyno them in.


STOP with these threads.

https://forums.eveonline.com/default.aspx?g=posts&t=319036&p=1

Posting with an alt with 'PuppySeeker' added to it doesn't fool anyone, especially when the OP is formatted the exact same and still shows an appalling understanding of Eve.

The Law is a point of View

The NPE IS a big deal

Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#55 - 2014-02-07 14:54:09 UTC
Kenrailae wrote:

Yeah.. I've tried to read your last couple threads...... It was like millions of brain cells all cried out at once and were suddenly silenced.

That's a Star Wars Reference, in case you didn't get it.


Stop talking. Just stop.

Concord spawning in .4? Concord that are weaker than 'your' ship? Really?


So what happens when Eve Uni, with all their Positive, 0 and slightly low sec Status wanna brawl with a low Sec Pirate corp/alliance? Both sides already position a bit to try and avoid taking gate guns(as they hurt quite a bit). What do you think will happen now that you want everyone to have their own personal police force in their back pocket? The Pirate fleet CAN'T Engage the Eve Uni fleet that is out in Low sec cause it wants to fight because if they do, Suddenly Personal Police force Go!

No. As a self admitted 'I have no idea what a Low sec is,' YOU need to STOP trying to tell us how our space should operate. STOP with the 'My poor freighter' threads, and STOP with the 'Why doesn't Concord stop me from being shot' threads.


Your grasp of how Eve works is..... hilarious. There is no other way to word it. Low Sec is probably one of the hardest places in Eve to survive, with the exception of MAYBE worm hole logistics. The reason for this? NPC/Concord/Faction Gate guns, standing/sec hit, and the limited isk making available there as opposed to drastically increased risk. I'm not complaining. I like it that way, as do most Pirates(though we'll never complain about more, easier isk.) We don't shoot any more or less people than Null sec does. We also don't shoot any more or less 'people' than incursioners do to NPC rats. But we take the Sec hit for it, just because you're a pod pilot/player as opposed to an arbitrarily spawned NPC.

Want your own Personal Police Force? Hire a merc fleet to sit on a Titan, fit a cyno to your ship, and when you get attacked, Cyno them in.


STOP with these threads.

https://forums.eveonline.com/default.aspx?g=posts&t=319036&p=1

Posting with an alt with 'PuppySeeker' added to it doesn't fool anyone, especially when the OP is formatted the exact same and still shows an appalling understanding of Eve.


You are the embodiment of what is wrong with the forums. The reason why people don't get anywhere. You'd rather spend your time calling people idiots than try and improve things. Your understanding of what I said and why I said it is limited at best, I never called for a personal police force protecting everything and everyone. I did post that previous thread, I learned from the comments that people presented in it and as such went on with my life and had a counterproposal.

Learning from people's comments, taking them into account and growing out of it is how people, games and communities grow. You on the other hand would rather spend your time telling people to stop trying. You are telling me to stop posting because of what you call ignorance, I call it a different view. However if I truly am so ignorant, why not keep posting, why not see what the community thinks of my ideas and adjust my view of EVE from there? Why would I not stick my neck out, deal with people like you and be rewarded with a deeper understanding of how people think of EVE and ideas like this?

I am trying to get myself and the game somewhere. People like me try and discuss ideas to try and make the game better, we are not trying to tell anyone how space should be, we are not telling anyone that things should be the way we want them to be. We are simply saying things should improve, and the only way to improve is by thinking and debating as a community.

People like you exist solely to call everyone stupid, idiotic or otherwise ignorant. Your contribution to the game is neither constructive nor helpful. I am also convinced you merely skim over the first post, draw the most extreme conclusions you can and post from there. If you tried reading it all, regardless if you agree with the idea or not, you'd see me, and probably many others like me, aren't trying to make EVE a friendly cuddly place where CONCORD comes to our rescue the moment our shields drop below 10%. We're simply trying to help the game evolve by providing an open debate about what could be done to improve it.


Now please, stop disrupting people whom are merely trying to improve, stop sketching them as forces who think their way is the only way, because that statement reflects more upon you than it does on me.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Lephia DeGrande
Luxembourg Space Union
#56 - 2014-02-07 15:02:38 UTC
Malcanis wrote:
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.


Simply impossible because someone would "conquer" highsec and missuse all the possibilitys on the back of the newbs.
Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#57 - 2014-02-07 15:06:17 UTC
Lephia DeGrande wrote:
Malcanis wrote:
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.


Simply impossible because someone would "conquer" highsec and missuse all the possibilitys on the back of the newbs.


No I think what Malcanis means (feel free to correct me if my assumptions are wrong) is that a CONCORD-like mechanic is definitely nessecary. But CONCORD is just a stupid way of doing it. I agree with him that it is a bit strange for agents to issue missions because pirates are getting out of hand whilst the moment you attack someone in their mission space CONCORD can instant-kill you.

It's just generally an immersion breaking mechanic, how is CONCORD so strong yet can't handle their own missions? I agree I would prefer an alternative to CONCORD, something that isn't quite so "WTF". Maybe that capsuleer-grade ships should all have a self-destruct chip that CONCORD can activate remotely, but the signal takes more time to reach the capsuleer when they are further from 1.0 space.

Anyway something that doesn't quite have the "how does this even work" factor that CONCORD has.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Kaarous Aldurald
Black Hydra Consortium.
#58 - 2014-02-07 15:24:28 UTC
Malcanis wrote:
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.


Please run for a second term.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#59 - 2014-02-07 15:56:10 UTC
Malcanis wrote:
CONCORD is a terrible horrible game mechanic that was put in as a hasty patch a decade ago, and rather than expanding this bad idea, we should be looking for ways to phase it out and replace it with concepts that aren't arbitrary, anti-immersive and anti-sandbox.


https://forums.eveonline.com/default.aspx?g=posts&t=187645
Zan Shiro
Doomheim
#60 - 2014-02-07 16:05:16 UTC
What does low sec get from having concord there? It be empire part 2 really. Think you are missing the point of low sec. Especially from the pirates point of view. The honest (for lack of better word) pirates did empire a nice favor and did what many care bears asked them to do....they went low sec to not be gankers or griefers. Pirates are pirates. You consented to their way of doing things after you read that message on the outbound to a low sec system and jumped in.

You see its concord that makes people gank or grief in empire. They have the shot clock that is concord. Or for the sec status hit aversion types they grief. Either to bait you or just to bust balls. Low sec is nice for this in that while gate camps can be cheesy...off the gates you may get a more fair fight.

Some honorable pirate crews will even honor duels. you see the 5 on 1, you say well screw it, I want a 1 on 1 and you may get it. IBetter deal than you get in empire where those 10 gank dessies will bum rush till you are dead or concord pops them.

Griefing is gone completely..really no point to bumping/flipping/etc. Its skip the foreplay and straight to business.

As someone who said one day long ago....screw it I will roll with you guys on a low sec roam (had friends in eve at that time into roaming) the old classic sink or swim tactic of jumping in the pool works here as well. Will a "care bear" go boom. Yes. Quite a few times. Even "pro's" die in this game. Watch AT videos...someone was better than even prior year champions and they went boom and lost over the course of AT.

That's what isk is for. Lose ships, buy new ones. At some point, hopefully, you give more then you get and lose less ships. Or you learn to km ho real good to save your isk efficiency rating lol.