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Player Features and Ideas Discussion

 
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Fix: Target spectrum breaker

Author
Quinn Corvez
Perkone
Caldari State
#1 - 2014-02-04 18:35:07 UTC
The target spectrum breaker is a drastically underused module and I think it should be changed to make it usefull in more situations.

Currently it can break the lock of fleet members targeting you, who need to provide remote assistance.

I think that it should only effected the lock of non-fleet members, which would result in it being much more widely used and it would make using battleships viable in small fleets.
Unsuccessful At Everything
The Troll Bridge
#2 - 2014-02-04 18:48:44 UTC
Actually, the more people locking you, the stronger the effect of the module is.

Having your fleet members lock you in order to break all locks of the fleet primarying you is actually a good use of the module.

Quote:
The more target locks active or being attempted against the ship, the more conflicting input can be sent to each computer, thus increasing the chances that the locks will fail.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Quinn Corvez
Perkone
Caldari State
#3 - 2014-02-04 19:17:13 UTC  |  Edited by: Quinn Corvez
Yes but it breaks to lock of fleet mates which is my entire point.

It's a bad game mechanic imo.
Deadonstick
TITANIC INDUSTRIES INC
#4 - 2014-02-05 19:49:08 UTC
I agree that the spectrum breaker should be fixed, but this is not the way to do it.

The problem with it currently is is that it only really becomes more useful than another invulnerability field/shield extender/shield boost amp when you're being targeted by so many ships already that your survivability chance is 0 to begin with.

Besides, using it to provide remote assistance would make it really OP to use on capital ships (seeing as you need a lot of ships to take them down anyway, aside from using super caps)
Secret Squirrell
Allied Press Intergalactic
#5 - 2014-02-06 04:48:05 UTC
Change it so that the chance to break lock is also based on the sensor strength of the targeting ship. Thus you could ECCM up your logi, and have strong chance of keeping your lock on the primary, while the enemy, without eccm, will be very likely to loose lock. The remaining drawbacks, the perm scan res penalty, local lock loss, and the loss of slots on your logi for ECCM will keep it balanced.
Daoden
The Scope
Gallente Federation
#6 - 2014-02-06 06:14:27 UTC
Just because it cant be used in a variety of situations doesn't mean its broken. To be honest this is a very useful module for more solo play then anything imo and if your worried about locks being broken from your allies tell them to untarget you and then retarget.
For any one in a shiny ship they can use this to break locks and webs and scrams on them to get away. you could use it to make the enemies primary become untargeted and warp out and rep. There are plenty of applications for this just most people don't want to bother with it when in a fleet fight you can get several rooks or falcons to do it more targeted. And odds are the enemy logi isn't targeting you so it doesn't slow down their reps. I don't see any major issues with it at this time.
If you cant find a decent application its because your trying to fit the module for a certain situation in which it porbably doesn't belong and not thinking of how else it could be used.
Domanique Altares
Rifterlings
#7 - 2014-02-06 07:56:04 UTC
Quinn Corvez wrote:

Currently it can break the lock of fleet members targeting you, who need to provide remote assistance.


And that's the point; it's a drawback, because all things have drawbacks.

What you propose is to take a module that enjoys use in edge cases, and make it a mandatory fit on anything large enough to carry it. That's hardly balanced.

If you need so badly to break the lock of your enemies in order to survive, then the assistance provided by your friends wasn't helping you anyway. You're at no loss whatsoever to break everyone's lock, and disengage.
Quinn Corvez
Perkone
Caldari State
#8 - 2014-02-06 09:02:28 UTC
I appreciate your feedback and opinions. I still believe that as the module is so underused, to the point that manny people forget it exists, some kind of tweak/fix is called for.

In my opinion the drawbacks of the target spectrum breaker are so severe that there is always a better fitting option. Unfortunately I don't have any usage statistics but I would bet that very few people use them.

If this mod only affected people outside the fleet, it could help counter the issue of dreads blapping of battleships in wormhole space, help make the new Nestor into a viable logistics ship and make battleships a better choice in small gang roams.
Nevyn Auscent
Broke Sauce
#9 - 2014-02-06 10:17:42 UTC
It's underused due to the point at which it becomes likely to actually break the locks being higher than the point you are likely to be alpha'ed off the field.
Quinn Corvez
Perkone
Caldari State
#10 - 2014-02-06 10:32:54 UTC
Come again? Shocked

The mod is hardly used because it has too big a drawback. Are you going to argue that defender missiles are fine because of the 2 people in eve that use them?

At the end of the day, improving this mod would bring a lot more variety to eve than letting it stay as is.
Nevyn Auscent
Broke Sauce
#11 - 2014-02-06 10:45:23 UTC
No, it's nothing to do with the draw back, it's to do with the fact that by the time it works, you are normally dead. Cruiser Logi will relock you faster than blap dreads or enemy BS will. But for it to work, you are normally being focus fired by 20+ so chances are you are dead before it cycles by that point.
Quinn Corvez
Perkone
Caldari State
#12 - 2014-02-06 11:08:04 UTC  |  Edited by: Quinn Corvez
I can't tel if you are agreeing with me or not. It sounds like you agree that it's a useless mod but I'm not sure...

Do you use these or do you come across manny people that use these?

In wormhole space a bhaalgorn might be able to tank one dread while receiving reps but if there is anymore than one dread you are screwed. If the spectrum breaker worked as I said, it would provide that extra defence and stop dreads being OP.
Nevyn Auscent
Broke Sauce
#13 - 2014-02-06 11:24:32 UTC
Except it wouldn't. Because if it didn't break friendly locks, it also wouldn't count friendly locks towards how likely it is to break hostile locks. Lets be serious on how it would work. So 1 hostile target locking you is almost no chance of breaking a lock. You need too many targets locking you for it to be effective at saving you, that or current implementation you have enough friendly logi locking you so you can tank whatever it is.

If the number of locks needed to have a 50% chance at breaking all locks was lower, you would see it used more.
Quinn Corvez
Perkone
Caldari State
#14 - 2014-02-06 11:40:52 UTC  |  Edited by: Quinn Corvez
So I think that's an admission that it does need a change.

I don't care how it is done as long as it's made more useful. CCP could change the whole system and make it so bigger ships have a bigger chance of breaking lock.

I just think it shouldn't break the lock of your fleet mates. That is a bad mechanic and is the main reason why it isn't used IMO.