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Player Features and Ideas Discussion

 
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Training Implants

Author
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#1 - 2014-02-04 18:44:25 UTC  |  Edited by: JetStream Drenard
I want to ask for better training implants.
Two ideas: EDIT:

1. +10 attribute implants, they would sell around 5-10 times more than +5 implants

2. hard wiring implants that would give +5 training speed to a specific skill set such as armor, engineering, etc. They would all go in the same slot so, you would have to unplug one of them to plug in another

OP: kinda stupid and not well thought outa:
You could make them un-dockable, so that active players couldn't really use them without jump clone planning. Either way they would be incredibly expensive but faster way to skill up a support or secondary character. If you really want to make us work for it you could make an advanced cybernetics skill to use them. or something... suggestions?
Unsuccessful At Everything
The Troll Bridge
#2 - 2014-02-04 18:51:29 UTC
My suggestion would be NO.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-02-04 19:03:21 UTC
no. faster training is a bad idea in general.

JetStream Drenard wrote:
If you really want to make us work for it you could make an advanced cybernetics skill to use them. or something... suggestions?


thats not work. and if the implant is station only, then what work could u possibly to other than trading? U really want to make ppl work for them? make them require monthly payments of 500k LP's. a currency that cannot be traded and must be worked in order to obtain. Even then, its a bad idea.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Icarus Able
Refuse.Resist
#4 - 2014-02-04 19:08:23 UTC
This is a terrible idea. Inactive players should not be rewarded for inactivity. Thats bad for everyone.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2014-02-04 19:15:30 UTC
JetStream Drenard wrote:
I want to ask for better training implants. +10, +50, whatever. You could make them un-dockable, so that active players couldn't really use them without jump clone planning. Either way they would be incredibly expensive but faster way to skill up a support or secondary character. If you really want to make us work for it you could make an advanced cybernetics skill to use them. or something... suggestions?


lol.... You could make them un-dockable??

You seem to misunderstand how these should function.
-- They should ONLY work when you are logged in and vulnerable in space. Hell, make it so you cant cloak, dock, or enter a POS force field when these are plugged into your head. For better effect, they should create a beacon in space that anyone can warp to.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#6 - 2014-02-04 19:30:27 UTC  |  Edited by: JetStream Drenard
Bitter Vets? I did not fore see so much aversion to increasing training speed through implants, but you do bring up some valid points. Two new suggestions.

1. +10 attribute implants, they would sell around 5-10 times more than +5 implants

2. hard wiring implants that would give +5 to a specific skill set such as armor, engineering, etc. They would all go in the same slot so, you would have to unplug one of them to plug in another

edit: I havent done the math myself, but I have heard that +5 implants take around a year and half to break even on training times
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-02-05 16:50:25 UTC
JetStream Drenard wrote:
Bitter Vets?

shows how short sighted u are. however easy it may be for noobs to get these implants and use them to catch up with vets, it will be even easier for older, richer players to get them and train faster as well. this idea does not help noobs or hinder vets.

Quote:

edit: I havent done the math myself, but I have heard that +5 implants take around a year and half to break even on training times

so should they make an implant that's +1million as long as it takes a few years to train into? that way i can have an alt sit and do nothing for a few years, but once hes finally able to use the implant, i can switch over to playing him full time and insta train anything and everything.

+5's are more than fast enough already.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Seranova Farreach
Biomass Negative
#8 - 2014-02-05 17:45:23 UTC  |  Edited by: Seranova Farreach
make +10s like 2bill a pop and people can UNDOCK in them.. cause then its their choice if they want to lose 20bill in implants :P

but on a serious note.. i would like to see +6 learning implants since we already get +6 hardwires n stuff.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Nykala
L.L.A.M.A.
#9 - 2014-02-05 19:32:22 UTC
Hm, pick a chat, autolink item type cerebral accelerator Three version of what you are generally asking for already exists and they can be bought on contracts.

Advanced cerebral accelerator: +17 to all attributes (ceases to function after pilot is 7 days old)

Prototype cerebral accelerator: + 9 to all attributes (ceases function after pilot is 14 days old)

Standard cerebral accelerator: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry. (ceases function after pilot is 35 days old)
Skuyou
Death and Taxes Incorporated.
#10 - 2014-02-05 19:42:27 UTC
I would like to see something like this. I enjoyed having the training skills and enjoyed having the free sp afterword. the +5's are nice but bringing back +8's would rock
Hesod Adee
Perkone
Caldari State
#11 - 2014-02-05 20:52:55 UTC
Why do you want to punish people for PvPing in bubbles ?
Zan Shiro
Doomheim
#12 - 2014-02-05 22:03:37 UTC  |  Edited by: Zan Shiro
JetStream Drenard wrote:
Bitter Vets? I did not fore see so much aversion to increasing training speed through implants


It be the bitters who make out the most. They are being nice here...they know how good they'd have it.


Your implant to do a whole section of skills under a set. Currently "bitters" do this already. It be called +3 or even +5 hardwires. I as only a jaded vet (not old enough eve wise to be bitter yet) even ran these in pvp.

Your idea all my say gunnery skills are done in in say slot 7. Helps your noobs a bit. Helps out older players even more. Many like me should have base gunnery skills 5'd already and its jsut a question of which specializations are at 4 or 5.

Question to ask here is do you really want a bitter who already is most likely level 5 running at what would be a level 6 theoretical. This is what this idea makes possible.

With current hardwires we get this but there is the catch 22 that we make choices here as many slots you make decisions as 2 implants you like can be the same slot.

I am all 4 races subcap x-trained as an example. Looking at slot 10 I currently can choose whether to boost large hybrids or projectile. As that damage implant is slot 10. I could make 2 clones for this currently. Your idea I get both...and the rest of my gunnery skills. All in one slot. I am turret elite (what it be called before the whole mastery thing) already. Tracking, range, damage, rof, cap use reduction (lasers and hybrids).....all shoot up to "level 6" if not level level 6.5/7 for the 2-3% per level skills for me.


Many richer and longer played players already do this. My tengu for pve for many missiles skills runs at level 6 once you factor in various 5% hardwires that clone runs as base missile skills are 5'd already (I am missile eilte as well).


Also seeing some imba at the cap/super level here. Lets make these set skill implants pricey. maybe too pricey to run in a rifter. But....+5 to a whole skill set on a cap/super might be worth the isk. Especially for tank, drones/fighters/fbs, capacitor or maybe even navigation .
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#13 - 2014-02-06 02:24:12 UTC
Zan Shiro wrote:
Your implant to do a whole section of skills under a set. Currently "bitters" do this already. It be called +3 or even +5 hardwires. I as only a jaded vet (not old enough eve wise to be bitter yet) even ran these in pvp.

Good point about skill extra leveling through hardwire skill sets. But I am more asking for extra way to increase training speed.