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Ships & Modules

 
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Flare vs Rigor Rigs

Author
Greykemp
Aliastra
Gallente Federation
#1 - 2011-11-26 07:03:59 UTC
I seem be more confused than ever after reading the descriptions. Which is better as a missle rig for L4 mission running. There are LOT's frig/cru running around and only a few BS/BC in L4's. Everyting seems to like to get in to about 10km with a few exceptions. Even the BS usually like to get at 7/8 k.
So, what is the "real PvE" difference between a Flare Rig and a Rigor Rig on BS, BC, Cur, Frig, Spider Drone?

Pyus
School of Applied Knowledge
Caldari State
#2 - 2011-11-26 08:09:11 UTC  |  Edited by: Pyus
http://wiki.eveonline.com/en/wiki/Missiles#Damage_Calculation

Suggest you read the eve wiki on missiles for detailed info there.

To give you a short answer, you should be fitting at least two rigors or three and only 1/0 flare rigs. This goes for most missions most of the time. Someone did a detailed analysis a while back but can't be asked to look for it now.
Drones are what you should be using against all frigates, cruise missiles only rarely.

Closing range/orbit of the enemy ships does not make a difference like it does with guns. As long as the enemy is in range of your missiles, you're good.
Naomi Knight
Ministry of War
Amarr Empire
#3 - 2011-11-26 08:18:54 UTC
who cares it is only lame pve after all
Jennifer Starling
Imperial Navy Forum Patrol
#4 - 2011-11-26 08:20:52 UTC  |  Edited by: Jennifer Starling
Flares decrease the influence of your target's speed. It's more for PvP as a lot of PvP setups are made for speed tanking. In missions, rats aren't really that fast so the effect of flares is rather restricted.

Rigors decrease the influence of ship's size/signature. So you´ll hit smaller targets with more damage, it´s mostly fitted to PvE ships if you´re shooting small ships like webbers and scramblers - and cruiser sized hulls with battleship sized missiles.

The effect on hitting battleships isn´t very significant in both cases, unless they´re very fast. Usually you hit full damage on battleships.
Arthur Frayn
V.O.F.L IRON CORE
#5 - 2011-11-26 08:39:58 UTC  |  Edited by: Arthur Frayn
Rigors are absolutely necessary if you intend to use T2 Fury cruise missiles. They have a base explosion velocity of 550, which is more than a T1 torpedo! With max skills, a T2 rigor rig and a T1 rigor rig, and an implant to reduce explosion radius, you can get Fury cruise down to 266 explosion radius. This will make them hit npc battlecruisers and bigger for full damage.

The same mods and skills will give navy cruise an explosion radius of 145 or so(down from 300), This is enough to hit npc cruisers for full damage. It also works adequately for npc frigates even without a target painter, though I recommend using at least one.

I would not waste money or cargo space on precision missiles for hitting frigates, because they offer a barely smaller explosion radius than navy missiles while doing a lot less damage.
Malcanis
Vanishing Point.
The Initiative.
#6 - 2011-11-26 12:05:20 UTC
Arthur Frayn wrote:
Rigors are absolutely necessary if you intend to use T2 Fury cruise missiles. They have a base explosion velocity of 550, which is more than a T1 torpedo!


Uh, they have a base explosion velocity of 58m/s

A T1 torp has a 78m/s explosion velocity.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nalha Saldana
Aliastra
Gallente Federation
#7 - 2011-11-26 13:33:50 UTC
Try my spreadsheet, make a copy under file and enter your ship and enemy numbers.

https://docs.google.com/spreadsheet/ccc?key=0Av6bUJhtOy5qdEEtNW9HVDAxdDI0NC1DTjRWanhWcmc
Fozzy Dorsai
Friendly but Irritating
#8 - 2011-11-26 16:33:53 UTC
Very generally speaking, if you have room for two rigs, go with Rigors. If you have room for three, go with two rigors and a flare. (Some like to have a ROF rig; for fitting you may need a capacitor one.) What works best depends on a number of factors that vary with the missions, but in the small number of experiments I ran on actual missions that worked best for me. If you are a missle intensive PVE runner, definitely load up on missile skill implants as well. Oh, and don't forget your drone skills. That's where you'll definitly make a difference blowing up little things.
And consider using multiple agents. While there are some L4s with almost no BS, some have almost all BS--and pay a lot better bounties. Using multiple agents allows you to decline the less ISK effective missions more often.
Niko Takahashi
Yoshitomi Group
#9 - 2011-11-26 16:37:41 UTC
Malcanis wrote:
Arthur Frayn wrote:
Rigors are absolutely necessary if you intend to use T2 Fury cruise missiles. They have a base explosion velocity of 550, which is more than a T1 torpedo!


Uh, they have a base explosion velocity of 58m/s

A T1 torp has a 78m/s explosion velocity.


He was talking about sig radius all the time
stoicfaux
#10 - 2011-11-26 16:38:20 UTC
Spreadsheet with NPC info:
simple: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1465465
complex: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151130 (Calculates number of volleys to kill a NPC target.)


Generally speaking, for level 4 PvE missions, for guided missiles (standard, heavy, cruise) use three rigors (and 1-2 TPs) for Fury cruise missiles, and 1-2 rigors + 0-2 flares for Fury HMLs.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.