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Player Features and Ideas Discussion

 
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Ideas for new T2 Destroyer, T2 dreads.

Author
Mirima Thurander
#1 - 2011-11-26 00:02:01 UTC



New T2 dreads

A new type of dread used for Grid to Grid attacks

Needs an on grid uncloaked spotter.

Cant hit anything smaller than a BC.





New T2 Destroyers

Point defense ship - uses T2 defender missiles that auto shoot down missiles/bombs that are being fired at fleet members/wing members

Dedicated nute ship - like ewar ships but for cap draining

Mine layer - used to anchor/disarm a new type of bubble that dose X damage as you move inside of it( think useing it to block warping to your sniper fleet till its dealt with)

Spotter ship - for long range grid to grid bombardments.


All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Aglais
Ice-Storm
#2 - 2011-11-26 00:32:55 UTC
A ship that can kill anything of importance in another fleet without actually being on grid, a ship whose inclusion would essentially permanently bar Caldari from PvP, a neut domi in destroyer form without DPS and the enabler for the "I'm too much of a coward to engage the enemy" ship?

Only good idea is the minelayer, in my opinion. Could see that being an interesting addition to things, would also mean that alliances in null would have more options for defending their space than continuous 50 man gatecamps.
Mirima Thurander
#3 - 2011-11-26 01:55:30 UTC
Aglais wrote:
A ship that can kill anything of importance in another fleet without actually being on grid, a ship whose inclusion would essentially permanently bar Caldari from PvP, a neut domi in destroyer form without DPS and the enabler for the "I'm too much of a coward to engage the enemy" ship?

Only good idea is the minelayer, in my opinion. Could see that being an interesting addition to things, would also mean that alliances in null would have more options for defending their space than continuous 50 man gatecamps.




where the old sniper fleets really that different, all in involves is scanning them down. im assuming they would have a paper thin tank to make up for the hiding off grid.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

tankus2
HeartVenom Inc.
#4 - 2011-11-26 02:07:44 UTC
the only thing I have against t2 dreads is a lack of t2 'any other capital sheep', along with only one subtype.

Give us 2-3 types of dreads along with 2-3 types of carriers and we may get the ball going there.


For dessies, there already is neuting ships (amarrian recon cruisers. heard of the curse and/or pilgrim?) A point defense ship would, at worst, be laughed at as enemy ships lazor/arty the friendly fleet to pieces. At best, it would be a mild annoyance as they would only be able to neutralize on a one-to-one ratio. The spotter ship is something that cloaky sheeps already do, though giving one vessel a role towards allowing sniper dreads to fire from off-grid would help by quite a bit.

Minelayers is a good idea, especially if they are like the interdictors, but with some balance measures to keep them from being OP or lagging the server. Could include:

1) mines last x hours, either a flat amount or per skill level. perhaps a combination of both?
2) mines need to be anchored, but each pilot can only anchor x number of mines. Again either a fixed amount, per skill level, or a combination.
3) mines don't care who you are, if you get close they will attempt to kill you. To ensure maximum effectiveness, mines should be like bombs in that they are heavily resistant to the damage they deal, so that multiple mines can explode with effectiveness.

Where the science gets done

Mirima Thurander
#5 - 2011-11-26 03:06:24 UTC
tankus2 wrote:
the only thing I have against t2 dreads is a lack of t2 'any other capital sheep', along with only one subtype.

Give us 2-3 types of dreads along with 2-3 types of carriers and we may get the ball going there.


For dessies, there already is neuting ships (amarrian recon cruisers. heard of the curse and/or pilgrim?) A point defense ship would, at worst, be laughed at as enemy ships lazor/arty the friendly fleet to pieces. At best, it would be a mild annoyance as they would only be able to neutralize on a one-to-one ratio. The spotter ship is something that cloaky sheeps already do, though giving one vessel a role towards allowing sniper dreads to fire from off-grid would help by quite a bit.

Minelayers is a good idea, especially if they are like the interdictors, but with some balance measures to keep them from being OP or lagging the server. Could include:

1) mines last x hours, either a flat amount or per skill level. perhaps a combination of both?
2) mines need to be anchored, but each pilot can only anchor x number of mines. Again either a fixed amount, per skill level, or a combination.
3) mines don't care who you are, if you get close they will attempt to kill you. To ensure maximum effectiveness, mines should be like bombs in that they are heavily resistant to the damage they deal, so that multiple mines can explode with effectiveness.




the hole idea behind the mines is to use a item similar to a large anchor bubble like is in null now but it just dose damage as you try and move inside of it, so as to not have to keep track of 45645787867 single mines

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#6 - 2011-11-26 03:12:36 UTC
People seem to forget that Electronic attack ships exist and that the Amarr Electronic Attack Ship is bonused to neuting. Also while your ideas for T2 dreads and destroyers are cool and interesting I don't think that any of them are particularly practical mechanically.

Not that I don't want to see T2 destroyers, I really do (or at least I'd like to see interdictors get a buff to their combat stats and get some kind of module that made them relevant outside of nullsec) I just don't think your ideas would actually result in useful ships that would work properly if put in game.
Endovior
PFU Consortium
#7 - 2011-11-26 05:32:49 UTC
These ideas are pretty bad. Actually fixing defender missiles such that they work sensibly (read: auto-shoot down hostile missiles instead of needing to be manually triggered) is a worthwhile goal, but that shouldn't need a specialist ship.

Neuting ships already exist, and even if they didn't, destroyers aren't a big enough chassis to properly handle the job.

Grid mechanics are fairly stupid, and are more an indication of the technical limitations existing in the game than of a feature you want to draw attention to.

Mines are an interesting idea... except that they're an idea that's already been considered, and removed from the game, way back in ancient times, if I recall correctly. Why? Because regardless of your intentions, what they actually wind up being used for is that people drop a couple dozen of them on a gate to kill everything that comes through. Even if you made it so that mines kill each other, to prenerf the concept, you could still manage to pull of at least a dozen, with care... which, assuming damage values you actually care about, would still be enough to doom haulers and such without effort. Which is bad.

So yeah, no good ideas here.
Tahna Rouspel
Viziam
Amarr Empire
#8 - 2011-11-26 05:43:09 UTC
I like the Mine layer ship. It would be a different way to combat large blobs.
As mentioned, it should affect anyone, friend or foe.

I'd also like to see defender missiles fixed. That would be nice.
Mirima Thurander
#9 - 2011-11-26 05:50:10 UTC  |  Edited by: Mirima Thurander
Endovior wrote:
These ideas are pretty bad. Actually fixing defender missiles such that they work sensibly (read: auto-shoot down hostile missiles instead of needing to be manually triggered) is a worthwhile goal, but that shouldn't need a specialist ship.

Neuting ships already exist, and even if they didn't, destroyers aren't a big enough chassis to properly handle the job.

Grid mechanics are fairly stupid, and are more an indication of the technical limitations existing in the game than of a feature you want to draw attention to.

Mines are an interesting idea... except that they're an idea that's already been considered, and removed from the game, way back in ancient times, if I recall correctly. Why? Because regardless of your intentions, what they actually wind up being used for is that people drop a couple dozen of them on a gate to kill everything that comes through. Even if you made it so that mines kill each other, to prenerf the concept, you could still manage to pull of at least a dozen, with care... which, assuming damage values you actually care about, would still be enough to doom haulers and such without effort. Which is bad.

So yeah, no good ideas here.




you automatically assumed that the mine would be a 1 mine at a time thing you didn't read a word about the mines before you posted yes they tried the dropping mine after mine on grid and was removed because of the lag problem hundreds of mines on grid caused.


if you had you would of seen there NOT a 1 mine but a bubble that works like a mine field would doing damage so long as your trying to move inside of it combined with a warp bubble is a very good area and movement denial weapon, given you cant anchor them right next to a gate i see no problem

and just so the mine fields don't last for ever you can give them a after X amount of damage done unanchors its self because its out of mines.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2011-11-26 05:57:18 UTC
What we need is for space to be totally unnavigable.
Mirima Thurander
#11 - 2011-11-26 06:01:16 UTC
Vimsy Vortis wrote:
What we need is for space to be totally unnavigable.



Because its hard to shoot the anchor point or fly around a untended mine field

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.