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Player Features and Ideas Discussion

 
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Interdictor Lack of Aggression

Author
Resgo
School of Applied Knowledge
Caldari State
#1 - 2013-12-01 02:31:33 UTC
This mechanic where Interdictors do not get aggression for launching bubbles is really terrible. When you have 0.0 NPC station interdictors can just undock bubble and redock endlessly with you having no way of preventing being bubbled with no risk to the bubbler. I would not exactly call this enhanced game play. If you really want people to not get aggression on gates with Dictors when they bubble how about forcing the new 40 second reload timer on undocking from a station? This would prevent this denial of service attack where a pair of dictors can literally keep an undock locked down forever on NPC null stations.
Endovior
PFU Consortium
#2 - 2013-12-01 02:57:58 UTC
Bubbles alone aren't threatening. The station camp is threatening. If you can kill the guys camping the station, the jerk in the interceptor is harmless. If you can't, then it hardly matters; they could be keeping you in place just as easily (and far more cheaply) with anchored bubbles, or a Hictor or two.

Is it broken? Maybe, maybe not; the aggro mechanics of bubbles tend to seesaw, and I personally am not committed either way. But in any situation where it's a problem, remember that the Dictor itself is not the actual threat.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#3 - 2013-12-01 06:02:53 UTC
+1 OP
Rowells
Blackwater USA Inc.
Pandemic Horde
#4 - 2013-12-01 06:28:25 UTC
Don't you get aggro if someone tries to warp?
Nevyn Auscent
Broke Sauce
#5 - 2013-12-01 06:46:08 UTC
Rowells wrote:
Don't you get aggro if someone tries to warp?

Only if the Dictor is still on the same grid. If they have cleared the grid by jumping, warping or docking, they don't get aggression.
Meaning that the dictor can jump, burn to gate, pop bubble & jump immediately.
Meaning it commits what should be an offensive action yet is still clear to leave the field via a gate immediately while anyone trying to shoot it & now stuck in a bubble has a 60 second timer.
Heck, even Bastion mode gives a weapon timer and that is a purely defensive module.
Zvaarian the Red
Evil Leprechaun Brigade
#6 - 2013-12-01 12:58:01 UTC
Definitely seems like a design loophole rather than an intended element, but who knows. CCP makes strange decisions...
Eta Lot
AltHole
#7 - 2014-02-02 11:02:36 UTC
Resgo wrote:
This would prevent this denial of service attack where a pair of dictors can literally keep an undock locked down forever on NPC null stations.


It only takes one dictor from my experience to produce this effect.
Jaangel
BLAMBER
#8 - 2014-02-02 12:34:34 UTC
Frankly this bubbling docking or jumping should be an exploit it one of the most broken mechanics in eve.

In my opinion any active modual activation should give you agro.

Ship scanner, probes and defo warp disruption bubbles.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-02-02 15:16:49 UTC
If I remember correctly, dictors had a short aggro timer after dropping a bubble not so long ago (was it Crucible or Incarna?) and so many people started complaining about how unfair that is ("You are already bubbled and cannot warp, why also aggression to prevent you from jumping?" and so on).

Do you think it would be any different now?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Secret Squirrell
Allied Press Intergalactic
#10 - 2014-02-02 15:54:51 UTC
The problem is that dictors SHOULD be able to JUMP after bubbling, which adds an interesting dynamic to try and slow a pursuing fleet. On a gate, the lack of agro doesn't end up making the dictor immune to attack, as you can just kill it on the other side of the gate when it decloaks 12km off.

The problem is ONLY on NPC stations, where a dictor can keep the undock bubbled indefinitely, and if executed properly, there is absolutely nothing you can do to kill the dictor. You could have a 100 man insta locking fleet on that undock, and unless the dictor pilot screws up, it stays bubbled. The only choices are to slow boat out of the bubble, or to get bombers, and keep bombing off the bubbles. With even 1 dictor bubbling, the most you can do is keep it clear for 10-20 seconds, with more then 1 dictor, even bombs will wont necissarily work if they do it right.

My personal solution is to remove the restriction on smartbombing stations in nullsec, problem solved. Alternatively, you could go with a short docking only agro timer on a bubble, just long enough that seboed ships would have a chance to volley the dictor.