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Player Features and Ideas Discussion

 
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A counter to Interceptors!

Author
Dring Dingle
Viziam
Amarr Empire
#1 - 2014-02-02 01:45:20 UTC  |  Edited by: Dring Dingle
Interceptors atm to me... seem a little over powered. They cannot be stopped.
Their ability to fly through bubbles is a nice change / mixes things up a bit however..

What if they couldn't fly through a Heavy Dictors bubble?? (still nuli for everything else)
It would at least provide a counter to them.

Thoughts?
KiithSoban
Mackies Raiders
Wild Geese.
#2 - 2014-02-02 01:54:24 UTC
I support this. The bubble immunity was mainly introduced to avoid anchorable bubbles and catch ratters.

however, I don't think the title of your post accurately reflects what point you are trying to get across.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Dring Dingle
Viziam
Amarr Empire
#3 - 2014-02-02 02:01:09 UTC
better? ;)
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2014-02-02 02:35:20 UTC
hmmm.. If only there was a counter already in game... http://eve-kill.net/?a=kill_related&kll_id=21420775
Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2014-02-02 04:07:01 UTC
KiithSoban wrote:
I support this. The bubble immunity was mainly introduced to avoid anchorable bubbles and catch ratters.

So what's the problem? Why do they need to be nerfed?
Linkxsc162534
Silent Scourge
#6 - 2014-02-02 04:14:40 UTC
nah I don't fly them, but i kinda like ceptors where they are right now, finally having full ability to do their job. Actually sometimes I think players might wish they had the ability to get trapped by bubbles (so they land with friendlies, rather then blowing past friendlies who end up stuck)

and as always, smartbombs will slay them easy enough, and if they're silly enough to stick around any assault frig will wipe the floor with them. Though, are they susceptible to the HIC slowing effect?

Zan Shiro
Doomheim
#7 - 2014-02-02 04:17:34 UTC
Aliventi wrote:
hmmm.. If only there was a counter already in game... http://eve-kill.net/?a=kill_related&kll_id=21420775



I would say well cost of stop the inty's is high with BS costs but op seem content to pay high isk for hics to counter a frigate so not really an issue lol.

Me....I'd bring a damn inty to counter an inty. Only a pita for the high sp elitist crews. Protip: lose high sp requirements to bring in lower sp inty pilots or put your high sp pilots in damn interceptors.


Or run disco bs like the kb link shows.
Judas Lonestar
Stryker Industries
Stryker Group
#8 - 2014-02-02 06:19:51 UTC
Aliventi wrote:
hmmm.. If only there was a counter already in game... http://eve-kill.net/?a=kill_related&kll_id=21420775


You need a fleet to stop an Inty? Really? Thats not really a "counter".

https://zkillboard.com/detail/36377395/

https://zkillboard.com/detail/36214719/

https://zkillboard.com/detail/36214217/

I could do it all day long if they'd let me. One day those silly Ceptor pilots will learn to avoid things which web beyond their point range.

Maybe.
Nevyn Auscent
Broke Sauce
#9 - 2014-02-02 08:54:21 UTC
That's a fleet to kill SIXTY Inty's, I approve.
Ralph King-Griffin
New Eden Tech Support
#10 - 2014-02-02 09:18:00 UTC
They just had an agility nerf.