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Player Features and Ideas Discussion

 
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DEV's why no missile dps bonused pirate?

First post
Author
stoicfaux
#61 - 2014-02-01 14:47:43 UTC
Just make a TFI variant that is easier to shield tank. Instead of a new faction, it can be introduced by a private corp that does extreme aftermarket modifications to existing hulls.



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Eisenhornx
Deep Core Mining Inc.
Caldari State
#62 - 2014-02-01 18:16:08 UTC
Any semi-high dps ship should not get a web range bonus, that would make this ship the only ship people fly.

I would say if your going to do a high dps missile boat with web range it should have a reduction in web strength as well, something like 30% so that in the end with 2 webs you only get a 50% reduction to the target ships velocity. This will prevent the ship from being OP and will still boost its dps with missiles.

( webs should be this weak in the first place as the appropriate counter (AB) is in no ways a true counter to webs.)
Random-Alt
Lighthouse Society
Solyaris Chtonium
#63 - 2014-02-01 20:16:06 UTC  |  Edited by: Random-Alt
We have
Caldari/Amarr (Sansha)
Caldari/Gallente (Guristas)
Amarr/Gallente (SOE)
Amarr/Minmatar (Blood Raiders)
Minmatar/Gallente (Serpentis)
Minmatar/Gallente AGAIN (Angel)


When CCP does come out with a Caldari/Minmatar Pirate ship it will be Thukker Tribe.
Caldari ships are mostly shield and missile ships
Minmatar ships come as armor or shield and can have turret or missiles

The only npc group that would make a missile ship from both is the Thukker Tribe.
It can get a missile bonus from the Caldari and another bonus from Minmatar
It will also get a good role bonus that should work good with the missiles as well

Nestor armor
Vindicator armor
Bhaalgorn armor
Machariel shield or armor
Rattlesnake shield
Nightmare shield

Thukker Tribe should have a slot layout like the Machariel and could be armor tanked for the people wanting to use TP or Web or shield tanked for people who wish to use rigs to help out with missile damage.

I am sure missile many missile ship pilot will love to fly it and I am sure many ganker can not wait to shoot us down flying it as well.

As a pilot that uses both Caldari and Minmatar ships all the time I think a Thukker Tribe ship will make a great ship to have in the game.
Richard Shaw III
Doomheim
#64 - 2014-02-02 03:57:52 UTC
Thoughts about if CCP was to consider remaking the Rattlesnake to a missile damage bonused ship from a drone damage bonused ship.

What if it was a hull with like a 7H - 6M - 6L with 6 launcher points with a 50% damage roll bonus and something like an explosion radius racial bonus and a drone tracking/range racial bonus like the dominix has. Allowing the hull to keep its drone bay size and drone bandwidth with the tracking/range racial bonus would make this an interesting ship to use with great damage potential on par with the Vindicator, Macharail, Nightmare.

This slot layout would allow for either shield or armor tanking at the users whim and would for allow some great fitting options.
Random-Alt
Lighthouse Society
Solyaris Chtonium
#65 - 2014-02-12 02:55:12 UTC
Even if ccp did change the Rattlesnake the game is still mission a Caldari/Minmatar ship.
Actaeon Versaea
#66 - 2014-02-12 03:54:27 UTC
I like this idea. My suggesion to the Dev would be to turn the Equalibirm of Mankind into a fully fledged NPC Faction, outside of missions.

Seeing as their back story says that they operate everywhere in New Eden, give then a 15% Chance of spawning at a belt, instead of the regular faction, and add some complexs for them...


Make their ships, prehaps, 10% Missile Range, 10% Missile damage?
Random-Alt
Lighthouse Society
Solyaris Chtonium
#67 - 2014-02-14 16:57:08 UTC
Equalibirm of Mankind does need some work done to them but seeing as they fly armar ships it still does not solve the problem of the game missing a Caldari/Minmatar ship .
Arthur Aihaken
CODE.d
#68 - 2014-02-14 17:24:09 UTC
Until they fix missiles, this is really moot...

I am currently away, traveling through time and will be returning last week.

Random-Alt
Lighthouse Society
Solyaris Chtonium
#69 - 2014-02-14 17:33:13 UTC
Equilibrium of Mankind info for thoes that do not fell like looking it up . https://wiki.eveonline.com/en/wiki/Equilibrium_of_Mankind


I have not had any problems with missiles.
Why do you think they need fixing Arthur Aihaken ?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#70 - 2014-02-14 18:59:10 UTC
Random-Alt wrote:
Equilibrium of Mankind info for thoes that do not fell like looking it up . https://wiki.eveonline.com/en/wiki/Equilibrium_of_Mankind


I have not had any problems with missiles.
Why do you think they need fixing Arthur Aihaken ?


Did you ever hear of the story of Pandora's box? :)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Estella Osoka
Cranky Bitches Who PMS
#71 - 2014-02-14 19:49:10 UTC
Mord's Legion would be the best bet for the next pirate faction ships. Thukker Tribe has agents in hisec, and I personally don't want to see those systems go the way the SoE systems have. However to add this content they would also need to add more agents/systems for Mord's Legion.
Paul Panala
School of Applied Knowledge
Caldari State
#72 - 2014-02-24 18:20:45 UTC  |  Edited by: Paul Panala
I agree with this thread 100%. I would love to see a pirate faction with a strong missile offering that was different from the existing Caldari offerings that are primarily ranged fighters. My vote is something Minmatar/Amarr style setup as an armored brawler that gets DPS, explosion radius and energy neut/vamp effectiveness bonus.
Jureth22
State War Academy
Caldari State
#73 - 2014-02-24 18:45:05 UTC
problem is still within missile launchers and ammo.very much doubt any pirate missiled based ship will make a difference
Arthur Aihaken
CODE.d
#74 - 2014-02-24 18:58:17 UTC
Jureth22 wrote:
problem is still within missile launchers and ammo.very much doubt any pirate missiled based ship will make a difference

Be that as it may, since missiles are still one of the primary weapon systems that shouldn't preclude the introduction of a missile-specific pirate ship.

I am currently away, traveling through time and will be returning last week.

Jon Joringer
Republic University
Minmatar Republic
#75 - 2014-02-24 19:39:29 UTC  |  Edited by: Jon Joringer
I quite like the idea of a Minmatar/Caldari faction line.

A number of times throughout this thread, it has been brought up that missile/shield boats would offer nothing new over the numerous missile/shield boats the Caldari line has to offer. I think, however, the Minmatar/Caldari line could be quite unique.

I'd like to see bonuses somthing like this;

Special Ability: Rapid Light Missile, Rapid Heavy Missile reload time reduction or launcher capacity increase (can't figure out what the frigate would do -- regular light missile damage bonus, I suppose).

Caldari: Ewar (TP/ECM) or Application (explosion velocity/radius) bonus

Minmatar: Shield Boost Amount bonus

Whereas Caldari missile/shield boats are almost all intended to be buffer missile throwers (the fact that many are active tanked only indicates that they are popular mission ships and are active tanked for that reason), this Minmatar/Caldari boat would be fast, favor active tanking and the new 'skirmish' style weapon systems, delivering bursts of high, well applied dps while coping with the incoming dps through speed and boosting instead of just soaking it up like so many slow Caldari missile boats.

EDIT: this assumes that issues with missiles (heavy missiles, in particular) are resolved and balanced.
Jenn aSide
Soul Machines
The Initiative.
#76 - 2014-02-24 19:49:27 UTC
Random-Alt wrote:
We have
Caldari/Amarr (Sansha)
Caldari/Gallente (Guristas)
Amarr/Gallente (SOE)
Amarr/Minmatar (Blood Raiders)
Minmatar/Gallente (Serpentis)
Minmatar/Gallente AGAIN (Angel)


When CCP does come out with a Caldari/Minmatar Pirate ship it will be Thukker Tribe.
Caldari ships are mostly shield and missile ships
Minmatar ships come as armor or shield and can have turret or missiles

The only npc group that would make a missile ship from both is the Thukker Tribe.
It can get a missile bonus from the Caldari and another bonus from Minmatar
It will also get a good role bonus that should work good with the missiles as well

Nestor armor
Vindicator armor
Bhaalgorn armor
Machariel shield or armor
Rattlesnake shield
Nightmare shield

Thukker Tribe should have a slot layout like the Machariel and could be armor tanked for the people wanting to use TP or Web or shield tanked for people who wish to use rigs to help out with missile damage.

I am sure missile many missile ship pilot will love to fly it and I am sure many ganker can not wait to shoot us down flying it as well.

As a pilot that uses both Caldari and Minmatar ships all the time I think a Thukker Tribe ship will make a great ship to have in the game.


I would pay a great deal of isk, aurum, real life money, food stamps and sexual favors for an armor tanking missile spewing Caldari/minmatar pirate faction battleship that looks like a machariel and gets a minmatar style target painting bonus Big smile
Arthur Aihaken
CODE.d
#77 - 2014-02-24 20:18:54 UTC
Jon Joringer wrote:
Special Ability: Rapid Light Missile, Rapid Heavy Missile reload time reduction or launcher capacity increase (can't figure out what the frigate would do -- regular light missile damage bonus, I suppose).

No, no and no (in that order).
Rapid launchers need to be fixed separately. Granting a new hull a bonus to "fix" rapid launchers is endorsing the current implementation.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#78 - 2014-02-24 20:20:05 UTC
Jenn aSide wrote:
I would pay a great deal of isk, aurum, real life money, food stamps and sexual favors for an armor tanking missile spewing Caldari/minmatar pirate faction battleship that looks like a machariel and gets a minmatar style target painting bonus Big smile

As long as we can get it in black, I don't care what it looks like. Well, maybe not a Typhoon...

I am currently away, traveling through time and will be returning last week.

Jon Joringer
Republic University
Minmatar Republic
#79 - 2014-02-24 20:29:34 UTC
Arthur Aihaken wrote:

No, no and no (in that order).
Rapid launchers need to be fixed separately. Granting a new hull a bonus to "fix" rapid launchers is endorsing the current implementation.

I did not say my idea was proposed to 'fix' rapid launchers. I like the idea of them. Currently, I think the RLML works pretty well (although the clip size could be a bit bigger). The RHML suffers because of heavy missiles, not because it's a rapid launcher (and do make note of my edit addressing this issue).

My idea was to propose a hull that worked well and with this 'skirmish' front-end ideology that CCP seems to like these days (ASB, AAR, RLML, RHML). The reload time reduction/clip capacity increase is not intended to 'fix' rapid launchers -- merely allow these pirate boats to use them for a longer duration/in more varied circumstances.
Arthur Aihaken
CODE.d
#80 - 2014-02-24 20:42:43 UTC
Jon Joringer wrote:
I did not say my idea was proposed to 'fix' rapid launchers. I like the idea of them. Currently, I think the RLML works pretty well (although the clip size could be a bit bigger). The RHML suffers because of heavy missiles, not because it's a rapid launcher (and do make note of my edit addressing this issue).

My idea was to propose a hull that worked well and with this 'skirmish' front-end ideology that CCP seems to like these days (ASB, AAR, RLML, RHML). The reload time reduction/clip capacity increase is not intended to 'fix' rapid launchers -- merely allow these pirate boats to use them for a longer duration/in more varied circumstances.

Rapid launchers suffer because of the reload time - not heavy missiles. If you think they work "pretty well", you obviously haven't used them enough. NO.

I am currently away, traveling through time and will be returning last week.