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Instant solar system capture .

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2014-01-31 16:01:53 UTC
Angelica Dreamstar wrote:
Oh. Did I mention already? It's not a solar system. It's a star system. There is only ONE solar system. The system of Sol. The sun. Our star. SHEESH CCP stop making people stupid. -.-
Fistly, the fact that CCP call it solar system means that it's being correctly referred to here.

Secondly, and by far most importantly, does that mean if we try to get solar power in a different star system, it will be called STAR POWER?!?!?!?!?!

GIEF!

The Indecisive Noob - EVE fan blog.

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Morganta
The Greater Goon
#22 - 2014-01-31 16:07:31 UTC
tdlr;

OP wants instant SOV without the SOV grind


OP: there are lots of uninhabited places in Siberia, I rather doubt the Russians are willing to part with them even if you could simply land troops and say "nayaa nayaa, its ours now bitchski"
Eram Fidard
Doomheim
#23 - 2014-01-31 16:11:20 UTC
Cute. But I suggest you give this a brief glance.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Falin Whalen
Federal Navy Academy
Gallente Federation
#24 - 2014-01-31 16:19:41 UTC  |  Edited by: Falin Whalen
Angelica Dreamstar wrote:
SHEESH CCP stop making people stupid. -.-
I'm pretty sure this isn't on CCP, I think the OP has cornered the market on it already.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

S1euth
The Graduates
The Initiative.
#25 - 2014-01-31 17:46:30 UTC  |  Edited by: S1euth
We had this once; it was called station ping pong and it was terrible.

It created an environment where alliances and corporations focused on time zone supremecy. Every day, a monotonous rhythm developed to take stations with no defenders while other party slept.

People eventually began staging their assets and basing out of NPC nullsec and having token systems where no one actually played the game.

Station ping pong is a mechanic CCP already moved away from; hopefully it never comes back.
flakeys
Doomheim
#26 - 2014-01-31 17:48:15 UTC
Kodavor wrote:
Quote:
I want to ask you to send me all your isk.Once you have done that biomass all your characters.


What does this have to do with the proposed game mechanics idea ? Did I propose to biomass your character and take away your wallet numbers ?


No you want to take away something wich took time and effort to a LOT of people yet you laugh it away as it is just a game so why care. Your character took time and effort to be what he is now , as such i ask of you to do what you ask others to do ...




It's just a game right .. why back up now ?

We are all born ignorant, but one must work hard to remain stupid.

Ptraci
3 R Corporation
#27 - 2014-01-31 17:57:39 UTC
Ka'Narlist wrote:
Ptraci wrote:

If you fill nullsec with stations and alliances and friendly little carebear coalitions then nullsec won't be nullsec anymore.

Well let me tell you about the cfc Blink


I understand the point you're trying to make, but TBH it's fairly easy to ninja things in CFC space (or pretty much everyone else's space), and that's what nullsec is supposed to be. It's one thing to have hundreds of TCUs anchored and online, it's another to have every single system locked down.
Feyd Rautha Harkonnen
Doomheim
#28 - 2014-01-31 17:58:21 UTC
Oh I know I am going to take flak on this from the established nullsec folks who don't want their waters rippled, but what if reinforcement timers, all of them, were removed?

Shocked

Imagine, to own space you would have to actually be able to defend your systems 24x7, just like in real life
Imagine, smaller groups of enemies could slip behind overstretched lines and actually take systems out from under you
Imagine, black-ops battleships owned by small alliances without titan bridges could still make a mess behind lines and take badly defended systems

It would be anarchy, and it would be glorious. The end result would be not only more overall pew (IMHO), but a more diverse breakup of null ownership as alliances retreated back to their core systems to ensure they could hold what they owned.

Re-enforcement timers just seem to me as a way for people to extend and project their power way beyond their actual means to defend their stuff. There were no re-enforce timers in WWI, WWII, desert storm etc -- the lines shifted based on reality. It actually surprises me that the core philosophy of EvE's 'if you cant defend it, you dont deserve to have it' has been nerfed by re-enforcement timers.

F
Kodavor
Iz Doge Korp .
#29 - 2014-01-31 18:18:33 UTC
Feyd Rautha Harkonnen wrote:
Oh I know I am going to take flak on this from the established nullsec folks who don't want their waters rippled, but what if reinforcement timers, all of them, were removed?

Shocked

Imagine, to own space you would have to actually be able to defend your systems 24x7, just like in real life
Imagine, smaller groups of enemies could slip behind overstretched lines and actually take systems out from under you
Imagine, black-ops battleships owned by small alliances without titan bridges could still make a mess behind lines and take badly defended systems

It would be anarchy, and it would be glorious. The end result would be not only more overall pew (IMHO), but a more diverse breakup of null ownership as alliances retreated back to their core systems to ensure they could hold what they owned.

Re-enforcement timers just seem to me as a way for people to extend and project their power way beyond their actual means to defend their stuff. There were no re-enforce timers in WWI, WWII, desert storm etc -- the lines shifted based on reality. It actually surprises me that the core philosophy of EvE's 'if you cant defend it, you dont deserve to have it' has been nerfed by re-enforcement timers.

F


+1
Morganta
The Greater Goon
#30 - 2014-01-31 18:34:46 UTC
Feyd Rautha Harkonnen wrote:
Oh I know I am going to take flak on this from the established nullsec folks who don't want their waters rippled, but what if reinforcement timers, all of them, were removed?

Shocked

Imagine, to own space you would have to actually be able to defend your systems 24x7, just like in real life
Imagine, smaller groups of enemies could slip behind overstretched lines and actually take systems out from under you
Imagine, black-ops battleships owned by small alliances without titan bridges could still make a mess behind lines and take badly defended systems

It would be anarchy, and it would be glorious. The end result would be not only more overall pew (IMHO), but a more diverse breakup of null ownership as alliances retreated back to their core systems to ensure they could hold what they owned.

Re-enforcement timers just seem to me as a way for people to extend and project their power way beyond their actual means to defend their stuff. There were no re-enforce timers in WWI, WWII, desert storm etc -- the lines shifted based on reality. It actually surprises me that the core philosophy of EvE's 'if you cant defend it, you dont deserve to have it' has been nerfed by re-enforcement timers.

F


Imagine a place where you could post ideas and discuss new features
Victoria Thorne
Science and Trade Institute
Caldari State
#31 - 2014-01-31 18:50:25 UTC
Have you ever played Planetside 2? (Espcially late at night..) What would happen would be zerg rushes of the largest alliances removing everyone else whenever they felt the need. When you consider the long term aspect of EVE, it would really not fit. (I could easily see the CFC waiting about a week or so for a corp to settle in and start building caps, then relaxedly waltz in with 1000+ ships and remove them in a few minutes.)

It would be nice if there was a better way for sov to work, but I'm pretty sure removing timers would just result in anyone moving into null dying in a fire in a week or so. (Not to mention smaller WH corps basing out of high sec instead of living in WH's, assuming that you are talking about removing POS timers as well.)

It would get rid of the large alliances holding massive amounts of territory, the problem is that no one else would be able to hold them either.

Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2014-01-31 19:27:20 UTC
Were it "up to me"™

SOV would only be maintained by actual activity in a system with a rolling trusec value based on how much activity there is. Therefore, get one system and rat the hell out of it will mean less rats. Leave it alone entirely and not only does it become entirely lawless, SOV will be lost too complete with NPCs destroying any former SOV entity assets still anchored.


Why?

Because nullsec prides itself on not "having a life" or having so many people in a given alliance that everybody can go have a life and look how great they are! Meanwhile, people who have to pay their own bills get stuck running a few missions a week just to keep from forgetting how to undock yet they are maligned.

So my ideas for SOV and system control would be based solely on making nullsec put their money where their keyboards are.

Bring back DEEEEP Space!

Mario Putzo
#33 - 2014-01-31 19:31:40 UTC
Ptraci wrote:
Ka'Narlist wrote:
Seraph Essael wrote:
I'm not a null dweller but

I may be leaning far out of the window with this, but the TO isn't neither Blink



Yeah this is the usual GD sperg from non nullsec dwellers who suddenly know everything about nullsec and how to "fix" it.

1. Nullsec systems are SUPPOSED to be empty all the time. It's a frontier, not downtown Manhattan.
2. Nullsec is supposed to be very dangerous - see point 1.
3. Nullsec is supposed to be hard or almost impossible to "control", again, see point 1.
4. Nullsec is supposed to have untapped wealth that somewhat offsets the risk, but said wealth is supposed to be hard to claim, process, logistically transport, etc because oh hey, SEE POINT 1.

If you fill nullsec with stations and alliances and friendly little carebear coalitions then nullsec won't be nullsec anymore and the very next thing you're going to ask for is more star systems and we're right back where we started.


Ya im sure everyone at CCP just highfives each other all afternoon because Vale of the Silent and Tribute only had 3 people pass through over 4 hours time! I am also sure CCP decided that Null should be a vast empty wasteland most of the time with thousands of dudes just hanging out in one or two systems of the some 2K places in Sov Null.

Rest of your points I agree with, but I hardly think the intent of design was to have a couple thousand empty systems 23/7.
Kodavor
Iz Doge Korp .
#34 - 2014-01-31 20:22:00 UTC
Herzog Wolfhammer wrote:
Were it "up to me"™

SOV would only be maintained by actual activity in a system with a rolling trusec value based on how much activity there is. Therefore, get one system and rat the hell out of it will mean less rats. Leave it alone entirely and not only does it become entirely lawless, SOV will be lost too complete with NPCs destroying any former SOV entity assets still anchored.


Why?

Because nullsec prides itself on not "having a life" or having so many people in a given alliance that everybody can go have a life and look how great they are! Meanwhile, people who have to pay their own bills get stuck running a few missions a week just to keep from forgetting how to undock yet they are maligned.

So my ideas for SOV and system control would be based solely on making nullsec put their money where their keyboards are.



+1 Also a good thought .
Ptraci
3 R Corporation
#35 - 2014-02-01 00:22:33 UTC
Mario Putzo wrote:

Rest of your points I agree with, but I hardly think the intent of design was to have a couple thousand empty systems 23/7.


Sample error. Keep watching Vale for another couple months and tell me how the averages look then. Filling every region up with an "acceptable number of jumps" is not the goal of the game. Traffic will vary depending on deployments, roams, market demand for certain types of item, etc. What I love about nullsec is the fact that the map can show you a really quiet area and everything goes swell until you run into that 100 man fleet uh oh where did that come from? And it makes sense that null be completely dead - until it's not. It's not a suburb, it's an outland.

I also wish CCP would let us blow up stations, there are far too many of them in nullsec.
Alduin666 Shikkoken
Doomheim
#36 - 2014-02-01 00:32:48 UTC
I'm sorry, but you do realize that punctuation goes directly after words right? It isn't words [space] punctuation [space] words.

The only people that I see , typing like this , are 12 year olds , who don't know proper punctuation .

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Angelica Dreamstar
Aliastra
Gallente Federation
#37 - 2014-02-01 00:38:13 UTC
Lucas Kell wrote:
Angelica Dreamstar wrote:
Oh. Did I mention already? It's not a solar system. It's a star system. There is only ONE solar system. The system of Sol. The sun. Our star. SHEESH CCP stop making people stupid. -.-
Fistly, the fact that CCP call it solar system means that it's being correctly referred to here.
Don't question it. Just parrot it. Yeah, you're right. :)


Quote:
Secondly, and by far most importantly, does that mean if we try to get solar power in a different star system, it will be called STAR POWER?!?!?!?!?!
lol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

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