These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Random Ideas on what EVE should/could have ingame.

Author
Lexikdark
State War Academy
Caldari State
#1 - 2014-01-30 13:37:43 UTC
1. Interactions with suns in the systems.

2. Some systems should have more than one sun orbiting each other and effecting placements of stuff.

3. Ships should have the ability to have flares/chaff for redirecting missiles and such popping awesomeness.

4. Ships should be able too lose their "tail" (random ganker) by flying close to a sun or any other cosmic-anomoly that would alow it to effect their sensores and loose lock-on or even make ppl blow up if they get too close whilest hunting you, meaning that if your ship has better shields or armor tank than the one following you, you will survive longer around suns and anomolies of some kind.

5. Directional scan should not have the ability to scan through planets and moons (or even the sun) and see the person on the other side, so no seeing whats on the other side of stuff. least not without using probes in the right places.

6. "radar" or the ability to see any and every person or rat should be a pulsating "radar" that can't bend around objects such as mentioned above, as well as other objects in space like astroids and stations and even other ships. What i mean with pulsing "radar" is that if a ship or object is not within visual range of your ship, it sould at least be pulsating on schreen until you manage to "lock-on" to it.

7. Sertain ships could be made for tracking stuff through a system if probes are out and about, and should only have defensive weapons and even speed-tank/speed-warp. Basically an actuall Recon ship.
might even be a good idea to have a tier 2 version that can pinpoint and scan the ships they are tracking and see what ship it is and some if not all of the fittings if usable. (P.S should not be easy or cheap to get a hold of, or even survive in one)

8. Defensive drones for bigger ships, that can intercept missiles and incoming damage by either destroying the incoming missile or be used as a shield against other types of weapons, they should also be set up as great soft-spot snipers against other ships. And maybe have a kamikase option when your ship is about to die or whenever one would like to send drones to their death by sending them into the enemy ship. Might even have own models for this. The defensive drones should come with the ships or maybe be added with a sub-system or rig-slot for them so any ship can have them. Penalty being that it takes up some energy, CPU and rig-slots. 5 for each rig/sub and another +10 for using three. Adding defence but removing other abillities.

9. EVE should have Rouge solarsystems that can not be found though WH or by jumping through gates, but that has to be scanned down like anomalies, where you have explorationships like the SOE ships that just got added, where you whould have special scanners that could look beyond a solarsystems borders, maybe even have it so that one might have extra modules to give these scanners extra pinpoint and explorational power, where one might have to scan down astriods and other celestial bodies that one have to warp to in order to get from point A (the system you found it from) to Point Z (the rouge system you found in dark-space), there might even be "stuff" to loot or shoot then loot on the way there, maybe even giant bases,
one might also want to bring with you jump gates and stations made for this kind of stuff in order to get there and back, faster whenever one might want to og back to "empire space" as it where. Sould add at least 3000 more systems like this, Maybe one might actually meet the Jove in some of these systems.
add other Ideas as they come to you though.

10. Planetary interaction (PI) should have more stuff to play with, more materials on planets of all kinds.
the infrastucture should be more dynamic (think SIMcity type of construction) so DUST514 players can actually play unique maps all day long, this means that EVE players must have enough structures too choose from in order to create Unique "cities" and even more effective and compact or wider layouts as to strip-mine planets and give reasons for more fighting on them. Ships should also have the ability to get too close to a planet and crash on one, forever changing how a planet looks in that area, or even have ships that get shot to **** acutally impact the war-zone below, kamikase might be an option here aswell, but only with penalties too the player or the DUST corp on the ground below.

11. Players should have the ability to build and anchor planetary stations in space that a corp or alliance could interact with to add more PI stations on the ground, basically owning the planet itself. Until someone kills it ofc. These stations should also have a customs-office and players should be able to Dock their ships (up until a certain size ofc) and interact with DUST mercs docking their merc ship or taking the space-elevator from the ground up. Setting these up around moons should also be possible so as to mine them and own them directly. Another option for this kind of stuff being tax for players whom might want to do some mining there.

12. Some planets and moons should be close enough to each other that one can see them from one to the other and vise versa.

More 2 come after this.

Fly Safe
Lexikdark
Lexikdark
State War Academy
Caldari State
#2 - 2014-01-30 13:38:07 UTC
13. Bounty office should have enlistments so that one can get updates regarding bounties being placed. Maybe even bounty missions to get people started and used to the basic principle of the mechanic itself. Meybe even as a part of militia, where one would get a certain % more on insurance if a ship is destroyed during the hunt. Bounty modules should also be created in order to add some cool stuff for tracking and cloacking and or even option-giving to the ones being hunted, so they know their possibilities from there on.

14. Having slaves and stuff like that in your station hangar should be added to a "living-room" that should be added to station-enviroments. They should be there to do stuff you tell them to or be sett free to roam where-ever, as long ass one gets payed to sett them free or something like that.

15. POS should have station enviroment and actuall docking abilities for players to use. Simple is always okay.

16. Mining should be made more fun, meaning, roid-belts sould be actuall belts around planets or moons even around the sun. More like the real thing. And they should go all the way around. Maybe even adding some rat's nest's around it would be cool too.

17. More Ideas will be comming soon.

Yours Truly
Lexikdark a.k.a Tommy Andre Borresen Bradahl.
Norwegian.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#3 - 2014-01-30 15:06:34 UTC
0. Posting list of ideas/suggestions is always bad. Individual threads where players can localize their feedback are way better.
1. Define 'interactions'.
2. You're making bookmarks obsolete. Why?
3. Look into defender missiles.
4. Look into ECM.
5. Line of sight is bad for EVE. Search for it on the forums.
6. Stealth afk cloak idea.
7. So basically recon ships with a ship scanner and a probe launcher?
8. How about shield extenders and/or armor plates?
9. Ehm, don't see the difference between your idea and existing anomalies...
10. PI is an area that CCP knows that needs to be addressed.
11. So, POS-es?
12. Why?
13. Mailing lists for bounty offices. This one actually doesn't sound that bad.
14. Pets. In EVE. Go home.
15. POS-es are being reworked. And no. Stations are stations. IHUBs are IHUBs. POS-es are POS-es.
16. CCP is planning belt mining.
17. You should stop here. They're all bad. Well except 13. But still...

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.