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Way to go Fozzie

First post First post
Author
Dinsdale Pirannha
Pirannha Corp
#1 - 2014-01-28 15:24:26 UTC
Love your math skills.

Old Fed Navy Omni: 20% better than the T2 variation, in optimal and tracking , simultaneously.
New Fed Navy Omni: 6.7% better optimal, 6.7% better falloff, 16.7 % better tracking.

Not only are the module changes a direct nerf, you then went on to nerf the percentage difference between the faction mod and the T2 version.

Brilliant work, just brilliant.
Gee, it is almost like you just slapped the Fed Navy tracking computer stats into the module, instead of actually doing some research and seeing what the differences were between the T2 and Faction Omnidirectional's.

But of course, that can't be it.
Since several people mentioned this specifically in the F&I thread you started, and I am positive you would read that thread before implementing such a change, given you did not put up a sticky on the test forum about these changes.
Tuscor
13.
#2 - 2014-01-28 15:31:55 UTC
butt-hurt much?
Silvetica Dian
Imperial Shipment
Amarr Empire
#3 - 2014-01-28 15:35:24 UTC
Tuscor wrote:
butt-hurt much?

Nah that it pretty normal for him.
He is at his happiest complaining / tinfoiling / sneering.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Weaselior
GoonWaffe
Goonswarm Federation
#4 - 2014-01-28 15:37:10 UTC
sounds like he did exactly what he said he was doing and nerfed omnis to be in line with tracking computers

you seem to think he should have done it wrong because that would personally benefit you

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Morganta
The Greater Goon
#5 - 2014-01-28 15:38:19 UTC
have you tired nailing his foot to the floor?
Kizmin Rider
Brutor Tribe
Minmatar Republic
#6 - 2014-01-28 15:39:45 UTC
Good. !@$& drones.
WASPY69
Xerum.
#7 - 2014-01-28 15:41:08 UTC
Awww, did CCP nerf your isk/hour on your ratting battleship? Allow me to supply tissues for you

This signature intentionally left blank

Billy McCandless
Zacharia Explorations Group
#8 - 2014-01-28 15:41:57 UTC
Orwell did warn us against pigs, that is true.

That's why I eat as much bacon as I can.

"Thread locked for being deemed a total loss." - ISD Ezwal

Andrea Keuvo
Rusty Pricks
#9 - 2014-01-28 15:42:07 UTC
Dinsdale Pirannha wrote:
Love your math skills.

Old Fed Navy Omni: 20% better than the T2 variation, in optimal and tracking , simultaneously.
New Fed Navy Omni: 6.7% better optimal, 6.7% better falloff, 16.7 % better tracking.

Not only are the module changes a direct nerf, you then went on to nerf the percentage difference between the faction mod and the T2 version.

Brilliant work, just brilliant.
Gee, it is almost like you just slapped the Fed Navy tracking computer stats into the module, instead of actually doing some research and seeing what the differences were between the T2 and Faction Omnidirectional's.

But of course, that can't be it.
Since several people mentioned this specifically in the F&I thread you started, and I am positive you would read that thread before implementing such a change, given you did not put up a sticky on the test forum about these changes.


You are surprised? Almost every change made to this game in the last 3 "expansions" has been copy/paste or database variable changes.
CCP Fozzie
C C P
C C P Alliance
#10 - 2014-01-28 15:44:50 UTC  |  Edited by: CCP Fozzie
CCP Fozzie wrote:

TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.


It was exactly what it said in the F&I sticky. Not sure what else you were expecting.

A 20% increase from T2 to Navy Faction is way out of line for a damage/tracking module and it's in a much more balanced place with the current stats.

I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Andrea Keuvo
Rusty Pricks
#11 - 2014-01-28 15:47:21 UTC  |  Edited by: Andrea Keuvo
CCP Fozzie wrote:
CCP Fozzie wrote:

TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.


It was exactly what it said in the F&I sticky. Not sure what else you were expecting.

A 20% increase from T2 to Navy Faction is way out of line for a damage/tracking module and it's in a much more balance place with the current stats.

I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems.


lmao you can respond to this thread but didn't bother to address any of the criticism at all in the F&I thread for a week

FYI - all other weapons systems that use tracking/range mods can be modified by both LOW and MID slot modules, where drones have only a mid slot module. This creates problems that other weapon types do not have.
Azami Nevinyrall
172.0.0.1
#12 - 2014-01-28 15:47:58 UTC
CCP Fozzie wrote:
CCP Fozzie wrote:

TL:DR is that we are making Omnidirectional Tracking Links work like Tracking Computers. They will become active modules that can be scripted and overheated, and their bonuses will be as strong as equivalent Tracking Computers.


It was exactly what it said in the F&I sticky. Not sure what else you were expecting.

A 20% increase from T2 to Navy Faction is way out of line for a damage/tracking module and it's in a much more balance place with the current stats.

I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems.

Not a single **** was given...

...

Felicity Love
Doomheim
#13 - 2014-01-28 15:49:38 UTC
CCP Fozzie wrote:

I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems.


C'mon, Fozzie... "very competitive" is nowhere near "Godlike Annihilation"... Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Weaselior
GoonWaffe
Goonswarm Federation
#14 - 2014-01-28 15:57:08 UTC
Andrea Keuvo wrote:

lmao you can respond to this thread but didn't bother to address any of the criticism at all in the F&I thread for a week

FYI - all other weapons systems that use tracking/range mods can be modified by both LOW and MID slot modules, where drones have only a mid slot module. This creates problems that other weapon types do not have.

and in return they don't use high slots

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Andrea Keuvo
Rusty Pricks
#15 - 2014-01-28 15:58:49 UTC
Weaselior wrote:
Andrea Keuvo wrote:

lmao you can respond to this thread but didn't bother to address any of the criticism at all in the F&I thread for a week

FYI - all other weapons systems that use tracking/range mods can be modified by both LOW and MID slot modules, where drones have only a mid slot module. This creates problems that other weapon types do not have.

and in return they don't use high slots



Yeah, unless I want them to be able to engage targets past 50something KM. Then I have to give up a high slot for each 22km increase in engagement range. So to reach 100km like other heavy long range weapons its only 2-3 high slots no biggie right?
Edmark I
Deep Core Mining Inc.
Caldari State
#16 - 2014-01-28 15:59:09 UTC
muh mission running proteus!
Weaselior
GoonWaffe
Goonswarm Federation
#17 - 2014-01-28 16:01:37 UTC
Andrea Keuvo wrote:
Weaselior wrote:
Andrea Keuvo wrote:

lmao you can respond to this thread but didn't bother to address any of the criticism at all in the F&I thread for a week

FYI - all other weapons systems that use tracking/range mods can be modified by both LOW and MID slot modules, where drones have only a mid slot module. This creates problems that other weapon types do not have.

and in return they don't use high slots



Yeah, unless I want them to be able to engage targets past 50something KM. Then I have to give up a high slot for each 22km increase in engagement range. So to reach 100km like other heavy long range weapons its only 2-3 high slots no biggie right?

sounds like you have mods that improve your drones in two different types of slots

checkmate

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Andrea Keuvo
Rusty Pricks
#18 - 2014-01-28 16:03:51 UTC
Weaselior wrote:
Andrea Keuvo wrote:
Weaselior wrote:
Andrea Keuvo wrote:

lmao you can respond to this thread but didn't bother to address any of the criticism at all in the F&I thread for a week

FYI - all other weapons systems that use tracking/range mods can be modified by both LOW and MID slot modules, where drones have only a mid slot module. This creates problems that other weapon types do not have.

and in return they don't use high slots



Yeah, unless I want them to be able to engage targets past 50something KM. Then I have to give up a high slot for each 22km increase in engagement range. So to reach 100km like other heavy long range weapons its only 2-3 high slots no biggie right?

sounds like you have mods that improve your drones in two different types of slots

checkmate



no, I need to use those highslots just to get drones to engage to their optimal range its not 'improving' anything. Don't think 1400mm arty has that issue it will shoot as far as you can target. Sorry troll fail
Weaselior
GoonWaffe
Goonswarm Federation
#19 - 2014-01-28 16:06:04 UTC
Andrea Keuvo wrote:

no, I need to use those highslots just to get drones to engage to their optimal range its not 'improving' anything. Don't think 1400mm arty has that issue it will shoot as far as you can target. Sorry troll fail

you were just complaining you had no lowslot range mods

you have highslot range mods instead

i hope this has been educational for you

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Batelle
Federal Navy Academy
#20 - 2014-01-28 16:06:32 UTC  |  Edited by: Batelle
Dinsdale, addressing posts in such an insulting manner is part of what makes people hate you, even when they might otherwise agree with your point of view. They were clearly intended to get nerfed, so bringing math skills into it isn't really helpful. However, while we're talking about Fozzie's math skills, I have to note that he took this oppourtunity to bring omni's inline, but during the active module rebalance, he declined to take the same oppourtunity to bring sanity to numbers for shield boosters, which are still all over the place (all pithi, pithum, and gist), unlike their armor counterparts, even making several good faction boosters worse than t2 counterparts! Sorry Fozzie, I have to assume you just want shield tanking to always be superior for non-RR pve.

CCP Fozzie wrote:

It was exactly what it said in the F&I sticky. Not sure what else you were expecting.

A 20% increase from T2 to Navy Faction is way out of line for a damage/tracking module and it's in a much more balanced place with the current stats.

I think you'll find that your drones are still quite effective after this change, and remain very competitive with other weapon systems.


Here's the issue though, faction omnis were both plentiful and affordable, and as you've noted, very powerful. Admittedly out-of-line in the marginal benefit of them. But that also means that by bringing them in line, its a MUCH LARGER NERF than what you suggested when you gave use the t2 omnidirectional stats.

Here is the effect of Rubicon 1.1 on a ship that has two faction omnilinks (range-scripted) and one t2 scope chip: 20% reduction in effective range, plus a 40% reduction in tracking. This is rather enormous. For clarity, here is how this relates to gardes on a ship without tracking/range bonuses.

Rubicon 1.0 Garde II. 59km optimal, 12km falloff, 0.059rad/s tracking
Rubicon 1.1 Garde II. 45km optimal, 21km falloff, 0.036rad/s tracking

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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