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[Request] No Downtime - Biggest Battle

Author
Anthar Thebess
#1 - 2014-01-28 09:00:29 UTC
CCP please delay or cancel today's downtime.
I know this is planed in order to keep servers in healthy condition.
As i write this there is biggest battle in history of all online games - because of this let it be finish by players means.
This will be good both for eve and will bring new players to eve universe.
Removing all those supers and capital ships from game will allow smaller entities to fight for their small part of sov, and the miners from higsec will have months of work to keep up with the demand.


Let this battle end not for that it was ended by downtime , but with the last enemy ship killed.

Thank you for support.
Kryptik Kai
Pandemic Horde Inc.
Pandemic Horde
#2 - 2014-01-28 09:05:16 UTC
Anthar Thebess wrote:

Removing all those supers and capital ships from game will allow smaller entities to fight for their small part of sov.

lol... are you new or something?

"Shiny.  Lets be bad guys." -Jayne Cobb

Azami Nevinyrall
172.0.0.1
#3 - 2014-01-28 09:09:20 UTC
No...

/thread

...

Anthar Thebess
#4 - 2014-01-28 09:12:47 UTC
Kryptik Kai wrote:
Anthar Thebess wrote:

Removing all those supers and capital ships from game will allow smaller entities to fight for their small part of sov.

lol... are you new or something?


At least im not posting from my noob alt.
Btw i see we have alts in the same corp, how nice.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#5 - 2014-01-28 09:14:15 UTC
No need for that, last of the supers are dying now and there's still a couple hours to downtime.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#6 - 2014-01-28 09:14:55 UTC
It doesn't seem like there will be much left (of PL/N3) by DT anyway.
Anthar Thebess
#7 - 2014-01-28 09:23:44 UTC
They loose about 50% of their super capital potential.
Putting them in line with common alliances.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#8 - 2014-01-28 09:29:22 UTC
Anthar Thebess wrote:
They loose about 50% of their super capital potential.
Putting them in line with common alliances.


Heh, I don't think they lost even close to half of their super fleet, I believe PL only lost something like 20ish titans and they have well over a hundred themselves, not to mention other supercap heavy alliances like ncdot.

The truly astonishing thing about this fight, is that the previous record for most titans killed in a battle was less than 20, now it's going to be over a hundred. Staggering. The only real strategic effect though is that CFC Supers will be more bold and N3PL Supers more cautious. And I guess the fact that PL lost their staging system with all their **** in it.
Anthar Thebess
#9 - 2014-01-28 09:31:44 UTC  |  Edited by: Anthar Thebess
Current death roll is around 100 dead titans on the n3/pl side.
PL kb is showing 29 dead titans, but probably there will be more.
https://www.pandemic-legion.com/killboard/
NC killboard show around 60 , but as people are whoring on alliance mates time will tell the true number of kills.
Effect One
Caldari Provisions
Caldari State
#10 - 2014-01-28 13:09:00 UTC
Downtime can likely be considered somewhat of a game mechanic, given that it happens at a set time every day and, in the past at least, nullsec alliance level strategies have been formulated to take it into account.

Extending it, while cool, would not be fair in my humble opinion. The game must go on; special cases should not be made.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon