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Missile Boycott

Author
Arthur Aihaken
CODE.d
#1 - 2014-01-27 23:23:12 UTC
For the past year, we have seen medium missile systems nerfed to the point of uselessness outside of PvE. Despite numerous threads, posts and well-thought out proposals to address these shortcomings - the devs have continued to ignore this problem and turn a blind eye. So be it.

Since the devs feel there is nothing wrong with damage application for heavy missile launchers or rapid light missile launchers, I think it's time for everyone to stop using, buying and selling them. Switch your fits to heavy assault launchers, and if you get any heavy missile launcher or rapid light missile launcher loot drops - simply reprocess them instead.


TL;DR - boycott heavy missile and raid light missile launchers.

I am currently away, traveling through time and will be returning last week.

Zan Shiro
Doomheim
#2 - 2014-01-27 23:43:11 UTC
Interesting idea but then with heavy ham and light use ccp would jsut nerf them too. Its why rapids and hml got their castration. Tengu/drake spam for hml (odd ccp did not hit medium ac for cane spam....they actually went for what was broken to not have dual neut o cane but anyway) and well for once crapacal (variants) did not suck as bad in general so ofc they couldn't have that.

Kagura Nikon
Native Freshfood
Minmatar Republic
#3 - 2014-01-27 23:49:44 UTC
Arthur Aihaken wrote:
For the past year, we have seen medium missile systems nerfed to the point of uselessness outside of PvE. Despite numerous threads, posts and well-thought out proposals to address these shortcomings - the devs have continued to ignore this problem and turn a blind eye. So be it.

Since the devs feel there is nothing wrong with damage application for heavy missile launchers or rapid light missile launchers, I think it's time for everyone to stop using, buying and selling them. Switch your fits to heavy assault launchers, and if you get any heavy missile launcher or rapid light missile launcher loot drops - simply reprocess them instead.


TL;DR - boycott heavy missile and raid light missile launchers.



dude.. no one uses heavy missiels for over 1 year. You are the ONLY ONE still using.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Arthur Aihaken
CODE.d
#4 - 2014-01-28 00:08:13 UTC  |  Edited by: Arthur Aihaken
Zan Shiro wrote:
Interesting idea but then with heavy ham and light use ccp would jsut nerf them too. Its why rapids and hml got their castration. Tengu/drake spam for hml (odd ccp did not hit medium ac for cane spam....they actually went for what was broken to not have dual neut o cane but anyway) and well for once crapacal (variants) did not suck as bad in general so ofc they couldn't have that.

I really don't see any other way of getting the point across, because they're turned a blind eye...

Kagura Nikon wrote:
dude.. no one uses heavy missiels for over 1 year. You are the ONLY ONE still using.

In PvP, perhaps. Still fairly sure they're in wide use for PvE - particularly missioning.

I am currently away, traveling through time and will be returning last week.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#5 - 2014-01-28 00:09:22 UTC
Kagura Nikon wrote:
Arthur Aihaken wrote:
For the past year, we have seen medium missile systems nerfed to the point of uselessness outside of PvE. Despite numerous threads, posts and well-thought out proposals to address these shortcomings - the devs have continued to ignore this problem and turn a blind eye. So be it.

Since the devs feel there is nothing wrong with damage application for heavy missile launchers or rapid light missile launchers, I think it's time for everyone to stop using, buying and selling them. Switch your fits to heavy assault launchers, and if you get any heavy missile launcher or rapid light missile launcher loot drops - simply reprocess them instead.


TL;DR - boycott heavy missile and raid light missile launchers.



dude.. no one uses heavy missiels for over 1 year. You are the ONLY ONE still using.


I thought allmost the same.

It was a "Wow, someone still using that crap?"
Taranogas 3rd
Doomheim
#6 - 2014-01-28 01:04:29 UTC
HML are still used in missions, because HAMS ******* suck and RLML ******* suck (the only use in lvl 2 now gone) but it's okay! I just LOVE doing lvl 2 with hml caracal, 250 volley dmg is just amazing.

...
...
no seriously go try RLML in missions.. I know you're talking about pvp but they effectively ruined for newbie missiles a way to do missions (progress through lvl 2) because there's no effective missile system for a cruiser except RLML for lvl 2, I am hoping they revert this awful change.
Zan Shiro
Doomheim
#7 - 2014-01-28 01:36:59 UTC
HML can be useful in long pve rooms. At well into 80 km+range it can kill long distance rats decent. here we jsut get a debate as to whether it be better to haul ass to the pockets for ham use.

Quite a few missions I jsut like finding a central spot, right click orbit and snipe hml. With ham I found lots of time killed burning away from acc. gate to close....then burn back to acc. gate when done. Some mission with HML its jsut orbit gate at 5/10 km, kill crap, and jump the gate just like that.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-01-28 02:01:18 UTC
indeed, you should adapt to changes in the game.

Taranogas 3rd wrote:

no seriously go try RLML in missions.. I know you're talking about pvp but they effectively ruined for newbie missiles a way to do missions (progress through lvl 2) because there's no effective missile system for a cruiser except RLML for lvl 2, I am hoping they revert this awful change.


i can sympathize. even before the hml nerf my low skilled alt swapped from hmls to rapid lights to do level 2's. it must now be a nightmare to take a new char into a level 2 with a caracal.

HML's struggle to hurt the majority of targets in level 2's (especially with lower skills)
HAM's dnt have the range often required for running missions (especially with lower skills)
RLML's dnt have the longevity often required for running missions

light missile launchers?Cry

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bertrand Butler
Cras es Noster
#9 - 2014-01-28 02:07:23 UTC  |  Edited by: Bertrand Butler
Use a LM Corax/Talwar for L2s, you don't really need a cruiser for them anyway..
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-01-28 02:16:35 UTC
might do. i often find trying to fit light missile launchers on a Corax without high fitting skills to be a nightmare in itself however.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Phaade
LowKey Ops
Snuffed Out
#11 - 2014-01-28 03:12:50 UTC
The Dev's don't seem to pay much attention to the things that matter most.

Not sure why it's so difficult to adjust a couple stats for missiles.
Arthur Aihaken
CODE.d
#12 - 2014-01-28 03:21:11 UTC
Phaade wrote:
The Dev's don't seem to pay much attention to the things that matter most.
Not sure why it's so difficult to adjust a couple stats for missiles.

Hubris.

I am currently away, traveling through time and will be returning last week.

Taranogas 3rd
Doomheim
#13 - 2014-01-28 03:37:16 UTC
Bertrand Butler wrote:
Use a LM Corax/Talwar for L2s, you don't really need a cruiser for them anyway..


it's much more efficient in a cruiser for some missions (mission of mercy, the blockade) and vs guristas you need a heavy tank, you need much better skills to fit and do well in a destroyer.
But that's the point, guns can afford to use a cruiser with weapons (e.g a rupture with 180mm autocanon etc.) and do lvl 2 just fine, missiles don't have that anymore.
Aglais
Ice-Storm
#14 - 2014-01-28 04:46:24 UTC
Phaade wrote:
The Dev's don't seem to pay much attention to the things that matter most.

Not sure why it's so difficult to adjust a couple stats for missiles.


"M-m-muh balance, draek gangs, missiles never miss! DRAWBACKS WE NEED MORE DRAWBACKS BECAUSE MOISSILSE NEVER MISS"

-Weaker support module (Target Painters)
-Arguably hit harder by damage calculation math, because if you line things up right, LR guns can lay the fcuksmack down on much smaller ships for IIRC more or less full damage- a torpedo hasn't a hope in hell at being effective against anything less than a structure, period.
-Caldari ships often only have bonuses to kinetic missile damage. The only case where this is immediately advantageous is against Minmatar T2 ships.
-Flight time? This is a big one.
-The setup of launchers is completely different from turrets. You have your tracking turrets with lower damage, you have your middle of the road balanced turrets, and you have your higher optimal with largest damage guns. You have Heavy Assault Missiles (longer range, awful damage application, less damage potential than close range guns due to their medium-short range nature preferring medium). You have heavy missiles (I don't know what their role is. They do exactly no damage at irrelevant ranges, just get a Cruise Raven, seriously.) You have Rapid Lights. Oh boy, "front loaded" damage! Just you WAIT mister, once my launchers are done reloading from that LAST fight I just barely limped away fro-(exploding)

Sure seems like we have a usable weapon system, right?
Zan Shiro
Doomheim
#15 - 2014-01-28 05:41:06 UTC
Aglais wrote:
Sure seems like we have a usable weapon system, right?



you are baiting the gun tards aren't you....they will bite, they always do.

TBH...give missiles "tracking", make td affect them but give us more of our theoretical damage amounts and I'd say ccp run with it. TL;DR....I would take misses for the big money shots guns gets. Get the gun people happy...and missiles happy.

I have experimented with and enjoyed guns in pve off and on of late. TBH except for the loss of the laziness factor (missiles are easy as hell, I won't lie) I like guns more and more. This even with a 425 II rokh. MJD out to 100 and even frigates go blap. Maybe 1 split tc/te fit so not like I am going full bore tracking mods. Not even waiting for precision like ammo to mosey its happy ass to target.
Gypsio III
State War Academy
Caldari State
#16 - 2014-01-28 08:34:40 UTC
Arthur Aihaken wrote:
For the past year, we have seen medium missile systems nerfed to the point of uselessness outside of PvE.


Please do one of the following:

a) Explain the nerfs to HAMs, with particular reference to Guided Missile Precision, or
b) Stop making stupid whiny posts and pay attention to detail.
Colt Blackhawk
Doomheim
#17 - 2014-01-28 09:46:11 UTC
No worries^^.
There are more and more people people using linked interceptors actually. Missiles are completely worthless vs linked intys.
Or ever tried to kill a linked ab dram with missiles? Have fun^^
I once brawled vs a linked dram in a rocket scramweb corax. Think I had him maybe on 90% shields before I went down.
Think after CCP is unable to fix anything people will stop using missiles so or so.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Seranova Farreach
Biomass Negative
#18 - 2014-01-28 10:38:12 UTC
Arthur Aihaken wrote:
Zan Shiro wrote:
Interesting idea but then with heavy ham and light use ccp would jsut nerf them too. Its why rapids and hml got their castration. Tengu/drake spam for hml (odd ccp did not hit medium ac for cane spam....they actually went for what was broken to not have dual neut o cane but anyway) and well for once crapacal (variants) did not suck as bad in general so ofc they couldn't have that.

I really don't see any other way of getting the point across, because they're turned a blind eye...

Kagura Nikon wrote:
dude.. no one uses heavy missiels for over 1 year. You are the ONLY ONE still using.

In PvP, perhaps. Still fairly sure they're in wide use for PvE - particularly missioning.


HAM and cruise only or some heavy still but thats it, cause torps are broken and no one will use a rapid launcher for pve.. or pvp for that matter

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Phaezen Outamon
Brotherhood of Wolves
Coalition Of Pirates
#19 - 2014-01-28 10:56:10 UTC
No mention of changes to the rapid missiles in the patch notes, these still happening?
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-01-28 13:54:40 UTC
Aglais wrote:

-Caldari ships often only have bonuses to kinetic missile damage. The only case where this is immediately advantageous is against Minmatar T2 ships.


not really.
Ibis, Drake, condor, leviathan, crow, manticore (doesnt really count), corax, flycatcher, onyx

more often caldari ships have RoF bonuses or bonuses to other damage types as well.

Zan Shiro wrote:
This even with a 425 II rokh. MJD out to 100 and even frigates go blap. Maybe 1 split tc/te fit so not like I am going full bore tracking mods. Not even waiting for precision like ammo to mosey its happy ass to target.


this happens in missions because the AI is only capable of orbiting at a predetermined range, so when they are at a distance they fly straight towards u. this tactic has some glaringly obvious flaws if attempted in a PvP environment.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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