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Player Features and Ideas Discussion

 
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New Structure - Trading Post

Author
Centurax
Quantum Express
#1 - 2014-01-27 13:49:59 UTC
Trading Post


  • The Trading Post is a small market station that can be deployed in any system and operated by a player owned corp, where you can set tax and access to it a bit like a mini outpost but without the other stuff maybe have a subsystem to shoot at to disable the market rather than simply taking it over. It would work a bit like a depot where you pick up and drop off items in space, then the new feature you can enter them onto the market for that system. It should have a large capacity, but be deployable from an industrial.
  • The Trading Post would be a non distractable but conquerable and transferable structure. Having the structure destructible would be bad for a few reasons, if you go to war and lose it non connected corps would be effected (maybe using the structure at your own risk is an obvious argument there) but I like the idea that the new owners could be better or worse and it gives an interaction point in a system, that is not part of sovereignty in 0.0 and can be used in WH's, low sec and high sec too.
  • The structure could be added to the station list.
  • Maybe limiting 1 Trading Post per system might be a way to do it, maybe, but having more than 1 could be more interesting giving some competition and maybe some new player controlled trade hubs could emerge.


Not sure if this is needed outside of 0.0 or even WH space (I can see uses for it ins WH space) but I think it would make an interesting addition to the range of structures currently being added.
Sable Moran
Moran Light Industries
#2 - 2014-01-27 19:08:43 UTC
Centurax wrote:
Not sure if this is needed outside of 0.0 or even WH space


There are systems with no stations in hi-sec and lo-sec so yes, that kind of deployable would be useful in every type of space.

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Dolorous Tremmens
The Scope
Gallente Federation
#3 - 2014-01-27 22:39:42 UTC  |  Edited by: Dolorous Tremmens
I see a repost, of a sort

https://forums.eveonline.com/default.aspx?g=posts&m=4102688#post4102688

Your idea may be a new sort of outpost, but I'd rather have the little guy make the isk, rather than go about conquering a vending machine.

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