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Player Features and Ideas Discussion

 
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Fixing Sov

Author
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#1 - 2014-01-27 16:49:38 UTC
Obviousily we have issues with Sov in its current state, I therefore suggest a workaround which is garunteed to fix all TiDi problems.

Every time local goes above 2000 people Jovian motherships warp in and destroy ships on both sides.

I know right Big smile

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Zan Shiro
Doomheim
#2 - 2014-01-28 02:30:46 UTC
so bigger blob wins (size or wallet, factoring in test vs goons last year as test had the numbers but not the wallet to sustain losses as a whole or per player funding) , still?


They have the backup to come in after system cleansing for a strong round 2.

massive aoe was tried and found lacking. It be the old days of aoe titans. making it as fair as possible (jsut for an example) you'd have 2 sides bring say 3 titans each (just in case either side tried for double doomsday tank). Aoe spam and.....see who had the numbers to bridge/slowboat in for reinforcements after.


having 3 titans for this already favored the moon goon barons. The alliance/corp or mass personal isk to rush in again with a new shiny bs en masse after bs's just mowed down was an added +1 to them.