These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

New Griefing: MTU Thieves

Author
Goldiiee
Bureau of Astronomical Anomalies
#101 - 2014-01-26 21:02:41 UTC
Benny Ohu wrote:
that already happens

you can't demand someone turn suspect because - gasp - they interact with what you're doing

A simple question. When you scan down a mission runner and you warp to their site are your intentions to help him finish the site and collect bounties?

Since we know your answer already we can assume you should be suspect as soon as you hit warp. If your intentions are honourable then you have the minute or so in warp to plea you case to the mission runner. And as it has been my experience the Mission runners in EVE are vastly more trustworthy than the pirates I would say your chances are considerably better than a freight pilot jumping into Jita.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#102 - 2014-01-26 21:09:14 UTC
there is no reason i should need the permission of a mission runner to travel to a location

i am a pilot in good standing with the empire and concord, in a location in highsec space doing lawful things
dexington
Caldari Provisions
Caldari State
#103 - 2014-01-26 21:17:35 UTC
IIshira wrote:
Goldiiee wrote:
dexington wrote:
Goldiiee wrote:
There needs to be a change to invading mission space anyways.


Change?, what needs to be changed?

This is being discussed in several threads, but the idea I like the most is if your not in a fleet with the owner of the mission you get a suspect flag as soon as you activate a gate, or enter a mission area without fleet invite.

I mean really if your playing EVE as the 'Bad Guy' then Own It and take it like a man (or fairly rough woman) no need to hide behind favoured game mechanics. We all know who you are. Anyways getting the suspect flag is more a badge of honour than a impending ship explosion for those guys, so own it and be a the brave 'Bad Guy' you paid to be.


Great idea except one thing. These people actually try to get in an engagement. They're not trying to avoid one like the mission runner


I would say that depends on the situation, if you are sitting in a marauder 50km off the beacon and 15 destroyers jump in, it would be a huge advantage being able to open fire the second they enter the grid.

There are situations where your only option is to fight.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Goldiiee
Bureau of Astronomical Anomalies
#104 - 2014-01-26 21:20:12 UTC
Benny Ohu wrote:
there is no reason i should need the permission of a mission runner to travel to a location

i am a pilot in good standing with the empire and concord, in a location in highsec space doing lawful things

By that standard you should be able to warp into a High sec Angle Complex and they won't shoot at you till you actually hack the can, shoot the faction rat, or whatever it is your planning to do there. You are flying into a mission that was spawned due to the standings and access of another person, you are not part of it and have contributed nothing to it and therefore are not entitled to partake in the benefits of that site. So No, you should be suspect due to your intrusion and unannounced intentions.

I don't see the problem here, I would have no difficulty adhering to these rules as a pilot in good standing with all empire factions and with a positive security status with concord. So I can't imagine anyone else with legitimate claim to a site having a problem with it either.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#105 - 2014-01-26 21:57:54 UTC
incorrect, pirates are criminals and i am an honest capsuleer trying to make some money off bounties

i am entitled to whatever i can take from the site as it is a public site, as all sites in eve online are
Goldiiee
Bureau of Astronomical Anomalies
#106 - 2014-01-26 22:08:52 UTC
Benny Ohu wrote:
incorrect, pirates are criminals and i am an honest capsuleer trying to make some money off bounties

i am entitled to whatever i can take from the site as it is a public site, as all sites in eve online are

Belt rats and anomaly rats are public since they spawn regardless of who is in in range, you can go to any of them and take whatever you like. Missions are private sites, the only reason they spawn is due to the standings and request of the mission runner, otherwise every system would full of spawned and waiting to be run sites.

I mean really? You didn't think the agents are offering real EVE mission? You think that there is always some deadspace conflict going on waiting for a mission runner to accept and complete it?

They only spawn when the mission runner accepts the mission, and by that definition they belong to the mission runner. If they were meant to be 'Public' then a beacon would spawn in system every time a mission is accepted and everyone could come, run it, and collect the reward and bonus for completing it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#107 - 2014-01-26 22:34:25 UTC
they are public which is why everyone can go inside.

missions do not entitle you to anything. they simply give you the location of a freshly-spawned site and an objective to complete.

everything in there is for the taking.

anyone in highsec is choosing to play by a certain set of restrictions on their behavior. if you don't like those restrictions, i suggest doing missions in lowsec.
Goldiiee
Bureau of Astronomical Anomalies
#108 - 2014-01-26 22:44:55 UTC
Benny Ohu wrote:
they are public which is why everyone can go inside.

missions do not entitle you to anything. they simply give you the location of a freshly-spawned site and an objective to complete.

everything in there is for the taking.


They don't spawn unless the mission runner accepts the mission.

Benny Ohu wrote:
anyone in highsec is choosing to play by a certain set of restrictions on their behavior. if you don't like those restrictions, i suggest doing missions in lowsec.

I agree, and there should be a modification to the rules; Mission sites are a contestable area belonging to the mission runner, anyone that likes can contest for the loot and bounties in these sites but entering the site without the permission of the original 'owner' will result in a suspect flag.

Since you are entering with the intent of taking bounties, loot, or realistically 'gaining an aggression from the expensive lot piñata' then you should be a suspect immediately upon entering the site.

This is a good thing, all those mission runner you want to fight will now feel free to fight as soon as you warp in. I personally think the ability to apply 3000dps to any ship landing at my optimal would be a very challenging thing and make for great 'Content'.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#109 - 2014-01-26 22:50:41 UTC
the mission runner owns nothing, they simply triggered the spawn of the site and have the bookmark

anyone else who enters the site is not taking anything

and if they wanted to go suspect, they'd commit a suspect act

the rules affect everyone exactly the same way
Goldiiee
Bureau of Astronomical Anomalies
#110 - 2014-01-26 23:03:51 UTC
Benny Ohu wrote:
the mission runner owns nothing, they simply triggered the spawn of the site and have the bookmark

anyone else who enters the site is not taking anything

and if they wanted to go suspect, they'd commit a suspect act

the rules affect everyone exactly the same way

I am saying we need a change to that. The current shooting MTU's and stealing the loot (hoping for drone aggro), ganking mission runners, stealing mission items (Another thread), and the general lack of interest in anything 'Carebear' related to game change, are signs that we need a change to the 'Rules of engagement'.

If the mission items are a free for all then there would be no suspect flag for taking it, and as stated earlier if the mission was a public site then it would have a beacon to scan down and not a mission runners ship to get it's location. So the public site logic really falls apart there.

I am not saying they need to make them a 'no entry allowed', just if you fire a gate that doesn't belong to you, or one of your fleet members you go 'suspect' and as soon as you land you can fight for the mission. Not that different than it is now, just allows the mission runner to be as prepared as the 'Intruder'. Seems perfectly fair.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#111 - 2014-01-26 23:11:02 UTC
the mission runner is already as prepared as anyone else who enters, as the person who enters is playing by exactly the same set of rules as the mission runner.

everyone can go into the site, therefore it's public. if mission items were not free for all, noone would be able to pick them up.

you're asking that someone else be forced to play to different rules as you. we call that 'cheating' anywhere else.
Goldiiee
Bureau of Astronomical Anomalies
#112 - 2014-01-27 00:03:26 UTC
Benny Ohu wrote:
the mission runner is already as prepared as anyone else who enters, as the person who enters is playing by exactly the same set of rules as the mission runner.

everyone can go into the site, therefore it's public. if mission items were not free for all, noone would be able to pick them up.

you're asking that someone else be forced to play to different rules as you. we call that 'cheating' anywhere else.

If that statement was actually honest, then you would have a point. But a mission runner is required to tank for a rather specific task. At least until they get enough ISK to both Omni tank and Buffer tank, anyone entering the site 'An Intruder' is not interested in tanking the spawns they are only interested in tanking the mission runner, and are therefore in an advantageous position. As everyone knows the best PVE fit has almost zero chance of surviving against a PVE fit. Alternatively a PVE fit has little to no chance of surviving full room PVE aggro. So the field is not balanced, and trying to say it is, would be less than honest.

And the current game meta is actually forcing 'Carebears' to play by the Gankers rules. that 9 times out of 10 results in the loss of the Bears assets, and profit to the Ganker. Aren't they being forced to play by rules obviously not in their favour, and by that same thought 'cheating'.

The rules were made when the best case scenario resulted in a lose - lose, but the new meta (Destroyers, Tier-3 BC, and a plethora of cheap high damage glass cannons) makes the game a different beast. I have a friend with an actual spreadsheet that tells him how many ships he can lose and still make a profit from any given cargo scan. The rules of engagement are so bent in the Gank/Intruder style gameplay that there is nothing for a carebear to do except try to out-mission the ganks and keep enough ISK to replace their losses.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#113 - 2014-01-27 00:15:24 UTC
the case of pve ships needing to have completely different setups than pvp ships is an important issue, but the solution is not to special-case crimewatch for mission sites. making the rules different for one person is not fair, and attempting to resolve an imbalance by creating another one is ridiculous

at no point is the mission runner playing by different rules than anyone else in the mission. each pilot can only engage by the other pilot's choice. each pilot has access to the same set of tools.

and regarding suicide ganking profits, some mission runners should use a little thought and stop fitting stupid **** to their spaceships. the rest of us will be over here not getting shot.
Goldiiee
Bureau of Astronomical Anomalies
#114 - 2014-01-27 00:32:25 UTC
Benny Ohu wrote:
the case of pve ships needing to have completely different setups than pvp ships is an important issue, but the solution is not to special-case crimewatch for mission sites. making the rules different for one person is not fair, and attempting to resolve an imbalance by creating another one is ridiculous.

Currently we all operate under a set of rules that favour the intruder, No flag till it's to late, no aggression before they aggress or you get concorded, once an item is stolen you can't get it back unless you blow them up and even then only 50% chance, and the aggressor can shoot your MTU without Concord interfering and your drones can do the drone thing and get you killed, in the end if they have found your mission you might as well warp out dock and fail the mission, or risk losing your only means of income to someone elses idea of a good time. A new set of rules is needed that mitigates the imbalance given to intruders.

Benny Ohu wrote:
at no point is the mission runner playing by different rules than anyone else in the mission. each pilot can only engage by the other pilot's choice. each pilot has access to the same set of tools.

and regarding suicide ganking profits, some mission runners should use a little thought and stop fitting stupid **** to their spaceships. the rest of us will be over here not getting shot.

There are some rather blingy fits out there, but telling someone they shouldn't fly the absolute best mission running fit because ti will be taken from them, with the added emphasis of 'There is nothing you can do about it' is just furthering the argument that the imbalance is on the side of the Intruders.

As we are playing a game with rather flexible set of rules, and an even more flexible set of standards (Tieracide) I don't see why an upcoming patch can't be desgined to give something back to the backbone of ISK production and redistribution in EVE. It's overdue and ignoring this will certainly result in more dissatisfied accounts. Considering many carebears are that way by their intrinsic personality, they will not become vengeful pirates, they will simply quit and go find something else less demoralizing and more rewarding in the end the only people playing will be the ones that don't know, and the ones that don't care and the intruders, wondering where all their quary went.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#115 - 2014-01-27 00:46:59 UTC
Goldiiee wrote:

Currently we all operate under a set of rules that favour the intruder, No flag till it's to late, no aggression before they aggress or you get concorded, once an item is stolen you can't get it back unless you blow them up and even then only 50% chance, and the aggressor can shoot your MTU without Concord interfering and your drones can do the drone thing and get you killed, in the end if they have found your mission you might as well warp out dock and fail the mission, or risk losing your only means of income to someone elses idea of a good time. A new set of rules is needed that mitigates the imbalance given to intruders. .

no. neither party may aggress until the other flags themselves. items can be taken by anyone (being public), and if it's taken before you can get to it, you can buy it off the other guy, you can wait until downtime or you can get a new mission. anyone can shoot anyone's mtu without concord interfering (this was the design intention of the module, after all) and drones set to aggressive follow a strict set of rules that some people can't be bothered learning. i've had tons of people in my missions, in a hub, and i haven't lost a mission ship since my first month in the game. by learning how to play.

if you want to play under a less strict set of rules, mission in lowsec. there, you can shoot whenever you like.
Goldiiee
Bureau of Astronomical Anomalies
#116 - 2014-01-27 00:58:55 UTC
Good conversation Benny, I see your point even if you don't get mine, but unfortunately I am knackered and heading to bed, will see if we have any better ideas tomorrow. Till then keep flying.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Anize Oramara
WarpTooZero
#117 - 2014-01-27 09:17:35 UTC
Risk vs Reward. this is one of the driving aspects behind eve and is what sets it apart from other games. without this central game mechanic you would be better off playing wow where if you die you lose next to nothing and as such there is no risk so the reward, no matter how great is unfulfilling: if anyone can have somthing then is the reward really all that great?

you need to apply this to every part of eve to understand eve. I used to mission a lot, even with bling fit ships but by redusing my risk I was never evrer ganked. I've never seen anyone warp into my mission pocket except when I moved to a more populated hub. I accepted that by running missions in a less popular hub id be making less isk (reward) but id also be flying under less danger of losing my ship (risk).

this did allow me to run shinier ships so I made more isk (reward) but there was alway the chance I got unlucky and a random scan would mark me as a target (risk)

now I run in whs. this is far greater risk (30bill can be lost in an instant with little way to reduce risk and thats running cheap setup) but the rewards are greater as well and I accept this.

by flying for soe or other popular hubs you greatly increase your reward but also your risk. by using an mtu you greatly increase you reward but also your risk. you can reduce/negate that risk by doing various things like running missions differently (blitzing), using less bling or not using a drone boat or not running afk or not setting drones to aggressive or running off grid boosters, etc.

you as mission runner made a choice to increase your profit at the expense of your own safety and are now crying to ccp how unfair it is. can I also cry to ccp that I face risk as well?

tldr; go back to wow, eve is a game for men and women who have brains and/or balls and you girls have neither.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

IIshira
School of Applied Knowledge
Caldari State
#118 - 2014-01-27 18:07:52 UTC
I'm not saying making someone who invades another's mission "suspect" is a bad idea. I was just saying I don't think it would help much. I also see this being exploited to get easy kills...

Yes if 15 destroyers warp into your mission it might help but I think this is the exception rather than the rule. Why gank mission runners inside a mission when you can do it right at a stargate. This way you can use your -10 pilots. Burning 50km in highsec doesn't usually end well if you're -10

Often the people that invade your mission aren't trying to suicide gank you but rather get you to aggress them by shooting your MTU, stealing your loot, etc. Once they get that "aggression timer" they can kill you without any sec status loss or interfearence from CONCORD.

CCP could easily make those deadspace pockets unscannable but this would never happen. PVP in Eve isn't about "fair", or "combat". It's about catching someone in a dark alley with their pants around their ankles. I've been on both sides of a dark alley group session P
Priestess Lin
Darkfall Corp
#119 - 2014-01-28 16:36:07 UTC
Looks like all the morons who were trying to say this drone aggro mechanic was an intended feature just got their intellgence status confirmed by CCP.

Drones that are set to aggressive will no longer perform automatic actions against a target if those actions would trigger a new Limited Engagement, unless explicitly instructed to engage that target

When discussing weaknesses of heavy drones vs fast frigates: baltec1- " A thanatos with a flight of geckos killed a bomber gang while AFK. So yea, they track frigates just fine." https://forums.eveonline.com/default.aspx?g=posts&m=4678049#post4678049

EvE Kansene
Doomheim
#120 - 2014-01-28 17:03:08 UTC
No wounder why alot of people do not get on the forums. to many people trolling them to make out whats fact or fiction.