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New star gates/space

First post
Author
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#21 - 2014-01-26 12:46:04 UTC
Billy McCandless wrote:
Abdiel Kavash wrote:
Some players are notoriously bad at doing the whole "work together long and hard for some epic achievement" thing, and then they inevitably blame the developers for not spoonfeeding it to them.



FTFY

FTFY
Billy McCandless
Zacharia Explorations Group
#22 - 2014-01-26 12:47:48 UTC
Abdiel Kavash wrote:
Billy McCandless wrote:
Abdiel Kavash wrote:
Some players are notoriously bad at doing the whole "work together long and hard for some epic achievement" thing, and then they inevitably blame the developers for not spoonfeeding it to them.



FTFY

FTFY


Touche :)

"Thread locked for being deemed a total loss." - ISD Ezwal

Billy McCandless
Zacharia Explorations Group
#23 - 2014-01-26 12:49:27 UTC
James Amril-Kesh wrote:

Except we aren't.


No you guys aren't.

But most players are.

As Mr FC above pointed out, I shouldn't have been so sweeping in my statement.

"Thread locked for being deemed a total loss." - ISD Ezwal

RAIN Arthie
The Scope
Gallente Federation
#24 - 2014-01-26 12:54:28 UTC
Wish I could walk into a stargate and lock it down, by shooting whoever mans it.
Agonising Ecstacy
Chaos Army
#25 - 2014-01-26 13:07:39 UTC
Would people build these stargates to new space if they took, for example, 4 aeons and an avatar as components and they removed the ability to build new supercaps at the same time? I'm imagining the required ships flying somewhere in space, docking with some pre-built superstructure, and physically becoming the gate.

What would the economic benefits have to be to build a stargate to get enough people OUT of the supers? and what would CCP have to do to compensate the effectively unusable skill points in the super pilot? Could supercap proliferation be put into reverse like this? Any interest or terri-bad idea?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#26 - 2014-01-26 13:32:34 UTC
Agonising Ecstacy wrote:
Would people build these stargates to new space if they took, for example, 4 aeons and an avatar as components and they removed the ability to build new supercaps at the same time? I'm imagining the required ships flying somewhere in space, docking with some pre-built superstructure, and physically becoming the gate.

What would the economic benefits have to be to build a stargate to get enough people OUT of the supers? and what would CCP have to do to compensate the effectively unusable skill points in the super pilot? Could supercap proliferation be put into reverse like this? Any interest or terri-bad idea?

This is actually a very interesting question. I'll have something to think about for the day. Smile Have a like!
James Amril-Kesh
Viziam
Amarr Empire
#27 - 2014-01-26 13:44:57 UTC
Agonising Ecstacy wrote:
Would people build these stargates to new space if they took, for example, 4 aeons and an avatar as components and they removed the ability to build new supercaps at the same time? I'm imagining the required ships flying somewhere in space, docking with some pre-built superstructure, and physically becoming the gate.

What would the economic benefits have to be to build a stargate to get enough people OUT of the supers? and what would CCP have to do to compensate the effectively unusable skill points in the super pilot? Could supercap proliferation be put into reverse like this? Any interest or terri-bad idea?

Is it just me being sleep deprived and stupid or is this actually as awesome as I think it is?

Enjoying the rain today? ;)

Yarda Black
The Black Redemption
#28 - 2014-01-26 13:49:19 UTC
How about adding a hacking thing to these new stargates.

You find one and have a dude in your gang hacking the gate-acces so you can jump everybody in and kill all the carebears in there or mess up the baby Nyx cooking in that "private" system.
Oberine Noriepa
#29 - 2014-01-26 14:30:37 UTC  |  Edited by: Oberine Noriepa
Agonising Ecstacy wrote:
Would people build these stargates to new space if they took, for example, 4 aeons and an avatar as components and they removed the ability to build new supercaps at the same time? I'm imagining the required ships flying somewhere in space, docking with some pre-built superstructure, and physically becoming the gate.

What would the economic benefits have to be to build a stargate to get enough people OUT of the supers? and what would CCP have to do to compensate the effectively unusable skill points in the super pilot? Could supercap proliferation be put into reverse like this? Any interest or terri-bad idea?

This is a pretty interesting idea for reducing supercapital numbers. However, if this new space ends up being too similar to currently available areas of space, then I don't think you'll encounter a lot of people who are willing to commit to such a goal with a trade-off like that.

Success for this vision is entirely dependent on CCP's ability to deliver on it. If they fail this, the situation has potential to harm EVE as much as Incarna did. Unlike walking in stations, however, development this time around seems to be sensibly focused.

RAIN Arthie
The Scope
Gallente Federation
#30 - 2014-01-26 14:35:49 UTC
Yarda Black wrote:
How about adding a hacking thing to these new stargates.

You find one and have a dude in your gang hacking the gate-acces so you can jump everybody in and kill all the carebears in there or mess up the baby Nyx cooking in that "private" system.


OR we could lock the gate down leaving you on the other side exposed for an hour while you hack it open :)
Beekeeper Bob
Beekeepers Anonymous
#31 - 2014-01-26 19:58:32 UTC
Seven Koskanaiken wrote:
Do you think this idea has merit or is it pie in the sky ending up the same way as WiS?


The idea has merit, the implementation however seems questionable, considering the hamsters are seriously overworked as it is...

Signature removed - CCP Eterne

Kimmi Chan
Tastes Like Purple
#32 - 2014-01-26 20:05:35 UTC
Unsuccessful At Everything wrote:
It'll become the new WH space, WH space will become the new null space, null will become the new lowsec, lowsec will become the new highsec, and highsec will become a forest populated by boars where you can level up in complete safety without any worry of pvp. A new race will also be featured: Space Pandas.


******* pandas...

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Agonising Ecstacy
Chaos Army
#33 - 2014-01-26 20:13:33 UTC
Oberine Noriepa wrote:
Agonising Ecstacy wrote:
Would people build these stargates to new space if they took, for example, 4 aeons and an avatar as components and they removed the ability to build new supercaps at the same time? I'm imagining the required ships flying somewhere in space, docking with some pre-built superstructure, and physically becoming the gate.

What would the economic benefits have to be to build a stargate to get enough people OUT of the supers? and what would CCP have to do to compensate the effectively unusable skill points in the super pilot? Could supercap proliferation be put into reverse like this? Any interest or terri-bad idea?

This is a pretty interesting idea for reducing supercapital numbers. However, if this new space ends up being too similar to currently available areas of space, then I don't think you'll encounter a lot of people who are willing to commit to such a goal with a trade-off like that.

Success for this vision is entirely dependent on CCP's ability to deliver on it. If they fail this, the situation has potential to harm EVE as much as Incarna did. Unlike walking in stations, however, development this time around seems to be sensibly focused.


I'm going off the idea - not because I don't like it, but because its got some fundamental flaws...

Whenever any imagined stargate-building comes out, no matter how its achieved - then I would **imagine** it costing some multiple of a titan hull - i.e. x-hundreds of billions to build ( x > 1 !) So I don't think that parking a titan and moms itself is too expensive. (You'd also get your sell your mods - which in the case of my Nyx are worth more than the ship itself.)

But as mom/super numbers reduce you are making the existing supers (that you don't own - and your alliance/bloc doesn't control) more powerful, more useful, more valuable assets. Probably/possibly for your current and future enemies. This is what needs compensation, and I'm not sure that that can be worked out - because the the compensation would need to scale at a rate of 1 over the number of supers left in game.

The first guys to sacrifice their supers effectively pay the least (as their supers are worth the least) in order to keep getting people to do it, there would have to be some strategic advantage given to the builders. But by EVEs nature - the first people to do it, will make the most, and people that follow, will make less and less. That's not a golden rule I know, but its the general trend.

So these two things are going in opposite directions - the perceived cost increases as more stargates are built, and the benefits very likely reduce. If some clever soul can think of a way to reverse one or other of those trends then the idea has merits, else - not-so-much.
Kimmi Chan
Tastes Like Purple
#34 - 2014-01-26 20:22:00 UTC
Abdiel Kavash wrote:
push button/receive bacon.


Where is this button of which you speak?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

george harries
School of Applied Knowledge
Caldari State
#35 - 2014-01-26 22:51:53 UTC
Picking up on the Titan to build a stargate thing - yes remaining supers become a bigger issue - you could always build in some sort of obsolescence so that they gradually start to become....rubbish, maybe their modules don't switch on regularly or not to full effect, drones miss targets etc....then there will be a clamor to use or lose them or they become useless....maybe even build in a reduction of the reprocessing value as well over time so that there is an incentive to get rid of them Shocked

Of course, idiots like me who have spent weeks training up the skills will be apoplectic at the loss of our beloved "I Win" ships ( and skillpoints no longer used) Lol
Tarpedo
Incursionista
#36 - 2014-01-26 22:59:46 UTC
CCP could open a bakery considering amount and quality of cakes we see on fanfest.
Felicity Love
Doomheim
#37 - 2014-01-27 02:57:54 UTC
RAIN Arthie wrote:
Yarda Black wrote:
How about adding a hacking thing to these new stargates.

You find one and have a dude in your gang hacking the gate-acces so you can jump everybody in and kill all the carebears in there or mess up the baby Nyx cooking in that "private" system.


OR we could lock the gate down leaving you on the other side exposed for an hour while you hack it open :)



Prefer to see any player built/owned jumpgate have the same issues and needs as POS towers... they need fuel and they can be killed.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Hal Morsh
Doomheim
#38 - 2014-01-27 06:46:45 UTC
I heard the gates required the implants as well.

Problem is this technology is being stolen from "pirates" who are apparently doing "legal" research and "CONCORD" is telling us to stay the hell out.

I'm going to guess the empires may already be there.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

La Nariz
Aliastra
Gallente Federation
#39 - 2014-01-27 06:54:43 UTC
Would prefer the POS revamp came before this new space thing but, whatever it could be something cool.

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Hasikan Miallok
Republic University
Minmatar Republic
#40 - 2014-01-27 14:31:02 UTC
I have it on good authority that passing through one of the new gates will transfer your account to the Chinese server.
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