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Fixing Sov: A Modest Proposal

First post
Author
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#1 - 2014-01-25 04:10:41 UTC
No preamble, no satire (sorry) just a thought:

Sov is held by installing a sovereignty module in a Station; once installed, the station will establish sov for each system within five systems of the station system, or up to the point where another entity has already claimed sov. System upgrades are attached directly to this same station, and also have an effect on the neighboring five systems, with diminishing returns where applicable (industrial index for example). Other stations can be planted in neighboring systems, but cannot be fitted with a sov module.

When one of these core stations is attacked, it'll go into reinforcement after shields hit 25%; however, once its in reinforced mode, the other system upgrade modules are vulnerable. They don't have shields at all, just armor and structure - once an individual module is dropped to 25% armor, it too goes into reinforced mode, and also stops providing its intended benefits until it exits reinforced and gets repped back up.

For the station itself, once it exits shield reinforced it can be taken down into armor reinforcement at 25%, which causes a fundamental change to how the station operates. The station stops accepting docking requests (but will continue to allow ships to dock) and at the same time launches three remote repair devices via blind cyno to three random nearby systems where sov is already established. These three devices end up at a random point near the local sun in the three random nearby systems, and through "technology" begin collecting solar power from the nearby sun and storing it. After 24 hours, these three devices have collected enough solar power to activate a return cyno that will bring them back to the station they were deployed from, recharge the shields to 100%, and reset the station reinforcement timers (armor will need to be repped up from under the full shields)

While they are collecting their solar power, these devices are vulnerable to attack for an 8 hour period determined by the station owners (this timeframe cannot span server downtime, and the exact same timeframe is set for each device and runs concurrently); they have varying degrees of EHP but have no reinforcement stage. Each is also able to activate several defensive mechanisms, each with a little different flavor.

-One device has the ability to restrict stargate access to the system it is in, disrupting the ability for any ship larger than a cruiser (T3 or otherwise) to enter the system. It also cynojams the entire system, and disrupts the local star in a manner that results in W-space like effects for ships in the system, reducing shield/armor resistances for capital and supercapital ships by 99% and capacitor recharge rate on battleships and battlecruisers by 99%. These effects will not impact cruisers, destroyers or frigates. Lowest EHP of the three solar devices.

-The second device also cynojams the entire system, and disrupts the local star in a manner that results in W-space like effects for ships in the system, reducing shield/armor resistances for capital and supercapital ships by 99%. These effects will not impact any subcapital ships.

-The third device does not come with a systemwide cynojammer or alter the sun in a noticeable way, but has a very large pool of EHP.

If, at the end of the 24 hour period, two or more of the devices were destroyed, the sov module attached to the station that launched the devices will power down and sov will be dropped. Sov can be re-established by onlining a new sov module to the station once it exits armor reinforcement, but can also be claimed by the attackers if they drop their own deployable sov claiming device and online it first (this device is specifically designed for short term, offensive sov warfare, and must be replaced by a station-bound sov module within 72 hours or it two will drop sovereignty and render nearby systems open to be claimed by others).

I am not an alt of Chribba.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#2 - 2014-01-25 04:10:54 UTC
Several goals behind this method of sov management:

1. Make it easier to harass sov holders who have gotten too big for their britches: You have one station controlling a decent swath of space, but you'll need to be ready to muster a defense force relatively quickly, as an unchecked enemy can not only reinforce your shields, but then use that opportunity to knock down your system upgrades and **** off all your bears.
2. Spread the server load in sov fights: instead of piling into one system, defenders will have to deal with defending three seperate locations (four, if you include the station itself which is going to come out of armor reinforcement at some point). Likewise, attackers will need to spread their forces to at least two systems if they want to force the defenders to drop sov and get a chance at claiming it for themselves.
3. Provide more variety to sov warfare: of the three freshly "spawned" sov battlegrounds, one is effectively a frig/dessy/cruiser arena; the other is a place for battleships and support craft to brawl; the last is a true no-holds-barred-lets-drop-all-the-supers system. A disproportionate amount of supers won't help you defend if you don't have pilots who excel at some form of subcap fighting - you'll protect one device, but lose one of the others to Rifters (well, probably AHACs) and the third to a Domi fleet. Attacking forces will want a battleship fleet at their back, but might also want to bring a couple fleets of T3s, or else make sure they too are ready to drop the cap-hammer. Either way, it promotes a variety of ways to get involved in the campaign by a broad range of pilots.

Like everyone else, I have no idea what CCP actually thinks about sov, but everyone has ideas on how to make it better. Mine isn't the first new idea, nor is it entirely original (it takes bits and pieces from lots of other ideas) but I wanna know what faults people see in a system like this. Is it easily exploitable? Is it not any better than the current system? Would it make it too easy to attack/defend?

I am not an alt of Chribba.

Unsuccessful At Everything
The Troll Bridge
#3 - 2014-01-25 04:14:03 UTC
I see were still on the "fix sov" portion of our lag whine recovery steps.



Soon, we will have acceptance.....until the next large fight.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

James Amril-Kesh
Viziam
Amarr Empire
#4 - 2014-01-25 04:23:30 UTC
Unsuccessful At Everything wrote:
I see were still on the "fix sov" portion of our lag whine recovery steps.



Soon, we will have acceptance.....until the next large fight.

Asking to fix sov is entirely separate from complaints about lag.

Enjoying the rain today? ;)

Tauranon
Weeesearch
CAStabouts
#5 - 2014-01-25 04:43:08 UTC
Bizzaro Stormy MurphDog wrote:


While they are collecting their solar power, these devices are vulnerable to attack for an 8 hour period determined by the station owners (this timeframe cannot span server downtime, and the exact same timeframe is set for each device and runs concurrently); they have varying degrees of EHP but have no reinforcement stage. Each is also able to activate several defensive mechanisms, each with a little different flavor.



oh lookedy at dat, awstrawlians all let us rejoice, we are free from the chains of being able to take SOV.
Alduin666 Shikkoken
Doomheim
#6 - 2014-01-25 04:45:32 UTC
Added Tutorial: A Modest Proposal

Add a new tutorial segment about forum posting. That way the forums will be more organized and ISDs can focus more on moderating posts rather than moving them out of General Discussion to Features and Ideas.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Kimmi Chan
Tastes Like Purple
#7 - 2014-01-25 05:03:35 UTC
And here I was expecting some Jonathan Swift-ish humor. Leaving very disappointed. What?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marlona Sky
State War Academy
Caldari State
#8 - 2014-01-25 05:29:31 UTC
You can't fix sov unto you fix power projection.
Vincent Athena
Photosynth
#9 - 2014-01-25 05:55:12 UTC
Issues:

How do you claim sov in an area without a station? How do you claim sov in just one system?

Why would not the attacker blob the three systems one at a time? Everyone re-ships into the proper ships, invade one system, kill the solar harvester there, re-ship, repeat...? And the defenders respond by blobbing the attackers in that one system, thereby making a pile of lag?

Know a Frozen fan? Check this out

Frozen fanfiction

Sentamon
Imperial Academy
Amarr Empire
#10 - 2014-01-25 06:14:44 UTC  |  Edited by: Sentamon
You can friend just about everyone, and project them just about anyplace in negligible time frames.

Therefore any suggested "fix" that you have will naturally fail unless it involves breaking the two things current power blocks will never give up.

~ Professional Forum Alt  ~

Mario Putzo
#11 - 2014-01-25 06:17:51 UTC
Get Rid of all Capitals!!!!!

We have a remote repping BS Now. Carrier is redundant.
silens vesica
Corsair Cartel
#12 - 2014-01-25 06:54:23 UTC
Bizzaro Stormy MurphDog wrote:

Fixing Sov: A Modest Proposal
You're going to suggest eating our children will fix Sov?

I've heard worse ideas...

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Vaju Enki
Secular Wisdom
#13 - 2014-01-25 10:15:18 UTC
Marlona Sky wrote:
You can't fix sov unto you fix power projection.


One can only dream.

The Tears Must Flow

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#14 - 2014-01-25 10:23:02 UTC
Tauranon wrote:
Bizzaro Stormy MurphDog wrote:


While they are collecting their solar power, these devices are vulnerable to attack for an 8 hour period determined by the station owners (this timeframe cannot span server downtime, and the exact same timeframe is set for each device and runs concurrently); they have varying degrees of EHP but have no reinforcement stage. Each is also able to activate several defensive mechanisms, each with a little different flavor.



oh lookedy at dat, awstrawlians all let us rejoice, we are free from the chains of being able to take SOV.


To be fair, any entity with pilots in only one time zone has no real chance at holding sov right now anyways.

You have a constructive thought, or just a complaint about one part of the proposal?

I am not an alt of Chribba.

Kimmi Chan
Tastes Like Purple
#15 - 2014-01-25 10:46:23 UTC
Bizzaro Stormy wrote:

You have a constructive thought, or just a complaint about one part of the proposal?


Proposal? Is someone getting married?

Wait! Shouldn't marriage proposals be in Out Of Pod?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

ElQuirko
Protus Correction Facility Inc.
#16 - 2014-01-25 12:44:04 UTC
**** off and go put your sovsperg in F&I or CAOD where it belongs. Same goes for all of you.

Dodixie > Hek

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
#17 - 2014-01-25 16:19:33 UTC
Moving this from General Discussion to Features and Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

silens vesica
Corsair Cartel
#18 - 2014-01-25 17:43:07 UTC
ISD Dorrim Barstorlode wrote:
Moving this from General Discussion to Features and Ideas Discussion.

Where it shall die a quick and unlamented death.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#19 - 2014-01-25 21:02:42 UTC
silens vesica wrote:
ISD Dorrim Barstorlode wrote:
Moving this from General Discussion to Features and Ideas Discussion.

Where it shall die a quick and unlamented death.


Yup, its dead.

I am not an alt of Chribba.