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Missions & Complexes

 
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Someone stole my Wei Todaki. What can I do about this?

First post
Author
Abdul 'aleem
Sumiko Yoshida Corporation
#81 - 2014-01-24 15:45:00 UTC
Loraine Gess wrote:
Abdul 'aleem wrote:


Mission theft/griefing is 100% a game balance issue.


If it is ok that the missioner assume risks because the "reward is so high", then it is equally ok that the griefer/thief be made to have a measure of risk proportionate to their potential "reward" in stealing the item.


If griefers, "pirates" and thieves actually had to assume a balanced amount of risk for their actions... how tragic. They may have to farm their own tears there.




Measure of risk ----> Opportunity cost and suspect flags. They steal from you because it's easy. Michi's has a huge reward for the time spent, and you're no risk because you're incompetent. It's a very simple equation. Stop holding your money out in front of you on a busy street and people are less likely to take it.



Yes, thanks for supporting my suggestion that mission invaders be suspect flagged at warp in to raise their risk compared to the reward for stealing the item.

It's funny how many of these tough "pirates" want to keep Concord protection while they trespass in the missioner's mission site waiting to steal the item.

You are totally right that the lack of any suspect flag while they are in the missioner's pocket means there is little to no risk at all to the mission item thief.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#82 - 2014-01-24 15:58:38 UTC  |  Edited by: ISD LackOfFaith
Quote:
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I have cleaned up the thread according to the above rules. Since it's a heated discussion, I've been lenient with posts that are borderline personal attacks while they still contribute to the discussion.

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Abdul 'aleem
Sumiko Yoshida Corporation
#83 - 2014-01-24 18:58:02 UTC  |  Edited by: Abdul 'aleem
Loraine Gess wrote:


Then the bottom falls out of the market as every person and their FW alt can dump a 1b implant on the market. Within 24 hours, they won't be worth 1b. And then you won't want to do this COSMOS mission. And then you'll ***** because CCP devalued your precious rewards with something you asked for.


Faction standing and experiencing game content are the main rewards for running these missions, not ISK.

And, the missioner loses both of those upon failure, failure which the mission thief can currently cause with little to no effort/risk to themselves.

The market value of the item mainly effects the risk/reward equation of the thief, not the missioner.

If the implant price falls, the reward for stealing the mission item also drops because the thief cannot extort as much ISK.

This results in more risk/reward balance for both sides.


The inflated value of the implant is definitely a factor in the current imbalance and causing a problem.

Thanks for pointing this out for us, Princess Achaja... I mean..."Loraine Gess." Or do you prefer "Riot Girl?"



Edit:


Even if the market price of the mission reward item does fall, the relative loss to the missioner is lower than that of the thief.

Lower market price... lower reward for mission theft... lower incentive for mission item theft... less mission thieving. Missioner's risk of theft is lowered.

Lower risk of mission theft... higher incentive to missioners... more people run these missions.

More people run the missions... more opportunities for mission theft... and balance is restored.


In addition to adding a suspect flag for trespassing, these all help to even out the risk/reward imbalance on both sides of the equation. And, results in the potential for more play counter-play interaction.

The only thing that changes is that the mission thief no longer gets a free lunch, or in this case, several months of free game time at relatively little to no effort/risk.


TLDR

Game balance is good. Balanced risk/reward is good. Player interaction is good.

And I believe that a suspect flag for trespassing/mission invasion will provide all of this.

I would take all of that all over a higher profit margin on the one-time sale of a mission reward item any day.



Double edit:

Unless I was a ganker/griefer/"pirate" or, in this case, the mission item thief***

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#84 - 2014-01-25 16:39:48 UTC
Even if they did go suspect when they warped into your mission site, missioners still would not shoot the pirate. The pirates would just sit in your mission site all blinky (waiting for you to shoot), then you would pop the rat that drops the loot and they would scoop it and warp out.

And why would you not shoot them? Because for the simple fact the missioner would be in a mission ship and the pirate is in a PVP ship; and you know if you engage, you will die.

If you think the simple fact that them going suspect will make them think twice about going into your mission, you are dead wrong.
Abdul 'aleem
Sumiko Yoshida Corporation
#85 - 2014-01-25 16:46:13 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:
Even if they did go suspect when they warped into your mission site, missioners still would not shoot the pirate. The pirates would just sit in your mission site all blinky (waiting for you to shoot), then you would pop the rat that drops the loot and they would scoop it and warp out.

And why would you not shoot them? Because for the simple fact the missioner would be in a mission ship and the pirate is in a PVP ship; and you know if you engage, you will die.

If you think the simple fact that them going suspect will make them think twice about going into your mission, you are dead wrong.



Another Princess Achaja alt?

Quoted from the Unique Mission Item Theft Rebalance thread in Features & Ideas:

Quote:
Suspect flags are global; anyone or everyone or no one can attack. It's not a killright.

If the invaders are so strong and prepared, they need not be afraid of a suspect flag when they invade/trespass.


The suggested suspect flag for trespassing will help to restore game balance and create counter-play options that do not currently exist. That is the intention. And it fits into the box almost perfectly.




I know that it can be a really scary concept to actually have to assume risk as a "pirate" and open yourself up to getting shot at, instead of hiding behind a broken game mechanic, but you can handle it. I know a real pirate could.


Be the pirate that you always wanted to be... embrace the suspect flag for trespassing and illegal mission invasion... open yourself up to a little counter-play and PvP....

Don't be so scared.

It's really not going to be that bad.



TLDR

The suggestion is for a suspect flag which is global, not a killright, triggered when the player chooses to trespass/invade into the missioner's site.

If a suspect flag is applied at warp in, anyone wishing to assist the missioner in defending against the invasion would be legally able to ( (ie "anyone in local want to help me kill this mission item thief/griefer?")

If gankers/griefers/"pirates" or thieves want to invade a mission to steal or grief, let's at the very least make them a valid legal target immediately when they do it.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Theo Audeles
Audeles Security Enterprises
#86 - 2014-01-26 19:40:17 UTC
Estella Osoka wrote:
This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.

Stop whining because you don't know how to EVE.


I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...
Goldiiee
Bureau of Astronomical Anomalies
#87 - 2014-01-26 21:49:10 UTC
Theo Audeles wrote:
Estella Osoka wrote:
This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.

Stop whining because you don't know how to EVE.


I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...

Not to mention that's requiring the mission intruders to not be smart enough to pop the mission loot rat themselves, therefore denying the Runner the opportunity entirely.

No Theo it's not the fault of the mission runner it's a failure in the game to protect Carebears, but without that there would be no reason for apparently half the population of EVE to play. Without victims there is no game, and Carebears make such great victims that there's no incentive to change it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jenn aSide
Soul Machines
The Initiative.
#88 - 2014-01-26 22:44:31 UTC
Theo Audeles wrote:
Estella Osoka wrote:
This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.

Stop whining because you don't know how to EVE.


I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...


The character who started this thread is a year and a half old. That's enough time to learn a great deal about EVE. What happened to him was avoidable, but like very many people who don't take responsibility for their game play experience, it always just ends up being someone elses fault. At the end of the day, that's the problem.

I've done that mission chain 4 times (on 4 characters) and am training a 5th (that one will be for lvl 5 missions and COSMOS is a grwat way to get standings). I simply watched Dscan and warped out when I saw probes. The trick is to get those pirates to look for easier pickings....like the OP.
Qalix
Long Jump.
#89 - 2014-01-27 00:07:40 UTC  |  Edited by: Qalix
Theo Audeles wrote:
Estella Osoka wrote:
This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.

Stop whining because you don't know how to EVE.


I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...


Estella didn't read the OP closely. The mission invaders shot the critical NPC, not the OP. And even if they didn't, they could have. There's nothing stopping them from killing hostile NPCs.

There are two real problems here. One is CCP's failure to educate new players. There are millions of fine details that don't really matter except in the most arcane circumstances. But there are core mechanics and situations that every EVE player needs to know and needs to practice, no matter their age or play style. Among those things are situational awareness, aggression mechanics, scouting/intelligence gathering, war mechanics, basic self-defense, and what-is-possible-and-permitted. The tutorials only touch on these in the most tangential ways. It's one thing to show people how a probe scan works; it's a whole different thing to show people how it can be used by some crafty bastard.

Other games have a better built-in teaching method for noobs because of the theme-park, guiding hand structure of those games. EVE puts too much pressure on noobs at the start. Not only do they have a million things to learn, they've also got very little in ISK or assets, so losses are a big deal. When the protect-my-stuff mentality sets in, the urge to create a pacific status quo overcomes all other instincts. Trial and error is not a good way to train noobs, especially in a game where money and the time it takes to generate it is so critical to everything.

The second problem is that, in the particular instance of Cosmos missions (and regular missions to a lesser extent), having everything riding on scooping a single item from a can is kind of silly. If you look back through EVE history, they probably made it that way as one of the early conflict drivers. In practice, it doesn't work out to be anything other than a pain in the ass and dissuades people from even attempting it. The people who are most interested in sampling that sort of content are not PvPers. I'm sure most don't complain, post, or petition and just move on or wander away from the game. (One poster has proposed an unworkable solution; I've offered a second one. But really the easiest would be to just update the missions so that scooping an item isn't necessary at all.)

All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.

BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.

When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.
Abdul 'aleem
Sumiko Yoshida Corporation
#90 - 2014-01-27 03:09:06 UTC  |  Edited by: Abdul 'aleem
Qalix wrote:


All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.





There is a suggestion in Features & Ideas that will give all missioners and anyone who wants to help them the ability immediately kill mission thieves and any other mission invaders/griefers.

This offers a better solution.


If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space when they warp in.

All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them.

Feel free to read it.

If you are a missioner, it will help.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Qalix
Long Jump.
#91 - 2014-01-27 03:27:21 UTC
Abdul 'aleem wrote:
Qalix wrote:


All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.

BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.

When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.



There is a suggestion in Features & Ideas that will give all missioners the ability to better counter mission thieves and any other mission invaders.

If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space.

All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them.

Feel free to read it.

If you are a missioner, it will help.

I think maybe you've switched into bot mode. Since I'm the person who sent you there in the first place. You can stop spamming now. Your "solution" is going nowhere.
Abdul 'aleem
Sumiko Yoshida Corporation
#92 - 2014-01-27 03:29:19 UTC  |  Edited by: Abdul 'aleem
Qalix wrote:
Abdul 'aleem wrote:
Qalix wrote:


All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.

BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.

When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.



There is a suggestion in Features & Ideas that will give all missioners the ability to better counter mission thieves and any other mission invaders.

If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space.

All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them.

Feel free to read it.

If you are a missioner, it will help.

I think maybe you've switched into bot mode. Since I'm the person who sent you there in the first place. You can stop spamming now. Your "solution" is going nowhere.


It offers more legitimate options to the missioner than anything that you have posted.

I think that is relevant to this thread.

It sounds like you want the mission thieves/griefers to keep hiding behind Concord when they invade and preventing anyone from attacking them until it's too late (if at all).

Why are you so opposed to making mission thieves legal targets to everyone immediately when they trespass?

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#93 - 2014-01-27 05:04:30 UTC
You know what? This is a great idea!

This idea will let gankers actually fly into your mission in real PVP ships, with logi and ewar and totally ruin you're mission experience without having to worry about CONCORD.

I retract my earlier statements and wholeheartedly endorse Abul's idea!

Hisec pirates and mercs rejoice!
Abdul 'aleem
Sumiko Yoshida Corporation
#94 - 2014-01-27 05:15:28 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:
You know what? This is a great idea!

This idea will let gankers actually fly into your mission in real PVP ships, with logi and ewar and totally ruin you're mission experience without having to worry about CONCORD.

I retract my earlier statements and wholeheartedly endorse Abul's idea!

Hisec pirates and mercs rejoice!




The missioner will always retain the right not to attack Blink

And the missioner will be still be protected by Concord as long as they don't attack.

And, the missioner could hire mercs/vigilantes to be present in their mission pocket as they do the mission (or get their friends to be there) to pop anyone immediately when they invade.


Thanks for your support, Princess Achaja alt.

I appreciate it.


But, if your intention is to try and scare missioner's away from this idea. I hope that you fail.


Missioner's have to accept that mission invasion is going to happen. CCP will always allow it.


Flagging the invaders as suspect just opens the invaders up to attack by anyone and everyone who wishes to assist the missioner (ie "anyone in local want to help me kill these "pirates?")

Also, the missioner is always protected and is not forced to attack anyone.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#95 - 2014-01-27 15:25:04 UTC
Yes, but it won't change the fact that they will still be able to come in to your mission and steal your loot. All it means is that they will change up their tactics.

If you really want this fixed, then you need to request that CCP make it so the COSMOS mission be spawned randomly, and not in the same system. The fact that the mission spawns in the same system every time is what makes it so easy for them to do this.
Abdul 'aleem
Sumiko Yoshida Corporation
#96 - 2014-01-27 15:28:24 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:
Yes, but it won't change the fact that they will still be able to come in to your mission and steal your loot. All it means is that they will change up their tactics.

If you really want this fixed, then you need to request that CCP make it so the COSMOS mission be spawned randomly, and not in the same system. The fact that the mission spawns in the same system every time is what makes it so easy for them to do this.


Suspect flag for mission invasion would make the invader (mission thief) a global target immediately.

Anyone could come to help the missioner kill the invader or ambushes could be set in the mission site to pop the invader right when they come out of warp.

Good times for all

The missioner may even get some high value loot from any PvP fit missioner invader's wreck after a failed invasion attempt.

Some of those shiney PvP mods are over 100 mil ISK each.....

That could make the missioner a lot more ISK every time an invader is counter-ganked

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#97 - 2014-01-27 15:43:58 UTC  |  Edited by: Estella Osoka
Bwahaha! PVPers fitting expensive mods in hisec? Not likely. And if they do, it means they will have some serious backup.

Besides you are thinking someone else is going to scan down the same mission to take out a pirate/griefer? Yeah, right.
Abdul 'aleem
Sumiko Yoshida Corporation
#98 - 2014-01-27 15:46:04 UTC  |  Edited by: Abdul 'aleem
Estella Osoka wrote:
Bwahaha! PVPers fitting expensive mods in hisec? Not likely. And if they do, it means they will have some serious backup.



Oh, you're right!

It'll be like opening up a loot pinata every time a mission invader gets counter-ganked....

And if a suspect flag is put on them every time they invade a missioner's pocket, you can be sure that there's going to be counter-ganking going on and some wrecks to follow....

You never know what you will get... how exciting.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.

Estella Osoka
Cranky Bitches Who PMS
#99 - 2014-01-27 16:12:56 UTC
As I said in your other thread. You are just turning mission sites into hisec pvp arenas. I'm sure that is exactly what mission runners want.
Abdul 'aleem
Sumiko Yoshida Corporation
#100 - 2014-01-27 16:17:48 UTC
Estella Osoka wrote:
As I said in your other thread. You are just turning mission sites into hisec pvp arenas. I'm sure that is exactly what mission runners want.



This thread?

Abdul 'aleem wrote:
Estella Osoka wrote:
All this idea would do is make mission sites in Hisec into PVP arenas.

So groups wanting to fight each other in hisec, but don't want to wardec or use the dueling system; will just scan down a mission site and warp to it. They all go suspect, so all will be good.



Estella has vested interest in making sure that this suggestion doesn't get implemented.

She knows that right now, the game mechanic is broken and she can invade a mission and steal high value mission items without any significant options for the missioner to counter.

If this idea is implemented, she and others like her cannot victimize missioners so easily.

And they know it.

You'll see a lot of their posts trying to scare you into staying in a position where they can continue to victimize you.

It's kind of funny how many gankers/griefers/"pirates" and thieves hang out in Missions & Complexes....

They must find it easy to bully and/or scare people in here.

The ability for everyone and their allies to legally counter-gank mission invaders... yes please. Add a Suspect Flag for Mission Invasion

Click "like" in the original post to support it.