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New capital wrecks...

Author
Debora Tsung
Perkone
Caldari State
#21 - 2014-01-23 10:15:43 UTC  |  Edited by: Debora Tsung
I met a legless man a few days ago, he said that he's doing quite fine without legs and legs are an unnecessary extravagance anyways and nobody really needed legs and powered wheelchairs were for wussies etc. he was quite fond of his normal sports wheelchair and elevetors tho, so maybe I'm on the wrong page here...

I remember I wanted to say something with that story, but since I forgott I guess it couldn't have been important relevant or some other anty things... Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Galadriel Vasquez
Project Omega Industries
Fraternity.
#22 - 2014-01-23 10:37:58 UTC
Someone said "new Physics engine"...


Linky please if this is a new incoming feature!Lol

I have tin foil hat trained to 5.

Hevymetal
POT Corp
#23 - 2014-01-23 12:44:17 UTC
My question is, what do you get when salvaging a titan?
War Kitten
Panda McLegion
#24 - 2014-01-23 12:52:54 UTC
WTB tessellated sliced bread.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kagura Nikon
Native Freshfood
Minmatar Republic
#25 - 2014-01-23 14:10:47 UTC  |  Edited by: Kagura Nikon
Jassmin Joy wrote:
Kagura Nikon wrote:
Nariya Kentaya wrote:
Azami Nevinyrall wrote:
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

their excuse is

"too many poor whiners have outright stated in threads they REFUSE to upgrade thier computers for any reason until someone breaks into their house and smashes it to pieces for the greater good, and CCP marketing says they make up a big enough portion of the playerbase they cant risk them unsubbing because of no longer supporting DX9/Windows XP."



These peopel are still far etter than the ones that spend 10K US$ in their computers, the make pirate copies of the games becaus the "games are too expensive".


You just made not one, but two generalizations on groups of people based on their rigs, and did it in a way that would make my four year old cousin look clever, i'm not even going to bother going into details or argue about this, it's just astounding people like you remember to breath without thinking hard.

You're dumb.



Yest I am hundreds of times more inteligent than you because I did missinterpreted what someone wrote, replacing it completely but whatever crap was in my head. You just made yourself look dumber than my 4 year old dog.

NO WHERE IN MY STATEMENT THERE IS ANY GENERALIZATION!! If you read any there, you need to learn to use your brain!

Simple lesson to you A ->B is not same as A=>B .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Erufen Rito
Republic Military School
Minmatar Republic
#26 - 2014-01-23 15:17:39 UTC
Kagura Nikon wrote:
Jassmin Joy wrote:
Kagura Nikon wrote:
Nariya Kentaya wrote:
Azami Nevinyrall wrote:
Tessellation along with High Res ship models CCP has and refuses to release them to the paying customer. Even though we've been begging for it for years now!

Their excuse is "we don't want to."

their excuse is

"too many poor whiners have outright stated in threads they REFUSE to upgrade thier computers for any reason until someone breaks into their house and smashes it to pieces for the greater good, and CCP marketing says they make up a big enough portion of the playerbase they cant risk them unsubbing because of no longer supporting DX9/Windows XP."



These peopel are still far etter than the ones that spend 10K US$ in their computers, the make pirate copies of the games becaus the "games are too expensive".


You just made not one, but two generalizations on groups of people based on their rigs, and did it in a way that would make my four year old cousin look clever, i'm not even going to bother going into details or argue about this, it's just astounding people like you remember to breath without thinking hard.

You're dumb.



Yest I am hundreds of times more inteligent than you because I did missinterpreted what someone wrote, replacing it completely but whatever crap was in my head. You just made yourself look dumber than my 4 year old dog.

NO WHERE IN MY STATEMENT THERE IS ANY GENERALIZATION!! If you read any there, you need to learn to use your brain!

Simple lesson to you A ->B is not same as A=>B .

Bolded it for you.
Actually, let me break it down.
The ones that spend 10k US on their computers pirate software
The ones that spend 10k US on their computers can't afford expensive games (lolwat)

And you think yourself smart?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Erufen Rito
Republic Military School
Minmatar Republic
#27 - 2014-01-23 15:22:43 UTC
And just so you people are aware

CCP BlueScreen wrote:
Unfortunately the wrecks will not dynamically shatter apart, for right now, the complete and static wreck will appear once the original ship is blown up and removed :(

We do however have the animation data for the ship intact, with dynamic destruction debris and cloud generation and all, so hopefully we will be able to add this later.

Having the wrecks themselves be more damage resistant and harder to 'kill' and also implementing a more advanced and involved salvaging procedure for these is obviously very interesting, and also something that we have talked about during the process of making these wrecks.

I am not a game designer, but I will for sure be presenting these ideas around the office, and hope for some magic Smile


Check here

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

NEONOVUS
Mindstar Technology
Goonswarm Federation
#28 - 2014-01-23 16:01:04 UTC
Oh and the US does have massive amounts of fiber, it is the network backbone laid down by the US gov.
THe thing is most of the companies realized they can claim hardship and not be recognized as a common courier.
Which means they dont have to allow competition at all, and thus you get overpriced and crappy connections.
Comcast's reaction to startup ISPs is a good example of this.
Say they will leave if a new ISP starts, then never bother to do the final cable runs and still keep everyone else out.

Google fiber is an excellent counter to this, but they have to step delicately as while they arent land mines, there are many crotch kickers out there.
So basically, your typical corporation wants all the money, doesnt care about long term American story.


Also, enjoy the rootkits come April XP people, I see people already coming up with omega stuff.
Skill Training Online
Doomheim
#29 - 2014-01-23 16:31:07 UTC
I have IBS so lots of fiber is important

Thank You Obama!

Macabre Combine
School of Applied Knowledge
Caldari State
#30 - 2014-01-23 17:41:25 UTC
I personally want the option to have sex with my character while in my captains quarters utilizing the oculus rift, and a fleshlight thats usb connected to stimulate kegels and sucking.
vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#31 - 2014-01-23 17:54:02 UTC
Macabre Combine wrote:
I personally want the option to have sex with my character while in my captains quarters utilizing the oculus rift, and a fleshlight thats usb connected to stimulate kegels and sucking.


I honestly don't know how to respond to that

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
FeralShadow
Tribal Liberation Force
Minmatar Republic
#32 - 2014-01-23 18:34:28 UTC
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



It's not a waste. Not everyone can use DX11 and their awesomely amazing physics. Yes, some people are living in the past.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nedes Betternaem
Imperial Academy
Amarr Empire
#33 - 2014-01-23 18:47:55 UTC
FeralShadow wrote:
Kuronaga wrote:
These are cool and all, but isn't CCP just wasting artistic manpower by creating high quality static wreck models?

I was under the impression that a new physics engine would be replacing ship wrecks are we know it, allowing them to break apart on the client side and each be unique little snowflakes? And didn't we just upgrade to DX11 for this very reason?

Implementing these into the game seems to directly contradict that effort. If it has taken them this long to get so far on the issue of space ships exploding in a more pleasurable fashion, why stick a rock in their own shoes by draining this much artistic resource on something temporary unless they have no plan on making the new explosion effect at all?



It's not a waste. Not everyone can use DX11 and their awesomely amazing physics. Yes, some people are living in the past.


Well give them the option to run the game in DX9 and have static wrecks, the rest of us can enjoy awesome physics based wrecks.
Lugia3
Federal Navy Academy
Gallente Federation
#34 - 2014-01-23 20:52:27 UTC
Erotica 1 wrote:
Speaking of, CCP should change corpses in space. If you use an overwhelming amount of firepower, or strike the pod a certain way, we should see floating body parts and maybe some pod goo. If you strike just right, a corpse may remain. This could have an interesting effect on the market for corpses.


I like it. Moar gore.

Say, maybe anything that does over 1/2 or 2/3 damage to the structure of a pod in a single shot will blap the pilot, instead of preserving a corpse?

Maybe we could implement implant salvaging with that.

"CCP Dolan is full of shit." - CCP Bettik

Nirnaeth Ornoediad
School of Applied Knowledge
Caldari State
#35 - 2014-01-23 21:44:13 UTC
Will the new wrecks for supers and titans be persistent? They die infrequently enough it might be cool to have super graveyards lying around New Eden. (Well, until someone intentionally destroys a super in front of the 6VDT undock just to make everyone bounce.)

Fix POSes.  Every player should want one (even if all players can't have one).

Herzog Wolfhammer
Sigma Special Tactics Group
#36 - 2014-01-23 21:57:38 UTC
Were "up to me"™ all rocks in space, known belts, and moons, would have FINITE amounts of mineable materials such that they can be mined out forever.

But all those ships built from this stuff would be persistent wrecks yielding a LOT of metal based on how they were destroyed, such that a capital wreck could provide a lot of salvage, almost enough to build another capital - almost - for even a bullet fired from a gun loses some percentage of metal from the trip.

Thus, if a ship is destroyed with given damage types, the amount or types of existing metal left over to salvage would be affected. If ECM was used, then the effects of current and plasma might change the metal or alter it. Thermal would cause a heavy loss of the metal or drive the carbon out of it. Kinetic is basically bashing something to death, so that would be the least damaging to the salvage, while explosive damage is certain to spread it all out in chunks but they might be very diverse and least altered chunks for having been blown off the ship nearly in it's original alloy consistency.

The great blob battles would give way to great subcap battles over who gets the salvage, and damage types would have to be considered.

(and if you want a real PVP game with plenty of conflict, making resources finite would make this game everything the ePeeners like to say it is as the blue donut collapses into pure chaos! Nerds will rage! Cats will become standup comics! Armageddon! Twisted)

Bring back DEEEEP Space!

Plastic Psycho
Necro-Economics
#37 - 2014-01-23 22:01:57 UTC
Herzog Wolfhammer wrote:
Were "up to me"™ all rocks in space, known belts, and moons, would have FINITE amounts of mineable materials such that they can be mined out forever.

But all those ships built from this stuff would be persistent wrecks yielding a LOT of metal based on how they were destroyed, such that a capital wreck could provide a lot of salvage, almost enough to build another capital - almost - for even a bullet fired from a gun loses some percentage of metal from the trip.
I approve of this concept, and believe that it would produce vast amounts of new content. Nothing to stop CCP from stealthily inserting 'newly discovered' belts as needed to keep teh resources from dropping out entirely, but even those should be found via exploration, and the inner systems should become mined out entirely over time, thus forcing players out into the undeveloped space... This would also provide a means of making PI more important and dynamic. Which all could them be tied into Dust, as mercenary ground troops are used to assault and take over PI installations.

naaah. That would be too interesting and exciting.
Herzog Wolfhammer
Sigma Special Tactics Group
#38 - 2014-01-23 22:30:17 UTC
Plastic Psycho wrote:
Herzog Wolfhammer wrote:
Were "up to me"™ all rocks in space, known belts, and moons, would have FINITE amounts of mineable materials such that they can be mined out forever.

But all those ships built from this stuff would be persistent wrecks yielding a LOT of metal based on how they were destroyed, such that a capital wreck could provide a lot of salvage, almost enough to build another capital - almost - for even a bullet fired from a gun loses some percentage of metal from the trip.
I approve of this concept, and believe that it would produce vast amounts of new content. Nothing to stop CCP from stealthily inserting 'newly discovered' belts as needed to keep teh resources from dropping out entirely, but even those should be found via exploration, and the inner systems should become mined out entirely over time, thus forcing players out into the undeveloped space... This would also provide a means of making PI more important and dynamic. Which all could them be tied into Dust, as mercenary ground troops are used to assault and take over PI installations.

naaah. That would be too interesting and exciting.



Yeah in addition to moons being mined out, making highsec belts run dry would also be a good thing. People will scream "highsec nerf!" but the present system for all security zones defies logic, this infinite resources thing. Finite resources would be just as "bad" for the blob-dropping nullsec regions as it would be for multiboxers and botters in highsec.

But of course, if they were to force an exodus of industry to lowsec and nullsec from making resources finite, something would have to be done about travel lest the game be reduced to "gate campers wet dream" mode of play. Funneling one type of player into the advantage of another will not be constructive.

I would bet that if all highsec belts were mined dry, Jita would not stop being the most major trade hub.

With there rumors of new space in our future, it would also be fitting for resources to start drying up. Rubicon is mainly about the rise of the capsuleer and the loss of stature of the empires. Finite resources, empire space drying up, new space with resources to fight over and "old space" with only salvage to fight over - there might be a day when highsec truly becomes the noob starter zone but with so much chaos about in the other zones that systematic and under-challenged control and camping as we see now becomes very difficult and players start having more chances of survival on the outside.


Question is, are there enough bawlz to go around for finite resources?

Bring back DEEEEP Space!

Nariya Kentaya
Ministry of War
Amarr Empire
#39 - 2014-01-23 22:32:08 UTC
Herzog Wolfhammer wrote:
Were "up to me"™ all rocks in space, known belts, and moons, would have FINITE amounts of mineable materials such that they can be mined out forever.

But all those ships built from this stuff would be persistent wrecks yielding a LOT of metal based on how they were destroyed, such that a capital wreck could provide a lot of salvage, almost enough to build another capital - almost - for even a bullet fired from a gun loses some percentage of metal from the trip.

Thus, if a ship is destroyed with given damage types, the amount or types of existing metal left over to salvage would be affected. If ECM was used, then the effects of current and plasma might change the metal or alter it. Thermal would cause a heavy loss of the metal or drive the carbon out of it. Kinetic is basically bashing something to death, so that would be the least damaging to the salvage, while explosive damage is certain to spread it all out in chunks but they might be very diverse and least altered chunks for having been blown off the ship nearly in it's original alloy consistency.

The great blob battles would give way to great subcap battles over who gets the salvage, and damage types would have to be considered.

(and if you want a real PVP game with plenty of conflict, making resources finite would make this game everything the ePeeners like to say it is as the blue donut collapses into pure chaos! Nerds will rage! Cats will become standup comics! Armageddon! Twisted)

asteroids would have to occasionally appear in systems, random systems, for an unkown duration fo time, where the large rogue asteroid must be strip mined by any nearby with miners, or fear losing their chance at a short-term virgin mineral supply.

purely to offset the negative implications (and outright non-use of certain weapon types) your idea would create.
Herzog Wolfhammer
Sigma Special Tactics Group
#40 - 2014-01-23 22:47:02 UTC  |  Edited by: Herzog Wolfhammer
Nariya Kentaya wrote:
Herzog Wolfhammer wrote:
Were "up to me"™ all rocks in space, known belts, and moons, would have FINITE amounts of mineable materials such that they can be mined out forever.

But all those ships built from this stuff would be persistent wrecks yielding a LOT of metal based on how they were destroyed, such that a capital wreck could provide a lot of salvage, almost enough to build another capital - almost - for even a bullet fired from a gun loses some percentage of metal from the trip.

Thus, if a ship is destroyed with given damage types, the amount or types of existing metal left over to salvage would be affected. If ECM was used, then the effects of current and plasma might change the metal or alter it. Thermal would cause a heavy loss of the metal or drive the carbon out of it. Kinetic is basically bashing something to death, so that would be the least damaging to the salvage, while explosive damage is certain to spread it all out in chunks but they might be very diverse and least altered chunks for having been blown off the ship nearly in it's original alloy consistency.

The great blob battles would give way to great subcap battles over who gets the salvage, and damage types would have to be considered.

(and if you want a real PVP game with plenty of conflict, making resources finite would make this game everything the ePeeners like to say it is as the blue donut collapses into pure chaos! Nerds will rage! Cats will become standup comics! Armageddon! Twisted)

asteroids would have to occasionally appear in systems, random systems, for an unkown duration fo time, where the large rogue asteroid must be strip mined by any nearby with miners, or fear losing their chance at a short-term virgin mineral supply.

purely to offset the negative implications (and outright non-use of certain weapon types) your idea would create.




Were it "up to me"™, ice would come in the form of comets - but players would have to go into deep deep space to find them, space so deep, and far between systems that there's hardly any light out there (and we'll have to squint a lot Lol ) that there is no local, and it would take a lot of cap just to make a big enough warp tunnel to get there.

"Virgin mineral supply" - the stuff we get from a baked wreck and the stuff we get from a pure source is bound to create plenty of fighting over that comet that shows up 5 light years out into Black Rise (the actual rise, not "some system").

Bring back DEEEEP Space!

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