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Dev blog: Rubicon 1.1 Mobile Structures

First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2014-01-23 16:37:45 UTC  |  Edited by: CCP Phantom
Mobile Structures were first introduced in Rubicon 1.0. Now it's time to add to the collection! In Rubicon 1.1 there will be 5 more Mobile Structures being added to your arsenal, and CCP Fozzie has written a dev blog to tell you all about it.

Head on over here to read it.

Tell us what you think! Leave your constructive feedback in this thread.

CCP Gargant | EVE Universe esports Coordinator

Altrue
Exploration Frontier inc
Tactical-Retreat
#2 - 2014-01-23 16:43:00 UTC  |  Edited by: Altrue
CCP Fozzie wrote:
Mobile Depots have also been incredibly popular, with over 200,000 Depots deployed since Rubicon’s launch.


Okay, but how many were used to make figures in space? Big smile

Also, 30 seconds for the ESS share option still seems too short if an alt is already on standby. But so far every tweak you've made to this structure seems able to prevent abuses from it, which is cool!
Let's hope that it does not crash LP prices.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

brinelan
#3 - 2014-01-23 16:45:27 UTC
interesting
MeBiatch
GRR GOONS
#4 - 2014-01-23 16:46:36 UTC
Indeed

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Lebowski
C C P
C C P Alliance
#5 - 2014-01-23 17:04:35 UTC
I hope you lovely folk have fun with these!

I cant wait to see what people will do with the Mobile Micro Jump Unit. Seeing around a hundred pilots all try to use it at once in our most recent mass test was a wonderful and hilarious sight to behold!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Bienator II
madmen of the skies
#6 - 2014-01-23 17:11:05 UTC
this made me think whether CCP could have by accident created a game design dead end by making some of those structures for private use only.

For example the depot. It is an awesome structure but of limited use in fleets, it doesn't scale very well. Now imagine they would make it standing based and a single depot could supply a whole fleet with ammo and fitting service... i don't think that we will ever see this since it would be OP for such a small and cheap module. I imagine the tractor unit has the exact same problem where you can't tell just a corpmate to pick your units up since they are all private and locked to the owner.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#7 - 2014-01-23 17:13:25 UTC
Quote:
These structures were based on completely new space structure code and were far simpler to deploy and use than any previous EVE structures.


Any news as to whether this 'new space structure code' will eventually handle static structures *cough*POS*cough* as well as mobile ones?
Nicen Jehr
The Scope
Gallente Federation
#8 - 2014-01-23 17:14:29 UTC  |  Edited by: Nicen Jehr
hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there...
CCP Fozzie wrote:
There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local.
Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect.
1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously?
2. If one player clicks Take All and another takes Share, do both timers start activating?
3. Does the warp disruption effect only last while the window is open?
CCP SoniClover
C C P
C C P Alliance
#9 - 2014-01-23 17:18:22 UTC
Nicen Jehr wrote:
hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there...
CCP Fozzie wrote:
There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local.
Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect.

1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously?
2. If one player clicks Take All and another takes Share, do both timers start activating?
3. Does the warp disruption effect only last while the window is open?


1. No, only one player at a time
2. See above
3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset.
Billy Hix
Dreddit
Test Alliance Please Ignore
#10 - 2014-01-23 17:18:58 UTC  |  Edited by: Billy Hix
This is why using the Features and Ideas section of the forum is important. While CCP SoniClover thought he knew what he was doing and didn't need to talk to anyone about his awesomely thought out idea, he was VERY wrong. This resulted in an angry threadnought and him looking pretty daft in front of everyone.

Compare that to how the other deployables have been presented in F&I. They have all needed changing but in a way that had the Devs and players work together.

With luck SoniClover will learn from this and use F&I in future rather than feeling he knows best and getting dragged through the mud.
Lord Haur
Star Frontiers
Brotherhood of Spacers
#11 - 2014-01-23 17:25:57 UTC
Fozzie, you might want to update the MSI details thread here. Specifically:

CCP Fozzie wrote:
This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans.
[...]
Can't be deployed within 100km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.


If you can't anchor them within 100km of each other, you can never overlap them, and must have a minimum distance of 40km between the effect radii.
l0rd carlos
This Game Is Terrible
Warlords of the Deep
#12 - 2014-01-23 17:26:29 UTC
neat.
I for one, welcome our new mobile overlords.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Mag's
Azn Empire
#13 - 2014-01-23 17:26:46 UTC  |  Edited by: Mag's
2 questions.

Why can't you tell us how many siphons have been used or give more info?

Why does the ESS require a 5% nerf to bounties?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Iece Quaan
Deep Core Mining Inc.
Caldari State
#14 - 2014-01-23 17:32:04 UTC
Great job in not at all addressing the issues brought up on the ESS.

Monkeying with the stats doesn't change the fact that imposing an arbitrary penalty strictly to drive use on your feature is poor game design.

You increased the 'share' time by 10s. That will do exactly nothing. What you don't seem to get is that extending it even to five minutes would do nothing. Same with the take all timer.

Either the residents see the threat coming and preemptively cash out, or the attacker finds a fat ESS and hotdrops it to cash it out. The choice will overwhelmingly be A.

It's kind of a silly mechanic, why not just buff ratting and be done with it? Because in the current implementation, that's all this does.
Weaselior
GoonWaffe
Goonswarm Federation
#15 - 2014-01-23 17:36:39 UTC
CCP SoniClover wrote:
Nicen Jehr wrote:
hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there...
CCP Fozzie wrote:
There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local.
Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect.

1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously?
2. If one player clicks Take All and another takes Share, do both timers start activating?
3. Does the warp disruption effect only last while the window is open?


1. No, only one player at a time
2. See above
3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset.

Does getting your ship blown up count as "moving out of range" or only getting podded?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2014-01-23 17:37:53 UTC
I really like many of these new deployables! Excellent Job CCP.


A few points I want to bring up that weren't addressed on the ESS:

1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night on Sisi, and this is what I found:
I can land next to the ESS and immediately hit access and choose take all (starting the 3.5 minute timer to grab the isk-tags) or I may choose share all (starting the timer to share the loot). There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:

Option 1: Target the ESS. This would force those on grid to chase off anyone that's preventing the timer from counting down.
Option 2: Damage the ESS, were every the damage delivered creates a proportional extension in the delivery times. (example, +60 seconds for every 6000 damage it receives).
Option 3: Counter-access the ESS. Allow a pilot that lands next to the ESS to access it and choose "stop" to prevent the ESS from completing its timer. The means you and the other pilot would both be within 15 km's of the ESS.

Note: Ideally the ESS would name the pilot responsible for activating it (as you can't tell). And ideally the ESS would name the pilot responsible for hindering the timer from counting down.

2.) As pointed out, if someone can successfully deploy this inside the Sun, where your ship will be ejected out upon landing, this might be considered an exploit. I'll try doing this on Sisi tonight (if I can find a system where I have the sun's center bookmarked).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2014-01-23 17:38:51 UTC
Weaselior wrote:

Does getting your ship blown up count as "moving out of range" or only getting podded?


When I tested this last night on Sisi, having my inty blown up stopped the timer and left my Pod in a bubble.
GeeShizzle MacCloud
#18 - 2014-01-23 17:42:46 UTC
honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan
Pinky Hops
Caldari Provisions
Caldari State
#19 - 2014-01-23 17:43:38 UTC
This is what bad game design looks like.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2014-01-23 17:44:24 UTC
GeeShizzle MacCloud wrote:
honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan


I like this idea too.... It buffs the role of covops, which is currently overshadowed by nullified interceptors.
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