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EVE New Citizens Q&A

 
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Character training speed

Author
Algebar Orion
#1 - 2014-01-23 15:10:16 UTC
I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works.
Kira Enomoto
State War Academy
Caldari State
#2 - 2014-01-23 15:17:09 UTC  |  Edited by: Kira Enomoto
Algebar Orion wrote:
I have begun training of my character to be able to acquire better warships. However I have one question regarding that issue. If I want to buy a ship in the ship's requirements tab there is an information about training time period needed to have skills necessary to pilot it. This training period lasts from several days to several months. Is there any possibility to speed up this process? I have read about implants of boosters but I don't know exactly how they works.



I just want to start with this: Bigger ships does not necesarily mean better. Skills does.

Skills

Read this article, it should explain it all to you.

Edit:

What I mean is this:

If you want to be able to fit certain modules on to your ship, you need to get the skills for it first. Then you need to upgrade those skills in order to "save" CPU and Power so you can fit more modules. In addition to this, you will need to improve the modules with other skills eg. range, flight time and damage for missiles. Just being able to use the ship and module, does not make you good at it.

If you choose "show info" for a ship. You can see which skill are recommended.
Algebar Orion
#3 - 2014-01-23 15:41:11 UTC  |  Edited by: Algebar Orion
Implants:

- train cybernetics to level 1
- for combat pilot crucial attributes are Perception and Willpower
- buy two implants and put them into slots 1 and 3
- restart training of chosen skills and they will be learned faster

Am I right?
Kira Enomoto
State War Academy
Caldari State
#4 - 2014-01-23 15:43:15 UTC
Algebar Orion wrote:
Implants:

- train cybernetics to level 1
- for combat pilot crucial attributes are Perception and Willpower
- buy implant and put them into slots 1 and 3
- restart training of chosen skills and they will be learned faster

Am I right?


The entire article. From end to end. Then continue to some of the other eve university guides. They will help you a lot.
Ovv Topik
Pator Tech School
Minmatar Republic
#5 - 2014-01-23 15:43:31 UTC  |  Edited by: Ovv Topik
So in htat guide Kira posted, go straight to Neural Remaps and Implants.

There is also a special 1 time use implant that boosts your training for 1 month.

It can only be used on new accounts though, not new Toons on an old account.

It's called the 'Cerebral Accelerator', and can be purchased via contracts in game.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Algebar Orion
#6 - 2014-01-23 15:57:55 UTC  |  Edited by: Algebar Orion
OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.

Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships?
Jamwara DelCalicoe Ashley
New Eden Tech Support
#7 - 2014-01-23 16:01:58 UTC
Algebar Orion wrote:
OK, I have just finished training Cybernetics up to level 1. Now I will buy two basic implants adding +3 points to Willingness and Perception for 10 mil each. I am curious how they accelerate my Spaceship Command training.


increased attributes via implants/remaps = increased rate of skill training for augmented attributes
T Rowe Price
T Rowe Price Financial
#8 - 2014-01-23 16:05:52 UTC  |  Edited by: T Rowe Price
You can speed things up a little by training the skill Cybernetics and installing Implants that boost your atributes. You can also remap your characters attributes to align with the skill plan that you are working on.


Work on frigates for now.



Concentrate on all of the skills that will affect your ship.

- armor/shield skills will give you the ability to survive longer in a fight.
- engineering skills will make fitting your ship easier
- gunnery skills will help determne how much damage you deal and require less for you to fit the modules the more you train them
- navigation skills will affect the fiting of the propulsion modules as well as the speed and agility of the ship
- spaceship command skills will help determine how well you can fly a ship


Concentrate on these and you will enjoy this game much more sooner than you think. Avoid these and you will not succeed.

Bigger ships don't mean that you will get the glory if you choose to pvp. 4 friends and myself were in Atrons a.k.a. "Derptrons" (cheap T1 fit frigate) the other night, and ran into a Armageddon (Battleship). The geddon pilot was not ready to fly his ship yet and with 5 million isk worth of ships we made short work of his geddon that was worth hundreds of millions.



These skill numbers aren't just crap that wastes time. They are actually taken into account when engaging a target or even warping away from a gate. In other words, they affect everything that your ship will do when it's undocked.

*edited typo*
Algebar Orion
#9 - 2014-01-23 16:10:44 UTC
Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)

So I assume boosting both attributes by +3 points will speed up Spaceship Command training.
T Rowe Price
T Rowe Price Financial
#10 - 2014-01-23 16:15:26 UTC
Algebar Orion wrote:
Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)

So I assume boosting both attributes by +3 points will speed up Spaceship Command training.


You may want to think about doing this before you do it. The core skills require Intelligence and Memory. Don't waste your remap on 1 ship that you probably aren't ready to fly yet.

This game takes time to play. There is no instant gratification. There is no die in a fire and respawn in my ship. When you die (and you will) you will have to pay for another ship. If you have more than 950,000 skill points you may want to think about setting up your clone as well or you will lose skill points.
Algebar Orion
#11 - 2014-01-23 16:23:02 UTC
All this is so complicated... Sad
T Rowe Price
T Rowe Price Financial
#12 - 2014-01-23 16:31:02 UTC
Algebar Orion wrote:
All this is so complicated... Sad


What are your goals? Do you want to pvp, run missions, mine, etc...

You may want to think about finding a corp that accepts new players and helps them learn the ways of the game.
Algebar Orion
#13 - 2014-01-23 16:42:01 UTC
Not PvP. Rather missions and PvE.
T Rowe Price
T Rowe Price Financial
#14 - 2014-01-23 16:55:38 UTC
look here and try to find a corp. There are many PVE corps that accept new players. Ask for help.

One piece of advice that I can offer you is DO NOT WASTE your remaps!

Good luck :)
Thomas Builder
Center for Advanced Studies
Gallente Federation
#15 - 2014-01-23 17:18:22 UTC
Algebar Orion wrote:
Kira Emomoto: As I understand Spaceship Command abilities are required only to board purchased and trained spaceships but other skills are needed to efficiently flight these ships?
Yes, exactly.
Algebar Orion wrote:
Spaceship Command (67) - Perception, Willpower (beginner) / Willpower, Perception (advanced)

So I assume boosting both attributes by +3 points will speed up Spaceship Command training.
Yes, they will. But don't expect miracles. If you still have your basic remap, then these implants will increase training speed by 15%. E.g. a skill that took 3 days will now take 2 days and 14.6 hours. If training things that take months, you will save few weeks, but it will still take months.

As written in the guide linked by Kira, there are two ways to reduce training time: Implants and remaps. A remap has a bigger impact than implants, but while it makes you train some skills faster, it'll also make you train other skills more slowly. And you only have one remap per year, so choose carefully. Until you know better what exactly you want, I'd stick with the default attributes and only use a remap once you have a trainings plan for a full year.

Finally, for those ships that "take months", they are either capital ships or specialized T2 ships. You don't necessarily need those, there is a lot of fun to be had with T1 ships and even a battleship only requires 4 days of training to be boarded. (Of course, you'd need much more to be able to fly it efficiently.)

In the case of T2 ships and capitals, they take months because you need prerequisite skills at lvl V. And those prerequisites are not all Spaceship Command abilities. E.g. the Vargur (a Marauder) mostly requires Minmatar Battleship V, Energy Grid Upgrades V and Advanced Weapon Upgrades V. The Battleship skill is Spaceship Command and requires Perception/Willpower. Energy Grid is an Engineering skill and requires Intelligence/Memory. Finally the Weapon Upgrades skill is also an Engineering skill, but an unusual one and it requires Perception/Willpower.
Algebar Orion
#16 - 2014-01-23 17:18:42 UTC  |  Edited by: Algebar Orion
Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!

Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.

Is there any penalty for flying spaceships not belonging to pilot's race?
Noxisia Arkana
Deadspace Knights
#17 - 2014-01-23 18:48:25 UTC
Algebar Orion wrote:
Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!

Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.

Is there any penalty for flying spaceships not belonging to pilot's race?



workable remap. Not optimal, you don't really need to remap until you've got some basic skills covered.


You can fly any ship you want. Race/weapons system/etc. is not important.

Don't take faction missions against the 4 main factions. Or you will lock yourself out of large swaths of space.
J'Poll
School of Applied Knowledge
Caldari State
#18 - 2014-01-23 19:53:19 UTC
Attribute implants and for really new accounts Cerebreal Implants are what you can do to modify training time. But dont expect miracles like 2 month skills only taking a couple of days.

SP / min = primairy attribute + (secondary attribute / 2)

so 2 +4 implants on the attributes adds 6 SP more a minute to your skillspeed.

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Celeste Taylor
Ruby Dynasty
#19 - 2014-01-23 20:18:49 UTC  |  Edited by: Celeste Taylor
Algebar Orion wrote:
Well, I bought all five +3 implants and made remap like this: 27, 20, 27, 20, 20. Let's hope it will do the job!

Of course I do not plan to board T2 beasts, but only T1 ships, so I suppose my boosted training time will be enough to achieve that goal quickly.

Is there any penalty for flying spaceships not belonging to pilot's race?


27 primary and 21 secondary works better than 24/24 since not all attributes are equal. For example there are a good number of useful for new player skills that are perception primary willpower secondary but few that are willpower primary and perception secondary. Same for I/M over M/I since the first is good for overall piloting and the second is only good for production and processing.

I do think that placing two 24s for intelligence and perception is viable if you just want to skill up fast and hope this is what you ended up doing.
Algebar Orion
#20 - 2014-01-23 20:44:25 UTC  |  Edited by: Algebar Orion
Odd thing happened. I set up second toon on my account and tried to train him in cybernetics but game refused demanding 1 PLEX for additional "slot" because my first toon also trained cybernetics. What is going on???
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