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Player Features and Ideas Discussion

 
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Cloaks.

Author
Wesley Otsdarva
Federal Navy Academy
Gallente Federation
#1 - 2014-01-23 04:12:17 UTC  |  Edited by: Wesley Otsdarva
So, here I sit, in some carebears system. Cloaked up, some 300K off a moon. I keep asking them to give me ISK and I'll leave. For some odd reason they don't think I'm trustworthy.

I've been here for hours, trying to extort ISK out of the carebears to no avail. They've tried everything under the sun to get me to leave, other than pay me off. (measly 300 mil) Baits, taunts, bad jokes. I can't really kill anything (just in a cheetah, but they don't know that)

But recently I've engaged these renters in conversations regarding cloaking. they think i'm some dirty sell out and cloaks need to have some massive drawback as being cloaked for hours it OP. (i've made dinner and watched tv while sitting in their system)

One of them actually came up with something not nerfhammery. Cloaks have a timer of 30 minutes. I just kept telling them cloaks aren't OP and bacon is the one true god. But I want to hear everyone else's opinion on this.

Do you all think that cloaks should have some timer? and just can't be permaran? You could still camp systems and watch those wonderfully laggy TiDi battles in null, you just have to come back and press a button every 30 minutes.
Psycho IB
Burning Star L.L.C.
#2 - 2014-01-23 04:56:10 UTC
I hate to say it because i love cloakies, but I do think that a cloak needs a nerf to get rid of AFK system campers.

A timer is not the answer, i would rather see a deploy-able that takes 10, 20, 30, 40... whatever min to spool up, has a cool down timer, only one per system, uses something for fuel so it cost isk to run, then fires a system wide blast that de-cloaks everything for 5-10 min. this would give cloakie pilots a chance to prepare for the de-cloak and not get hit while sneaking up on a target but they would have to be cautious at the timer and could not ever go afk for hours because someone could deploy spool up and they would be sure to be probed down and loose their ship in this case.

Also the deploy-able could also be a module that will immobilize a pilot to spool it up like a cyno

Also you could set up a smaller 1 time use bubble deploy-able like the cyno jammer that decloaks ships inside the bubble that miners/mission runners can put out to provide a small area of protection and force a cloakie to commit if they want to engage.
ShahFluffers
Ice Fire Warriors
#3 - 2014-01-23 06:08:11 UTC
Or how about people start working together instead of assuming that they can min/max by themselves with little interference? If people in low-sec can earn an income in their area of choice with multiple hostiles around, so can null-sec people. It just requires some *effort.*
Janna Windforce
Deep Core Mining Inc.
Caldari State
#4 - 2014-01-23 07:12:50 UTC
ShahFluffers wrote:
Or how about people start working together instead of assuming that they can min/max by themselves with little interference? If people in low-sec can earn an income in their area of choice with multiple hostiles around, so can null-sec people. It just requires some *effort.*


That would probably require way too much thinking.
Live example:
Dude in cloaky T3 comes into system, d-scan, oho, Raven. Where? Running site. Go in site... he's not even aligned. Point - cyno - hotdrop 20 bombers + recons. Raven dead, d-scan... Retriever? Cloak - warp to belt - point, dead Retriever. D-scan - nothing. Let's check station. Raven undocking and aligning to site. Dead Raven.

Are those the people who are asking for nerfing cloaks? If there is neutral in local, why don't you just dock up, do your business in next door system or be ready (aligned/stabbed and use drones or have few cloaked T3 friends with you for surprise)?
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2014-01-23 08:21:35 UTC  |  Edited by: Nariya Kentaya
We can nerf cloaking as soon as the nullbears get their

1) local
2) completely invulnerability provided by local (unless they are a dumbass and just dont watch it)
3) the power projection allowing their 30 dep blue SOV to exist
4) the power projection preventing anyone from taking a system anywhere unless they magically create an even bigger coalition (PP needs to be nerfed hard enough i think it deserves to be a reason twice).

all of these get a nerf, then you can nerf cloaks.

As far as caps go, they should be absolute HELL to move, ships you only use for defense of a system they are either already in or VERY close to, make them hard enough to send long distances (maybe combination of hellish fuel requirements and jump-cooldown timer that increases exponentially the farther they try to jump) that youd only commit them if you REALLY wanted an enemy dead.

hell, make supers and titans never disappear from space, that way if you wantt o log out in one, better put it in a POS (possible anchored with a module that you need 1 of per super/titan with medium fitting reqs on the POS) that your guys can defend, that'd help with the super/titan proliferation. and would look cool when/if modular pos's get made and some alliances end up with a massive drydock for hundreds of caps in various systems.


But back on topic, seriously, if the mechanics that allow you to be so perfectly safe the only way to harass you is to sit cloaked, dont get changed, then why should cloaking, being the only viable counter to 30-deep blue SOV with intel system and local-update/grid-loading delay giving you several seconds to initiate warp from your belt/anom.
suid0
Pandemic Horde Inc.
Pandemic Horde
#6 - 2014-01-23 08:28:28 UTC
Nope, cloaks are fine and working as intended.



also credit for being creative and trying a new approach for the nerf cloaks threads, but it's still just another dupe topic

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#7 - 2014-01-23 08:34:19 UTC
How can we nerf cloaks like that? I want to take naps in wormholes without decloaking to log in or out.
Altrue
Exploration Frontier inc
Tactical-Retreat
#8 - 2014-01-23 08:39:14 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-01-23 10:35:19 UTC
If cloaking gets nerfed, then so does docking, and hiding in POSes. After half an hour, you should automatically undock and warp to the sun.
Electrique Wizard
Mutually Lucrative Business Proposals
#10 - 2014-01-23 10:49:08 UTC
posting in a stealth "I'm not a carebear"-thread
posting in a not so stealth "nerf cloaks"-thread

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Robert Caldera
Caldera Trading and Investment
#11 - 2014-01-23 12:27:44 UTC
nope, cloaks dont need timer. Everyone should be able to sit whereever he likes for how long he likes, even afk. This is one of the core gameplay elements.
Jint Hikaru
OffWorld Exploration Inc
#12 - 2014-01-23 12:30:53 UTC  |  Edited by: Jint Hikaru
Its not cloaks that are the problem, its the overpowered 'all-seeing-eye' of Local that's the problem.


EDIT:

Quote:
One of them actually came up with something not nerfhammery. Cloaks have a timer of 30 minutes

I notice he didn't also suggest that he gets ejected from a station or from behind his POS shield every 30mins..... ZeroBears are the worst Bears!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nikk Narrel
Moonlit Bonsai
#13 - 2014-01-23 14:44:58 UTC
Psycho IB wrote:
I hate to say it because i love cloakies, but I do think that a cloak needs a nerf to get rid of AFK system campers.

Yeah.... about that...

I know it is inconvenient to ask people to adapt, and actually play a PvP game, but it seriously needs to be done.

This is not farming, or grinding.
This is not the obstacle to your gameplay in a different PvP ship.
Mining and ratting in null, along with every other PvE activity there, is intended to be done under direct threat of potential violence from other players.

We are playing a competitive game here, where we all get into spaceships and shoot at each other.
Complaining that someone is playing head games with you does not support an argument here.
Either go where they cannot hurt you, play so they cannot hurt you, or get others to protect you.

If you want to try and make ISK faster by going into a war zone, don't cry about how people might shoot at you, or lurk waiting to ambush you.
Null is a war zone.
High sec is also a war zone, but has details you can leverage to make play safer if you are smart about it. (IE: not making yourself an attractive target, and having enough defense so when Concord shows up you are the survivor.)

The burden of making the game playable is yours, and yours alone.