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Everything at once! Counter to slowcats, blobbing, etc...

Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#21 - 2014-01-22 13:20:42 UTC  |  Edited by: Altrue
Unkind Omen wrote:

You start with presumption that you already killed at least one of those ships. But how you are planning to do that if your subcap fleet cant alfastrike slowcat anyway(Why they would need any aoe damage if they can....)

The goal is not to make slowcat impossible, just a little more vulnerable. Thus if one slowcat were to die, every other slowcate would take significant damages, making another slowcat alpha easier by a nice margin. And so on. If you do not pay attention, quickly your slowcat fleet tank will slip out of your fingers. But yes it would still be hard to get the first kill. That's legitimate.

Nevyn Auscent wrote:
If ship deaths cause damage, you just made risk free ganking true. Hence why it will never work.

If you're talking about high-sec ganking, just make sure that ship explosions don't damage other ships the victim couldn't aggress without concord intervention. So ship explosion damage would only hit suspects, criminals, war targets, and limited engagement targets. And even without that, I don't see how it would be risk free. You would still have to loose expensive large ships (with big sig radius and big mass) to really do enough damage to kill something in one shot. That's not risk free and people would still prefer to gank shuttles in trashers.

Frank Pannon wrote:
I fear that if exploding ships would cause damage, in it's current state it would fry the servers with all the addtional computing to be done. They seem to have capacity issues already as it is.

Well you can already bomb so it couldn't be worse. And on the long run it would certainly generate less load than if two blobs were fighting with only a couple of ship deaths each our. At least here people would die more quickly.

Edit : Also there is a point where you cannot just cancel a mechanic because "it generates lag".
Lag is generated by pilots participating in a fight. Pilots are participating in ridiculously large numbers because blobbing is encouraged by current game mechanics. Because due to the amount of TiDi they can come, then afk 30 minuts, nobody will notice.

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Unkind Omen
State Protectorate
Caldari State
#22 - 2014-01-22 14:19:05 UTC  |  Edited by: Unkind Omen
Corraidhin Farsaidh wrote:
And if the Blops carry Target Spectrum Breakers? Sidle up to the carriers and get passive locks then uncloak and lock each other to cause mass targeting disruption before hitting the carriers? In effect it would be spider jamming I guess.

Just throwing ideas around mainly from interest and to learn as I haven't been in large scale fleet combat yet


TSB only affect people that target your ship. And slowcats will never lock you they have assist for that. So its not an ECM burst. The latter one can infact be used against some blobs if projected from a mothership as any subcap carrying that stuff is a suicide runner as you can fit only 1 per ship no specialized suicide burster possible. A fleet of BS sitting on top of each other will just permajam itself.

You can jam 320 sensor strength reliably if you have 30 motherships on the field. In fact the chance is 25/320 = 7.8% per activation from one mothership. (Ignoring skills and modules on both sides.) And the chance to jam each carrier is 1 - (1-7.8%)^30 = 91% approx which can be considered a success.

Update: ECM burst dont help much as it does not prevent locking for 20 secs. Also it is quite common to see motherships as logi for slowcats. Imagine that.
X Gallentius
Black Eagle1
#23 - 2014-01-22 16:56:40 UTC
Kenrailae wrote:
I have to disagree with this mentality completely. Historically speaking, 1 well skilled individual could change the course of history
This guy is called the FC.
Kenrailae
Scrapyard Artificer's
#24 - 2014-01-22 19:01:42 UTC
X Gallentius wrote:
Kenrailae wrote:
I have to disagree with this mentality completely. Historically speaking, 1 well skilled individual could change the course of history
This guy is called the FC.



In standard operations, yes. And that's exactly what I mean. Eve doesn't really have a means of sabotaging this. By assassination, sabotage, or otherwise. Really the only way to do it in Eve is either kick him from corp/TS, jam/damp him, or bribe him.



That's not what I'm saying though. The mentality in question is the 'Bring a blob to beat a blob' mentality. While pilot skill will overcome some differences, while FC skill will overcome some disadvantages, there is a very real point where the blob mentality will always win out. Without having roles to kick key people from fleet/TS/Corp, or without buying them, Eve has few ways to really disrupt operations that don't ultimately end in the 'bring a bigger blob' approach.


So, you could continue to view the game as a 'FC says shoot all the monkeys press F1' as you did when you came back with the 'This guy is called the FC' comment.... Or..... look and see just how many ways you can get in and really mess up your adversaries day.... and find they are surprisingly lacking.

I don't claim they'd be at all easy to implement, but there is an entire field here where CCP could develop. It's just kinda sad that it's not done.

The Law is a point of View

The NPE IS a big deal

Altrue
Exploration Frontier inc
Tactical-Retreat
#25 - 2014-01-27 08:58:59 UTC  |  Edited by: Altrue
I updated the main post to sum up the ideas.

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Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2014-01-27 13:10:21 UTC
Altrue wrote:

If you're talking about high-sec ganking, just make sure that ship explosions don't damage other ships the victim couldn't aggress without concord intervention. So ship explosion damage would only hit suspects, criminals, war targets, and limited engagement targets. And even without that, I don't see how it would be risk free. You would still have to loose expensive large ships (with big sig radius and big mass) to really do enough damage to kill something in one shot. That's not risk free and people would still prefer to gank shuttles in trashers.




How on earth would you explain that one? Explosions are pretty indiscriminate. Bombs, smartbombs, old AOE DDs, ECM bursts and their remote versions are/were all AoE effects, and they hit everyone equally. Why should this kind of AoE damage be different?
Altrue
Exploration Frontier inc
Tactical-Retreat
#27 - 2014-01-27 13:24:30 UTC  |  Edited by: Altrue
Because you loose the ship used to do the damage, ship that would necessarily have to be more and more expensive as the damage you want to make increase, because as I said it would be linked to your sig radius + mass, or ship class or whatever.

So yeah there is a pretty big difference, because every other case does not involve the unavoidable destruction of your ship. Thus the "risk free" comment is wrong.

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Kagura Nikon
Native Freshfood
Minmatar Republic
#28 - 2014-01-27 13:25:56 UTC
Seranova Farreach wrote:
how about make it so when a ship explodes it is like hull ehp as aoe dmg in an area that is equal to sig radius x (mass/100) or something? that way people may not like to stay in each others pockets

edit. i fail at math but you get the idea.



and you make blaster frigates 100% useless like that?

Think more...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Altrue
Exploration Frontier inc
Tactical-Retreat
#29 - 2014-01-27 13:31:08 UTC
As I said, the problem can be solved by making the explosion have an explosion radius (just like bombs) relative to the ship base sig radius before its death. Of course it would still make more damages than bombs on non-MWDing frigates, the damage should be tweaked so that blaster frigates could withstand one (T1) or two (T2) battleship explosions in a row if they put a bit of tank.

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Anthar Thebess
#30 - 2014-01-27 13:54:57 UTC  |  Edited by: Anthar Thebess
Better - lets put AOE doomsday that can be mounted on Poses.
Pos Gunner with proper skills can operate this kind of weapons.
They can hit any place in the system , and as reference point they use cyno beacons.

In order to have one you need only lvl 5 strategic.

Think about the usage - no more bloobs, no more slowcats , no more supers, no more ratting ships! .

Just cyno and clear whole anomaly in 1 shot!

Ah sorry AOE weapon is a relay bad idea....

You want to change in eve?
- Limit capital ships mobility or force carrier to be "sieged" when using sentry drones.
- Remove current drone assist mechanic
- Remove or limit JumpBridges and titan bridges

If it will be hard for blobs to move to the other side of eve - every smaller alliance will have possibility to claim small part of eve space.

Now the only possibility to have sov is be blue to half of eve or rent.
Altrue
Exploration Frontier inc
Tactical-Retreat
#31 - 2014-01-27 14:00:56 UTC  |  Edited by: Altrue
This has absolutely nothing to do with the current topic Lol
And as much as I appreciate your idea, it does not solve the issue that you cannot remove titan bridging before doing something about how a pain it is to make blobs generate 10% tidi in unreinforced nodes just by traveling through systems. Take the last CCP live event as an illustration of that.

So if you want to do something about blobbing, its better to fix the incentive to blob instead of the ways to move your blob around. Most players stayed the whole day at HED, to you think it was fun to them to stay doing nothing at 10% TiDi ? Nonetheless they did it. WIthout titan bridging, moving around would be slower but still fesible. = No change, except that people have a game less fun, because they would still come for big fights even if it implies one hour of travel.

The removal of titan bridging would also start the massive decrease in subcap use for fleet battles, whereas slowcats would see an INCREASE in their use.

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Danika Princip
GoonWaffe
Goonswarm Federation
#32 - 2014-01-27 14:44:16 UTC
Altrue wrote:
Because you loose the ship used to do the damage, ship that would necessarily have to be more and more expensive as the damage you want to make increase, because as I said it would be linked to your sig radius + mass, or ship class or whatever.

So yeah there is a pretty big difference, because every other case does not involve the unavoidable destruction of your ship. Thus the "risk free" comment is wrong.



It's an explosion. If I'm next to your hulk and my alt is on the other side of it, when my alt blows up my ship how does my alt take AOE explosion damage and you not?

AOE is indiscriminate. That's the POINT. I don't think you actually read anything I wrote though, and I doubt you'll read this, so, cheeseburgers.
Altrue
Exploration Frontier inc
Tactical-Retreat
#33 - 2014-01-27 14:52:07 UTC
I did read everything you wrote, but obviously I could say that the opposite is not true. I won't, but I have to underline that I never said that anyone would be excluded from the AoE damage if inside the range. (Except non-sentry / non-capital drones, in my edited opening post but that's another story)

So indeed I would take damage too. But that's not risk free : You lost a ship just like if you had suicide-ganked it to CONCORD. Except that you didn't loose sec status. On the other hand, the damage done by the explosion does not equal the damage you could've done by using actual guns with this ship you suicided.

TLDR : You could damage neutrals, but the ratio isk/damage would be lower than a regular suicide gank (except when CONCORD is already on grid). A regular suicide gank + sec status clone tag buyback would cost about the same as loosing more isk to do the same damage without sec status hit.

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