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PvE and PvP: Myths be damned

Author
Kaddiska
O-NIWABAN
#1 - 2014-01-22 10:38:29 UTC  |  Edited by: Kaddiska
With the recent and on-going re-balancing of ships and tiers, and new modules and ships proposed, the talk on the forums has, inevitably, centered around which is "primary" in Eve, pvp or pve. Each side has vocal advocates and forum activists abound in each corner. While I can and do understand the desire for propagating one's own view and opinions, I find that some actual research and numbers often help in drawing up at least some constants that can help clarify the picture.

I have been playing this game since 2005 and have run multiple characters.
I have been playing computer games for 30 years.
Let me be clear in saying that I mostly play pve now, simply because that is what my RL allows: Short burts of sporadic playtime.

I have, nonetheless, done pvp, both small gang, alliance wars, blob fests and sov fights in addition to some solo pvp engagements.
I have also lost a ton of ships to fleets, blobs, gate camps and NPCs while managing to give as good as I got, at least some of the time :) Same as most players, I guess.

Although I play less now than I used to, I always seem to gravitate back to Eve and the original promise of the wonder of space(ships). Something about the genre calls to me.

I have been following the last few expansions and the talk on the forums, particularly the Features and Ideas Discussions, as it seems to be the most appropriate place to smell what may be coming on the wind (or lurking around the corner with a huge nerf bat in hand...)

CCP is sometimes critisized for over-emphasizing either pvp or pve, depending on which camp is doing the shouting or trolling on the forums. Thinking back to when I first saw the game, I remember it was not the promise of massive alliance blob fights that drew me in to start playing - it was the chance to fly a spaceship and explore the wonder of space. Granted, it was (and is) a vast and poorly lit place with lots of monsters (and their ganking friends) prowling the spacelanes, but that was part of the lure. It was unknown and dangerous and hence (for a veteran game player), exiting.

So, what is it that Eve players actually do? Pve or pvp? Is there any way to get any honest and unbiased answers to those questions? Aside from the market and industry, which could probably be measured with other metrics than those readily available (to me at least) I was able to review some statistics on ship kills, both faction and player. I am quite certain that the resident CCP economics guru, Dr. Eyjolfur Gudmundsson, can provide more details and analysis but this is enough to at least make several points that I find warrant some further discussion and (hopefully) attention from CCP.

Statistics from: http://evemaps.dotlan.net/stats
Years examined: 2010-2013, inclusive and cumulative (whole years)
Spreadsheet

Looking at this briefly, some things become clear:
1. Pod kills in highsec have tripled between 2012 and 2013
2. Pod kills in low sec have tripled since 2011
3. Pod kills in null sec have doubled since 2011
4. Lowsec ship kills have almost doubled from 2012
5. Ship kills in high/null sec continue to increase
6. WH space remains at roughly half the volume of low sec
7. Faction kills in high sec roughly 2 bil per year
8. Faction kills in null sec appr. 1 bil per year

PvE kills (faction kills) account for over 99% of all kills in Eve, consistently, for the 4 years examined.

The players responsible for these numbers are what you might catagorize as the more 'active' group - the others being those who work the market, do all the industry, mind all the poses, haul, mine and generally run the whole economy. I do not have the numbers to be able to make assumptions on how Eve's player base is split between these groups and I do know that a single subscriber can run multiple characters within multiple groups simultaneously.
Be that as it may.
My point is this: It is clear and obvious that those who engage in shooting and blowing up ships in Eve do so overwhelmingly in pve, and not in pvp.

With this is mind, it is not surprising that those players that focus or spend more time in pve are a little concerned that CCP is focusing too much on the pvp aspect of the game and directing too little effort towards pve gameplay and content. The recent rehash of the Marauders springs to mind and the lackluster delivery of the exploration expansion is another.

I realize that creating and adjusting a player-driven sandbox is easier on development than creating and implementing new actual content. But I do wish CCP would make an effort and at least consider not leaving expansions and balancing solely in the hands of pvp-fanatics. The numbers would suggest that Eve is at least as much about pve as pvp.

Suggestion: Balance new expansions and ship/module iterations with pvp and pve content and focus using a mixed team of people from both orientations.
Lion Ahishatsu
State War Academy
Caldari State
#2 - 2014-01-22 10:53:35 UTC
i agree eve isnt a sole pvp game its a sandbox and every player can do what they want

i m from the pve faction i hate pvp but i dont mind if someone buys my ships and guns
Tchulen
Trumpets and Bookmarks
#3 - 2014-01-22 11:12:57 UTC
@OP - Decent argument.

EVE is by far the best game I've ever played. This isn't because of one aspect of it. It's not because I love PVP or I love PVE. It's because when I've done a load of PVP I can go and do some PVE for a change and when I get bored of that I can do some market trading or logistics and when bored of that.... you get the drift.

I do think that CCP are on the right path with the balance passes but I do agree with you in that they are seriously ignoring content. That last abortion of an update to exploration was a travesty. It really is complete balls. It was badly thought out and badly executed. It's not exploration with pve, it's maybe get the site done if the random timer isn't against you and if it is lose the site and tank the incoming dps which is predictable. As long as you can tank it you don't even need guns as the npcs vanish. It's not what I would class as a PVE improvement.

There have been a few good pve updates to the game. Wormholes (and sleepers) were genius. Incursions are fun. But that's been it. All the other PVE content since Incursions have been poor. The alterations to exploration were just that... alterations. There's been no actual new PVE content for a long time and we're seriously in need of something new on that front.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-01-22 11:27:30 UTC  |  Edited by: Corraidhin Farsaidh
For me the key problem is that PvP content generates itself. People go out and hunt, form sovs, declare wars etc etc. PvE on the other hand is a scripted affair and grows stale very rapidly if all you do is run missions etc.

I feel the there needs to be some means of updating the PvE content on a regular basis. I have suggested previously a random mission generator (can't be that complicated, an old board game called Space Hulk manged this with a single six sided die). This would instantly freshen up the mission running, and need not be introduced wholesale. Maybe 1 in 4 missions could be randomized.

Next would be S&I. Its clear from the forums that the UI needs an overhaul in most areas and I get the impression with the recent focus on this area that we will see some changes. Again the missions need some attention though. 'Sun this cargo to there' or 'Fetch x tritanium' just aren't engaging. There needs to be some kind of S&I missions, be it producing PI goods for the Empire forces, gathering more exotic materials from exploration, manufacturing a number of ships from a provided BPC etc.

There could also be S&I story arcs that require you to complete a variety of tasks that culminate in the production of large items such as capital ships, starbase structures and so on.

There is an excellent idea currently in Features and Ideas regarding random regions of space that could crop up. These regions would be areas where scans don't work, warping is very limited if possible at all, and skilled exploration would reward the brave (or foolhardy) pilots who enter the area. This idea should be supported as I think it has potential to re-invigorate exploration in a whole range of ways.

Given that the current lore states that capsuleers are starting to take more control what about the flipside? There will be those capsuleers who are loyal to the empires and as such could be their most valuable assets. The Empire forces would now be ramping up a variety of missions and rewarding capsuleers accordingly. Perhaps missions to run recon through low-sec border areas by reaching a set of waypoints, exploration of unknown sites and recovery of artifacts (capsuleer must retrieve a given number out of those available or risk failing the mission). There are various possibilities for a more involved PvE arc yet they never seem to be explored.

Such missions can also be used to provide a backdrop to more Live Events if handled correctly. I would like to see more Live Events, but maybe run as many smaller events that aggregate into one larger finale event.

For the record I am an even mix between PvE and PvP since I class evading folks to run through low-sec and surviving to be PvP, along with market trading, manufacture, and everything else where you try to profit from others work.. Even mining is PvP to a degree since you need to get the best ore before your rivals.

I'm not advocating a move away from PvP here but that some much needed attention is given to the less PvP driven areas. After all, the more pilots in space, the more targets the hunters have...
Seranova Farreach
Biomass Negative
#5 - 2014-01-22 12:12:47 UTC
take into account that the nullsec npc kills will mostlikly be cherry picked for high bounties or Chaining rats. so keepign that in context i think nullsec ratters have been makeing much more isk then highsec so they have no right to whine about HIGHSEC NEEDS NERFING!!

to nerf highsec is to nerf the kiddy pool where people make enough isk and gain enough skill points and knowledge to try the shallow end of the adult pool.

now further context.

Missions. level 4.
roughly 10-40m/h depending on the mission chosen. solo.
risk. if you use drones do NOT use MTU. unlimited isk as some people will officer fit their mission ship to speed up the monotiny of mission grinding but most of the time its t2+faction.

incursions.
90m/h to 150m/h . but requires 40 man fleet.
risk. shiny battleships going boom or getting suicide ganked if your TOO shiny (estimated loss 2b+)

Faction warfare (plexing)
Up to 70m/h. solo.
risk? maybe 1m worth of frigate. 2m with cloak. |_| <- tears pls

Exploration
think i was getting 5 to 10m an hour in highsec, no idea on low/null. solo.
risk can be as low as a t1 frigate worth maybe 5m total.

Mining.
highsec "best" ore (scordite) about 10-30m/h depending on ship/fit. solo.
risk, if not in a procuror/skiff you are gonna mostlikly get suicide ganked by extortionists.

low. venture only mostlikly and moons and thats about it.

null. the A.B.Cs and mercoxite and morphite. usually rather "safe" if they are in their own sov space.
no idea on the isk/h but little risk.

ice. cannot comment as the current "whine" is the bots clean out the belt in 10-20 minutes
risk. usually 200m worth of mackinaw to a 2m catalyst

Ratting.
highsec, near compleatly unworth the time taken to lock and shoot unless you get super lucky with a named spawn.
low. so-so the tags were a nice touch.
null.. stupid isk to be made. like 10-30m per battleship and officer loot going for multi billions.

Wormhole space.
no local +++++risk from cloaky gangs. having to set up your own mini inferstructure in the way of PI and POS and fuel logistics and cloaked scanner alts and all that...

mining. isk/h probably same as null.
gas. uncalculated the isk/hour but estimate a full site of 320 and 540 is maybe 200m?
Sleepers.
c1-2 maybe 10 to 40m an hour. solo.
c3 100m/h per person with like 4 to 5 people
c4 maybe 150m/h per person.
c5/6 escalations maybe 300 to 500m/h?



[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-01-22 12:22:45 UTC
Please, tell me where I can go in nullsec to find single battleships with bounties in the 10-30 million range with anything even approaching regularity.
Rented
Hunter Heavy Industries
#7 - 2014-01-22 13:10:11 UTC
Danika Princip wrote:
Please, tell me where I can go in nullsec to find single battleships with bounties in the 10-30 million range with anything even approaching regularity.


Over the river and through the woods to HOLYCRAPWHYDIDYOUSHOOTGRANDMA...




For isk? Oh... okay then.
Kaddiska
O-NIWABAN
#8 - 2014-01-22 14:26:53 UTC
@Lion: Yes, it's a sandbox, but it could use more sand...

@Tchulen: Thanks - I agree, more PvE content is sorely needed. If only CCP would oblige :)

@Corraidhin: Agreed - I would also like to see more of "no turning back" implications of Rubicon and resulting (at least in theory) upset of the status quo

@Seranove: Agreed - there is no need to nerf the kiddy pool......it just needs more toys!

The fact remains that Eve, as it (still) stands, is a rather 'static' environment. All the complex and multitude player actions are not impacting the environment like they could (should?) do. And by that I do not mean Hulkageddon or Jita burning or something completely player dependent, but rather effects on the 'environment' of the same, such as what factional warfare or empire wars would have if they were not relegated to 'a second room' in the dungeon. Same goes for all the sov fighting or indeed holding sovereignty in (any) space - simply occupying a part of space and acting with should have consequences.

There are some great player ideas on these forums - it would be very interesting to see some of them come to fruition.
Kagura Nikon
Native Freshfood
Minmatar Republic
#9 - 2014-01-22 14:50:00 UTC
Danika Princip wrote:
Please, tell me where I can go in nullsec to find single battleships with bounties in the 10-30 million range with anything even approaching regularity.



You could just go into renter alliance space blow up idiots in ravens and megas and collects their modules....

They are easier to kill than officer rats and sometimes drop shiny loot as well.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Noxisia Arkana
Deadspace Knights
#10 - 2014-01-22 18:53:59 UTC
I'm not seeing this as an 'idea' per se.

Also, how did the Micro Jump Drive, Reactive Armor Hardener, and Drone Damage Amps not help mission runner? I may have missed a subtle point here.

Anything that is made for PVP can be adapted for PVE or vice versa.

Also, what about industry and market ui / changes adds? That stuff has been the same forever. It's the only thing in my mind that CCP has NOT been focused on.

I like the analysis though.
FT Diomedes
The Graduates
#11 - 2014-01-22 20:21:47 UTC
Seranova Farreach wrote:
take into account that the nullsec npc kills will mostlikly be cherry picked for high bounties or Chaining rats. so keepign that in context i think nullsec ratters have been makeing much more isk then highsec so they have no right to whine about HIGHSEC NEEDS NERFING!!

to nerf highsec is to nerf the kiddy pool where people make enough isk and gain enough skill points and knowledge to try the shallow end of the adult pool.

now further context.

Missions. level 4.
roughly 10-40m/h depending on the mission chosen. solo.
risk. if you use drones do NOT use MTU. unlimited isk as some people will officer fit their mission ship to speed up the monotiny of mission grinding but most of the time its t2+faction.

incursions.
90m/h to 150m/h . but requires 40 man fleet.
risk. shiny battleships going boom or getting suicide ganked if your TOO shiny (estimated loss 2b+)

Faction warfare (plexing)
Up to 70m/h. solo.
risk? maybe 1m worth of frigate. 2m with cloak. |_| <- tears pls

Exploration
think i was getting 5 to 10m an hour in highsec, no idea on low/null. solo.
risk can be as low as a t1 frigate worth maybe 5m total.

Mining.
highsec "best" ore (scordite) about 10-30m/h depending on ship/fit. solo.
risk, if not in a procuror/skiff you are gonna mostlikly get suicide ganked by extortionists.

low. venture only mostlikly and moons and thats about it.

null. the A.B.Cs and mercoxite and morphite. usually rather "safe" if they are in their own sov space.
no idea on the isk/h but little risk.

ice. cannot comment as the current "whine" is the bots clean out the belt in 10-20 minutes
risk. usually 200m worth of mackinaw to a 2m catalyst

Ratting.
highsec, near compleatly unworth the time taken to lock and shoot unless you get super lucky with a named spawn.
low. so-so the tags were a nice touch.
null.. stupid isk to be made. like 10-30m per battleship and officer loot going for multi billions.

Wormhole space.
no local +++++risk from cloaky gangs. having to set up your own mini inferstructure in the way of PI and POS and fuel logistics and cloaked scanner alts and all that...

mining. isk/h probably same as null.
gas. uncalculated the isk/hour but estimate a full site of 320 and 540 is maybe 200m?
Sleepers.
c1-2 maybe 10 to 40m an hour. solo.
c3 100m/h per person with like 4 to 5 people
c4 maybe 150m/h per person.
c5/6 escalations maybe 300 to 500m/h?





You have clearly not actually been to nullsec and have no ******* clue what it is like out there.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Batelle
Federal Navy Academy
#12 - 2014-01-22 20:27:05 UTC  |  Edited by: Batelle
Kaddiska wrote:
the talk on the forums has, inevitably, centered around which is "primary" in Eve, pvp or pve.

No it hasn't.
Quote:

PvE kills (faction kills) account for over 99% of all kills in Eve, consistently, for the 4 years examined.

You should know that this is irrelevant. You can get as many pve kills in an hour of ratting as you might in a month of pvp, depending on your playstyle.
Quote:
My point is this: It is clear and obvious that those who engage in shooting and blowing up ships in Eve do so overwhelmingly in pve, and not in pvp.

its clear and obvious that your evidence is meaningless fluff, as you're using it to compare apples to oranges. You cannot compare raw pvp kills to npc kills and make assertions about how many people do an activity, or how much time they spend, or how much those collections of thousands of experiences mean to them. Or assert that the pvp kills are done by one group and the pve kills by another group.

Seranova Farreach wrote:
take into account that the nullsec npc kills will mostlikly be cherry picked for high bounties or Chaining rats.

lol. you are clueless.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Endovior
PFU Consortium
#13 - 2014-01-22 22:20:34 UTC
Batelle wrote:
Quote:
My point is this: It is clear and obvious that those who engage in shooting and blowing up ships in Eve do so overwhelmingly in pve, and not in pvp.

its clear and obvious that your evidence is meaningless fluff, as you're using it to compare apples to oranges. You cannot compare raw pvp kills to npc kills and make assertions about how many people do an activity, or how much time they spend, or how much those collections of thousands of experiences mean to them. Or assert that the pvp kills are done by one group and the pve kills by another group.


Pretty much this. It takes a lot less time and effort to kill npc rats (which spawn predictably, often in large groups which can be easily soloed) than other players (which you need to either track down... or come in large groups, which you need to organize with another large group to fight). Overall kill numbers reflect this disparity.
Zan Shiro
Doomheim
#14 - 2014-01-22 23:36:32 UTC
PvP gets lions share of the attention as it shows imba, or potenial imba, more readily. Ship, mod or doctrine is imba or op it tends to stand out real fast. Uber sentry tracking domi for example saw a very fast rerebalance.


Also pve is pve. Call me jaded from many games but dress a pig up in a dress....its still a pig. Even blizzard can't keep player attention with what are basically pve expansions on a regualr basis. Sure they come back every one. But they also leave months later after new max level reached and they have got their new uber set from raid spamming.

Pve pays for pvp. Not doing the pvp part you are just making a second job to hunt isk for plex buys. Not even in pvp at the moment and I say this.

Also while I will not doubt your numbers, your empire deaths are natural selection at work or jsut bad luck. Or as I see it....you have to give the eve gods thier sacrificial offerings from time to time. made 4 billion in pve, lost 1 billion in pvp (consensual or non-consensual) you are still up a few blillion. I call that a good run tbh.


Secret Squirrell
Allied Press Intergalactic
#15 - 2014-01-22 23:47:36 UTC
Let me do some number fudging going the other way. You are in the average 50man fleet, looking for some pew, for every hour your fleet spends active, how many kills are you going to get? I would say less then 50, even 25 would be doing pretty good. Ok, so 25 skills, for 50 player hours played, that works out to 0.5 kills per hour per hour a player spends pvping. Now, your ratting, how many NPC kills does your average ratter get per hour? 50? 100? Lets go really low and say 50. So, that leaves us with the following: Given the same number of players pvping, and ratting, the ratters will generate 100 times more kills.

Conclusion, if ship losses is 1% of npc kills, then equal total player time is spent on PVP and PVE. Really, I would say I overstated the rate of PvP kills, and understated PvE, so the real numbers are probably weighted towards PvP, but you get the idea.
Kaddiska
O-NIWABAN
#16 - 2014-01-23 09:23:29 UTC
@Noxisia: Thank you for the compliment. The idea is more balance in game content which is now, perhaps inspite of real in-game activity as measured by these statistics, not giving enough attention to things not directly related to pvp.
Regarding the modules you mention, they can be used in either situation, obviously. I would dearly love to see more effort on CCP's part on pve-content or environmental changes that reduce the static feel of the Eve universe. Tweaking or adding modules .....not really what I had in mind, although they do add some spice now and again.

@Batelle: Thank you for taking the time to read my post.
One could make the case that all of eve is pvp if you consider the economy et al being player-vs-player activities, but that is not the definition I am working from. Pvp in this case means player-vs-player spaceship fights and pve means player-vs-eve spaceship fights.

Regarding your first comment, it seems you are seemingly a case in point - pvp vs pve tends to become the point, no matter what the original topic. The extremely long threads on the forums regarding some of the latest changes illustrates this rather clearly. You have been playing this game for as long as I have, judging by your char's info. Obviously I am not claiming that pvp vs pve is all people talk about - I am saying that this issue seems to enter and quite often come to dominate the topics without being based on any factual evidence. I am trying to bring some to the table.

And I disagree with this being irrelevant to my point - perhaps you should read again? The point that one can draw from the statistics is that more time is being spent on pve than pvp. If you then factor in the time spent on all other activities in the game, apart from blowing things up, you will be forced to concede that pvp is, in fact, a fairly minor part in the total activities taking place withing the whole game. I feel the 'other' deserve more time and attention from CCP.

@Endovior: Agreed, NPC kills are easier. And while the numbers show that pvp kills (ships and pods) are indeed increasing, the factor is still around 183 NPC kills to every ship and pod kills. My point still stands - people are spending more time (in their spaceship-killing activities) blowing up NPC ships than player ships. And by a very large margin.
And don't forget - it's not like pvp kills are all 1vs1. They are, to a large degree, group kills and fights, and some of the blob fights number in the thousands, resulting in very large number of kills over a short period of time. The pve ship kills are much more consistant and the numbers do indicate that more time is being spent on pve kills than pvp kills.

@Zan: Agreed - imbalance will shop up quickly in pvp. and yes, providing engaging pve content is no mean feat and very hard to do consistently. Regarding empire deaths, which have been increasing quite a bit, I might also consider increased ganking, more mission-griefing and other pvp activities as a factor, apart from losses to NPC rats.

@Secret: I understand your reasoning and do not disagree with your logic. The factor is actually rather higher in favor of pve, at least so far.
Lephia DeGrande
Luxembourg Space Union
#17 - 2014-01-23 09:37:01 UTC
I have to Pay 15€ bucks per month so i dont care if someone dont like how i want to play, period.
Noxisia Arkana
Deadspace Knights
#18 - 2014-01-23 13:51:30 UTC
CCP agrees that PVE needs an overhaul. They do have otherstuff planned first. Go look up posts made by CCP Fozzie, I've seen him say it a couple of times.

I would say CCP is approaching PVE very carefully because they know a lot of people who play casually will run a couple of missions every week and call it good. I would say that they'll tackle this before any kind of POS overhaul or WIS.

Plus we did see incursions as a PVE add. You can't say that PVE hasn't got any love. It is arguably the most lucrative part of EvE involving a spaceship that isn't the Epithal. Having experienced capital escalations in W-space and ratting in Nullsec I would say that it's the easiest money in EvE for the combat minded pilot. Which probably concerns CCP greatly.