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Player Features and Ideas Discussion

 
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NERF HML'S, Tengu's and Drakes

First post
Author
Paragon Renegade
Sebiestor Tribe
#21 - 2011-11-24 23:17:00 UTC
1-Up Mushroom wrote:

You do know what DPS and range are right?


You do know what a quality thread is right?

I couldn't see it over the pool of tears that shouldn't exist

The pie is a tautology

Jonah Gravenstein
Machiavellian Space Bastards
#22 - 2011-11-24 23:29:03 UTC
Get CCP to give missiles the same instant damage effect that all the other weapons systems have before you talk about nerfing them.

Yes missiles can give nice DPS figures, but that is counterbalanced by the fact that your target is likely to die of old age or to other combatants before the missiles reach them due to flight time, especially in a fleet PVP op unless you're in a missile fleet (read drake/tengu train).

TL;DR DPS+Delayed damage <> overpowered.

In the beginning there was nothing, which exploded.

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1-Up Mushroom
Imperial Academy
Amarr Empire
#23 - 2011-11-24 23:38:52 UTC
Jonah Gravenstein wrote:
Get CCP to give missiles the same instant damage effect that all the other weapons systems have before you talk about nerfing them.

Yes missiles can give nice DPS figures, but that is counterbalanced by the fact that your target is likely to die of old age or to other combatants before the missiles reach them due to flight time, especially in a fleet PVP op unless you're in a missile fleet (read drake/tengu train).

TL;DR DPS+Delayed damage <> overpowered.


It only takes mere seconds for missiles to reach your target, since your usually fighting within 40km or so, maybe a little longer at times. So either your missiles will reach there in time to actually harm the enemy or he'll die so quickly in fleet fights that you won't have time to even lock him, hence negating the effects of delayed damage.

Plus if your so worried about flighttime and your missiles not hitting in time, don't shoot the primary, because if that's the case, the primary's probably already got enough DPS on him so go shoot the secondary
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Karn Dulake
Doomheim
#24 - 2011-11-24 23:40:33 UTC
Quickly Nerf everything i hate
I dont normally troll, but when i do i do it on General Discussion.
baltec1
Bat Country
Pandemic Horde
#25 - 2011-11-24 23:43:38 UTC
1-Up Mushroom wrote:
Alright guys, come on, someone post who doesn't solely use the Drake and Tengu in their eve life and actually uses medium guns on other ships than caldari


Hi,

I use blastersBig smile
1-Up Mushroom
Imperial Academy
Amarr Empire
#26 - 2011-11-24 23:49:15 UTC
baltec1 wrote:
1-Up Mushroom wrote:
Alright guys, come on, someone post who doesn't solely use the Drake and Tengu in their eve life and actually uses medium guns on other ships than caldari


Hi,

I use blastersBig smile

Big smile
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
oprime
S0utherN Comfort
#27 - 2011-11-24 23:50:41 UTC
I normally don't respond to posts like this but really... The OP has no idea how heavily nerf'd missiles let alone Heavy Assault missiles are. Heavy assault missiles especially have been nerf'd to hell and back.

I used to be able to almost alpha frigs at 60km while doing like 4~5k m/s with Javelins in a sacrilege. Now I'd be surprised to get even 22km and manage to even hit the frig for more then 10 damage with Javelins. Let alone the fact that using javelins after the missile nerf effectively webs me. For example if I overheat my mwd I do about 1800 m/s. But, when I load Javelin missiles I can't get higher then 1.3k m/s (or 800 m/s normal). Also ships like the Dramiel can OUT RUN even heavy missiles. That means the missiles will never land ever.

Using any type of T2 missile makes ships so weak that it almost becomes a moot point in using them outside of large gangs. The days of the solo HAM drake and nano sac are long gone. What you are recommending is making nearly useless ships into paper weights.

I can use many different weapon types. The least likely weapon type I'd nerf would be missiles. The most likely currently is projectiles. They are overused. Everybody and their grandma uses projectiles on everything. I've even seen projectile Armageddons as stupid as that sounds. I would add some capacitor use on projectiles. Just to balance them without changing anything else. Just enough that a ship like the curse or other pvp ships have the chance to shut them off.

If anything missiles need a boost. If it was up to me I'd turn defenders into a turret type defensive weapon that attacks all enemy missiles on grid and remove all T2 missile penalties. The penalties currently placed on them are just stupid. Also maybe make missiles insta hit like guns.

Why would people thousands of years more advanced then us be using solid fuel rockets? I'd slap cheap warp drives on them that would cut off just before hitting the target and do a concussive AOE blast. A missile like that would make any fighter pilot these days **** their pants at the mere idea of it.
river Zateki
Viziam
Amarr Empire
#28 - 2011-11-25 00:08:33 UTC
Im sorry but the OP actually has a point and the rest of you are blind. The HMLs do short range medium gun damage at 80km. theres something MAJORLY wrong with that.
Takashi X2
State War Academy
Caldari State
#29 - 2011-11-25 00:08:34 UTC
1-Up Mushroom wrote:
Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.

HML's need a serious range nerf and HAM's also

I'm suggesting this:

HAM's
-25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage P
-20% Missile Flighttime, Again will bring it's range in-line with other weapon systems
As for that I feel they will be more balanced

HML's

+20% Powergrid Requirements
-60% Velocity
-50% Flighttime
-25% Heavy Missile Damage
+20% Explosion Radius

These changes will bring HML's and HAM's into line with the other medium weapons.

Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years


I think someone eft's way way way too much.
Just cuz on paper your doing that much damage doesnt mean you really do that much.
I fly both missile boats and projectile boats and they each have thier purpose. In a pvp setting the effective dmg output of projectiles (and probably most turrets) in my experience is far higher then anything i could do with missiles.
On the damage side of things you are really really off. The high missiles cant hit for full damage on anything but a battleship especially at long ranges because all you have to do is say hey look a missile is coming i have 20-30 seconds to warp off before it hits me.
In pve i will agree they are OP but honestly thats one of they few area they are good in. That and kill capitals that are almost always too slow and too big not to be hit for near full damage.
Michelle Vega
Bunny and switchblade
#30 - 2011-11-25 00:10:10 UTC
Skill up nub.

1-Up Mushroom wrote:
Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.

HML's need a serious range nerf and HAM's also

I'm suggesting this:

HAM's
-25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage P
-20% Missile Flighttime, Again will bring it's range in-line with other weapon systems
As for that I feel they will be more balanced

HML's

+20% Powergrid Requirements
-60% Velocity
-50% Flighttime
-25% Heavy Missile Damage
+20% Explosion Radius

These changes will bring HML's and HAM's into line with the other medium weapons.

Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years

Don't like me or my posts. I don't believe in that kind of stuff.
Jita Alt666
#31 - 2011-11-25 00:13:39 UTC
1-Up Mushroom wrote:
Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.

HML's need a serious range nerf and HAM's also

I'm suggesting this:

HAM's
-25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage P
-20% Missile Flighttime, Again will bring it's range in-line with other weapon systems
As for that I feel they will be more balanced

HML's

+20% Powergrid Requirements
-60% Velocity
-50% Flighttime
-25% Heavy Missile Damage
+20% Explosion Radius

These changes will bring HML's and HAM's into line with the other medium weapons.

Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years


My HAMS do 1500 DPS at 110km - you are doing it wrong.
Crosi Wesdo
War and Order
#32 - 2011-11-25 00:22:22 UTC  |  Edited by: Crosi Wesdo
i once was paying attention to the wrong screen in my lgslave clone in a pod at a high sec gate in low sec. I looked round to see a tengu on my overview about 30km off and a missile flare inbound. Just managed to jump through!

IMO HM and HAMs are pretty much perfect as they are as per the ships that specialize in them. The figures you get in eft are lies due to speed and sig tanking in many situations. Particularly the T2 ammo.

EDIT - Editing a thread in a cloaky super-cap nerf whine thread!
Corina Jarr
en Welle Shipping Inc.
#33 - 2011-11-25 00:35:12 UTC
If the target is moving and is under the sig of the missile, it is impossible to do max damage against it.

Unlike turrets, where you only need to lower transversal.



The EFT damage figures for missiles are for max applied damage. They don't take sig and movement into account, as far as I know.

And what about light missiles? They can hit out to 60km, and get a dps close to small close range turrets (in EFT).
Renan Ruivo
Forcas armadas
Brave Collective
#34 - 2011-11-25 00:51:46 UTC
1-Up Mushroom wrote:
Enough is enough CCP. These things are easily overpowered and make ships like Tengu's and Drakes overpowered. These need to be nerfed a lot, 600-700 DPS at 110km?!? No Medium Sized Weapon can compare to that and not even some large.

HML's need a serious range nerf and HAM's also

I'm suggesting this:

HAM's
-25% Rate of Fire, This will decrease it's DPS bringing it in-line with other similar sized weapons, but as a bonus it decreases ammo usage P
-20% Missile Flighttime, Again will bring it's range in-line with other weapon systems
As for that I feel they will be more balanced

HML's

+20% Powergrid Requirements
-60% Velocity
-50% Flighttime
-25% Heavy Missile Damage
+20% Explosion Radius

These changes will bring HML's and HAM's into line with the other medium weapons.

Obviously anyone who flys the tengu/drake/HML/HAM Launching Ships will hate these changes but they what's been needed for years


??

Any ship that is fitted like those drakes and tengus can also pull more or less the same dps no matter the weapon type. A few trades are made though, like range for tracking or range for the fact that they hit instantly.

If 700 DPS at 110km using HML were that overpowered, the Cerberus would be the king of the hill. We all know how popular that ship is...

The world is a community of idiots doing a series of things until it explodes and we all die.

Amro One
One.
#35 - 2011-11-25 01:09:59 UTC
Why are the carebears wanting a nerf?
Derath Ellecon
University of Caille
Gallente Federation
#36 - 2011-11-25 01:35:18 UTC
Corina Jarr wrote:
If the target is moving and is under the sig of the missile, it is impossible to do max damage against it.

Unlike turrets, where you only need to lower transversal.



The EFT damage figures for missiles are for max applied damage. They don't take sig and movement into account, as far as I know.

And what about light missiles? They can hit out to 60km, and get a dps close to small close range turrets (in EFT).



This is more of an issue that I see as a problem. Yes my scourge don't hit frigs flying a 5000m for full damage. But they do hit. My artillery in the same circumstance is miss miss miss.

Sean Kingst0n
Native Freshfood
Minmatar Republic
#37 - 2011-11-25 01:59:12 UTC
1-Up Mushroom wrote:
Alright guys, come on, someone post who doesn't solely use the Drake and Tengu in their eve life and actually uses medium guns on other ships than caldari



Never flown a Drake, 1.5 mil in missiles, NOT signed
Botleten
Perkone
Caldari State
#38 - 2011-11-25 03:00:45 UTC
Jesus OP you are either extremely stupid or have never engaged in real pvp before, missiles are horribly underpowered and are almost never utilized in fleet pvp because of this. If anything they need a serious buff not a nerf. You really shouldn't make threads about things you know absolutely nothing about, as it makes you look really dumb.
Surge Roth
The Scope
Gallente Federation
#39 - 2011-11-25 03:08:34 UTC
Don't feed the trolls.
1-Up Mushroom
Imperial Academy
Amarr Empire
#40 - 2011-11-25 03:11:38 UTC  |  Edited by: 1-Up Mushroom
I have removed HAM's from the discussion after careful examination on non-caldari HAM using ships. I apologize for an dispute this has caused, my bad. Also lessened the nerf on HML's
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!