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Invention question

Author
DonnyOsmonds
xoxox hugz n kissez xoxox
#1 - 2014-01-21 21:29:42 UTC
Hi All,

I'm just getting myself into invention and I have a question. I'm not sure if this is a noob question or not, but I've had a quick search on Google and can't find anything definitive on the subject.

When using BPC's for invention, what effect does using max run BPC's have on the outcome? For example, which is more efficient:

A random example, a Merlin BPC:
Using a 1 run BPC
Using a 10 run BPC
Using a 30 run BPC (Max runs)

It is obviously much faster to use 1 run BPC's but there must be a downside to doing this? For time efficiency, does using somewhere in the middle (Say, 15 run BPC using the above example) work?

Thanks in advance - and apologies if this has been asked 1410923470 times....
Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2014-01-21 22:20:12 UTC
To get a max run T2 BPC, you must absolutely use a max run T1 BPC.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2014-01-21 22:51:54 UTC  |  Edited by: Gizznitt Malikite
It depends on what we are inventing:

A T1 BPC for a Drone Damage Amplifier I will may have anywhere between 1-300 runs on it.
An invented T2 BPC for the Drone Damage Amplifier II will have anywhere from 1-10 runs on it***

If you invented the T2 item BPC using a max run t1 item BPC, you end up with the max runs on the T2 BPC (== 10).
If you invented the T2 item BPC using a 1/2 of max run t1 item BPC (150 runs), you end up with only half the max runs on the T2 BPC (== 5).
If you invented the T2 item BPC using a 1 run BPC, you end up with a run 1 T2 BPC.

Now, different types of items have different "max runs". Generally speaking, the max runs you can get on:
a t2 module == 10.
a T2 Ship == 1.
a T2 Ammo == 5000 for normal charges, 4 for laser crystals, and 1 for mining crystals.

There is another aspect you need to consider though. Decryptors. Decryptors have the ability to change the number of runs on an invented BPC (as well as invention probability, ME, and PE levels). To actually receive the +x Runs benefit from the decryptor, you need to be using a max run BPC, with the exception of ships.

Since invented t2 ship bpc's only create 1 run, and you don't have to use a max run bpc to utilize decrytpors, you should only use 1-run Merlin BPC's when inventing Hawks and Harpies.

*** A T2 BPC for the Drone Damage Amplifier II may actually have up to 100 runs per BPC copy, but only if someone uses a T2 BPO to create the BPC, which doesn't exist for this module, not to mention a T2 BPO holder would rarely make copies when they can simply manufacture the item in less time. When inventing, the "max runs" on an invented t2 BPC, when not utilizing decryptors, will be 10% of the "max runs per BPC" attribute if showing info on the T2 BPO.

*edit* Read this guide: http://eve-prosper.blogspot.com/2013/07/everything-you-never-wanted-to-know.html
Dedaf
United Brothers Of Eve
#4 - 2014-01-23 13:08:26 UTC
As also stated in the provious post from Gizznitt, it wont matter how many runs your T1 ship BPc have. The only way to have more runs on a T2 Ship BPc is by using Decryptors. or making the copy from the T2 original :)

Check out my tool for inventing T2 Ships, to see which decryptor is most price effective for your invention Here

Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2014-01-23 13:24:35 UTC
A non-max run T1 BPC will make a non-max run T2 BPC.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2014-01-23 13:29:05 UTC
Gizznitt Malikite wrote:

Since invented t2 ship bpc's only create 1 run, and you don't have to use a max run bpc to utilize decrytpors, you should only use 1-run Merlin BPC's when inventing Hawks and Harpies.
l


That will not give you the number of T2 ship sales from that T2 BPC to seriously defray the cost of decryptors and other materials to make the endeavor even remotely profitable.

This is bad advice to not use max run BPCs. Period.

If anyone disagrees, sorry. And don't bother trying to change my mind, as this is based on four years experience with this. I've heard every variation over and over and over........

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Pinky Hops
Caldari Provisions
Caldari State
#7 - 2014-01-23 14:20:15 UTC  |  Edited by: Pinky Hops
Krixtal Icefluxor wrote:
Gizznitt Malikite wrote:

Since invented t2 ship bpc's only create 1 run, and you don't have to use a max run bpc to utilize decrytpors, you should only use 1-run Merlin BPC's when inventing Hawks and Harpies.
l


That will not give you the number of T2 ship sales from that T2 BPC to seriously defray the cost of decryptors and other materials to make the endeavor even remotely profitable.

This is bad advice to not use max run BPCs. Period.

If anyone disagrees, sorry. And don't bother trying to change my mind, as this is based on four years experience with this. I've heard every variation over and over and over........


Increasing the amount of runs on Ship and Rig BPC's does not give you any more runs when inventing. It just makes the process take more time.

There's no reason to use more than a 1 run copy if you are inventing ships and/or rigs.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2014-01-23 16:28:41 UTC
Krixtal Icefluxor wrote:
Gizznitt Malikite wrote:

Since invented t2 ship bpc's only create 1 run, and you don't have to use a max run bpc to utilize decrytpors, you should only use 1-run Merlin BPC's when inventing Hawks and Harpies.
l


That will not give you the number of T2 ship sales from that T2 BPC to seriously defray the cost of decryptors and other materials to make the endeavor even remotely profitable.

This is bad advice to not use max run BPCs. Period.

If anyone disagrees, sorry. And don't bother trying to change my mind, as this is based on four years experience with this. I've heard every variation over and over and over........


Prior to Odyssey (I think), if you were using a decryptor, you HAD to use a max run BPC to receive the +X runs benefit. However, when they changed decryptors (and added new ones), they altered this rule for Ships and Rigs.

There is literally no reason to use a max run ship BPC when inventing now, unless your trying to waste copy slot time.
Batelle
Federal Navy Academy
#9 - 2014-01-23 17:50:47 UTC
Gizznitt Malikite wrote:

Prior to Odyssey (I think), if you were using a decryptor, you HAD to use a max run BPC to receive the +X runs benefit. However, when they changed decryptors (and added new ones), they altered this rule for Ships and Rigs.

There is literally no reason to use a max run ship BPC when inventing now, unless your trying to waste copy slot time.


I haven't done ship invention since pre-odyssey, can you now get invented t2 bpcs that have multiple runs on ships?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Elena Thiesant
The Scope
Gallente Federation
#10 - 2014-01-23 18:24:10 UTC
Batelle wrote:
Gizznitt Malikite wrote:

Prior to Odyssey (I think), if you were using a decryptor, you HAD to use a max run BPC to receive the +X runs benefit. However, when they changed decryptors (and added new ones), they altered this rule for Ships and Rigs.

There is literally no reason to use a max run ship BPC when inventing now, unless your trying to waste copy slot time.


I haven't done ship invention since pre-odyssey, can you now get invented t2 bpcs that have multiple runs on ships?


Yup, if you use a run-increasing decryptor.
Zifrian
The Frog Pond
Ribbit.
#11 - 2014-01-23 20:07:04 UTC  |  Edited by: Zifrian
OP yeah, Krixtal is incorrect. There is no need to use a max run BPC for ship invention. Modules yes, ships no. It really depends on the run stats for the BPC and the formula for end runs for each particular bp.

Check the program in my signature for comparing different invention variables and profit.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Elena Thiesant
The Scope
Gallente Federation
#12 - 2014-01-23 21:58:13 UTC
Gizznitt Malikite wrote:
Prior to Odyssey (I think), if you were using a decryptor, you HAD to use a max run BPC to receive the +X runs benefit. However, when they changed decryptors (and added new ones), they altered this rule for Ships and Rigs.


Inferno iirc. It happened before I started with T2 manufacturing.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2014-01-23 22:26:47 UTC  |  Edited by: Krixtal Icefluxor
Zifrian wrote:
OP yeah, Krixtal is incorrect. There is no need to use a max run BPC for ship invention. Modules yes, ships no. It really depends on the run stats for the BPC and the formula for end runs for each particular bp.

Check the program in my signature for comparing different invention variables and profit.



I am a victim of the "change". Sorry.

I hate how CCP just randomly changes things anymore. Been playing over 4 years and sometimes I feel like I have no idea what's really going on. Is that really a good idea in their minds ???? Yup.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2014-01-23 22:59:39 UTC
Krixtal Icefluxor wrote:
Zifrian wrote:
OP yeah, Krixtal is incorrect. There is no need to use a max run BPC for ship invention. Modules yes, ships no. It really depends on the run stats for the BPC and the formula for end runs for each particular bp.

Check the program in my signature for comparing different invention variables and profit.



I am a victim of the "change". Sorry.

I hate how CCP just randomly changes things anymore. Been playing over 4 years and sometimes I feel like I have no idea what's really going on. Is that really a good idea in their minds ???? Yup.


98% of the changes are covered in patch notes and dev blogs. Keeping up to date in this game requires some continual education.