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Information on researching blueprints

Author
Iko Fumimasa
State War Academy
Caldari State
#1 - 2013-12-16 19:39:00 UTC
I'm looking for information on how much to research each blueprint, where does it become not worth it to do this? I know its different for each item, depending on time, ect, but is there any place that either helps me figure out how to decide, or have the information laid out for me?
I'm new at industry and attempting to figure out which bps to buy and research to make things for profit.

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Paranoid Loyd
#2 - 2013-12-16 20:08:34 UTC
https://www.fuzzwork.co.uk/blueprints/

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Anders Madeveda
Usque Ad Mortem
#3 - 2013-12-16 23:04:06 UTC
Zifrian
The Frog Pond
Ribbit.
#4 - 2013-12-16 23:14:15 UTC
General rule, 15 ME for ships, 50 for everything else. If it has a long research time, then 10.

PE 10

You can look at the above but in general I've found these rules to be pretty much the best way to go. In fact, you could do 10 on everything and probably be fine.

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Cholly Chi
Acme Entropy
#5 - 2014-01-20 23:07:38 UTC
Zifrian wrote:
General rule, 15 ME for ships, 50 for everything else. If it has a long research time, then 10.

PE 10

You can look at the above but in general I've found these rules to be pretty much the best way to go. In fact, you could do 10 on everything and probably be fine.


My research would have ground to a stand-still if I'd done all my BPs to this extent, and for many items the numbers suggested are just wrong - with rig BPs for instance:

A small rig BP which uses less than 6 of a particular component gains no benefit from ME research - none. For BPs with 6 to 10 components (the maximum number which go into any small rig BP), an ME of 1 will suffice. With medium rigs, an ME from 3 to 5 will get you to optimal levels depending on the BP.

Generally, when considering ME research, you want to look at the BP's most expensive ingredients. If these occur in quantities of 6 or more, research might be warranted. In my experience, i don't consider the potential savings an ME-researched BP offers when deciding whether to manufacture, and have been quite successful making stuff using unresearched BPs. When I do choose to research ME, I just consider it icing on my profit margin:)

With PE on the other hand, I research almost all of my BPs, as you can boost your production output by up to 20%. PE research has a significant effect on ISK/hour. The suggested PE of 10 will get you very close to that 20% production boost, but even just going for PE 2 will get you near 15%.

If you have the time and the research lines, go to town and buff those BPs to your heart's content. If you're like me and struggle to balance research, copying and invention queues, you'll quickly become more pragmatic:)
Selaria Unbertable
Bellator in Capsulam
#6 - 2014-01-21 01:32:03 UTC  |  Edited by: Selaria Unbertable
Cholly Chi wrote:
Zifrian wrote:
General rule, 15 ME for ships, 50 for everything else. If it has a long research time, then 10.

PE 10

You can look at the above but in general I've found these rules to be pretty much the best way to go. In fact, you could do 10 on everything and probably be fine.


My research would have ground to a stand-still if I'd done all my BPs to this extent, and for many items the numbers suggested are just wrong - with rig BPs for instance:

A small rig BP which uses less than 6 of a particular component gains no benefit from ME research - none. For BPs with 6 to 10 components (the maximum number which go into any small rig BP), an ME of 1 will suffice. With medium rigs, an ME from 3 to 5 will get you to optimal levels depending on the BP.

Generally, when considering ME research, you want to look at the BP's most expensive ingredients. If these occur in quantities of 6 or more, research might be warranted. In my experience, i don't consider the potential savings an ME-researched BP offers when deciding whether to manufacture, and have been quite successful making stuff using unresearched BPs. When I do choose to research ME, I just consider it icing on my profit margin:)

With PE on the other hand, I research almost all of my BPs, as you can boost your production output by up to 20%. PE research has a significant effect on ISK/hour. The suggested PE of 10 will get you very close to that 20% production boost, but even just going for PE 2 will get you near 15%.

If you have the time and the research lines, go to town and buff those BPs to your heart's content. If you're like me and struggle to balance research, copying and invention queues, you'll quickly become more pragmatic:)


That is true for rigs, some to most of the small don't require any ME research at all, the medium don't require that much either.
For modules, it depends. I researched some of my blueprints to their perfect ME level, if it didn't take that long. Same goes for ammunition. Other than that, I aim for ME 20 if it's worth it. ME 20/PE 5 is my personal goal for ships.
I tend to purchase blueprints long before I actually use them for manufacturing, leaving me enough time to do proper ME and PE research.
As a rule of thumb, ME 20 is ok for most of the blueprints you may want to use. Ships (especially capital ships and their components), rigs and T2 components are the exception.
As for the PE level, it depends on the actual manufacturing time. You get a good boost for the first 5 or 10 levels for most of the blueprints, then the efforts outweight the benefits. 20% is a quite realistic number, especially for ships though.
SJ Astralana
Syncore
#7 - 2014-01-21 20:03:42 UTC
For PE, I research until I can't squeeze another unit off in under 24 hours. 6 vs 7 battleship, 8 vs 7 cruisers, 21 vs 20 large rigs etc make the only real difference to me.

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Usman Bello
United States of Winning
#8 - 2014-01-26 12:36:55 UTC  |  Edited by: Usman Bello
I'm also just getting my feet wet with manufacturing as well and found http://www.eve-cost.eu/calculator to be very useful. Just play around with the ME/PE settings for the items you are interested in and compare the difference in ISK/h. Many blueprints sold on the market have way to much research in them and are simply not worth the extra investment.

Edit: As for researching blueprints yourself - don't unless you have access to a POS with free research slots. NPC stations are all full usually and it will take roughly two to three weeks until your research can even start. IMHO you are better off finding some reasonably researched and priced blueprints via contracts and start manufacturing right away. Just make sure that those blueprints can amortize themselves in a shorter timeframe.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-01-26 20:15:06 UTC
Usman Bello wrote:
Edit: As for researching blueprints yourself - don't unless you have access to a POS with free research slots. NPC stations are all full usually and it will take roughly two to three weeks until your research can even start. IMHO you are better off finding some reasonably researched and priced blueprints via contracts and start manufacturing right away. Just make sure that those blueprints can amortize themselves in a shorter timeframe.

There are also services that will research your BPO for fee / tips / free.

Searching the forums for my posts about research slots will turn them up.