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HED-GP and people petitioning lost ships.

First post
Author
PinkPanter
Valhalla Drinking Team
#1 - 2014-01-19 19:12:30 UTC  |  Edited by: PinkPanter
So from what I'm hearing there's a massive amount of petitions from the rus rus goons side.

So I'm thinking here, when they did it to test, when PL lost their fleet same way nobody cried about it.
Bad move and etc.

IF CCP reimburses those ships then HOLY **** this game is done.

Not only CFC FC were screaming on comms to launch drones / abandon and repeat trying to intentionally crash the node they are now trying to get free ships simply because THEY SUCK.

Any input on this? I'm really wondering how people see this.
prince charlles
The Scope
Gallente Federation
#2 - 2014-01-19 19:16:33 UTC
ok n3 mother that die in lag was reimburses its ok. it was bag
and when ppl die in lag tunnel its not bag its game play....
omg you f tard idiot
PinkPanter
Valhalla Drinking Team
#3 - 2014-01-19 19:19:36 UTC
prince charlles wrote:
ok n3 mother that die in lag was reimburses its ok. it was bag
and when ppl die in lag tunnel its not bag its game play....
omg you f tard idiot


Whole TEST fleet and PL fleet never was... ***?
Coby Ascent
The First Foundation
Legion of xXDEATHXx
#4 - 2014-01-19 19:19:58 UTC
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.
PinkPanter
Valhalla Drinking Team
#5 - 2014-01-19 19:23:24 UTC
Coby Ascent wrote:
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.


That SC died to a smartbomb BUG. Learn to read dude.
AFK Hauler
State War Academy
#6 - 2014-01-19 19:25:14 UTC
It's still a game.

Play hard and play more.


Don't take this too serious or you'll think all these fights actually mean something beyond pixel spaceships.


Arsine Mayhem
Doomheim
#7 - 2014-01-19 19:27:24 UTC
PinkPanter wrote:
So from what I'm hearing there's a massive amount of petitions from the rus rus goons side.

So I'm thinking here, when they did it to test, when PL lost their fleet same way nobody cried about it.
Bad move and etc.

IF CCP reimburses those ships then HOLY **** this game is done.

Not only CFC FC were screaming on comms to launch drones / abandon and repeat trying to intentionally crash the node they are now trying to get free ships simply because THEY SUCK.

Any input on this? I'm really wondering how people see this.


Goon tears, best tears.

They are the ones that dropped 1000 caps on a node that already had 2700+ ships, 1800 of which was theirs, in a few seconds and then cry about it. They are the ones that caused the problem.

We all love goon tears, let them cry us a river.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8 - 2014-01-19 19:27:34 UTC
So when you decided to jump all those caps you expected to all go "smooth" even knowing that there were thausands of people in system allready ?

CEO of Lanate Industries

Citizen of Solitude

Arsine Mayhem
Doomheim
#9 - 2014-01-19 19:29:31 UTC
Coby Ascent wrote:
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.


http://evenews24.com/2014/01/17/ncdot-nyx-gets-replaced-by-ccp/

Didn't die from lag.

We love the tears though, keep them coming.
Prince Kobol
#10 - 2014-01-19 19:48:37 UTC
Coby Ascent wrote:
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.



LMAO...

Maybe it had something to do with the smartbomb bug you twerp.

Also if you did not know about the smart bomb bug then maybe you should be fielding supers, now join your other Solar friends and quit Big smile
Prince Kobol
#11 - 2014-01-19 19:49:24 UTC
prince charlles wrote:
ok n3 mother that die in lag was reimburses its ok. it was bag
and when ppl die in lag tunnel its not bag its game play....
omg you f tard idiot


OMG Your a F Tard idiot as the NC super died due to the smart bomb bug....

Big smileBig smileBig smileBig smileBig smile
CroisisCZ
Anoikis Exploration
#12 - 2014-01-19 20:01:06 UTC
Coby Ascent wrote:
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.


1) That SC died because of a bug unrelated to TiDi (smartbombs).
2) What happens when you try to jump to a overcrowded system is well known for some time now.
3) If you want to compare you loss to something similar, try TEST/PL fleet back in the Fountain war... AFAIK there were no petitions back then.

So PLEASE, cry more... and when you ragequit, can I have your stuff pls?
Arsine Mayhem
Doomheim
#13 - 2014-01-19 20:04:11 UTC
CroisisCZ wrote:
Coby Ascent wrote:
CCP return NC supercarrier several days ago. SC dies at LAG. Why CCP does not return ships killed in LAG at HED-GP?!
Our dreds dies at OTHER SYSTEM, after jump out HED. See kill mails.


1) That SC died because of a bug unrelated to TiDi (smartbombs).
2) What happens when you try to jump to a overcrowded system is well known for some time now.
3) If you want to compare you loss to something similar, try TEST/PL fleet back in the Fountain war... AFAIK there were no petitions back then.

So PLEASE, cry more... and when you ragequit, can I have your stuff pls?


I want stuff.
Anthar Thebess
#14 - 2014-01-19 20:14:32 UTC
Dying in lag is one thing.
Getting KM of your ship:
- when you are in warp tunel
- dropped during jump, and unable to login
- because you didn't have chance to activate hards after 15 minutes sitting on grid
- because you cannot jump out as your siege is cycling - while read - for few last cycles
- as 50% of your capital fleet cannot jump in as someone accidentally put main battle field and one of the staging system on the same node , and then put the limit on the HED node without telling any one
Thats another thing.

Yes this was total sick lag fest.

Enemy brought 900 capitals and supers.
The only thing that can counter this fleet is sadly other super and capital fleet , but bigger.

As sad this is - if we wanted to save this system we had to escalate it to this level.
We did this as there was NO OTHER OPTION.

Next thing was big surprise - 50% of our capital ships CANNOT JUMP IN , the other half is slowly being feeded under the enemy guns for few hours - even they initiated jump almost in the same time.

No one is happy about what happen there.
This is current nullsec SOV war.
Layla Firoue
Doomheim
#15 - 2014-01-19 20:16:00 UTC
LOL you people even dropped drones,abandoned, dropped again to attempt to cause a node crash and now you cry foul?

You KNEW that things would never go smoothly with that many already in system none the less you brought 1500 subcaps on grid and then jumped your caps right in the middle of all that. Thats like standing on a market place in Tehran and loudly shout Allah is an a**hole and expect to get away with it without people throwing stones at you.

Bug related losses should be reimbursed, stupidity related ones however should not! You did nothing to ensure your caps would land and load grid on the contrary you did everything to fu** up the node, probably hoping it would crash and with everyone being forced to log in again you thought you would win the log in race, wasn´t that like your plan B?

No reimbursement for stupidity!
PinkPanter
Valhalla Drinking Team
#16 - 2014-01-19 20:17:43 UTC
Anthar Thebess wrote:
Dying in lag is one thing.
Getting KM of your ship:
- when you are in warp tunel
- dropped during jump, and unable to login
- because you didn't have chance to activate hards after 15 minutes sitting on grid
- because you cannot jump out as your siege is cycling - while read - for few last cycles
- as 50% of your capital fleet cannot jump in as someone accidentally put main battle field and one of the staging system on the same node , and then put the limit on the HED node without telling any one
Thats another thing.

Yes this was total sick lag fest.

Enemy brought 900 capitals and supers.
The only thing that can counter this fleet is sadly other super and capital fleet , but bigger.

As sad this is - if we wanted to save this system we had to escalate it to this level.
We did this as there was NO OTHER OPTION.

Next thing was big surprise - 50% of our capital ships CANNOT JUMP IN , the other half is slowly being feeded under the enemy guns for few hours - even they initiated jump almost in the same time.

No one is happy about what happen there.
This is current nullsec SOV war.


Nie becz czlowieku.

Yes you did have the option. Jump out subs, jump caps to beacon and warp them all on field +++++ jump subcaps BACK.
Crap tactics (WHEN YOU KNOW EXACTLY WHAT WILL HAPPEN since you were trying to CRASH the node) and now teeeeears!
Arsine Mayhem
Doomheim
#17 - 2014-01-19 20:23:51 UTC
Anthar Thebess wrote:

As sad this is - if we wanted to save this system we had to escalate it to this level.
We did this as there was NO OTHER OPTION.


Yes it is sad that you have to bring in 3 and 4 to 1 to do anything. We all know that.

That is why you are known as sad little goon.
CroisisCZ
Anoikis Exploration
#18 - 2014-01-19 20:27:12 UTC
Anthar Thebess wrote:
Dying in lag is one thing.
Getting KM of your ship:
- when you are in warp tunel
- dropped during jump, and unable to login
- because you didn't have chance to activate hards after 15 minutes sitting on grid
- because you cannot jump out as your siege is cycling - while read - for few last cycles
- as 50% of your capital fleet cannot jump in as someone accidentally put main battle field and one of the staging system on the same node , and then put the limit on the HED node without telling any one
Thats another thing.

Yes this was total sick lag fest.

Enemy brought 900 capitals and supers.
The only thing that can counter this fleet is sadly other super and capital fleet , but bigger.

As sad this is - if we wanted to save this system we had to escalate it to this level.
We did this as there was NO OTHER OPTION.

Next thing was big surprise - 50% of our capital ships CANNOT JUMP IN , the other half is slowly being feeded under the enemy guns for few hours - even they initiated jump almost in the same time.

No one is happy about what happen there.
This is current nullsec SOV war.


Let me think about other options...
What about NOT bridging more than 1500 subcaps before your caps?
What about those subcaps NOT being Domis?
And last but not least, what about NOT repeatedly dropping and abandoning drones from said Domis in hopes to crash the node?
Sure, " there was NO OTHER OPTION".
Man, you really made me smile.
Mallak Azaria
Caldari Provisions
Caldari State
#19 - 2014-01-20 02:31:53 UTC
Layla Firoue wrote:
LOL you people even dropped drones,abandoned, dropped again to attempt to cause a node crash and now you cry foul?


Hah, people still believe this happened.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

La Nariz
Aliastra
Gallente Federation
#20 - 2014-01-20 02:34:39 UTC
This thread shows that highsec pubbies are terrible.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

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