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Player Features and Ideas Discussion

 
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Non-DED Sites: different reward system

Author
Crysantos Callahan
Imperial Shipment
Amarr Empire
#1 - 2014-01-16 14:46:16 UTC  |  Edited by: Crysantos Callahan
Heyho,

You know that feeling when you scan down a combat site and the disappointment when you see it isn't a DED-rated one? In my opinion CCP should re-think the whole non-ded sites, comparing risk-award ratio as always but instead of bringing up the usual "reduce the escalation distance", "more variation" and "drop better stuff" lines I came up with a different idea.

These sites are designed to be run as a team, so why not give the team an award everybody can use afterwards, not just an item that sells and provides isks? I'd suggest that once you've completed a site like a faction fortress, everybody in the team on grid gets a timed bonus to damage vs. npcs. I've thought about dropping a booster-like pill or a deployable structure like the newly released bounty-ess-structure to boost the bounties in a system - but then that's only something that would be sold again. The effect or the actual time it's available should depend on the difficulty of the site and the effect should be bound to the faction the site belongs to and to 0.0 / low sec.

I don't know how hard it would be to implement such a timed bonus and to limit it to npc-damage only. But it wouldn't boost people in pvp and give them an unfair advantage, it wouldn't be just another item on the market and it's a thing that would help push non-ded sites a bit and the pilots running it. I know this isn't one of the big issues at the moment but could be a neat tweak.

Feel free to rip this idea apart, glad for the input.
Jean-Baptiste Zorginho
University of Caille
Gallente Federation
#2 - 2014-01-19 17:44:44 UTC
Probably one of the minor problems in eve but still a good idea.
JD No7
Coreli Corporation
Pandemic Legion
#3 - 2014-01-19 18:26:57 UTC
Escalations can be very good reward, and are quite fun.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#4 - 2014-01-22 15:36:09 UTC
JD No7 wrote:
Escalations can be very good reward, and are quite fun.


I guess, judging from experience, most people would disagree. Non-ded sites take you quite far away from home, with no guarantee to get the final escalation. The you need a ship to run this site without dying, taking the risk of being caught by enemies. For the joy of a faction item, maybe and at the end, of a ded item. Compared to Ded-sites this is ridiculous, especially comparing risk/isk ratio.

This would be a new way to make them more attractive and fun - of course this is not as helpful as a complete revamp of these sites would be.
Batelle
Federal Navy Academy
#5 - 2014-01-22 16:18:18 UTC
Crysantos Callahan wrote:
These sites are designed to be run as a team, so why not give the team an award everybody can use afterwards, not just an item that sells and provides isks?


So you want to take content that people are skipping anyway and make them even less desirable.

I agree with your premise, I think the solution is to significantly increase the chance to escalate from the base site. The elements of difficulty in following the expedition, and the high difficulty of many of the final stages (really, the escalations from military complex and higher sites, as well as the mineral acquisition and logistical outpost escalations, fleet staging point, and provincial HQ, are all quite difficult already). Furthermore these sites (minus fleet staging 9/10 and logistical outpost/mineral acq outpost 6/10s), don't even drop OPE regularly. Increasing the escalation chances for unrated sites would not overbuff them.

And really, many of the unrated plexes themselves are more difficult than many DED's in the same parts of space.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Crysantos Callahan
Imperial Shipment
Amarr Empire
#6 - 2014-01-23 00:31:51 UTC
Batelle wrote:
Crysantos Callahan wrote:
These sites are designed to be run as a team, so why not give the team an award everybody can use afterwards, not just an item that sells and provides isks?


So you want to take content that people are skipping anyway and make them even less desirable.

I agree with your premise, I think the solution is to significantly increase the chance to escalate from the base site. The elements of difficulty in following the expedition, and the high difficulty of many of the final stages (really, the escalations from military complex and higher sites, as well as the mineral acquisition and logistical outpost escalations, fleet staging point, and provincial HQ, are all quite difficult already). Furthermore these sites (minus fleet staging 9/10 and logistical outpost/mineral acq outpost 6/10s), don't even drop OPE regularly. Increasing the escalation chances for unrated sites would not overbuff them.

And really, many of the unrated plexes themselves are more difficult than many DED's in the same parts of space.


Oh if it was up to me I'd make the non-ded sites drop OE's aswell, plus ded-items and give them at least a guaranteed escalation chance. I totally agree about the difficulty - that's why I proposed a different reward system that would at least enable you to make some extra isk the next day as a reward. I doubt that CCP will make them DED-like, that's why I've proposed this new system - and you don't need to go to HS to sell the OE/item, you can just earn more isk with your increased damage/higher bounties.

I'd like to have a direct effect for you - related to what you've done and related to the faction you fought. You wouldn't need to pay out/wait for the item to be sold in a trade post, you could just use this to make more isk and pay for the risks you've taken. This would be closer to eve lore (fighting sansha's for example) and be more immediate boosting than a dropped item.

Just an idea, glad for more input :)
Batelle
Federal Navy Academy
#7 - 2014-01-23 15:12:01 UTC
Crysantos Callahan wrote:
that's why I proposed a different reward system that would at least enable you to make some extra isk the next day as a reward. I doubt that CCP will make them DED-like, that's why I've proposed this new system - and you don't need to go to HS to sell the OE/item, you can just earn more isk with your increased damage/higher bounties.


This is silly and unnecessary. The only way to do this would be to drop a booster, which could then be transfered and sold. While valuable, there's not a way to make it PVE only, and i doubt its something CCP wants to put in the game.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Crysantos Callahan
Imperial Shipment
Amarr Empire
#8 - 2014-01-24 00:58:36 UTC  |  Edited by: Crysantos Callahan
Batelle wrote:
Crysantos Callahan wrote:
that's why I proposed a different reward system that would at least enable you to make some extra isk the next day as a reward. I doubt that CCP will make them DED-like, that's why I've proposed this new system - and you don't need to go to HS to sell the OE/item, you can just earn more isk with your increased damage/higher bounties.


This is silly and unnecessary. The only way to do this would be to drop a booster, which could then be transfered and sold. While valuable, there's not a way to make it PVE only, and i doubt its something CCP wants to put in the game.


So you're a dev? I don't know if it's possible to create a PVE only effect or if it is possible to give you a timer once you've completed the site, boosting your bounties. I wanted to avoid boosters because of the things you mentioned in here.

I don't want it to end up in HS boosting mission runners, I want some actual bonus for you in 0.0 - that's the idea.