These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Walking in Station feature that perhaps makes it worth it.

Author
Ronny Hugo
KarmaFleet
Goonswarm Federation
#1 - 2014-01-19 06:40:44 UTC  |  Edited by: Ronny Hugo
Eve has evolved to the point where maybe CCP should take a page from the players way of doing things. By that I mean maybe CCP should design the game to be played the way it is actually played. And the way players play the game, is to have lots of toons. So making WiS features that make the transition and cooperation of toons more practical and quicker and cooler, would make a whole lot of sense. Maybe we will eventually jump from toon A on account 1 to toon B on account 2 while in-game, by picking up a phone in WiS and dialing a number (remember to put cap rigs on the phone or it'll be out of power always). And walking to a Matrix chair when we want to inject kung-fu skill Big smile

One idea I have for how to make the transition between toons easier is this:
Lets have a R&D room behind that door in the captains quarter. And there you can meet with all your toons (and when you log off one it stays in that room visible to your other toons). You can let others in as well, like corp members and good standing toons etc.
The point of this would be that you put a password on your toons in this room, so you can switch between all your toons willy-nilly without logging in and out (others can't take your toon and fly away with it, unless they know the password to your captains quarters). You would also be able to change between toons when not in this room somehow someway for you to suggest.
The point of this would be so that you can train one toon to do X type of research while other toons do other things.
For example, you can have 1 toon do invention of just one type of modules, while another is the manufacturer, and the last is the material researcher. So you don't need all the industrial skills on all the toons, but can for example get away with training only 1/3 the science skills on one toon, and 1/3 on another, and 1/3 on the third (this you can do in 1/3 the time by training multiple toons at one time). Perhaps changing skill requirements a little bit to make this possible (so not all the toons have to have skill X or Y "just because", at least not lots of L5 requirements).
Remote R&D skills mean holographic versions of your toons sit in this room when they sit in other stations. The holograms are projected from the station that they are in. Then you can switch between them so you control the holographic toon and use his skills, then you can exit the room in your holographic toon and voila, you are where that toon was sending his hologram from. If you walk back in you then see a hologram of the toon you changed from, and can do the same to switch back.
Remote trading skills mean you can check market prices where your other toons are etc. Remote manufacturing skills on toon A and remote hologram skills on Toon B mean you can take BPO/BPC from Toon B and let toon A use it at location near toon A while toon B is far away with his BPO/BPC. And other possible stuff. Like perhaps being able to buy datacores with toon A on location a few jumps from toon A, and then letting toon B on location B be able to use the datacores without having to move them (perhaps with waste of cores, and a skill that lowers this waste. Cores would perhaps have to be inflated a bit, like you get 100 cores for 100 RP, and what currently requires 3+3 cores now require 300+300 cores, plus waste minus waste skill).

We all know there's no real reason to use WiS at this moment because everything can better and easier be done on two-dimensional windows with spreadsheets. But I think this or something along these lines would be a good way to go.

Lots of other perhaps better features are possible, and many would be of such benefit that people would use them. I bet you have more ideas to add.
Arthur Aihaken
CODE.d
#2 - 2014-01-19 07:18:30 UTC
Like not doing it, for instance?

I am currently away, traveling through time and will be returning last week.

Endovior
PFU Consortium
#3 - 2014-01-19 07:37:38 UTC
Arthur Aihaken wrote:
Like not doing it, for instance?


This. WiS, ultimately, boils down to nothing but a UI at the moment (and a fairly clunky and superfluous one at that). Your ideas here really don't involve anything that isn't better done with a less resource-intensive UI... and, as such, they shouldn't involve WiS. Any proposed WiS feature that doesn't meet this test deserves no further consideration. Examples of real WiS features include stuff like social interactions (particularly with NPCs), exploration/investigation of virtual environments, maybe even personal combat: these all tangibly benefit from avatar rendering, and would thus be a good use of any WiS-related effort. Anything that you can already do in-game, or anything you could do on a spreadsheet constitute a fake WiS feature (the CQ, as currently implemented is an excellent example), and should be avoided.

Also, as a side note, switching accounts without logging out altogether? That's apparently impossible.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#4 - 2014-01-19 08:27:22 UTC
Endovior wrote:
Your ideas here really don't involve anything that isn't better done with a less resource-intensive UI...


Why not get rid of those pesky resource-intensive ship-models then and just play this game on a spreadsheet? That's very resource efficient. Lets use paper and pencil and drop the whole computer and internet stuff all-together and just calculate the resistances, damage and movements that happen in battles on a desk by hand. That's very efficient, all you need is a pencil, paper and a 20 watt light-bulb (and some time). You know what, lets skip the light-bulb, you can do it when there's sunlight, that's more resource efficient.

I'm sorry, I just had to do that Blink

I've recently gotten into research and manufacture a bit and to use my toons to their full potential it involves a hundred logins and logouts a day. Example logout/login reason: To realize while logged on to toon A that you need something from toon B, and have to log out to contract (whichever toon makes the contract you still have to the other to approve it and log back). And to check what skill toon B needs toon A to pickup in tradehub. And to check what stuff both toons have respectively (so I don't need everything x2 but can make use of some things on both toons by not doing the same on both toons). And to check what jobs toon B does so I don't accidentally research two of the same BPOs at the same time (you know, unless that's my intention). And one has to log onto all the toons to check when they have free jobs again (unless you make some other out of game system for keeping track). And all the toons need standing in order to use research agents (grinding ONCE per account should be enough I think).

"Anything that you can already do in-game, or anything you could do on a spreadsheet constitute a fake WiS feature" - I partly agree to this statement. I would agree completely if it said: "Anything you could do easier, faster and better on a spreadsheet constitute a fake WiS feature". But one could argue you could kill capitals easier on a spreadsheet so don't take it too literally.

Why do we not just limit all shooter games to 2 dimensions like the first grand theft auto? Because we don't HAVE TO limit games to such 2 dimensions (Also once someone did 3 dimensions then 2 dimensions were suddenly worse somehow). Why do we walk in stations instead of just spread-sheeting it all? Because we don't have to only spreadsheet.
I for one have loads of unused graphical performance to use on Eve because I play other games as well that have far higher hardware requirements.

"Also, as a side note, switching accounts without logging out altogether? That's apparently impossible." - So was powered flight until someone did it.
I am disposable
Republic University
Minmatar Republic
#5 - 2014-01-19 08:59:18 UTC
Exotic dancers?

Arthur Aihaken
CODE.d
#6 - 2014-01-19 09:14:42 UTC
I am disposable wrote:
Exotic dancers?

Ok, you got me there... Lol

I am currently away, traveling through time and will be returning last week.

Ronny Hugo
KarmaFleet
Goonswarm Federation
#7 - 2014-01-19 12:54:16 UTC
I think WiS could be a way for us to make new players less prone to analysis paralysis (wikipedia). Given too many options people are often gripped by paralysis. And instead of choosing one of the options, what results is to choose neither. It happens when you ask people if they want to be an organ donor. If you have opt-out most people are paralyzed and don't opt out, and if you have opt-in, most people are paralyzed and don't opt-in. And the more options you are offered in pension plans, the smaller are the chances that you will participate at all.
WiS could be a nice way to offer players simple visual interfaces that allow them to be faced with 2-3 options at any one time and like that they could be guided through research, manufacturing, fitting, mining, skill planning, career planning, social interaction and corp choosing. They could walk about in some environment looking at corp booths and taking part in minigames (260th-ish century blackjack and whatnot, even). Walls could show recruitment videos and rooks and kings videos and other epic videos. CCP should tape big battles and show them here, that and rooks and king videos are the best way to get trial accounts to subscribe if you ask me. Video screens could of course have various pay-per-minute isk sinks (or player owned?). Could have EVE TV on these walls, with competitions and lotteries, movies and shows (player made shows and movies, with player advertisement with some CCP advertisement sprinkled on top). The environment could be riddled with tips. Loading between environments could show a tip each time (I leave the veterans to choose what noobs need to know). EVE TV (ETV?) could have its own chat channel.
Maybe "WiS visual interface needs to be better than current visual interfaces" is wrong thinking, maybe simpler is the right thought. WiS could be the Tutorial system that gets more subscribers and funnels new recruits into nullsec (not a week goes by without someone moaning about highsec players staying in highsec). Veteran players will have limited use of it since they already know everything, and veterans will thus probably prefer doing things the old devil-you-know way, but it is to the benefit of veterans to have a system that makes it easier for new players to start playing and get invested in the game. Walking in Station can be that system. I for one would really like a million new subscribers in 2015.

PostScript: I got this train of thought while writing this comment.
Noxisia Arkana
Deadspace Knights
#8 - 2014-01-20 16:33:52 UTC  |  Edited by: Noxisia Arkana
These ideas are just too long.

So when I play eve I enjoy the following things.
1) Shooting stuff using an internet spacehip.
2) Talking over teamspeak to shoot other internet spaceships
3) Typing advice to newer players in our PUB chat so they can avoid making horrible horrible mistakes.

If you want to talk WIS here's what I want to see:
1) Shooting.
2) For profit PVE activity done in station at a semi appropriate risk vs. reward.
3) A macy's so I can get a makeover and perhaps get my hair did.
Seranova Farreach
Biomass Negative
#9 - 2014-01-20 17:02:44 UTC
TL;DR.

WiS? check back in like 2 years when ccp is finished tweeking space first.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Ronny Hugo
KarmaFleet
Goonswarm Federation
#10 - 2014-01-20 19:13:41 UTC
Noxisia Arkana, when you enjoy Eve you first had to muddle through a hugely complex universe with thousands of options without being paralyzed by analysis paralysis. WiS can serve as a simple visual interface that lets people learn everything by being presented 2 or 3 options at a time.

Seranova Farreach, "too long, did not read" - So why are you here? Gathering likes are we?
Noxisia Arkana
Deadspace Knights
#11 - 2014-01-20 19:25:30 UTC
Ronny Hugo wrote:
Noxisia Arkana, when you enjoy Eve you first had to muddle through a hugely complex universe with thousands of options without being paralyzed by analysis paralysis. WiS can serve as a simple visual interface that lets people learn everything by being presented 2 or 3 options at a time.


True. I would rather we fix the new player experience by focusing on the current UI and the tutorials and the messages they send rather than create a WiS which would leave new players woefully underprepared for the harsh life of internet spaceships.

The majority of the eve I play does not involve me being docked in a station.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#12 - 2014-01-20 20:20:31 UTC  |  Edited by: Ronny Hugo
Noxisia Arkana, you will still be able to use the known way to do everything. You will not have to learn everything again.

You are able to spend the majority of time playing the game because you have already gone through lots of figuring out. If figuring things out was a game, they would not pay scientists to do it and you would not have to poke and prod students to get them to learn the things you know they should learn.

How would WiS make them less prepared?
EDIT: Lets just add the possibility of stabbing, killing, robbing, pickpocketing, break-ins, turf warfare, protection racketeering, waste management takeovers, kidnapping and all that jazz, in WiS. If you think the corners in stations are padded.
Noxisia Arkana
Deadspace Knights
#13 - 2014-01-20 20:30:52 UTC
Ronny Hugo wrote:
EDIT: Lets just add the possibility of stabbing, killing, robbing, pickpocketing, break-ins, turf warfare, protection racketeering, waste management takeovers, kidnapping and all that jazz, in WiS. If you think the corners in stations are padded.


If they weren't safe and there was the possibility of some type of engaging gameplay that let me shoot at something I'd be behind the suggestion. The cosmetic and the UI do not seem like priority reasons to add WIS.

I'm for your edit to WIS.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#14 - 2014-01-21 07:16:11 UTC
Noxisia Arkana wrote:
Ronny Hugo wrote:
EDIT: Lets just add the possibility of stabbing, killing, robbing, pickpocketing, break-ins, turf warfare, protection racketeering, waste management takeovers, kidnapping and all that jazz, in WiS. If you think the corners in stations are padded.


If they weren't safe and there was the possibility of some type of engaging gameplay that let me shoot at something I'd be behind the suggestion. The cosmetic and the UI do not seem like priority reasons to add WIS.

I'm for your edit to WIS.


I do agree that WiS needs some action in addition to being a visual interface to guide new players.
Dori Tos
Doomheim
#15 - 2014-01-22 04:41:18 UTC
Here is what WIS would need: Jita hold'em tables.

I'm delicious.

Bienator II
madmen of the skies
#16 - 2014-01-22 05:34:55 UTC
tamagotchi like fedos?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Unsuccessful At Everything
The Troll Bridge
#17 - 2014-01-22 06:07:10 UTC
Exotic dancers like Mr Disposable said.


Even that fail heap X:Rebirth has holographic exotic dancers in the clubs.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Joan Greywind
The Lazy Crabs
#18 - 2014-01-22 08:41:01 UTC
the rping is strong with this one.