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Suggestion for non blob warfare

Author
Ke'lera
Doomheim
#1 - 2014-01-18 23:24:01 UTC
I am not immensely familiar with the way sov works, most of my info comes from https://wiki.eveonline.com/en/wiki/Sovereignty_guide#Sovereignty_Mechanics

but I have a small suggestion to discourage blobs.
Currently within the sov anyone can take control of any system if they manage to online a TCU, or through SBU > destro everything/win > TCU
I realize having no timers would solve nothing essentially, but something a little different might work, this relies on guerilla warfare.

ArrowFirst Decrease the online timers for both SBU and TCU by 50%.

change SBU, within the timeFrame of its onlining state a system will gradually degrade and become neutral BUT a LINKED system (discussed next) can't be captured unless the neighbour system(s) is also captured BUT you can still turn a system neutral therefore cutting off a system route completely this would disable the TCU.

afterwards if a link is established a TCU can be placed and within 4 hours the system will be captured, all stations/outposts will still belong to the entity that created them but disabled, and now you can destroy them after taking control of the system (structure hp should be reduced here).

Get rid of notifications and introduce a warning within the map, that is, one has to check the map and systems that are being captured will be highlited in a specific color.

ArrowSecond Link MOST null systems together: (not all, entrances via low/high to null and systems that are edged alone are linked with others but they themselves are not considered linked systems i.e they can be captured alone to form a staging system)

They would be linked via their routes, what this does is for a linked system to belong to an entity you have to take control of another because they are linked, for instance in the case of an attack if a system is in the process of being captured and an SBU is placed, an alliance must come to defend it and the attackers will come as well, now the fight escalates, but another SBU is placed by the attackers in an adjacent systems, now that that system is turning neutral and it will cut off several others,
alliances can station in specific systems to cutt off others.

What is the benefit of cutting off others? at the moment not much except system acquistion, therefore, the current benefits of a captured system and the Ihub lvl should be adjusted/split across several systems and to gain certain benefits you would have to had captured linked systems.

Now when a set of linked systems is captured, an alliance can choose a mother/home system within that link, one per 12 or more within the radius of the systems captured and these will be the subsystems of it (home systems can't be close together and they are seperated by several other linked systems), each home system can be linked with another home system regardless of route (i.e a home system 100 hostile systems away from another, can field capitals to it and only to it if the two of them exist ) and capitals can ONLY be fielded cyno'd in to and from home systems, a home system is linked to and from its adjacent subsystems, so when a system is declared as the "mother" it can't be captured unless all of its subsystems are cut off and then a mother system can be attacked and if victorious captured.

Now the benefits of the current sov infrastructure should be increased tenfold BUT split across several systems... each system captured will give specific benefits and on obtaining a mother system you increase those benefits exponentially and now a coalition can choose which benefits to delegate within the subsystems of each home.

For this to work Coalitions will have to have a formal presentation within the game so the benefits can be used by all its members, despite of logo a coalition must choose a specific color to represent them and it will be highlighted for the cluster of systems it has captured along with the logo on capture of a home.

Good, bad, horrible ********, my excuse well.. I have none.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2014-01-18 23:25:47 UTC  |  Edited by: Abdiel Kavash
Ke'lera wrote:
I am not immensely familiar with the way sov works, most of my info comes from https://wiki.eveonline.com/en/wiki/Sovereignty_guide#Sovereignty_Mechanics


"I am not an experienced surgeon, in fact I haven't attended medical school, most of my info comes from watching dr. House - but here's how you perform a heart transplant."
Ke'lera
Doomheim
#3 - 2014-01-18 23:27:35 UTC
you managed to read it in one sec ? remarkable.
Anomaly One
Doomheim
#4 - 2014-01-19 00:22:11 UTC
Abdiel Kavash wrote:
Ke'lera wrote:
I am not immensely familiar with the way sov works, most of my info comes from https://wiki.eveonline.com/en/wiki/Sovereignty_guide#Sovereignty_Mechanics


"I am not an experienced surgeon, in fact I haven't attended medical school, most of my info comes from watching dr. House - but here's how you perform a heart transplant."


"I don't like to read more than one line, in fact when I read newspapers (which I don't at all!) I like to judge an article based on it's headline and title and the pictures! even though 3 of them have nothing to do with it at all, but even if they do I wouldn't know because I read the first line! heck most people won't read and you expect me to read a title!"

even if the idea is utter **** you'd think that eve players would actually be higher up in the intelligence and say why, lol who am I kidding. inb4 why waste my time.



anyway moving on, it sounds similar to planetside 2 without the timers and heck im with planetside 2 even with timers.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC