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If mining used the same system as Pi

Author
Rhatar Khurin
Doomheim
#21 - 2014-01-17 15:27:17 UTC
Really bugs me when peeps call miners botters....

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2014-01-17 15:30:22 UTC
I'd like to see mining having another layer added to it.

Actually finding the asteroid to mine. Not something as simple as the current scanning mechanic, but something more involved. But once you've found a rich asteroid, you can take some time on it, with multiple ships, in the current fashion.

Adds a new profession (prospector)

Add, in highsec, the ability to 'claim' asteroids. Where if you mine them and you're not in the same corp/fleet, you go suspect (give someone a kill right?), and you have a new conflict driver. And a reason to leave the NPC corps.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Notorious Fellon
#23 - 2014-01-17 15:36:00 UTC  |  Edited by: Notorious Fellon
Why do you care what other people do in the game?

Miners can stare at space rocks all day for all I care. I don't do it; but if they enjoy it, then more power to them.

I would like to see a mini-game integrated into the process to stop purely AFK and bot-like behavior. Note that AFK miner-botting is quite rare. Most are indeed at the helm chatting in the areas I pass through.

I see no need in hijacking a 90+ day training path into the equivalent of purely passive PI style lameness. Let's add *FUN* and add interaction, not remove it.

Crime, it is not a "career", it is a lifestyle.

Etria Issen
Imperial Varista
#24 - 2014-01-17 15:49:02 UTC
Notorious Fellon wrote:
Why do you care what other people do in the game?

Miners can stare at space rocks all day for all I care. I don't do it; but if they enjoy it, then more power to them.

I would like to see a mini-game integrated into the process to stop purely AFK and bot-like behavior. Note that AFK miner-botting is quite rare. Most are indeed at the helm chatting in the areas I pass through.

I see no need in hijacking a 90+ day training path into the equivalent of purely passive PI style lameness. Let's add *FUN* and add interaction, not remove it.


I don't think Miners have ever used the word "fun" to describe what they do, usually. They just do it because they prefer it to the alternatives, or because of the money they make or some such.

I mean, I can understand it somewhat. I once thought of doing it, as the money (in theory) sounded pretty good. What stopped me was realizing how mind-numbingly boring it actually is. I don't even get to see things explode!
Victor Andall
#25 - 2014-01-17 15:56:35 UTC
Krixtal Icefluxor wrote:
Victor Andall wrote:
Krixtal Icefluxor wrote:
Victor Andall wrote:
I. If everyone is doing it, the market crashes.

This is my oversimplified analysis.


No kidding. Show us all these market crashes the past 10 years............


You're implying that everyone is mining and doing so passively. I might be misinformed on this topic but it wasn't my impression.


Your statement makes absolutely no sense.

YOU implied that everyone is passively mining in YOUR post.

Jesus.


Because this entire thread is based on the hypothetical of making mining more like PI.

i.e. passive.

In which case anyone could do it with just some initial effort.

I was talking about this hypothetical. And said the market could crash.

You asked that if my theory is true, then why hasn't the market crashed already?

So what you did, was take my conclusion to a hypothetical premise and called it false.

Which is a logical fallacy because the scenario does not exist.

And so I said that if you're telling me to prove that I'm right by showing you the market crashes that have occurred you're implying that the scenario I was describing in my first post had already happened.

I can probably explain it even more convolutedly, if you'd like. But I really think that most people undestood it.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Lexar Mundi
Imperial Shipment
Amarr Empire
#26 - 2014-01-17 17:09:36 UTC
Job Valador wrote:
Turn mining barges into deployables. I am sure nothing would go wrong Cool

omg yes!

I like this idea. Miners may actually learn how to play the game to protect their crap!
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#27 - 2014-01-17 17:38:48 UTC  |  Edited by: BeBopAReBop RhubarbPie
Maldiro Selkurk wrote:
Ive replied to similar posts before. I think some things are overlooked when people look specifically at mining.

1. Good game design allows not only for different things to do but different play styles including degree of interaction required. PI for instance, set it up come back in a couple days and profit, mining slow and steady game play, pvp bursts of high activity followed by inactivity or low activity (loot grab, ship repair, travel to next pvp conflict). We need all these different 'tempos' as I like to call them so that all types of players can find a niche for themselves in our big crazy space game.

2. I think we all understand that different 'risk' levels are important in EVE and mining, especially in high sec is one of the lowest risk activities you can do.

3. Easy of start up is another plus for mining, perhaps as you start to become the Ol' Veteran you forget how confusing many of EVEs game playing options where when you first started and how mining presented itself as an easy to understand beginner profession.

4. If you find mining boring the solution is obvious find a new profession EVE has a lot of them.


1. Good game design requires players to actually play the game periodically. PI requires some strategy and planning. Mining requires you to come back to the computer, click once. Drag ore to the station, click undock, click warp to asteroid field, approach a rock and hit f1. That's a total of 7 mouse clicks, 1 drag and drop, and 1 keystroke. I don't notice any strategy there. Its better when there's a fleet involved, but any activity that only requires thinking when multiboxing needs to be looked at.

2. Lets fix this

3. Easy start up makes it a trap for new players to fall into for awhile before getting bored and quitting. I do not disagree about complexity of any new system being an issue. If anything were implemented, it would need a simultaneous rework (and extremely heavy testing) of the tutorials.

4. Or you could join the new order and make mining less boring for the masses. It pains me every time I gank someone, but I take heart knowing that I have improved his gameplay experience.

Rhatar Khurin wrote:
Really bugs me when peeps call miners botters....


There's a reason the New Order uses the term "bot-aspirant". We won't claim that all miners are botters as that is blatantly false. Instead we try to point out that an activity that does not require your attention to preform, and only requires a trivial amount of attention periodically to maintain, is very similar to botting, and should be discouraged. Unlike other groups, we choose to provide the discouragement ourselves through bumping and ganking instead of just complaining on the forums about it being broken.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

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Notorious Fellon
#28 - 2014-01-17 18:02:28 UTC
Etria Issen wrote:
Notorious Fellon wrote:
Why do you care what other people do in the game?

Miners can stare at space rocks all day for all I care. I don't do it; but if they enjoy it, then more power to them.

I would like to see a mini-game integrated into the process to stop purely AFK and bot-like behavior. Note that AFK miner-botting is quite rare. Most are indeed at the helm chatting in the areas I pass through.

I see no need in hijacking a 90+ day training path into the equivalent of purely passive PI style lameness. Let's add *FUN* and add interaction, not remove it.


I don't think Miners have ever used the word "fun" to describe what they do, usually. They just do it because they prefer it to the alternatives, or because of the money they make or some such.

I mean, I can understand it somewhat. I once thought of doing it, as the money (in theory) sounded pretty good. What stopped me was realizing how mind-numbingly boring it actually is. I don't even get to see things explode!



I agree, and that is why I think we need to add fun and interactivity, not make it more passive.

PI is not fun once your first few facilities are set up. It is mostly passive and busy work (launching, hauling, moving heads, etc)

Crime, it is not a "career", it is a lifestyle.

Yonis Kador
KADORCORP
#29 - 2014-01-17 22:35:05 UTC  |  Edited by: Yonis Kador
-1 to the mini-game: (again) Mining already requires an insane amount of multi-tasking and math just to maintain a desirable level of efficiency. Folks who are mining afk do not care about efficiency. All miners do not earn isk at a constant or equal rate. 4 of the 6 mining ships in the game cannot mine efficiently without player involvement beyond 2 cycles and each ship type mines at a different rate. If you see a ship sitting in a belt doing nothing, bump it. That dude is afk. (But honestly, that dude should be ganked - not bumped.) However, if a ship is actively mining (or even better, actively mining in a system with no stations) - that dude either isn't afk or hasn't been afk for very long. Folks advocating for mini-games for sure aren't multiboxing or must be bored mining 'super-roids' in 'super-safe' null space. This is a terrible idea and it isn't getting any less terrible the more times it's introduced by people who apparently don't mine. If I could only mine efficiently by playing a mini-game, I would have no use for all accounts beyond this one. Multiply that by everyone else in a similar situation and I'm sure you'll quickly realize why this idea will never hit TQ.

-1 to claiming asteroids/belts: It has already been established that mining, like everything else in this game is pvp. But it is market pvp and doesn't involve beam lasers or missles. It's a mindgame. You're trying to outthink someone. If those guys were interested in combat pvp, they most likely wouldn't be mining. It's fine that people want to increase the amount of high-sec conflict drivers, but forcing miners to all become combat pilots isn't the way to do it. Suspect timers on exhumers for targeting my roid? Oh yeah. Great. Just reintroduce can flipping if you want to aggro miners. When someone targets a roid I'm mining, my response is to turn all my lasers onto every roid that person targets until they get frustrated and leave. They already have the option to wardec my corp, bounty me or gank me for my behavior. I see no reason they should be able to destroy my ships free and clear. And if they could, it sure isn't a buff to mining. You cannot force risk-averse players to become risk takers by starving them - and you cannot do it by bullwhipping them either. Miners already have to survey systems before commencing operations because belts respawn in reduced quantities. No large mining corp can exist in a single system now. I'm a peon and I mine in 3 regions. Most of my corpmates each mine in their own systems because each of us is capable of wrecking a system on our own. Now I need to have combat support everywhere I go? If this change is implemented, all belts should respawn fully-loaded and with increased volumes until they burst from being so 'super.' At least that way one system could support all of us and I'd have help at the ready. Otherwise, this is just a let's **** on the miners idea - again.

imo.

YK

EDIT: For the sake of clarity, I have, in the past, advocated for miners to be given tools that would allow them options other than escape being their most desirable outcome from a pvp encounter. I still maintain this position but when re-reading what I wrote, I guess I can see how "forcing all miners to become combat pilots" may have been unclear. I do not think granting suspect flags for mining the wrong rock qualifies as such a tool. It, at best, seems far more likely to be a way for combat pvp'ers to exploit miners into losing their ships w/o cost/risk, so I was forced to disagree with this particular suggestion. Opposing this suggestion doesn't mean that I disagree with the idea in principle. I wouldn't want what I wrote to be interpreted that I somehow disagree that high sec needs more conflict drivers. It does.
Herzog Wolfhammer
Sigma Special Tactics Group
#30 - 2014-01-17 23:17:25 UTC  |  Edited by: Herzog Wolfhammer
Kryptik Kai wrote:
Give it a mini game like hacking and ore spew! Twisted




Mwa ha ha ha ha! Twisted

We'll need to build an ark because the world will be flooded with botter and multiboxer tears.



Better yet, make it like DigDug where you gotta run around as some little dude making tunnels.

Bring back DEEEEP Space!

Anomaly One
Doomheim
#31 - 2014-01-17 23:43:48 UTC  |  Edited by: Anomaly One
pls no mini games for mining..

i'd like some deployable ore holds though (small m3)

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Digital Messiah
Center for Advanced Studies
Gallente Federation
#32 - 2014-01-18 00:33:47 UTC
This topic wasn't started to vent my feelings or share my out look on my game play experience. But rather to suggest new ways to approach updating a legacy system of eve. Seeing as there is pretty much all negative input toward the idea of making it like planetary interaction. Would things improve if they removed belts and forced players to find ore in anomalies?

Something clever

Nevyn Auscent
Broke Sauce
#33 - 2014-01-18 03:12:24 UTC
BeBopAReBop RhubarbPie wrote:

There's a reason the New Order uses the term "bot-aspirant". We won't claim that all miners are botters as that is blatantly false. Instead we try to point out that an activity that does not require your attention to preform, and only requires a trivial amount of attention periodically to maintain, is very similar to botting, and should be discouraged. Unlike other groups, we choose to provide the discouragement ourselves through bumping and ganking instead of just complaining on the forums about it being broken.

You mean like bumping & ganking require hardly any attention to do & maintain (queue claims of how it's highly intensive).
Mining is a small subset of industry, there is nothing wrong with low intensity tasks, not everything should be a mad scramble for life & death, especially when it is only a small subset of an entire profession
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#34 - 2014-01-18 04:53:01 UTC  |  Edited by: Infinity Ziona
It's actually not a bad idea. Mining has changed just about not at all in 10 years. In line with the more deployable direction EvE is taking mining could probably benefit in that area.

Reducing current mining amounts like the ESS does with bounties that can be resupplemented and ultimately bonused by similar deployable system wide warpable mining deployables.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Galphii
Caldari Provisions
Caldari State
#35 - 2014-01-18 08:56:32 UTC
Adding or adjusting the mining mechanics to benefit 'active' mining and penalise afk or bot mining would be welcome, however it's achieved.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

RAIN Arthie
The Scope
Gallente Federation
#36 - 2014-01-18 13:11:18 UTC
Botting... GOD.. this again. The only way to eliminate mining botting is to make them all go to null to be able to mine. Since we know thats not going to happen lets just quit crying. I mine like a crazy person however I have integrity and stay in my ship at the keyboard, IN NULL. I know better than to get up, accept to do the high pressurre hose at the toilet and then sprint back to my drivers seat. You want ore prices to go up? You want to eliminate botting? Send them to null, or even lowsec. Otherwise this is anti botting cry post 123455. Cool
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#37 - 2014-01-18 13:51:48 UTC
RAIN Arthie wrote:
Botting... GOD.. this again. The only way to eliminate mining botting is to make them all go to null to be able to mine. Since we know thats not going to happen lets just quit crying. I mine like a crazy person however I have integrity and stay in my ship at the keyboard, IN NULL. I know better than to get up, accept to do the high pressurre hose at the toilet and then sprint back to my drivers seat. You want ore prices to go up? You want to eliminate botting? Send them to null, or even lowsec. Otherwise this is anti botting cry post 123455. Cool

There's plenty of bottling in null already. Especially renter space. You don't see it because they have 10 large bubbles on gate and a bot scout in the next system. As soon as anything appears in local in the scout system the miners dock up. They're impossible to catch.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave Stark
#38 - 2014-01-18 13:58:44 UTC
Infinity Ziona wrote:
It's actually not a bad idea. Mining has changed just about not at all in 10 years.

probably because it's not broken and functions perfectly fine; let's keep it that way.
Artemis Ellery Sazas
Shock and Awe Inc.
#39 - 2014-01-18 14:27:09 UTC
I just love how all these non-miners that haven't mined since they were noobs hate mining and demand it needs to be changed. I like mining, I can easily spend hours mining and enjoy every second of it. I find it very relaxing after a stressful day in RL.

If players like the New Order doesn't like mining, then too bad. Ganking is far more afk than mining is. Fit ship, find target, overheat and shoot for 15 seconds, get blown up by Concord, sit in station for 10-12 minutes while aggression timer stops, repeat steps. Yipppeeee!

Mining, except for the new ore sites, is one of the few things that work in EVE perfectly fine. I still prefer the old method of finding grav sites though. I think CCP have far more important issues on their plate right now than mining. Blink
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#40 - 2014-01-18 14:37:37 UTC
Dave Stark wrote:
Infinity Ziona wrote:
It's actually not a bad idea. Mining has changed just about not at all in 10 years.

probably because it's not broken and functions perfectly fine; let's keep it that way.

Just because something functions fine (very subjective term btw) doesn't mean it couldn't be improved. Mining is pretty boring, the only difference between mining and PI is mining requires less clicking but it's quite as non interactive as PI. The only major difference is a requirement to be in space to mine.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)