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97 Account Multiboxing. Better Believe It.

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Author
Angelica Dreamstar
Aliastra
Gallente Federation
#261 - 2014-01-18 09:07:22 UTC
And I thought the 30ish procurers, all locking me, with their drones deployed, was scary...

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Diamond Zerg
Taking Solo Away.
#262 - 2014-01-18 09:09:42 UTC
Dave Stark wrote:
Diamond Zerg wrote:
HAHA, It's The Wis!

Good to know he's still playing EVE.

I have nothing against The Wis, or his like, but CCP please nerf hisec so ISBOXERS can't affect the EVE economy like this.


i'll agree with you if you tell me how 96 accounts owned by 1 player is damaging the economy more than 96 individual players controlling all of those accounts.



Because if 96 players were playing, they'd all get a share of the profit.

In this case, only one person gains an advantage (to the detriment of non multiboxing miners).
Hi.
Dave Stark
#263 - 2014-01-18 09:15:31 UTC
Diamond Zerg wrote:
Dave Stark wrote:
Diamond Zerg wrote:
HAHA, It's The Wis!

Good to know he's still playing EVE.

I have nothing against The Wis, or his like, but CCP please nerf hisec so ISBOXERS can't affect the EVE economy like this.


i'll agree with you if you tell me how 96 accounts owned by 1 player is damaging the economy more than 96 individual players controlling all of those accounts.



Because if 96 players were playing, they'd all get a share of the profit.

In this case, only one person gains an advantage (to the detriment of non multiboxing miners).


that's nice, but that's not damaging the economy.
SmilingVagrant
Doomheim
#264 - 2014-01-18 09:25:09 UTC  |  Edited by: SmilingVagrant
Diamond Zerg wrote:
Dave Stark wrote:
Diamond Zerg wrote:
HAHA, It's The Wis!

Good to know he's still playing EVE.

I have nothing against The Wis, or his like, but CCP please nerf hisec so ISBOXERS can't affect the EVE economy like this.


i'll agree with you if you tell me how 96 accounts owned by 1 player is damaging the economy more than 96 individual players controlling all of those accounts.



Because if 96 players were playing, they'd all get a share of the profit.

In this case, only one person gains an advantage (to the detriment of non multiboxing miners).


That's not really economy damaging. As an isolated incident I doubt he's affecting the cost of minerals to any large degree unless he is selling them in some random constellation in the middle of nowhere where he is buying them. If he's shipping to Jita, and it's likely he is, he and most of the other "I ISBOX 20+ MINERS FOR FUN" crowd are likely not even a blip on the statistics sheet of ice costs.

EDIT: Not to mention that since we're doing the whole 96 real to 1 with 96 accounts argument, nothing really changes. He still has to outfit 96 characters, so the isk still gets spread around them unless he's simply trying to achieve homeostasis with those characters.

I mean honestly market bots being run by a just a few single accounts would cause far more trouble.

Just because I like anecdotes: At a smaller scale we have a really good market in our home system of VFK, to the point where you can buy just about any ship hull you want and fit it out on our market, and we generally have a large enough selection of the "Best" of the deadspace/faction loot should you care to pimp it out. A few years ago we had some ******* manage to get docked with a neutral market bot and he absolutely ****** the market beyond belief, and this was just one dude.

I'd wager there are probably 20-30 market bots in Jita spinning right now, doing damage.
thetwilitehour
Caldari Provisions
#265 - 2014-01-18 10:10:14 UTC
SmilingVagrant wrote:

I'd wager there are probably 20-30 market bots in Jita spinning right now, doing damage.



How do you damage the economy with market bots? What does it even mean to damage the economy?
Keno Skir
#266 - 2014-01-18 10:38:48 UTC
I only see 50 of his fleet in that picture.. Where are the other 47?

Someone should just repeatedly wardec him so he constantly has to change corp on every one of his many alts..
Dave Stark
#267 - 2014-01-18 10:39:24 UTC
Keno Skir wrote:
I only see 50 of his fleet in that picture.. Where are the other 47?

Someone should just repeatedly wardec him so he constantly has to change corp on every one of his many alts..


npc corp, good luck with that.
Keno Skir
#268 - 2014-01-18 11:03:15 UTC
Dave Stark wrote:
Keno Skir wrote:
I only see 50 of his fleet in that picture.. Where are the other 47?

Someone should just repeatedly wardec him so he constantly has to change corp on every one of his many alts..


npc corp, good luck with that.


Ah pants i did wonder, didn't recognise the corp tag..

In that case..

I'll throw a couple disco boats at this if anyone else will?
Rhatar Khurin
Doomheim
#269 - 2014-01-18 11:08:30 UTC
SmilingVagrant wrote:

EDIT: Not to mention that since we're doing the whole 96 real to 1 with 96 accounts argument, nothing really changes. He still has to outfit 96 characters, so the isk still gets spread around them unless he's simply trying to achieve homeostasis with those characters.


Well said, it might be one person who is very organised.. but it[s not really different than the same amount of actual players doing the same thing.

(they must make a fortune though to pay for all those plexs)
Dave Stark
#270 - 2014-01-18 11:17:02 UTC
Keno Skir wrote:
Dave Stark wrote:
Keno Skir wrote:
I only see 50 of his fleet in that picture.. Where are the other 47?

Someone should just repeatedly wardec him so he constantly has to change corp on every one of his many alts..


npc corp, good luck with that.


Ah pants i did wonder, didn't recognise the corp tag..

In that case..

I'll throw a couple disco boats at this if anyone else will?


even if he isn't in one now, one wardec and he will be.
Mayhaw Morgan
State War Academy
Caldari State
#271 - 2014-01-18 12:07:33 UTC  |  Edited by: Mayhaw Morgan
SmilingVagrant wrote:
That's not really economy damaging. As an isolated incident I doubt he's affecting the cost of minerals to any large degree unless he is selling them in some random constellation in the middle of nowhere where he is buying them. If he's shipping to Jita, and it's likely he is, he and most of the other "I ISBOX 20+ MINERS FOR FUN" crowd are likely not even a blip on the statistics sheet of ice costs.

EDIT: Not to mention that since we're doing the whole 96 real to 1 with 96 accounts argument, nothing really changes. He still has to outfit 96 characters, so the isk still gets spread around them unless he's simply trying to achieve homeostasis with those characters.


If you don't understand how producing 96n objects for the price of 1 "hurts" the economy, then you don't understand economics. It's pretty basic. As you introduce more of n, n becomes less scarce. As n becomes less scarce, it's "value" decreases. As its value decreases, there is less and less motivation to produce it and people move on to finding other things to "produce".

Ok, ice is cheaper and people don't want to mine ice. So what? Well, so that is one activity that people are disincentivized from doing. EVE is essentially a finite collection of activities that we can do and objects we can produce in exchange for the things that we find to be valuable. I trade the value that I create for the value that I want that may have been created by someone else (or I just create the value that I want for myself). So, if you take that one activity (ice harvesting) and that one object (ice ore) out of the system, you are devaluing the system. If he is producing what it should take 96 people to produce, several things happen. 1) The 95 other people who would have produced that ice now have 1 less (attractive) option for interfacing with the economy. 2) Those 95 people will go on to produce some other object or action (presumably, or they may just not play), thus devaluing that next object or action by introducing more of it into the economy. 3) The multiboxer will likely sell that ice for less than the collection of 96 actual players would have, because to him/her, ice is theoretically 96 times less valuable. 4) That multiboxer will be a net extractor of value from the economy, because actual players introduce other value into the economy beyond just the ice that they mine i.e. they "play" the game, with others. The multiboxer on the other hand cannot carry on 96 conversations, cannot innovate at the same rate as 96 players would, cannot organize or analyze the way that 96 human beings can. He can just produce his ice and trade it for whatever it is he wants, presumably ISK. There is an antiseptic nature to that conversion that ultimately leads to deficiencies in the system.

It's easy to understand if you take the scenario to it's ultimate expression and just have one guy pay CCP enough money such that he becomes the only producer of ice, such that he can field enough characters to mine all the ice in the game. Now, put all those other ice miners somewhere else, lets say in the asteroid belts. Now, in addition to ice harvesting being a non-activity (because you'll get little to no value from doing it), ore mining is now taking a huge hit, because with all the new miners, the value of ore plummets. Then, the value of minerals plummets. Then, the value of things created with minerals plummets. With production yielding very low value for the amount of work put in, people must turn to doing other things. Some won't, because they don't want to use EVE as a glorified chat room. They want to have an effect on the game that they play. Some won't turn to destruction because it's just not in their nature. There's only so many things a given person will want to do in the game. When the things they want to do are devalued to pointlessness, they will cease to play. (Or they might throw a tantrum and start ganking noobs in Uitra. Who knows?)

We can't really know exactly how much damage a multiboxer might be doing to the game, because it is difficult to quantify what any person puts in or takes out of the game and it is difficult to understand how the result of "putting in" and "taking out" affects them going forward. It should be enough to understand that ice harvesting would be a more rewarding activity for more people if the multiboxing ice miner wasn't doing what he/she is doing.
Dave Stark
#272 - 2014-01-18 12:09:04 UTC
Mayhaw Morgan wrote:
If you don't understand how producing 96n objects for the price of 1 "hurts" the economy,


when that happens, we'll let you know.
as yet, it hasn't.
RAIN Arthie
The Scope
Gallente Federation
#273 - 2014-01-18 13:17:47 UTC
I am at work giving that miner and his wallet a standing ovation. Just WOW. Convo me dude, we need you. Smile
RAIN Arthie
The Scope
Gallente Federation
#274 - 2014-01-18 13:19:07 UTC
That one miner has the economy in his hand. As I have said before Miners run EVE.
alchemist8
Wildcard.
Boundary Experts
#275 - 2014-01-18 15:39:47 UTC
RAIN Arthie wrote:
That one miner has the economy in his hand. As I have said before Miners run EVE.


Miners are fast food employees of eve. Miners don't run eve, they work in the slums of eve.

This is what happens when you multibox 90 accounts. I encourage all of you to do the same.

http://www.youtube.com/watch?v=Tlhlwuf4qjs&feature=youtu.be


As you can see there are major downsides. There are much easier and less costly ways to make fortunes in eve.
Mr Blah Blahson
Doomheim
#276 - 2014-01-18 15:44:29 UTC  |  Edited by: Mr Blah Blahson
Look at the price of White Glaze. You guys realize most of the hi-sec White Glaze is mined by massive multibox bot fleets, right?

Of course it hurts the economy. Look at ore prices over time. The supply is too massive, mainly due to stupid things like 95 person bot fleets.

alchemist8 wrote:
RAIN Arthie wrote:
That one miner has the economy in his hand. As I have said before Miners run EVE.


Miners are fast food employees of eve. Miners don't run eve, they work in the slums of eve.

This is what happens when you multibox 90 accounts. I encourage all of you to do the same.

http://www.youtube.com/watch?v=Tlhlwuf4qjs&feature=youtu.be


As you can see there are major downsides. There are much easier and less costly ways to make fortunes in eve.

Yeah, Mackinaws.

If those were all Skiffs, with DCII, good luck pulling that off.
Dave Stark
#277 - 2014-01-18 15:48:39 UTC
Mr Blah Blahson wrote:
Look at the price of White Glaze. You guys realize most of the hi-sec White Glaze is mined by massive multibox bot fleets, right?

Of course it hurts the economy. Look at ore prices over time. The supply is too massive, mainly due to stupid things like 95 person bot fleets.


white glaze. 283m/unit
clear icicle. 213m/unit.

so i'm guessing clear icicle is mined by EVEN MORE MASSIVE MULTIBOX FLEETS right?
Markku Laaksonen
School of Applied Knowledge
Caldari State
#278 - 2014-01-18 16:47:19 UTC
Louise Beethoven wrote:
These no life losers ruin the game for everyone


Confirming that no life loser ruined my game so I quit. Wahh! Cry


Roll

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La Nariz
Aliastra
Gallente Federation
#279 - 2014-01-18 17:11:46 UTC
This is the disservice the barge EHP buff has done to the EVE community. Notice how all of the mackinaws are alive and stealing all of that ice from the poor newbie ice miners. Think of the newbies, its time to revert the barge EHP buff.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

trader joes Ichinumi
Doomheim
#280 - 2014-01-18 17:16:04 UTC
Iudicium Vastus wrote:
Gee, where's this new order when they're almost actually needed?


Do you know if he has mining permits? It appears he is actually at his keyboard for this.