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The Schizophrenic Battleship

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2014-01-18 08:07:53 UTC
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Definitions:

Battleships in this post refer to non-specialized T1 Battleships such as the Raven, Rokh, Tempest, and Apocalypse among other s. Certain T1 battleships while suffering from the same issues as the above have their deficiencies offset by being able to utilize non-BS sized weapons (Dominix and Drones) or BS sized weapons that are bonused by hull to the extent the ship is able to overcome a number of its shortcomings (Neuts and the Geddon).

The issue with battleships current is one of:

Mobility - they are extremely slow to align, slow during warp, slow to drop out of warp.

Tracking - ability to track and apply maximum dps is limited to BS and higher in most circumstances

Sig Radius / Explosion Velocity - ability to apply maximum dps with missiles is limited to BS and higher in most circumstances

Warping - they are slow to warp, slow to align, slow to each warp speed and slow to leave warp, they are slow under mwd and afterburner and very very slow when microwarp drive is disabled by scramming

Scan resolution - they have extremely poor scan resolution. A typical battleship will have around 100 mm, with cloak around 60mm, with a sensor booster around 150mm. While a BC with sensor booster will have the scan res of a cruiser, a cruiser with sensor booster will have the scan res of a frigate and a frigate with sensor booster will have the scan res of an interceptor, a battleship with 3 sensor boosters will often have a scan res just slightly higher than a BC.

Battleships vs Capitals - The battleship class is really the only subcap class that is vulnerable to capital ships weapon systems. A battleship can be killed easily by fighters. A battleship can also be hit quite easily by dreads. No other subcapital is vulnerable to capital sized weapons like the battleships is.


The Problem
==========

The battleship needs to be placed into a one of the following groups (Subcapitals) or (Capitals). It currently is subject to the negative aspects of being a subcapital (comparatively low HP) and the negative aspects of being a psuedo-capital (comparative inability to lock a subcapital in similiar times as other subcapitals, inability to accurately track subcapitals, inability to apply its true DPS output to anything subcapital, poor mobility in comparison to subcapitals).

The battleship currently exists in a sort of schizophrenic position vs subcapitals and capital ships.


Possible Solution
==============

Either position the battleship in a position subsequent to battle-cruisers (meaning more HP, more DPS, specific unique ability like the Marauder or Blops has but obviously not those specific abilties) or position the battleship as the lowest tier capital ship. A mini dreadnaught (Megathron) and a mini-carrier (Dominix).

They are of course very general and non specific suggestions so don't start giving me specific scenarios saying it woulldn't work because at this point in time there are no hard and fast stats, or suggestions of stats, just a general idea.

The most important thing here is that battleships should not stay in CCP imposed purgatory as a poor mans cheap disposable cap killer. If its a cap killer then lets make it a cap. If its a sub cap killer then lets make it like other subcaps. At the moment its like one of those funky world war two japanese plane launching submarines, it sucks at both roles.


CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#2 - 2014-01-18 08:14:13 UTC  |  Edited by: Infinity Ziona
What I would like to hear from you about is:

a) Do you think battleships should be upgraded to capitals or downgraded to be more effective against subcapitals?

b) If battleships were upgraded, give an example of how they would fit into the capital hierarchy (standard drones, fighters, ehp, jump or non jump drive)

c) Any comments that you can back up with data or logic. Try to refrain from personal attacks or derailing the thread with bitternesss. Single word answers like No and Yes are welcome but what would be more welcome is a properly thought out idea or explanation as to why you say yes or no.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Astroniomix
School of Applied Knowledge
Caldari State
#3 - 2014-01-18 08:16:26 UTC
The problem with upgrading them to capitals is they would simply end up being dreadnoughts, which we don't really need.

And downgrading them turns them into battlecruisers which we also don't need more of.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#4 - 2014-01-18 08:20:44 UTC  |  Edited by: Infinity Ziona
Astroniomix wrote:
The problem with upgrading them to capitals is they would simply end up being dreadnoughts, which we don't really need.

And downgrading them turns them into battlecruisers which we also don't need more of.

Yeah.

But is there really not mid area between say a BS 200k EHP and 1k DPS and a Dreadnaughts x Millions EHP and 10 thousand of DPS?

Likewise is there no middle ground between a Doms 150k EHP and 5 sentries and a Carriers x millions EHP and 15 sentries?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Astroniomix
School of Applied Knowledge
Caldari State
#5 - 2014-01-18 08:36:08 UTC
Infinity Ziona wrote:
Astroniomix wrote:
The problem with upgrading them to capitals is they would simply end up being dreadnoughts, which we don't really need.

And downgrading them turns them into battlecruisers which we also don't need more of.

Yeah.

But is there really not mid area between say a BS 200k EHP and 1k DPS and a Dreadnaughts x Millions EHP and 10 thousand of DPS?

Likewise is there no middle ground between a Doms 150k EHP and 5 sentries and a Carriers x millions EHP and 15 sentries?

I think the problem isn't that there isn't "space" between a capital and a battleship, it's just that it's a "space" that doesn't really need to be filled.
JD No7
Coreli Corporation
Pandemic Legion
#6 - 2014-01-18 08:51:51 UTC
I think you have a point.

I'd like to see 10-20% more dps, 25% more ehp and a gallente and minmatar EW boat (damps and TPs would be good to leave the recon specialisms for tackling intact).
Kesthely
Mestana
#7 - 2014-01-18 09:06:21 UTC
Problem, like you posted is an dual edged knife, If you upgrade one aspect of a battleship to much, its other strenghts (or weaknesses) outscale others in lower or higher classes.

Mobility, if you increase it you have to keep in mind that people will want to keep the traditional speed setups, Minmitar beeing the fast agile ones, amarr the slow bulky ones, and caldari and galente in between. Upping the speed, will certainly result in some battleships beeing able to out run, and outmaneuver the battlecruisers, and even a few cruisers. The Typhoon for example if set up for agility and speed, can already reach an astonishing 1.7km/s without the help of links and implants. Thats a speed that a lot of battlecruisers in standard setups don't reach.

If you go the other way, then you have oposite problems, speed at capital levels hardly matter, capitals will still be able to hit capitols.

Tracking / Sigradius: Damage application. Damage application is even worse to consider, not only do we have an attack line of battlecruisers that use the same guns as battleships, makeing tweaking even more of a headache, shifting to an better damage application will seriously compete with some medium weapon systems. Some large short range weapon systems are already competeing in range and damage application as the medium long range ones. Increasing damage application will make a lot of those options seem obsolete.

If you lower them, well, you'll still be able to damage capital ships, but be even worse of to other subcapitals. i don't need to explain this.

Warping, same rules apply as with mobility.

Scan resolution: This is one department that i think, almost all T1 battleships can improve on. The locking times are to slow, and the effect of the sensor boosters to little.

So what do i think?

Infinity Ziona wrote:

a) Do you think battleships should be upgraded to capitals or downgraded to be more effective against subcapitals?


Neither, but they should be balanced more to subcapital use. Battleships are a class of itself, while personally i feel that the scan resolution can be upped, im generally pleased with the other aspects of the battleships, however, i do feel that like frigates and cruisers, there should be more, and more decernable battleship lines. A minimum of each in the Disruption, Attack, Combat Primary weapon, Combat secondary weapon, and support is i believe needed to make them truelly feel like Subcapitols

Infinity Ziona wrote:

b) If battleships were upgraded, give an example of how they would fit into the capital hierarchy (standard drones, fighters, ehp, jump or non jump drive)


To me, upgraded battleships are T2 ships. With black ops and marauders you have already a good baseline. Personally id like to see the black ops split up in 2 distinct lines, one able to jump and use covert jump portals and furthermore is designed as a big recom (like the Widow) and a second, Jump capable but not able to use covert jump portals attack ship, like the Redeemer or Panther. The Marauders can already serve as a mini dread, a mini carrier, would also be nice. The new Nestor can act as a baseline, with optional capabilities as +1 to scout drone control per battleship level. a 125 mbit limit, and you would be able to field 10 light or medium scout drones, gaining efficiency in battling smaller targets, but keeping the same damage as a regular drone ship with damage bonuses.

Infinity Ziona wrote:

c) Any comments that you can back up with data or logic. Try to refrain from personal attacks or derailing the thread with bitternesss. Single word answers like No and Yes are welcome but what would be more welcome is a properly thought out idea or explanation as to why you say yes or no.


Atm i'm pretty pleased with the battleships. A few more in the disruption or support role are welcome to me, but i'm hopeing that will gradually be implemented in future expansions.
Gigan Amilupar
Viziam
Amarr Empire
#8 - 2014-01-18 09:06:34 UTC  |  Edited by: Gigan Amilupar
I like battleships where they are. I think your view of them being a "poor mans capital" is an extremely negative view of their role. Battleships provide cost efficiency compared to capitals, while still bringing the punch of large guns and respectable tank. Yes, they are slower and less maneuverable (and admittedly the scan res on some of them is insane, I don't think it should ever take 45s to lock a frigate because your not running sebos; however the validity of such a point could be debated at length) but they still provide an important middle-class between smaller subcaps (i.e. battlecruisers/cruisers) and capitals.

I think battleships have a good role as the backbone of a fleet, and provide good use in terms of attacking structures (which is currently the one of the few ways to contest "ownership" in EvE). Turning them into capitals would simply provide role overlap in that class, and making them more like battlecruisers would defeat the point of such a ship, you may as well remove it. E-war can counter their weaknesses in things like tracking, and saying that it's a battleships weakness that missiles only apply damage fully to ships of their size is a falsity; the problem there is inherent with missiles, not their targets. As for battleships being the largest subcap target for capitals, you are correct. But I would argue that the battleships counter to this is their cost efficiency, allowing for larger fleets of them to go head to head with capitals. If there is a ship whose role is blobbing in fleet warfare, it's the battleship. Finally, for their mobility, you are correct in saying it's bad. But that's OK. I think battleships simply stand to benefit more from the force projection provided by supercap support (Titans, specifically) more then others*.

*Force projection in EvE is really its own thread, since it is kind of in a situation where you can't live with it and you can't live without it, but I digress.


-Final Thoughts/TL;DR

I'm firmly of the opinion that the battleships role lies in fleet warfare, both large and small (small here refers to, for example, a 25 man POS/POCO bash, not roams) whether your going head to head with the enemy or simply shooting structures. They benefit strongly from e-war/logi support as well as large numbers which befits their role as the backbone of fleets and strategic operations. If there are questions to be raised here I don't think they doubt the battleships role per-se, but rather would be more along the lines of:

- "Are battleships capable of performing their given role, within reason, with well managed support; or are they under-performing in their field due to an outside mechanic (or mechanics) or weakness in some specific hulls?"

or perhaps

-"Are other ships, such as capitals, overshadowing the battleships role; and how do we bring them into line with their role?"

or even something like

-"Do battleships need improved mobility for the sake of seeing more of them in small-gang roams (the 5-10 man kind)?"

And while I don't have the answer to those, CCP did rather recently do a battleship rebalance, and I would take that as meaning they are happy with where battleships are. It would be interesting though to hear peoples thoughts on the matter however.
ShahFluffers
Ice Fire Warriors
#9 - 2014-01-18 09:09:41 UTC  |  Edited by: ShahFluffers
Astroniomix wrote:
I think the problem isn't that there isn't "space" between a capital and a battleship, it's just that it's a "space" that doesn't really need to be filled.

Pretty much this.

The current strength of Battleships is that when used in sufficient numbers (15+) they are effectively a "wrecking ball"... slow and cumbersome, yet very strong and effective.

However this is also their weakness at the same time. Groups of smaller, lighter ships can disengage from groups of battleships due to their inherently higher mobility (which organically discourages the use of battleships).

What this effectively does is make battleships the final word in bashing relatively immobile targets without resorting to capitals (which are even less mobile (outside of their jump capability) and VASTLY more costly compared to a battleship) and meanwhile maintaining the ability to deal with other subcapitals (20 cruisers against 10 battleships is a tossup in favor of battleships).


I think what you are highlighting (unintentionally) OP is that capital ships (the carrier specifically) has the ability to shrug off most sub-capitals while maintaining its primary role (force multiplier through remote repairs).
Realistically, this is to be expected. Gameplay-wise this is not good as it obsoletes battleships in non high-sec engagements.


tldr; the "problem" isn't with battleships as much as much as it is with carriers. Battleships are good as they are... carriers are not.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#10 - 2014-01-18 09:24:08 UTC  |  Edited by: Infinity Ziona
ShahFluffers wrote:
Astroniomix wrote:
I think the problem isn't that there isn't "space" between a capital and a battleship, it's just that it's a "space" that doesn't really need to be filled.

Pretty much this.

The current strength of Battleships is that when used in sufficient numbers (15+) they are effectively a "wrecking ball"... slow and cumbersome, yet very strong and effective.

However this is also their weakness at the same time. Groups of smaller, lighter ships can disengage from groups of battleships due to their inherently higher mobility (which organically discourages the use of battleships).

What this effectively does is make battleships the final word in bashing relatively immobile targets without resorting to capitals (which are even less mobile (outside of their jump capability) and VASTLY more costly compared to a battleship) and meanwhile maintaining the ability to deal with other subcapitals (20 cruisers against 10 battleships is a tossup in favor of battleships).


I think what you are highlighting (unintentionally) OP is that capital ships (the carrier specifically) has the ability to shrug off most sub-capitals while maintaining its primary role (force multiplier through remote repairs).
Realistically, this is to be expected. Gameplay-wise this is not good as it obsoletes battleships in non high-sec engagements.


tldr; the "problem" isn't with battleships as much as much as it is with carriers. Battleships are good as they are... carriers are not.

I hadn't looked at it like that but you do make a good point.

Edit:

I guess massed battleships do make a formidable force but then if you look at the alternatives, lets say 10 Ishtars (9000 dps) vs 10 Megathrons (11000 dps) vs 10 thoraxes (6000 dps) vs 10 Naga (9000 dps).

The mega's do get an extra 2k dps but only against BS and caps but they lose mobility, sig radius, tracking, scan res, range dictation and cost wise. Against smaller ships the other alternative while having less paper dps output more real dps than the megas.

I mean 20 cruisers against 10 naga's or 10 battleships you're probably looking at dead battleships since tracking and mobility against large guns is likely going to win the day. Its hard to say since it depends on the tactics, speed and range of the engagement and those will surely be dictated by the faster more mobile ships, the cruisers.

Whats most important to me is that the battleships are put into one of the roles of capital ship or sub-captial ship, ie they are subcapitals that can operate with other subcapitals, or they are small capitals that can operate with capital ships.

At the moment I see them as mostly capital type ships but lacking a jump drive and EHP, but that are substandard against sub-capitals due to their capital ship negatives.

Ideas:

Increase in EHP to take them to around 1/3 of a capital - 500k EHP (remember T2 ehp rigs cost around 250 mill for 3).
Increase in build cost and time.
Capital sized turret options, bonused so that they're only able to fit the equivalent of a dread (the equivalent of the attack BC to the BS, but instead the attack version of a battleship to a dread).
Possibly a microjumpdrive that would allow a jump into an adjacent system at a random celestial. No focused hotdropping.

These are just ideas, and not specifically what I want, what I want is some uniqueness and ability to the class. Im a die-hard battleship fan. I want to see them viable as something other than disposable capital ship fodder.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kenrailae
Center for Advanced Studies
Gallente Federation
#11 - 2014-01-18 12:29:19 UTC  |  Edited by: Kenrailae
Can't really say much which hasn't already been said. The 'Battleship Problem' is more closely related to the Carrier problem than battleships, I'd agree. Carriers ability to lolwut at just about anything that hit's field does really challenge the balance of the other classes. In their role, doing their job, BS are great. Like all other classes... bring a cannon to shoot down flies... it's probably gonna die horribly.


Not that it's ideal, but I think we really have to wait for cap's to be rebalanced to figure out what(if anything) is out of balance on BS. Except maybe the drone BS, which suffer some of the same problems as carriers.



EDIT:


Making BS any 'bigger' is really going to draw in the questions of:

Can these ships still use jump gates?

Should they have jump drives?

Should they be allowed in High Sec?




New capital classes should be, IMO, precisely that, new classes. BS themselves, I don't think should be squished into that role. Now it is possible that BS class weapons need slightly better tracking, but 500k EHP on something in High Sec seems pretty insane.


EDIT 2:

BS can also kill capitals. Many of the random carrier losses on Eve-kill are a BS with some support killing a carrier that's bounced off station or was missioning. Like everything though, it's a balance of support+Luck+Fit+Skill+circumstance. BS can kill several carriers with a bit of logistics support. Slowcats can smash BS if they have no logisitics.

The Law is a point of View

The NPE IS a big deal

Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2014-01-18 12:50:20 UTC
I don't see any problem with battleships in general. They are only separate from other sub-caps if you purposely exclude them. They are just as far from cruisers as cruisers are from frigates. Battleships are far less vulnerable to dreadnought fire than cruisers are to battleship fire. A dreadnought can snipe a battleship at long range when the battleship is preoccupied, immobilized, and has several target painters on it. However, a battleship can snipe a frigate that has the same, albeit it is easier for the battleship to hit the frigate.

I once was flying a maelstrom and struck a perfect blow with 1400mm artillery against a frigate which was orbiting another craft about 20km away and moving across my field of view. I turned on my microwarpdrive and pushed my maelstrom in the direction the frigate was about to be going, then fired when we matched velocities. I didn't even use a target painter.

I have flown a wide variety of battleships in a wide variety of situations, and I have to say there is no need to change them significantly. The only change I would make to tem is to make them bigger. They do not follow the same trend of increasing size that other ships do; battleships are not as much bigger than cruisers as cruisers are bigger than frigates. I would increase battleship sig radius and EHP a bit, and decrease their agility and speed a bit. I would leave their damage and mass where it is, because those are in-line with other ship types. I would reduce their tracking a little bit to compensate for the increase in sig radius and decrease in mobility, but I would leave their range where it is because it is in line. Battleships are a bit too easy to move aroound. They are supposed to be a big ship, but they are almost as mobile as a battlecruiser sometimes.

Battleships already have much more HP than battlecruisers, deal substantially greater damage, generate capacitor quite a bit faster than battlecruisers, and have weapons with twice the range. I think that attack battlecruisers are overpowered and should not be able to fit battleship weapons, but instead should use medium weapons with a 50% reduction in powergrid cost. With 8 medium turrets and two skill bonuses to weapons, they will pack a stronger punch than any combat battlecruiser, around as powerful as some battleships in fact. They are also more agile and mobile than combat battlecruisers. The way they are now is too powerful.

There is something that battleships lack, and that is HP-boosting modules at their size. Battleships could really use one more size of armor plate, and two more sizes of shield extender. There is a reason CCP doesn't want to give larger shield extenders: because boosting shield HP also boosts regen rate. This can be solved in a variety of ways, such as make shield extenders increase recharge time accordingly, give them a penalty to shield regen, or just give the bigger ones too high of a powergrid cost to be fit reasonably on a battlecruiser. But it's not uncommon for me to fit a battleship with over 5000 MW of powergrid remaining and nothing to spend it on except weapon rigs that I don't want.

I would like to see some size variety among battleships. The old "tier 1" battleships (armageddon, scorpion, dominix, typhoon) already have smaller fittings than other battleships. They should just move and align significantly faster and have more scan resolution. They kind of are this way, but I'd like to see the differences accentuated. As it stands, a typhoon wouldn't really be an effective tool for chasing down a tempest, for instance.

I'd also like to see more disruption battleships. I'm really happy that the armageddon was transformed into a disruption battleship, and now I'd like to see the dominix take its focus off hybrid turrets and put it into sensor dampeners. After that, could probably turn the typhoon into some sort of web/painter ship which would mesh well with its launchers.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

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Travasty Space
Pilots of Epic
#13 - 2014-01-18 12:57:34 UTC
I wouldn't mind if Battleships got two things:

Extra scan res
10-20% more ehp spread across shield/armor/hull

This mean them a bit more battleshipy and improve lock time to a bit more reasona
interesangt
Perkone
Caldari State
#14 - 2014-01-18 15:20:35 UTC
Remove sentrydrones as a whole from the game and battleships will again be usefull in various situasions. Problem now is that sentrys does what all other weaponsystem does, but waaay better.. I.e hitting bort small things, long range, alpha, you name it they do it.

If they go and the geddon and domi along with normal drones get a pass the system will be stable again
Hopelesshobo
Hoboland
#15 - 2014-01-18 16:01:23 UTC
Infinity Ziona wrote:

I guess massed battleships do make a formidable force but then if you look at the alternatives, lets say 10 Ishtars (9000 dps) vs 10 Megathrons (11000 dps) vs 10 thoraxes (6000 dps) vs 10 Naga (9000 dps).

The mega's do get an extra 2k dps but only against BS and caps but they lose mobility, sig radius, tracking, scan res, range dictation and cost wise. Against smaller ships the other alternative while having less paper dps output more real dps than the megas.

I mean 20 cruisers against 10 naga's or 10 battleships you're probably looking at dead battleships since tracking and mobility against large guns is likely going to win the day. Its hard to say since it depends on the tactics, speed and range of the engagement and those will surely be dictated by the faster more mobile ships, the cruisers.

Whats most important to me is that the battleships are put into one of the roles of capital ship or sub-captial ship, ie they are subcapitals that can operate with other subcapitals, or they are small capitals that can operate with capital ships.

At the moment I see them as mostly capital type ships but lacking a jump drive and EHP, but that are substandard against sub-capitals due to their capital ship negatives.


Ok, lets look at a couple of your arguments here

Ishtars vs Megathrons: You are comparing a T2 cruiser with a T1 Battleship. You need to compare T1 ships to T1 ships and T2 ships with T2 ships. Also in terms of cruiser size hulls, the Ishtar and Gila are the exception because they have battleship size weapons (Sentry Drones) on cruiser size hulls. They pay for it though due to having the tank of a cruiser.

Nagas vs Megathrons: They both use large weapons, so they have the same issue with tracking minus the fact that nagas have a smaller sig radius. However because the Megas not only have a MUCH larger tank, but also have more slots (9 vs 12 mid/slot slots) to accomdidate more utility. The amount of available module slots aside, when you look at both of the ships untanked, you have the naga which comes in at around 9k EHP, and the mega comes in around 32k EHP. So for a naga to overcome a battleship, it would have to effectively apply it's DPS at least 4x better then the mega, before these ships even get tanked up.

Thoraxs vs Megathrons: Bottom line, is that if the mega so much as sneezes on the thorax, it will go pop. ESPECIALLY if you put it into a 10 v 10 situation. All you need to do is have your megathrons either disperse or massively web down or TP the primary target.

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