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Sub-BS Minmatar Mission Ship

Author
Novah Soul
#1 - 2014-01-18 01:19:35 UTC
Are there any sub-BS Minmatar ships that work well for level 4's? I can fly the Loki, HACs, and Command Ships. Any Suggestions/fits? Thanks in advance.

A man is known by the quality of his friends. - Lex Luthor

Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-01-18 01:37:06 UTC  |  Edited by: Riot Girl
edit: never mind, you can't fly Gallente and Sleipnir sucks.
Bertrand Butler
Cras es Noster
#3 - 2014-01-18 01:42:16 UTC  |  Edited by: Bertrand Butler
[Sleipnir, L3/L4 Sleipnir]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Tracking Computer II
EM Ward Field II
Thermic Dissipation Field II
Large Shield Booster II
10MN Afterburner II

720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Tractor Beam II
Salvager II

Medium Semiconductor Memory Cell I
Medium Projectile Burst Aerator II

Hobgoblin II
Sid Crash
#4 - 2014-01-18 01:43:25 UTC
Memory cell, really?

You get less recharge from that.
Bertrand Butler
Cras es Noster
#5 - 2014-01-18 01:46:14 UTC  |  Edited by: Bertrand Butler
SMC is a lot better than a CCC for an application like that, period. Run the stats. CCCs are only preferred in multi cap rig/module setups, where each additional module provides a bigger increase in positive delta Gj/s ( since there are no stacking penalties for cap rigs/modules).

For this example, the SMC provides 2m10s perma vs 1m55s for the CCC. SMC increases the capacitor bank, thus providing an indirect boost in recharge time too (3.77Gj, +21.6Gj/s), while the CCC provides only an increase in recharge time (3.28Gj, +22.1Gj/s). The difference in Gj/s delta is overshadowed by the larger capacitor bank, thus making SMC the obvious choice.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#6 - 2014-01-18 02:05:43 UTC
Bertrand Butler
Cras es Noster
#7 - 2014-01-18 02:09:35 UTC  |  Edited by: Bertrand Butler
Digital Messiah wrote:
http://eve.battleclinic.com/loadout/66389-Sleipnir-Level-4-Commanding-Presence.html


Obsolete fit, command ships were rebalanced recently. edit your loadout by removing the sixth turret for a filler module, and then state in the description the module that is filler. Blink
Novah Soul
#8 - 2014-01-18 02:49:09 UTC
Riot Girl wrote:
edit: never mind, you can't fly Gallente and Sleipnir sucks.

I can fly Gallente ships, I was more looking for a change of pace then anything else. If I can't find a suitable ship along the lines that I'm looking for I could get an Ishtar or some such.

A man is known by the quality of his friends. - Lex Luthor

Sid Crash
#9 - 2014-01-19 10:21:28 UTC  |  Edited by: Sid Crash
Bertrand Butler wrote:
SMC is a lot better than a CCC for an application like that, period. Run the stats. CCCs are only preferred in multi cap rig/module setups, where each additional module provides a bigger increase in positive delta Gj/s ( since there are no stacking penalties for cap rigs/modules).

For this example, the SMC provides 2m10s perma vs 1m55s for the CCC. SMC increases the capacitor bank, thus providing an indirect boost in recharge time too (3.77Gj, +21.6Gj/s), while the CCC provides only an increase in recharge time (3.28Gj, +22.1Gj/s). The difference in Gj/s delta is overshadowed by the larger capacitor bank, thus making SMC the obvious choice.



Missions are a prolonged exposure and thus CCC make more sense than memory cells. Same as the difference between extender and purger rigs, IF you use a shield regen fit for pve you use purgers simply because of how the mechanics work, CCC gives more cap/s than memory cells because recharge time affects more than outright increase. Just like how ROF bonuses give better dps boost than a damage increase bonus.


There's almost NEVER a valid reason to fit memory cells, ever.
Bertrand Butler
Cras es Noster
#10 - 2014-01-19 14:00:19 UTC  |  Edited by: Bertrand Butler
Nope, sorry you are wrong. Missions do not have "prolonged exposure", the burst juice needed is at most 2-3m for every/any DPS spike (perma-tanking) in a proper gank PvE loadout . The rest of the mission you are just cycling when/if needed, with the prop and hardeners on perma only. You just melt things TOO fast for having to care about tank problems.

Also, purgers and extenders work the way you are describing. But that also means if you have the HP/s needed to sustain the biggest DPS spike in a mission with extenders, fitting purgers would make your loadout worse. Moreover, passive shield regen rate cannot be easily correlated to capacitor recharge rate. The reason is, cap recharge rate is constant for all ships with the same capacitor bank, but shield regen rates are different (and hardcoded) from one ship to another.

Lastly, ROF bonuses DON'T always give a bigger dps boost than a damage increase bonus. If you stretched the mission time to infinity and disregarded reloading then yes, it would. But in a real mission, what you choose really depends on the number of salvoes needed for the job at hand. Theorycrafting on EFT is fine and all, but PvE is salvo based (number of salvoes per npc * npcs + mission objective) and if a RoF rig results in you needing one more salvo for a npc type than a damage rig, your mission turnaround time would be slower.

What I'm trying to say is, what you should fit depends on your hull, bonuses and the mission at hand. For this Sleip example, the bigger capacitor bank will give you more juice and a healthier tanking profile in DPS bursts. No buts or ifs. If you wanted to use multiple cap slots (like in an amarr laser ship), CCCs would fit better.

And I write this having tested both CCCs and SMCs for the rig slots in L4s with this particular loadout.
Sid Crash
#11 - 2014-01-19 14:46:44 UTC
Still, as you're not going empty there is simply no valid reason to not go for max recharge because it, over time gives the best performance.
UkaIS
Dammalin Industries Incorporated
#12 - 2014-01-20 09:53:02 UTC
The problem with Minmatar is that they dont really have a Sub-BS that can compete in level 4s with the T1 BS. Most smaller ships suffer from range issues. You can make ships like the Sleipnir or the Loki or even the Munnin work for level 4s but they will be outperformed by any BS size Minmatar ship and need some amount of bling that just dont justify the use. I dont know if the Claymore can be made to work as that would at least solve the range problem. But even here I think a simple T2 fit Maelstrom will outperform it while the Vargur laughs at everything else.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#13 - 2014-01-20 10:12:00 UTC  |  Edited by: ChromeStriker
Bertrand Butler wrote:
Nope, sorry you are wrong. Missions do not have "prolonged exposure", the burst juice needed is at most 2-3m for every/any DPS spike (perma-tanking) in a proper gank PvE loadout . The rest of the mission you are just cycling when/if needed, with the prop and hardeners on perma only. You just melt things TOO fast for having to care about tank problems.

Also, purgers and extenders work the way you are describing. But that also means if you have the HP/s needed to sustain the biggest DPS spike in a mission with extenders, fitting purgers would make your loadout worse. Moreover, passive shield regen rate cannot be easily correlated to capacitor recharge rate. The reason is, cap recharge rate is constant for all ships with the same capacitor bank, but shield regen rates are different (and hardcoded) from one ship to another.

Lastly, ROF bonuses DON'T always give a bigger dps boost than a damage increase bonus. If you stretched the mission time to infinity and disregarded reloading then yes, it would. But in a real mission, what you choose really depends on the number of salvoes needed for the job at hand. Theorycrafting on EFT is fine and all, but PvE is salvo based (number of salvoes per npc * npcs + mission objective) and if a RoF rig results in you needing one more salvo for a npc type than a damage rig, your mission turnaround time would be slower.

What I'm trying to say is, what you should fit depends on your hull, bonuses and the mission at hand. For this Sleip example, the bigger capacitor bank will give you more juice and a healthier tanking profile in DPS bursts. No buts or ifs. If you wanted to use multiple cap slots (like in an amarr laser ship), CCCs would fit better.

And I write this having tested both CCCs and SMCs for the rig slots in L4s with this particular loadout.


"woooooooooo 'BURN' ouch that laid sid out low dog"... etc

Thats well said, going to save that for one of my docs

@ OP - If you want to try a change of pace you can do some lv4's in a hound...i wont tell you wich Twisted

No Worries

Schmata Bastanold
In Boobiez We Trust
#14 - 2014-01-20 11:32:47 UTC
Tengu. I tell you, the answer is always Tengu :)

And seriously I don't think sub-BS can do all L4s efficiently because quite a lot of them require long damage projection. Ok, maybe not requires but while you are burning your sub-BS to get in range my Mach is happily blapping those rats. On the other hand your sig and speed may be huge factor in those missions where you have a lot of small stuff to clear out. And for blitz - which is how "real pros" do L4s - sub-BS can be even more efficient.

I tried Loki and I didn't like it because short range but I was flying Mach back then so complaining about loki's inefficiency is really not fair.

Invalid signature format

Sid Crash
#15 - 2014-01-20 11:48:33 UTC  |  Edited by: Sid Crash
Schmata Bastanold wrote:
Tengu. I tell you, the answer is always Tengu :)


The answer is "sentry ishtar" btw.
Battle BV Master
Bacon Never Dies
#16 - 2014-01-21 06:05:09 UTC
Only sub BS ships that should do level 4s are things with 125 drone bandwidth.

So Ishtar, Navy Vexor and Gila.

What about that Tengu? Well it can tank it, but its so freakin slow...

If we were talking about ships that could tank it, I could suggests a Hawk or a cloaked Ibis. Does about the same DPS as a Tengu as well lol
Odithia
Ministry of War
Amarr Empire
#17 - 2014-01-21 06:55:52 UTC
Battle BV Master wrote:
Only sub BS ships that should do level 4s are things with 125 drone bandwidth.

So Ishtar, Navy Vexor and Gila.

Whatever your question may be, the answer is Ishtar !