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Are there PvP roles that are in demand in this game?

Author
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#1 - 2014-01-17 02:22:43 UTC  |  Edited by: Aeliana Augusta
So, I've been doing nullbear isk farming for quite a while solo, while reading a lot and learning about PvP. Obviously, doing is better than reading, so I'm itching to get my feet wet within the next 1-2 weeks. I'd like to get a PvP char off the character bazaar with all of my nullbear isk, the budget will be pretty big.

So, from my experience in other MMO's, there are traditionally roles that the group/guild/corp is looking for more of, traditionally things like healers, or buffers, or CC, or any other form of support, even tanks. DPS always seems to be overwhelming available.

Is it the same situation in this game? I'll admit, I've traditionally played CC/support type roles in MMO's just because there have always been less of them, and even less that take the time to learn to play them well. I feel like I've narrowed it down to logistics or ECM (a falcon pilot? perhaps I'd learn in a kitsune first? Big smile ).

I only ask because I know the traditional answer is "play what you like", but I've played these games long enough that I look at all of the roles and I feel pretty indifferent about all of them, and my priority rather defaults to what is more useful to groups and more in demand. I'm rather indifferent to whether I'm sending out drones to DPS, or tackling, or warping around with ECM in a Falcon. And I'm not really worried about picking a character that can also generate ISK since I can obviously do that on the character I already have.

I'll also admit that, as a person who traditionally played the CC/support type roles, I enjoy being the guy that everyone hates and wants to kill (who is this a-hole locking me in place, snaring me, healing his team, etc), which is leading me toward getting a falcon pilot. But I could be completely wrong on this, I hear that they're actually frowned upon and people will avoid fights (that sucks!), maybe I should get a logistics pilot? I read someone say logi is fun because you get to choose who lives.

Any advice/tips are welcome :) Solo nullbearing is fun, and my ISK is piling up, but when the server population is hitting around 40k, I can't help but feel I should be out there with some corp/gang on a voice server having laughs in PvP on an alt. EvilBig smile
Sabriz Adoudel
Move along there is nothing here
#2 - 2014-01-17 02:31:12 UTC
Right now, the most sought after characters are Slowcat pilots (Slowcats are non-triage spider tanking fleet carrier fits with a focus on drone damage), Dreadnought pilots, Ishtar/Dominix pilots and logistics pilots.

Next week it could be different.

If you like being in null (as opposed to wormholes), however, Heavy Interdictor pilots are always wanted.

I support the New Order and CODE. alliance. www.minerbumping.com

NightCrawler 85
Phoibe Enterprises
#3 - 2014-01-17 02:40:25 UTC
From what i have heard logistics pilots are always in high demand, but someone who actually PVP's would have to confirm/deny that Smile
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#4 - 2014-01-17 02:42:07 UTC  |  Edited by: Aeliana Augusta
Sabriz Adoudel wrote:
Right now, the most sought after characters are Slowcat pilots (Slowcats are non-triage spider tanking fleet carrier fits with a focus on drone damage), Dreadnought pilots, Ishtar/Dominix pilots and logistics pilots.

Next week it could be different.

If you like being in null (as opposed to wormholes), however, Heavy Interdictor pilots are always wanted.


The Slowcat thing looks super interesting from a little googling, and I've noticed a lot of the ones on the char bazaar that have sold also fly logistics well (which would allow me to fly a cheaper fit ship while I get used to PvP). Considering I was looking to spend around 20B (would go more if needed), and the ones I've seen sold go for around that, this looks ideal.

I do see people seem to prefer Archon's to the other variants. That's interesting.

Thanks for the tip!
Sabriz Adoudel
Move along there is nothing here
#5 - 2014-01-17 02:48:06 UTC
Aeliana Augusta wrote:
Sabriz Adoudel wrote:
Right now, the most sought after characters are Slowcat pilots (Slowcats are non-triage spider tanking fleet carrier fits with a focus on drone damage), Dreadnought pilots, Ishtar/Dominix pilots and logistics pilots.

Next week it could be different.

If you like being in null (as opposed to wormholes), however, Heavy Interdictor pilots are always wanted.


The Slowcat thing looks super interesting from a little googling, and I've noticed a lot of the ones on the char bazaar that have sold also fly logistics well (which would allow me to fly a cheaper fit ship while I get used to PvP). Considering I was looking to spend around 20B (would go more if needed), and the ones I've seen sold go for around that, this looks ideal.

I do see people seem to prefer Archon's to the other variants. That's interesting.

Thanks for the tip!



Yeah Carrier pilots in general fly logistics very well just by virtue of the prerequisites for racial carriers including Logistics 5. All you really need to crosstrain a slowcat pilot into logistics cruisers is Racial Cruiser 5.

Just keep in mind that slowcats are widely considered overpowered atm and may well get nerfed soon.

I support the New Order and CODE. alliance. www.minerbumping.com

Lady Naween
Ministry of War
Amarr Empire
#6 - 2014-01-17 02:51:28 UTC
NightCrawler 85 wrote:
From what i have heard logistics pilots are always in high demand, but someone who actually PVP's would have to confirm/deny that Smile


^^

that so many times that.

I almost exclusivly fly logi in pvp (feel free to check my kb on that though of course most of the engagements wontshow up when i am in logy that cant whore)

and it is a small group of us in SC that always do logi and we often have to kick others to do it if we need more for some larger op. fly logi and a lot of pvp corps will love you long time. it is easy to get burned out when you only do one thing all the time, as much as I LOVE flying logi it is nice to get a break now and then as i find it is a lot more intense then say flying dps.
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#7 - 2014-01-17 05:29:08 UTC  |  Edited by: Aeliana Augusta
Are there any tangible benefits to picking a particular race's ships for logistics, or is it just pick whichever one you think looks coolest? I read that Amarr or Caldari is preferable for groups if you're flying logistics, but maybe that was bad info? My preference will be to group PvP so I'd hate to pick the wrong one.
NightCrawler 85
Phoibe Enterprises
#8 - 2014-01-17 05:47:06 UTC
Aeliana Augusta wrote:
Are there any tangible benefits to picking a particular race's ships for logistics, or is it just pick whichever one you think looks coolest?


Since some are shield and some are armor it really depends on what the fleet use.
In some corporations/alliances fleets might vary more and you will be useful no matter which one you train, while others might be strict on armor or shield only.

These are the kind of things you should ask your recruiter/CEO about but in the meantime work on the support skills our just train the one you think looks/sounds the coolest Smile
Karas Otoha
State War Academy
Caldari State
#9 - 2014-01-17 06:16:22 UTC
The big difference in racial logistics is caldari/minmitar are shield and gallante/Amarr are armor, the caldari and Amarr bonuses help with shield/armor and capacitor which lends them to need to be run in 2 or more as well as being able to use more rep modules and over all rep more. The oneros and scimitar are able to be fit cap stable and not be forced to run with what is commonly known as a cap buddy. Situation is dependent on thier uses.
Cannibal Kane
Viziam
Amarr Empire
#10 - 2014-01-17 07:11:13 UTC
Demand differs from corp to corp alliance to alliance.

In their rare instance when people are in my corp I want close range heavy brawlers. DPS and Heavy Buffer is my game. Others like fast evasive ships for that quick GTFO if needed.

I would suggest you play what you like and not what others like. You deicide and then if you find yourself in the situation where you need to tow the line so to speak. You can decide if it is something you want to do.

"Kane is the End Boss of Highsec." -Psychotic Monk

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#11 - 2014-01-17 09:36:43 UTC
Details may vary but to my knowledge a fleet can be broken down in (suicide) Tacklers to catch and hold the enemy for the DPS.

Logistics and ECM (the dreaded Blackbird squad Cool, possibly Sensor Dampeners? I understand that in comination with ECM they can be devastating) will support the fleet.

Scouts can be considered a separate PvP role as well.

Finally Stealth Bombers, I guess.
No personal experience here but I understand they can be used quite efficiently, especially in Null-Sec.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Delt0r Garsk
Shits N Giggles
#12 - 2014-01-17 13:13:24 UTC
We often have a shortage of tackle in our fleets. And Recons are often wanted as well (Rapier/falcon). We have a fairly stable group of people who want to be logi.

However if you have not done much pvp you probably should fly in some first. Getting use to how a fleet fight goes down with the FC your likely to work with etc is not straight forward. As logi you need to track a lot of different things. You need to know what is dangerous and what is not, what they are likely to primary (often you). As a the ECM is the same, and you often need to decide if your going to die trying to keep the rest of the fleet safe, or if you need to or could keep your jams on one ship and try and get jams on others just landing etc.

There is experience well beyond SP which make a huge difference in any PvP and fleet fights sometimes even more so.

AKA the scientist.

Death and Glory!

Well fun is also good.

Durbon Groth
Pator Tech School
Minmatar Republic
#13 - 2014-01-17 15:32:29 UTC
Alright first off forget the slocats. They're flavour of the month, soon to be countered by other fleets. Screw this mindless F1 monkey stuff. You don't learn pvp that way, you learn how to approach your anchor and get volleyed to death. Alright now if you want to learn to pew pew start with small - it doesn't matter how rich you are you'll end up in poverty if you start by losing recons every other day.
Good sabre pilots are dime a dozen. The divtor role is wide and varied, from hard tackle targets in small gangs to station bubbling and finally fleet bubbling. Important things for a dictor pilot to remember - 1. Stay alive as long as possible. You're not gonna win much respect burning straight into and enemy fleet and bubbling yourself. 2. Bubble the enemy fleet as much as possible, your own as little as possible. 3. Sometimes you're gonna suicide bubble - try and do the bvest job of it you can.
Also train interceptors, get used to scouting and target finding. Ceptors have never been more fun.
Once you have experience I found one of the most in demand ships in a fleet of more than about 50 people is a utility recon. Cyno, covert cyno, probes, cloak. Things that are uusually lacking in fleets.
Oh and train for a combat covert-ops. You wouldn't believe how many good kills you can get in a covert ops frigate if it's fitted right :)
Dyphorus
Inritus Astrum
#14 - 2014-01-17 16:29:18 UTC
It really depends on what type of PvP interests you.... high sec war decs/ganking... low sec piracy... low sec FW.... small scale 0.0 roaming.... large scale 0.0 sov wars... WH hunting.....

There are different roles involved with all of the above. It can obviously be narrowed down in more general terms, tackle, logi, scout, dps, etc... but each of these can be quite a bit different depending on the arena of combat you want to get into.
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#15 - 2014-01-17 22:53:26 UTC
Logistics ships and recons seem to always be in demand.
Ptraci
3 R Corporation
#16 - 2014-01-18 00:24:29 UTC
That's not an easy question to answer. Some corps/alliances fly "kitchen sink" fleets where everyone brings whatever they feel like or have on hand. Others try to restrict it to armor or shield fleets, usually because of logi. And others are much more organized, with official alliance fleet ships and fleet fittings and you can only fly one of those ships fit in that way. It all depends.

For logi, I would suggest training scimitar or oneiros over basilisk/guardian. Not because basis and guardians are bad, but because in SMALL organizations it's difficult to come up with two or more logi pilots every time without sacrificing too much DPS, whereas the scimi/oneiros can operate alone with no problem. Logi V is absolutely indispensable if you plan on flying logi at all.

Also concentrate on 1) Gunnery support skills 2) navigation, capacitor, powergrid, tank skills 3) Gunnery main skills for T2 guns and ship skills (to level 5, for the bonuses). A pilot with level 5 skills for a particular ship and who I can count on to fly that particular ship well is more valuable than a pilot who can fly lots of ships badly. Start small with frigates and assault frigates, then work your way up to cruisers and HACs. It will be much easier to get light/small T2 turrets quickly and you'll be fairly competent while waiting for your medium T2 skills to train up for cruisers.

Buying a toon could save you a bit of time if you can afford it. It will not, however, make you a good PvPer. In fact if you have a toon that can fly everything well, you'll probably be tempted to fly shiny ships and your losses will be huge. Keep your ships small until you are confident that you will survive once in a while.
Aeliana Augusta
Center for Advanced Studies
Gallente Federation
#17 - 2014-01-18 03:39:37 UTC  |  Edited by: Aeliana Augusta
Thanks for the tips. The mixed answers in this thread have been interesting. I'm more than likely still going to get a second dedicated PvP char with a bigger (and PvP focused) skill pool than my current exploration carebear. What else to do with my carebear ISK? Big smile

As an aside though, since it seems like I'm not too far off, I've thought of adding the needed skills to my current explorer to convert her to a stealth bomber. This is her char sheet: http://eveboard.com/pilot/Airmid_Abellio

For example, this loadout: http://eve.battleclinic.com/loadout/68458-Purifier-766dps-OH-kill-a-drake-jpg.html

EVE-Mon tells me I'm 32 days off from flying this, all due to getting these skills:
- Missile Launcher Op IV
- Light Missiles III
- Heavy Missiles III
- Torpedoes V
- Weapon Upgrades IV

The fit seems to make sense considering I already have solid shield skills; and looking at this http://wiki.eveuniversity.org/Stealth_Bomber#The_Different_roles_of_Stealth_Bombers it seems I would have a few options for PvP'ing with this. They don't seem like terribly expensive ships, or I should say they seem like something I could afford to lose (regularly) learning the ropes since I can pull at least a few hundred mil a night doing null exploration.
Dyphorus
Inritus Astrum
#18 - 2014-01-18 07:29:39 UTC
Aeliana Augusta wrote:
What else to do with my carebear ISK? Big smile


Look us up in game, public channel dbastards. We're a low sec PvP/pirate corp. No SP or prior experience required, we're more worried about having people who're fun to fly with and willing to learn. We fly a lot of small T1 ships, just cheep fun. No need to commit to anything, we run public roams every Monday night, or just speak up in dbastards and see if anyone has a fleet up.

We're based out of the Auner system if you want to bring a few frigs down. We are NBSI (not blue shoot it), so I'd suggest staging next door in Amo (.5 system) and fleeting up before jumping into low sec.

I'd be happy to answer any additional questions about us, or PvP in general, in game.
Roel Yento
Republic University
Minmatar Republic
#19 - 2014-01-18 13:46:41 UTC
Start of being fast tackle if you plan on doing null alliance pvp. This will give you a chance to learn how fleets work. You will also be working with a small group of other people locking down targets or fighting enemy fasttackle. So even if in a 200 man fleet, you will be fighting under different conditions than the main dps part of fleet.

You could also work your way into a fw or lowsec pvp corp but again start off with frigs and corps that do frig and cruiser roams. T1/T2 frigs and t1 cruisers aren't too expensive for you to replace since you have an established character to make you isk. You will probably die a lot to little mistakes so losing t2 cruisers constantly is gonna cost you. Luckily null alliances have ship replacement programs as do some other corps if you do fly t2 cruisers. If you make a ton of expensive mistakes though it may cause you problems.

Is there a reason you dont want to use your main for pvp? Unless he is a highsec indy/missioner then no reason to not use him for pvp.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#20 - 2014-01-18 21:10:34 UTC  |  Edited by: FeralShadow
I apologize if this has been mentioned already, but I must mention it:

Other games look for certain roles because they can only have teams of 10-30 for completing end-game content, and they must have the requisite number of people in each role within that group. If they are lacking in healers, they can't even do the content until they find more healers.

Eve is different. Yes, logi pilots and EWAR pilots are fantastic, but if you go the DPS route you will never be turned down either. There is no such thing as "too big of a fleet", so if your fleet and the other fleet has the exact same composition and same skill for every character, assuming all things being equal, adding your one tiny little t1 frigate for that tiny bit of extra DPS will tip the scales in your fleet's favor.

Essentially since there is no fleet limit for any sort of content, extra manpower is rarely turned down, for any flavor.

With that being said, fleets typically have a theme to them if they want to be successful. They have a goal in mind and fit up their ships specifically to accomplish that goal as efficiently as possible. If you want to be accepted then having "good pvp ships" and fits trained before applying would be a great boon because this would mean that regardless of what the fleet wants to accomplish you'll have a relevant ship and fit ready to go. EWAR and Logi aren't always required for fleets.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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