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Player Features and Ideas Discussion

 
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Science and industry improvement ideas

Author
Aluka 7th
#1 - 2014-01-17 10:32:14 UTC
Hi guys,

I have few ideas that would improve life of "enablers" AKA those guys that do that boring thing so everyone can buy, fly and loose what they want.

1. For invention I would add "save choice option" so inventor doesn't have to select every time same decryptor or aditional module, only first time. And if I don't have decryptor for 9th job it could signal in selection window that saved preset can't be applied.

2. In manufacturing window it would be awesome that by default free manufacturing line is preselected for example in station where BPO is. You can still change it and select anything else but this should be default option and if no free line exist then it should be blank as currently is.

3. In market window, in table view, I would add totals, like if I select 30day period I would like to see total number of items sold in that period and maybe average number/day calculation at the bottom of window and total of all value traded. Basically sums of 2 existing columns that change as I select 6 month or 3month or any other existing option.

4. In POS operations I would make setting up reaction and S&I operation (after everything is anchored) more user friendly and intuitive in a shape of SCADA diagram where deployed modules are blocks and I just drag lines on that diagram to link them.

5. And mostly I would like to have "exclusive" sell order on market that are painted in different color for additional fixed fee to NPC for lets say PLEX per month. This orders would enable buyer to select them and buy directly from that person even if there are lower sell orders.
For example I can sell 100pcs at 1mil ISK and have exclusive order "license" purchased which colors my order red.
Then there can be multiple normal orders below my milion ISK in same station but when someone right click and selects my colored order, he buys only/directly from me. That way players can sponsor their bulk supplier and he doesn't have to play 0.01 ISK game specially if he sells/produces 300 different items but most of the times PvPs in other region.

A7

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2014-01-17 10:51:25 UTC
For PI it would make sense (and save lotsa clicks) to be able to store factory production configurations as preset options i.e. allow me to switch from producing wetware mainframes and broadcast nodes to building recursive computing mods and organic mortar applicators based on pre-saved configurations.

Also if a storage unit is in place this should be the default location for inputs to and outputs from factories.
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#3 - 2014-01-17 12:46:24 UTC
Idea In game build calculator, which allows you to set the number items you want to build and will give a build price compared to the current market price in the region so you can quickly decide if you want to make something and then if it looks like something you want to build you can 1 click buy all then go pick it up.

Idea PI needs a lot more automation an simplification, it is a continuous clickfest even i you just want to restart the damn thing. The PI window in S&I could use a lot more information on it, tell you at a glance:

  1. Commodities being Extracted and if it is running, current amount being extracted or if waiting for next cycle how much will be extracted (some color coding will help I guess)
  2. The status of Tier 1 to 4 production/factories.
  3. Current amount of items to be exported.
  4. Restart Extractors button
  5. Open Customs Office button


Idea Being able to save you PI facilities deployment would be useful, but how about redesigning it slightly so you place a command centre, then you click on it it gives you options to place factories, space ports and storage silos but it is contained around the command centre (more like a Starbase, but something that works Lol ) once deployed you can go to a configuration window and connect everything up and set the inputs and outputs are set automatically and save it. Then the extractors could be set around a mobile resource collector which is easier to move around to the best resources without having to reconnect everything. Then make distance a factor in the speed of extraction and amounts (extractor heads remain the same). This isn't really changing the game play just making it more interesting, so it feels like you have a structure on a planet.

Idea For Moon mining maybe moving that to a separate structure to extract the resources, which would mean more than one corp can use a moon and then you can have fun syphoning each others moon mining facility. Moon mining facility would work more like a customs office than an orbital moon miner. Once extracted moon materials are taken to a starbase to use use reactors as normal. The extraction would have a system similar to that as PI on the moons so it is less of a place tower, add moon miner and silo press go comeback in a week, get ISK, it should have more involvement like PI (even with my simplified PI restart idea above, you will eventually have to move the heads to get enough resources to process materials). I doubt this idea would be popular but it would make the whole process more interesting.

Idea Setting up stuff for blueprints copying, ME, PE etc it would be good to have a more simplified system maybe drag and drop and default settings to allow you to apply the maximum or optimal runs or PE/ME automatically. These settings could have a default and be set by the player as well, for different types of blueprints, so if you are inventing ships you are going to maybe only want single run copies, where as if you are making ammo you will want max run copies.

Idea The change to Starbases where you can access factories any ware is useful but it could be better if you add materials to an array of the same type it all acts as one large hanger, so for example you have 5 of the same factory arrays with a total of 50 factory slots, you place your materials in one, your first char uses the first 10 factory slots, then when the next one comes along they are still in station they can set the next 10 without having to undock or move the materials. This would be a small step to cutting the time it takes to set factories and labs so us industrialists get a chance to do other stuff Lol.
Selaria Unbertable
Bellator in Capsulam
#4 - 2014-01-17 13:03:05 UTC
Just did the survey, and I have also some ideas to contribute:

1. Invention (and to a slight degree, manufacturing too): Allow bulk jobs. If I invent, I usually use the same blueprint type, so instead of dispatching 10 jobs with the same settings (and clicking over and over and over and over again), I would like to select one blueprint, select the total number of identical jobs I would like to start, set them up and then just start them. It's all about the ridiculous amount of clicks currently needed. This applies also to manufacturing jobs to a certain degree.

2. Production lines in POSes: Why do I have to choose a specific assembly array every time I want to start a job, when every array can only process a specific set of items, e.g. ships or modules? An automatic filter would be nice that only shows me the assembly arrays I can actually build that item in. This works for research jobs, why not for manufacturing?

3. POSes in general, but I guess a revamp would mean ditching the whole code related to them, as far as I have read.

I currently enjoy most of the things related to S&I, my main problem is the lack of comfort functions that would ease setting up and managing large amounts of industry jobs for those players that are really into it.
I can live with the hauling, the 3rd party tools to calculate the materials I need, and even the more or less broken POS mechanics. But the huge amount of clicking is a real pain in the but imho.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2014-01-17 13:19:10 UTC
I would really like to be able to build a modular control tower from mobile deployables, then attach the existing labs, guns, shields, etc to it. Re-use most existing modules but with a new POS interface.

Can be positioned in deep space without requiring anchoring tags from Empire factions in hi-sec (Empires losing control).

Would be a good test for a new interface alongside the existing one, then can be switched over if this works properly.