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Player Features and Ideas Discussion

 
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So what should CCP do with the new continent?

Author
Callduron
Dreddit
Test Alliance Please Ignore
#1 - 2014-01-15 11:46:19 UTC
Things go in cycles it seems. After the debacle of the Incarna expansion, Mittens coined the phrase "Jesus feature" as a way of ridiculing the notion that each expansion should aim to bring some amazing and fantastic new feature to Eve as opposed to carefully making many small incremental improvements. Now after 2 years of small incremental improvements the player base is crying out for a jesus feature.

What's more we know there's a jesus feature in the works. We were shown stargates under construction at Fanfest last year and we know CCP Seagull is managing a 3-5 year project that will see new space opened up via player-constructed stargates.

What do we want in that space?

Hell, what do we need in that space?

Here's my vision.



First off it should be aspirational content rather than starter content. I do think Eve could do with a better starter experience, particularly as the New Player Experience with its emphasis on missions and the Sisters of Eve mystery and the lore bears almost no resemblance to ganking blobbing and hotdropping, the end game of Eve.

But the new area, let's call it Atlantia for now, isn't it.

Let me first outline some of the problems I want to address

- low sec should, in my opinion, be an intermediate area for pvpers. Instead it attracts many of Eve's most lethal pvpers with heads full of expensive implants, drug boosters and offgrid command ship alts. FW does achieve the goal of an intermediate area for new pvpers and CCP have done a good job there. Now I don't think players should be forced out but I do think there should be a place in the game for "lone wolves" and I don't think low sec should be it. Currently people who want to maximise personal performance are forced to play in low sec because of bubbles in null which mean you lose your pods over and over.

- null sec is too easily moved around. It was never designed for thousands of cap ship pilots. Any small entities get stamped out, any interesting fight gets swamped with people until the servers crash, second fronts don't really work as people can pvp on both fronts pretty easily.

- people looking to get into nullsec have too little choice. New alliances and corps find it particularly hard, effectively you just have to wait until whoever's at the bottom of the barrel is mass recruiting then join an outfit like EMP or Li3.

Here's the solution.

1) Atlantia will be much harder to move around in for caps although not for subcaps. We do this by making the distance between systems in AU greater. My initial thought is that a constellation gate should be around 20 AU and inside the constellation the systems are 5-7 AU apart. This would mean caps are local.

This gives an effect similar to that seen when people build caps in low end wormholes. If someone has a carrier in a class 1 w-hole good luck attacking their pos when the biggest thing you can bring in in is a battlecruiser.

In Atlantia we'd see a badger den network of small independent kingdoms that once established are very hard to dislodge.

2) New constellations may always open up. I'm thinking that a constellation potential entrance might be an ultra rare exploration result. So people could find one and perhaps even secretly construct an entrance and move in without anyone being the wiser. Within Atlantia entrances are a slightly more common exploration result and allow stargates to be constructed to link to other Atlantia constellations.

3) With no easy jump freighting from Jita local industry is really important.

4) Atlantia starts with no stations. If you want them you have to build them. Atlantia stations are destructible.

5) Atlantia needs a unique trade resource similar to the tech 3 stuff that was found when wormholes opened up. Let's call it tech 4. It doesn't need to be better than regular stuff just different. I'm thinking of degradeable modules. These are modules that have slightly better stats but wear out with use, say a gun that fires 10k shots then breaks. This could be an interesting addition to the meta while also a resources sink that might help the economy.

6) Atlantia is a great place to pioneer new variants of sov conquest systems. I'd suggest something like Faction War. DUST should certainly have a role in Atlantia and Atlantia should use unique maps with weird looking terrain.

7) The stargates themselves should be a massive resource sink. To my mind the best previous example of such a feature was the opening of the gates of Ahn Qiraj in World of Warcraft. For each server massive amounts of resources needed to be donated but each donation rewarded the player handing in stuff. As a result many players who didn't care about the gates donated their copper and herbs to get the rewards. Ideally the stargates should require resources from the greater Eve universe - games like Valkyrie and DUST should have resources that will be needed by Eve players opening up cross-game trading opportunities. That would be good for the whole franchise because the games would help sell each other.

8) The implant system needs a revamp. Not just in Atlantia but it's fundamentally flawed. People hate losing their pods so many players lose interest in a fun carefree brave pvp style and those who take risks are brutally punished for it. If I take a bunch of newbros out on a thrasher roam I stand to lose my clone worth 21m and my implants (at least 2 +4s worth 25m each). I do this because I'm rich and I like FCing but I notice that even in TEST most veterans won't join such fleets because they might get podded. Which becomes a self-fulfilling prophecy as without veterans you lose fights and everyone gets podded. Good implants like Slaves pretty much force you into low sec where you're a shark in a goldfish pool. Maybe that's something Atlantia can do - player made implants that are based on time not death. Eg 30 day Slave set, persists through podding, expires after 30 days.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#2 - 2014-01-15 11:46:49 UTC  |  Edited by: Callduron
Conclusion: what will be the effect? Who will come - nullsec's losers, lowsec's elite, ambitious industrialists, good fight pvpers, ambitious empire builders, many new alliances. And of course the people at the top: Goons and PL but those guys also have to protect their existing empires.

Originally posted on my blog at http://stabbedup.blogspot.co.uk/2014/01/so-what-should-ccp-do-with-new-continent.html

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Arthur Aihaken
CODE.d
#3 - 2014-01-15 18:05:11 UTC
I think the only "Jesus" feature that everyone can universally agree on is to fix the broken game mechanics before releasing the next new "Jesus" feature that further screws things up… I'm talking about things like overhauling missions, faction warfare, bounty system, sovereignty, d-scan, local intel, afk cloaking - just to name a few.

I am currently away, traveling through time and will be returning last week.

Anomaly One
Doomheim
#4 - 2014-01-15 18:06:16 UTC
The new continent will be a gate Portal to WOW with a sign: GTFO.

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Callduron
Dreddit
Test Alliance Please Ignore
#5 - 2014-01-15 18:27:27 UTC
Anomaly One wrote:
The new continent will be a gate Portal to WOW with a sign: GTFO.


Ha ha, maybe!

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#6 - 2014-01-15 18:36:09 UTC
Arthur Aihaken wrote:
I think the only "Jesus" feature that everyone can universally agree on is to fix the broken game mechanics before releasing the next new "Jesus" feature that further screws things up… I'm talking about things like overhauling missions, faction warfare, bounty system, sovereignty, d-scan, local intel, afk cloaking - just to name a few.


Imagine a game you don't play. Let's say for the sake of argument Everquest 2. Now EQ2 would like you, as a gamer who doesn't play their game to give it a try based on this amazing and innovative new feature list:

- they've tweaked a couple of numbers
- they fixed a bug

Sound like fun?

What veterans want from Eve doesn't fit what Eve needs to grow. And if you take the long view what Eve needs above pretty much anything else, more important than sov or local is new players.

Eve has plateaued and is beginning to decline. A game can not be sustained just by making things for the current subscriber base because we all eventually move on to other things.

What's more, the debate isn't should we have a jesus feature. We know there's a plan to unlock new space behind the constructible stargates. We've been shown pictures we've been given vague outlines but there's definitely something in the works.

So the debate is what form we want the new space to take, not whether we want it.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Arthur Aihaken
CODE.d
#7 - 2014-01-15 18:43:49 UTC
Callduron wrote:
[Imagine a game you don't play. Let's say for the sake of argument Everquest 2. Now EQ2 would like you, as a gamer who doesn't play their game to give it a try based on this amazing and innovative new feature list:

- they've tweaked a couple of numbers
- they fixed a bug

Sound like fun?

What I've listed are *substantial* gameplay enhancements, not bug fixes.

I am currently away, traveling through time and will be returning last week.

Sointu Luonnotar
Doomheim
#8 - 2014-01-15 22:32:36 UTC
Bet you 500 million ISK the buildable stargates only allow you to get to WH space without scanning down wormholes. CCP delivers on it's promise of player built stargates while still shunting and wasting dollars not to mention devs on games that nobody wants or cares about.

Search your feelings. You know it to be true.
Arthur Aihaken
CODE.d
#9 - 2014-01-15 23:01:51 UTC
What should CCP do with the new continent? Well, if this is Atlantis... sink it.

I am currently away, traveling through time and will be returning last week.

Ludaman
Federal Navy Academy
Gallente Federation
#10 - 2014-01-16 00:08:42 UTC
Seeing as Jesus is a mythical being. A none existent feature that many of us talk about could be fun.
Callduron
Dreddit
Test Alliance Please Ignore
#11 - 2014-01-16 00:20:35 UTC
Arthur Aihaken wrote:
Callduron wrote:
[Imagine a game you don't play. Let's say for the sake of argument Everquest 2. Now EQ2 would like you, as a gamer who doesn't play their game to give it a try based on this amazing and innovative new feature list:

- they've tweaked a couple of numbers
- they fixed a bug

Sound like fun?

What I've listed are *substantial* gameplay enhancements, not bug fixes.


Sure but I want you to now imagine you're using the change as a way of selling Eve. "Come play Eve player bases used to have horrible UI now upgraded to bearable!"

None of these substantial changes will actually sell the product.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#12 - 2014-01-16 00:21:34 UTC
Arthur Aihaken wrote:
What should CCP do with the new continent? Well, if this is Atlantis... sink it.


Well that's rather the point isn't it?

This is not "Atlantis", just my idea.

What do you want the new play zone to be like?

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Hatsumi Kobayashi
Perkone
Caldari State
#13 - 2014-01-16 00:44:07 UTC
Callduron wrote:
What do you want the new play zone to be like?


Inexistent

No sig.

Kesthely
Mestana
#14 - 2014-01-16 01:07:21 UTC
Theres a few more things that we could make for Atlantia (nice name btw)

Eg: Allow players to contract mission agents in there own build stations, you get to deside wich agent what level, etc, each station be limited to a certain amount (or even type / faction) of agents.

Include Valkyrie and Dust514 launch modes in station make the Eve universe more interactive by enabeling interactive features to both other games

One of the things i liked, and could be greatly improved upon with player owned stargates is the distance of systems. Since subcapitals basicly have instantaneous travel between systems no matter how far a system is appart, but capitols have a fixed jump range, this can be used to make a area where capital force projection (either by capitols itself or titan / black ops bridges) is limited. Area's where capitols need to make a jump for each system can make intresting new gameplay and tactics.
Swiftstrike1
Swiftstrike Incorporated
#15 - 2014-01-16 01:30:37 UTC
I like the idea of making systems farther apart in order to reduce the mobility of capital ships. That idea has legs. The rest? Meh...

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Arthur Aihaken
CODE.d
#16 - 2014-01-16 01:48:39 UTC
Callduron wrote:
Well that's rather the point isn't it?
This is not "Atlantis", just my idea.
What do you want the new play zone to be like?

I meant it literally. "Sink" the idea.

I am currently away, traveling through time and will be returning last week.

Lamar Muvila
Muvila War Industries
#17 - 2014-01-16 03:06:32 UTC
Arthur Aihaken wrote:
I think the only "Jesus" feature that everyone can universally agree on is to fix the broken game mechanics before releasing the next new "Jesus" feature that further screws things up… I'm talking about things like overhauling missions, faction warfare, bounty system, sovereignty, d-scan, local intel, afk cloaking - just to name a few.

Do you think it would be a good idea to stunt the real life economy and population until poverty and hunger are fixed? It also sounds like you don't like much of the existing content that makes up eve, maybe you should find something else to play. What I would like to see is an entire galaxy with a 100 thousand to a mill systems. It would have to be designed so that 80 to 90 percent of the players stay in the current high, low and null sec. Use distance and difficulty to control the exodus. More or less an extreme end game for alliances and large corps to start there own empires. I basically just want to see a galaxy when I open up the star map! :)

I decided I don't like a constantly evolving game anymore..... It requires too much reading!

Arthur Aihaken
CODE.d
#18 - 2014-01-16 03:16:53 UTC
Lamar Muvila wrote:
Do you think it would be a good idea to stunt the real life economy and population until poverty and hunger are fixed? It also sounds like you don't like much of the existing content that makes up eve, maybe you should find something else to play. What I would like to see is an entire galaxy with a 100 thousand to a mill systems. It would have to be designed so that 80 to 90 percent of the players stay in the current high, low and null sec. Use distance and difficulty to control the exodus. More or less an extreme end game for alliances and large corps to start there own empires. I basically just want to see a galaxy when I open up the star map! :)

Today's thread sponsored by the letters "F" and "U".

I am currently away, traveling through time and will be returning last week.

Callduron
Dreddit
Test Alliance Please Ignore
#19 - 2014-01-16 09:32:11 UTC
So much bitterness ITT.

It IS coming. The chances of us not getting a new area reached by player made stargates is zero.

I guess you could go shoot the monument in Jita if it makes you feel better.

Now a couple of people have said they like the idea of increasing distance between stargates to limit power projection but not the rest of it. So fill in the gaps: what should the new area have?

Can we agree that (if we must have it) it should be:

1) Different from other space
2) A source of a new economic good not a duplicate source of an existing economic good (eg moon goo)
3) Particularly appealing to some elements of the player base that aren't well catered for in the existing map. (My idea is for it to be space ideal for nullsec's losers, a space for alliances like Test Evoke etc to re-invent themselves that's more appropriate than Faction War)?

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.