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Mining Ships

Author
Thomas Builder
Center for Advanced Studies
Gallente Federation
#21 - 2014-01-14 01:32:30 UTC
Maximus Martinus wrote:
I'm not clear on what constitutes low sec. I've mined in .6 in a frigate and only been attacked by NPCs. Is .5 that much different? The level of security seems to be dependent more on who's there and what their intentions are.
Low sec is 0.4 and below, until 0.1. (0.0 and below is null-sec.)

And the difference is enormous. If someone attacks you in high-sec, CONCORD will destroy their ship. Between 1.0 and 0.5, the main difference is the time CONCORD takes to show up, which gives a ganker more time to destroy you before CONCORD destroys him. And as CONCORD will always destroy the attacker, most players will only attack you if they can run a profit - i.e. if you have little tank and a lot of valuable items. And the waste majority of players in high-sec are not out there to kill you.

In low-sec, CONCORD will no longer avenge you. There is a little protection in form of gate & station guns, but other than that you are on your own. As the attacker doesn't lose his ship, the only cost of attacking someone is the ammo and people will attack you if they think they can win. Also, in high-sec, you only have survive the 18 seconds or less until CONCORD shows up. In low-sec, an attacker has all the time of the world to kill you. (Unless another player shows up and decides to kill the attacker first.) And most players in low-sec are out to kill you.

Null-sec (0.0 and below) does no longer even have gate guns, but the main difference is that some weapons only work in null-sec. Mainly bubbles and bombs. Also, while players in low sec are often solo or in small gangs, players in null-sec are usually part of huge organized alliances with good intel. In sovereign null you should assume that everyone within ten jumps was alerted to your presence.

For your other questions:

- CCP attributed the security rating. It's fixed.

- In the in-game star map, go to "World Map Control Panel" -> "Star Map" -> "Stars"
You have the option to color stars according to several criteria, at the bottom you have statistics, including kills in the last hour and the last 24h.

- There are several killboards, google for 'EVE killboard'
Personally I like zKillboard best, but it's a matter of taste.

- You cannot see another players assets nor skills, unless he chooses to shows them to you.
However you can see their age (look at the employment history) and look them up on a killboard - this gives you some idea about their capabilities.
Sabriz Adoudel
Move along there is nothing here
#22 - 2014-01-14 09:50:47 UTC
Just putting the main difference between null and low into newbie-friendly language.

People have mentioned bubbles. In nullsec, players can quickly and cheaply set a trap that works as an area-of-effect warp scrambler. Almost no ships are immune, and these bubbles make anyone caught in them a sitting duck if the person that dropped the bubble has a superior force nearby. Bubbles can be placed on gates, on station undocks, and lots of other nasty places.

Also there are stations that will not allow you in unless the owner (a player alliance) has given permission to you.

I support the New Order and CODE. alliance. www.minerbumping.com

Katran Luftschreck
Royal Ammatar Engineering Corps
#23 - 2014-01-15 21:15:01 UTC
Also pick the right barge for the job:

Mining solo? Retriever.

Mining with an Orca? Covetor.

Mining in lowsec or someplace where gankers hang out? Procurer.

Also: Pirates do not spawn in 1.0 or 0.9 systems. If you fly there you can increase your gank-tank by fitting ECM drones instead of combat drones. The chance is low, but it's still a chance, and gankers can't stand the idea of not having an automatic win button.

http://youtu.be/t0q2F8NsYQ0

Kahega Amielden
Rifterlings
#24 - 2014-01-15 21:23:19 UTC
Quote:
Mining in lowsec or someplace where gankers hang out? Procurer.


A procurer will take substantially longer to kill due to its tank, but otherwise isn't going to do anything to save you if you're tackled in a belt.

Flying a procurer in lowsec is only ganker-resistant if you have friends coming to save you.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#25 - 2014-01-15 22:54:42 UTC  |  Edited by: Thomas Builder
Kahega Amielden wrote:
A procurer will take substantially longer to kill due to its tank, but otherwise isn't going to do anything to save you if you're tackled in a belt.
It's also more nimble and aligns faster. The three seconds it can save you might be the difference between being caught and getting away. Plus, you can fit ECM modules into the mids and hope for the best. But these are minor advantages and you might as well bring a Retriever to get more minerals from each trip.

In the end, I agree with you that friends are much better.
Sabriz Adoudel
Move along there is nothing here
#26 - 2014-01-15 23:51:44 UTC
Thomas Builder wrote:
Kahega Amielden wrote:
A procurer will take substantially longer to kill due to its tank, but otherwise isn't going to do anything to save you if you're tackled in a belt.
It's also more nimble and aligns faster. The three seconds it can save you might be the difference between being caught and getting away. Plus, you can fit ECM modules into the mids and hope for the best. But these are minor advantages and you might as well bring a Retriever to get more minerals from each trip.

In the end, I agree with you that friends are much better.



If you mine in lowsec, a procurer makes sense because it is so cheap to lose and can handle all rats except the clone soldiers (and it might even be able to take them), and it can fit a decent number of ECM drones to mess with solo player pirates.

If you are warp scrambled by a solo player in low, try to get a jam with the ECM drones and be in the process of aligning to a safe spot while trying for the jam. Don't align to a station or a gate - the ECM drones will give you a 60 second weapons timer and a 5 minute limited engagement, meaning that you will not be able to jump or dock for a minute and you will not be protected by sentry gun fire. Don't try to scoop your ECM drones, just GTFO and replace them.

If you do not have a safe spot, warp to planet 2 at 50km or 70km. You will look like you are warping to the sun, and a pirate will usually warp there or to planet 1 to chase you. Even if they warp to planet 2, you are at least 30km from each common warpin point (0 or 100).

Or warp to a planet that is next to a highsec gate. They will assume you warped to the gate and that they have you helpless there.

I support the New Order and CODE. alliance. www.minerbumping.com

Kahega Amielden
Rifterlings
#27 - 2014-01-15 23:57:48 UTC
Quote:
Or warp to a planet that is next to a highsec gate. They will assume you warped to the gate and that they have you helpless there.


If you are mining in lowsec, any system with a hisec gate is the last place you should be. These systems are always much higher traffic and you are virtually guaranteed to be attacked within 15 minutes in most of them. By contrast, there are some dead-end lowsec systems where you could probably mine for hours without anyone knowing or caring.
Paul Otichoda
Perkone
Caldari State
#28 - 2014-01-16 10:24:38 UTC
J'Poll wrote:


Another "drawback" to watch for are the T2 strip miners. Although they are Tech 2, if you don't put any mining crystals in them, they are actually worse then T1 strip miners.


the mining crystals also need a unique skill which is for one asteroid type only and as such is also costly in terms of SP to use.
J'Poll
School of Applied Knowledge
Caldari State
#29 - 2014-01-16 11:09:15 UTC
Thomas Builder wrote:
Maximus Martinus wrote:
I'm not clear on what constitutes low sec. I've mined in .6 in a frigate and only been attacked by NPCs. Is .5 that much different? The level of security seems to be dependent more on who's there and what their intentions are.
Low sec is 0.4 and below, until 0.1. (0.0 and below is null-sec.)

And the difference is enormous. If someone attacks you in high-sec, CONCORD will destroy their ship. Between 1.0 and 0.5, the main difference is the time CONCORD takes to show up, which gives a ganker more time to destroy you before CONCORD destroys him. And as CONCORD will always destroy the attacker, most players will only attack you if they can run a profit - i.e. if you have little tank and a lot of valuable items. And the waste majority of players in high-sec are not out there to kill you.

In low-sec, CONCORD will no longer avenge you. There is a little protection in form of gate & station guns, but other than that you are on your own. As the attacker doesn't lose his ship, the only cost of attacking someone is the ammo and people will attack you if they think they can win. Also, in high-sec, you only have survive the 18 seconds or less until CONCORD shows up. In low-sec, an attacker has all the time of the world to kill you. (Unless another player shows up and decides to kill the attacker first.) And most players in low-sec are out to kill you.

Null-sec (0.0 and below) does no longer even have gate guns, but the main difference is that some weapons only work in null-sec. Mainly bubbles and bombs. Also, while players in low sec are often solo or in small gangs, players in null-sec are usually part of huge organized alliances with good intel. In sovereign null you should assume that everyone within ten jumps was alerted to your presence.

For your other questions:

- CCP attributed the security rating. It's fixed.

- In the in-game star map, go to "World Map Control Panel" -> "Star Map" -> "Stars"
You have the option to color stars according to several criteria, at the bottom you have statistics, including kills in the last hour and the last 24h.

- There are several killboards, google for 'EVE killboard'
Personally I like zKillboard best, but it's a matter of taste.

- You cannot see another players assets nor skills, unless he chooses to shows them to you.
However you can see their age (look at the employment history) and look them up on a killboard - this gives you some idea about their capabilities.


1 thing to add about the sec-systems:

In empire (that is high-sec + low-sec): Any unjustified aggressive action will mean you will lose security status. How much is depending on several factors (security level of system, security status of both attacker and defender, ship shot / destroyed).

In lawless space (that is null-sec + wormholes): Anything goes in terms of shooting. So never will you receive a security status drop there.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Elena Thiesant
The Scope
Gallente Federation
#30 - 2014-01-16 11:13:56 UTC
Paul Otichoda wrote:
J'Poll wrote:


Another "drawback" to watch for are the T2 strip miners. Although they are Tech 2, if you don't put any mining crystals in them, they are actually worse then T1 strip miners.


the mining crystals also need a unique skill which is for one asteroid type only and as such is also costly in terms of SP to use.


A skill which you also use to refine the ore with 100% efficiency (unless you prefer to train refinery efficiency to 5 and plug in an implant) and hence is a skill miners should already have.
J'Poll
School of Applied Knowledge
Caldari State
#31 - 2014-01-16 11:24:44 UTC
Elena Thiesant wrote:
Paul Otichoda wrote:
J'Poll wrote:


Another "drawback" to watch for are the T2 strip miners. Although they are Tech 2, if you don't put any mining crystals in them, they are actually worse then T1 strip miners.


the mining crystals also need a unique skill which is for one asteroid type only and as such is also costly in terms of SP to use.


A skill which you also use to refine the ore with 100% efficiency (unless you prefer to train refinery efficiency to 5 and plug in an implant) and hence is a skill miners should already have.


This.

If you are going to be a miners, the "Ore processing" skills are a must have anyway.


It increases your refining yield and let you use the crystals on T2 strip miners

To get perfect yield (so that is excluding taxes):

Option A:

Refining 5
Refinery efficiency 4
Ore processing skills at 3 I believe


Option B:

Refining 5
Refinery Efficiency 5
Implant

Option B has 2 downsides. It asks for an extra level 5 training, which takes more time then training Ore processing skills needed for what you mine to 3 and it requires an implants, which can be lost when podded.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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