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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#621 - 2014-01-15 12:01:15 UTC
I wonder whether the ESS is intentionally as bad as it is...
I mean from a dev perspective it might make sense:

  1. You have an idea for your game but you know your players won't like it.
  2. So you come up with something even worse and wait for the collective outcry.
  3. Now you pretend to make some tweaks and adjustments and present your original idea.
  4. The players are relieved that the game change went from "horrid" to just "bad" and calm down.
  5. You tell everyone how you listen to the playerbase and that you just give them what they want.
  6. Kudos and promotions for everyone.

Shvak
Caldari Provisions
Caldari State
#622 - 2014-01-15 12:13:08 UTC  |  Edited by: Shvak
I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are?
I do not care what alliance you are from, no one in their right mind would think this was a good idea.

I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.

I have not read through the 100's of posts here but I can guess that interceptors do not get affected by the bubble so no delays there either.
I also assume you can bubble the bloody bubble as well creating one clusterfck of a ESS camp.
I suggest CCP delete the word deployable modules from it's design program until you have employed someone who actually plays regularly.
Honestly this idea should never have seen the light of day and should have been strangled at birth.

What will happen if you do deploy it is they will be killed on site by any alliance worth their salt. As they are relatively easy to kill.

As for the alarm bells telling everyone who is warping to it, has EvE done this to any other structure ever. I have demonstrated how easy it would be to fool either by warp cancel and even if CCP could get a work around for that I would just take a ship drain its cap so it cannot reach the ESS and then warp to it. when my ship stops halfway I cancel warp.

You would think that the team suggesting such a shite idea would have figured in how players would try and circumnavigate such an obvious fail.

Lastly as a player who needs to rat on occasion I would either look to highsec or even if I ratted in null I would rather take the 5% knock on bounty than deploy one of these. a 1800 000isk ship = 1710 000isk or in Haven terms a 36m payout in bounties = 34.2m.

So for every 100misk I make in bounties I lose 5m isk. Worst still you are reducing the isk value of all rats by 5% and when an ESS is deployed isk vale drops by 20% and the maximum isk the ESS will deliver is 25% after a period of time which is exactly the amount it was pre Rubicon 1.1

Call me stupid but I am a PvP first and a ship replacement ratter. So even at 80% isk I would still not overly worry about a ESS as long as it belonged to my alliance.

I hate the fact above all that you have made me come to these forums to articulate what is wrong in my view with the whole idea.

Sorry to all if I have covered points already raised and to those that think this is a good idea wait till some bright spark at CCP decides "well they worked in Null"
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#623 - 2014-01-15 12:14:46 UTC
Another issue I just realised.

Why are your introducing a feature that means we have to go back to Empire to claim our money? Haven't we been asking for more features to make our NullSec Empires less dependant on HighSec not asking for more features that make us do a weekly run to HighSec for supplies or sell off things.

Turelus CEO Utassi Security

TigerXtrm
KarmaFleet
Goonswarm Federation
#624 - 2014-01-15 12:15:00 UTC
The tears in this thread a delicious Lol

I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.

Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.

This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.

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tiberiusric
Comply Or Die
Pandemic Horde
#625 - 2014-01-15 12:18:24 UTC
Fix Lag wrote:
tiberiusric wrote:
thinking seriously about this guys, the ess is a stupid idea BUT its not a big deal. Dont deploy the ESS simple, so what you lose 5% big whooppee dooo. Seriously on a 1 mill bounty that is only 50,000 isk you lose. so say you rat for a hour and you make 80 mill in bounty normally you would only lose 4 million ISK! that's not a massive issue is it really. The only people this will effect are the botters and the crazy ratters, and in the grand scheme of things even to those its not a massive issue. Its only if you want to be a bit greedy and want that extra 5-10%, is the risk even worth it? I would say not, botters wouldnt care, because well they are afk so they wont use it, and crazy ratters, wont even bother with the risk as they probably ratting in pimp bs or carriers. So wouldnt even worry about it, just dont use them. Its not a massive hit is it? If CCP really want to do some harm they didnt go far enough, they should of lowered it by 50% and then the ESS scales up to 100-110%


Thanks for sharing your really terrible thoughts on this issue.


Please explain how this is terrible or are you just being a douche troll?

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Shvak
Caldari Provisions
Caldari State
#626 - 2014-01-15 12:23:50 UTC
TigerXtrm wrote:
The tears in this thread a delicious Lol

I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.

Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.

This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.

Dude only one can be placed at a time. bubble it and smile. Also what happens when you warp into a system now in ceptors? If you slow everyone docks. Same thing will happen here Fly out in a cloaked cheap bomber fit and destroy it as soon as ceptors have left...
Where is the fight?
The best fights in null are when two roaming gangs are looking to brawl.
And knowing CCP they will deploy anti-ESS modules next lol
War Kitten
Panda McLegion
#627 - 2014-01-15 12:30:25 UTC
Shvak wrote:
I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are?
I do not care what alliance you are from, no one in their right mind would think this was a good idea.

I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.


I'm betting not....

"Whenever a ship warps to the ESS, a broadcast is made in local informing everyone in the system that player X is in the vicinity of the ESS. This triggeres even if the approaching ship is cloaked."

The more likely interpretation of the above statement is that the alarm goes off once you're in range, not every time you hit the warp button.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

SyntheticSins
Pator Tech School
Minmatar Republic
#628 - 2014-01-15 12:52:52 UTC
I'm not a null-sec ratter, but if I was this is what I would see.

So the concept of this is. . .
If I do not anchor structure, I take a 5% income hit if I rat in system.
If I do anchor structure, someone else comes in and takes my 5%.

Nullified ceptor gangs are going to **** these, not to mention that 3/4 gangs are compromised completely of ceptor's and other frigates.

This will also be used as epic baiting tool. Warp your scout in to one of these, sound the alarm, local will come clammoring to defend it reguardless of scouts. Your gang of 30+ ceptors jump system, land on all the "small gang pvper"'s and **** their face.

Defending one of these will become a death sentence. Altogether I see this as being an entirely useless mechanic and veiling the fact that they will be phased out (obviously) In 2 - 3 months, people will rather blow them up than have other players steal/scam from them.

And then altogether what that has is a 5% nurf to ratting. Which I find hilarious because militia noobs are making 1bil/hour in lowsec, so nullsec ratting needs to be nurfed. :P

Markius Proxim
Deadspace Knights
#629 - 2014-01-15 12:59:05 UTC
Sorry to only read the first 5 pages....

But ignoring the fact that it's a silly mechanic given the power of interceptor fleets which has been said many times....

Lets say i'm ratting and this mechanic is working as intended. My buddy picks to share. 40 Secs go buy, tags show in my inventory. ut-oh my inventory was full =(.

Lost isk.

Fail?
Igor Nappi
Doomheim
#630 - 2014-01-15 13:01:41 UTC
95%? So basically nobody would ever anchor one of these anywhere near their systems?

Furthermore, I think that links must be removed from the game.

Shvak
Caldari Provisions
Caldari State
#631 - 2014-01-15 13:01:57 UTC
War Kitten wrote:
Shvak wrote:
I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are?
I do not care what alliance you are from, no one in their right mind would think this was a good idea.

I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.


I'm betting not....

"Whenever a ship warps to the ESS, a broadcast is made in local informing everyone in the system that player X is in the vicinity of the ESS. This triggeres even if the approaching ship is cloaked."

The more likely interpretation of the above statement is that the alarm goes off once you're in range, not every time you hit the warp button.

You could be right but that is even worse almost zero warning for an interceptor. He will be in and collecting money while everyone is trying to scramble.
RumpenII
#632 - 2014-01-15 13:05:28 UTC
"The bounties in Nullsec are lowered by 5%"
Why should I spend 5% more of his time to achieve the same result?

I am totally against the introduction of this innovation in its current state!
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#633 - 2014-01-15 13:05:54 UTC  |  Edited by: Turelus
TigerXtrm wrote:
The tears in this thread a delicious Lol

I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.

Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.

This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.


If using them as an ISK blocking tool was the entire point of the module then why all the "benefits" of more income?
If it was designed purely and a ISK disruption tool that would be fine, the issue is they have tried to make a beneficial items to a ratter which is so far from beneficial that its only worthwhile use is being a greifing item.

The other thing you forget is no one is going to come an PVP you if you come and drop one, because no one makes ISK with reds around any way so they will just sit in station/POS wait for you to be far away then go and start grinding it down just to resume making money.

There is also the gripe that CCP is planning to add a penalty of income to all systems in NullSec with the only reason being they're making a new module they want people to use. Everyone used all the other deployable even with risks because they offered benefits worth the risks, rebalance the ESS to have enough benefits to gamble on the risks and people might use them.
Don't go and say "hey we took 5% of your bounty rewards away because we have this new module we want you to use to solve that, but the new module is flawed and will probably only reduce your personal income even more."

100% standard, ESS lowers to 80% individual income and takes 20% (as is now) can be built upto 30%. It's a gamble if you want more but it's not a nerf to anyone who doesn't want that gamble.

EVE ONLINE IS ABOUT CHOICES, PUSHING US TO USE SOMETHING BY ADDING PENALTIES FOR NOT USING IT IS NOT SANDBOX GAMEPLAY!

Make the thing worth the gamble and don't penalise anyone who doesn't want to gamble on it.

Turelus CEO Utassi Security

Silmas Feanarius
Ego One
#634 - 2014-01-15 13:14:35 UTC
The thing looks useless. I'll write some ideas to improve it
Apologies if this has been said earlier, but after reading the first 10 pages i stopped :D

- 40sec is too little for any defense fleet to form, even for ratters who have pvp ships sitting in their stations. Make it 3-4 minutes and more importantly make it so that the ship who intiates the "Take All" must stay on grid with the ESS, else the action is cancelled (and the payout not reinitialized). This would mean an uncacthable interceptor shouldn't be able to steal tags if the residents put up any resistance at all, but a gang should.

- [addendum:] Even then, i doubt it can create content in the way it is supposed to. What could happen is hostile comes in system, warps to the ESS and starts the "Take All" process, locals refit to pvp ships and drive him away, hostile refuses to fight and flees. Net result, hostile lost his time for no gain at all, local ratters lost their time too and the bounties they could collect. No one fights no one, everyone loses their time and isk. Until a deployable personal sentry gun is introduced (which would be awesome btw), the ESS has little to offer in terms of content.

- 5% is too little of a payout for the risk involved: Make it 10 or 15%, for the same global reduction.

- Make it a sov structure, invulnerable while sov holds. This way it can't be used to harass actively, but would work as intended by increasing ratters' (and null alliances) income at the risk of it being stolen by meaningful, organized hostile effort (as opposed to the current lone interceptor warping there and stealing stuff unchecked even with 10 active locals online).

CCP, the thing isn't out yet. You have the opportunity to fix it before it causes even more damage.

Need more well-formatted linking.

Swearing in Sardinian.

Shvak
Caldari Provisions
Caldari State
#635 - 2014-01-15 13:26:03 UTC
Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot?
Tauranon
Weeesearch
CAStabouts
#636 - 2014-01-15 13:26:31 UTC
Harrassment isn't a bad thing, but the reality is I won't deploy one, and I'll wait till enemy doesn't have local superiority to either destroy theirs, start ratting or engage. ie nothing will change about my personal engagements.

Although part of what I'm doing out here is -surviving with one account- I have a perfectly good cyno alt with a velator for 'poosh butan', as does waaaaaaay too many people living in null, and making ratting "optimal with cyno alt" seems to be yet again terrible game design. its really dull to see that turn up again. Lowsec exploration was optimal with 2 accounts. Level 5 missions were optimal with 2 accounts. Space trucking with a JF is basically a 2 account job. Nullsec roaming probing is optimal with 2 accounts, and now ratting is going to be optimal with 2 accounts.


Tauranon
Weeesearch
CAStabouts
#637 - 2014-01-15 13:27:19 UTC
Shvak wrote:
Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot?


Vote to share is normal isk straight to the wallet as far as I read it.
Anariasis
The Tuskers
The Tuskers Co.
#638 - 2014-01-15 13:28:32 UTC
Shvak wrote:
Can someone confirm that even the vote to share is also paid out in isk tags? And secondly that the tags can drop as loot?

DevBlog says you get ISK if you share directly transferred to the players. Tags only if you choose to take all.
Jenn aSide
Soul Machines
The Initiative.
#639 - 2014-01-15 13:34:09 UTC
TigerXtrm wrote:
The tears in this thread a delicious Lol

I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.

Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.

This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.


Force the enemies hand to do what, flee to empire to make isk like the 1st anom nerf. I can see why CCP develops in a vacuum like this (ie developing as if players have no choice but to rat because high sec incursions, sisters/thukker missions and faction warfare farming in frigs somehow don't exist), because their customers are similarly short sighted.

I got out while the getting was good and now make the same or better isk than I could ratting doing things in safer space. I had some hope that CCP would do something to let me return my isk making to null sec, but instead they are making it worse. Oh well, I've dealt with long waitlists to get into incursion fleets before,I'll get used to it again....

But damn this is stupid.
Andrea Keuvo
Rusty Pricks
#640 - 2014-01-15 13:38:44 UTC
TigerXtrm wrote:
The tears in this thread a delicious Lol

I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.

Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.

This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus.



Are you seriously this thick? Have you ever even been to nullsec? Let me explain to you how it will work:

Fleet rolls into a highly populated ratting space, deploys ESS, everyone docks up. Fleet sits here hoping system owners will do something about it but instead they stay docked and go do something else or tab over to an alt in another system. After 15 minutes waiting the fleet gets bored and moves on. Ratters undock and warp dominix fleet to this and blap it. The only tears will be yours over your wasted time and isk.


Let's call this thing out for what it is - a 5% nullsec ratting income nerf disguised as a deployable that is so flawed and useless that it will never be used. Therefore CCP gets what it wants (5% income nerf) but can deflect criticism by saying the nerf is the players fault because we don't want to interact with their obtuse, poorly designed deployable.

This is bad on a WiS level, and the fact that it made it as far as an announced feature for rubicon 1.1 shows some people at CCP are just as out of touch with their player base as they were then. Seriously, if this kind of crap is the type of content we can expect in the future please start using the F&I forum to vet your ideas before any real dev time is spent on them.